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Player Features and Ideas Discussion

 
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[Summer 2014] Starbase tweaks

First post First post
Author
Rowells
Blackwater USA Inc.
Pandemic Horde
#341 - 2014-05-16 06:03:49 UTC
So this is getting moved to Crius as well right?
Zol Interbottom
Blimp Requisition Services
#342 - 2014-05-16 07:44:08 UTC
I would like the ability to takeover offline starbases and add them to my own collection. Rather than go PEWPEWPEW until they fall down.

"If you're quitting for the 3rd time you clearly ain't quitting" - Chribba

Anthar Thebess
#343 - 2014-05-16 10:39:45 UTC
Can the poses have powergrid buff so people can mount much more guns?
Current state of EVE Online : Supers/Capitals Swarms.

Why not allow us to make Super/Capital Killer poses ?
CCP Ytterbium
C C P
C C P Alliance
#344 - 2014-05-16 10:55:53 UTC
Rowells wrote:
So this is getting moved to Crius as well right?


Indeed.
Vexo Colari
Dark Sanctum
#345 - 2014-05-17 06:54:38 UTC
I realize this is part of the tweaking from the other Indi changes but are the POS's ever gonna be reworked?

I mean in my opinion the entire POS system is probably the oldest part of EVE, set up is terrible, etc.

I think it needs a complete over haul.

These ideas that were in the commonly proposed ideas area should definitely looked at.

https://forums.eveonline.com/default.aspx?g=posts&t=6342&find=unread

They are in the 4th post.

I think there were some great ideas in there that can be tweaked and will fit into this whole summer industