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Player Features and Ideas Discussion

 
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[Kronos] Medium Micro Jump Drives

First post First post First post
Author
Arthur Aihaken
CODE.d
#641 - 2014-05-21 01:52:40 UTC
Maraner wrote:
No no no.

50km will be meaningless, we need to be able to close the range towards ships that will be at least 80km range.

combact BCs are essentially helpless against kiting setups at the moment. Can't catch them, often cant shoot at them etc etc.

If you don't want ABC to have them you could argue that a 1400mm Nados will be OP for certain. However for the combat BCs they need the 100km to land them next to the kite setups and perhaps get a scram on or at least do some damage.

After all lets face it it's the kiting setups that risk the least, they get to keep range, have crazy damage projection and risk very very little especially in low sec.

100km or scripted system with variable range please at the very least.

It also needs to be 100km to allow mixed BS and BC MJD fleets. After the nerf to warp speed these ships took this might let us see mixed fleets again rather than blobs of one type or the other.

OK, you sold me. So basically the latest proposed iteration then, yes?

I am currently away, traveling through time and will be returning last week.

James Amril-Kesh
Viziam
Amarr Empire
#642 - 2014-05-21 02:26:13 UTC  |  Edited by: James Amril-Kesh
Beaver Retriever wrote:
Cyaron wars wrote:
Dear CCP Fozzie,

Please stop this. Stop promoting coward ways of PVP. We already have "blanket on your face" called Falcon and EC drones, utterly ******** tank modules like dual X-large ASB on ships so ppl can deagro and dock/jump through gate. With this kind of approach you are making nearly every kiting ship useless against BCs. Could you please tell me the outcome of engagement between Prophecy and NOMEN for example after MMJD will be introduced? Can you please define the role of Warp Disruptor in future? We already have anchorable device with similar functionality for people who want to MJD out in any other class then BS. While I understand the reason of fitting such module to field command ships, I don't see any reasonable argument why it must be present on other BCs.

Please do us all a favor and stop trying to re-invent the wheel. We already have it and it is working. Please focus all your efforts and precious time (that we all pay for) on something better then yet another module or ship (like there are few disposable ships in this game).

Ahahaha

I love how at first you talk warmly about no more 'coward ways of PVP', then later in the post you reveal this is really all about protecting your pet form of coward PVP.

Go fly a brawler ship if you don't like 'coward PVP'. Oh, wait, you'll just get kited by the cowards with link alts? GEE.

All this does is give brawling ships a fighting chance against the hordes of idiots in Nomens and Ishtars like yourself.

Skirmish ships take more skill than just "press button, jump 100 km away."

I should know, I usually don't fly them because I suck at them.

Enjoying the rain today? ;)

Onictus
Federal Navy Academy
Gallente Federation
#643 - 2014-05-21 03:06:45 UTC
CCP Fozzie wrote:
To be clear, we're not ruling out expansion to Attack Battlecruisers in the future. We'll start with these classes and see how it goes from there.


I really don't see it changing anything on ABCs anyway, in long range fits 100km jump is going to put them out of lock range anyway. In shortrange mode, if they MJD, I really don't care they aren't shooting me anymore they are out of range.

Personally I call any engagement where I keep my ship a win.
Eurynome Mangeiri
Pator Tech School
Minmatar Republic
#644 - 2014-05-21 08:18:37 UTC
CCP Fozzie wrote:


Battlecruisers have been a little overshadowed by battleships and cruisers in recent months and having the option to use MJDs combined with their dps and low cost should create some interesting chances for clever players to show off their abilities.


sorry we are here to speak about EVE online, you might be in the wrong channel
Veshta Yoshida
PIE Inc.
Khimi Harar
#645 - 2014-05-21 09:38:08 UTC
Allow them on all BC hulls and then:

"Due to the higher energy-expended -to- mass ratio of the Medium MJD compared to regular MJDs, the ships signature blooms as if a regular MWD had been activated during the spool-up phase. Tech 2 hulls do not experience this bloom due to having military grade and hardened internal components (ie. better wiring)."

Else, restrict to T2 and transports to start with and see where it goes.
Cardano Firesnake
Fire Bullet Inc
#646 - 2014-05-21 10:30:56 UTC
Rowells wrote:
Does a focused hictor point jam a MJD?


I don't think so but it should

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Kane Fenris
NWP
#647 - 2014-05-21 11:28:18 UTC
Cardano Firesnake wrote:
Rowells wrote:
Does a focused hictor point jam a MJD?


I don't think so but it should


it doesnt cause its no scram

i hink this whole point and jam system is inconsistent as **** cause the artificial difference between dis an scra effekt
James Amril-Kesh
Viziam
Amarr Empire
#648 - 2014-05-21 13:00:10 UTC
Why does that same question get brought up every couple of pages?
No, scripted WDFG does not stop an MJD, same as it does not stop an MWD.
The only thing that stops MJD and MWD is a warp scrambler (any meta).

Please, nobody ask this again.

Enjoying the rain today? ;)

X Gallentius
Black Eagle1
#649 - 2014-05-21 13:04:02 UTC
First post says "restricted to combat battlecruisers" and then says it will provide great options for "attack battlecruisers".

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#650 - 2014-05-21 15:29:58 UTC
X Gallentius wrote:
First post says "restricted to combat battlecruisers" and then says it will provide great options for "attack battlecruisers".


plz confirm all will be forgiven!

Amarr Militia Representative - A jar of nitro

Damen Apol
Task Force 641
Empyrean Edict
#651 - 2014-05-21 15:34:27 UTC
X Gallentius wrote:
First post says "restricted to combat battlecruisers" and then says it will provide great options for "attack battlecruisers".



It's because Fozzie has no idea what he is doing and is simply flying by the seat of his pants.

"Oh man that WoW game has some teleport thing we need one too."
Vol Arm'OOO
Central Co-Prosperity Union
#652 - 2014-05-21 15:48:12 UTC
Rowells wrote:
Does a focused hictor point jam a MJD?


unfortunately no. Basically this is a nerf to bubbles, hics and dictors.

I don't play, I just fourm warrior.

Rowells
Blackwater USA Inc.
Pandemic Horde
#653 - 2014-05-21 15:48:46 UTC
X Gallentius wrote:
First post says "restricted to combat battlecruisers" and then says it will provide great options for "attack battlecruisers".


probably didnt bother to redo the whole post after the edit
Jake Maverick
Federal Navy Academy
Gallente Federation
#654 - 2014-05-21 15:55:18 UTC
So now Kiting Talos becomes SUPER Kiting talos? :D
Naomi Knight
Ministry of War
Amarr Empire
#655 - 2014-05-21 16:00:43 UTC
Jake Maverick wrote:
So now Kiting Talos becomes SUPER Kiting talos? :D

is talos a combat bc?
Jake Maverick
Federal Navy Academy
Gallente Federation
#656 - 2014-05-21 16:03:12 UTC  |  Edited by: Jake Maverick
Naomi Knight wrote:
Jake Maverick wrote:
So now Kiting Talos becomes SUPER Kiting talos? :D

is talos a combat bc?

no It's an attack BC ... crap...

Looks like the gnosis counts though!
Alec Freeman
Sebiestor Tribe
Minmatar Republic
#657 - 2014-05-21 21:17:31 UTC
Errr... This is a terrible idea on all ships except the Deep Space Transport. The MJD is an anti PvP device. I would only deem it acceptable on a BS because of there **** mobility but on a cane which is also able to travel at 2k m/s. This is ****.
Hanako Awazeki
Environmental Purgatory
#658 - 2014-05-21 21:41:51 UTC
ABC for MMJD!
Maraner
The Executioners
#659 - 2014-05-21 22:21:25 UTC
Alec Freeman wrote:
Errr... This is a terrible idea on all ships except the Deep Space Transport. The MJD is an anti PvP device. I would only deem it acceptable on a BS because of there **** mobility but on a cane which is also able to travel at 2k m/s. This is ****.



No its a pro pvp module. It will let us engage ships that kite. It will force people to close and scram that want to tackle - and in turn get scrammed back.

It should ideally bring a return to combat BC fleets and perhaps even mixed fleets of BS and BC. If you cant scram someone in the spool up time of the MJD they are getting away for sure however there are far more pernicious ways to avoid gate camps - the jump align cloak warp f-ckery that has gone on for years for example.

Most BCs want if not actually NEED to close to close range for pew pew. The MJD will hopefully see an end to risk free setups like ishtars and some beam platforms, even the 1400mm nado fleets APOC fleets etc etc. It will let a bunch of club wielding thugs close to point back range and drop the smack.

Yes people will use them to avoid fights at times, but I suspect the module will cause more pvp than it reduces.
Wrayeth
Inexorable Retribution
#660 - 2014-05-21 22:53:10 UTC
What's the word on the absolution getting a fourth mid so that it can take advantage of these beauties? Right now, the absolution's three mids are already spoken for in any viable PvP setup that I can come up with.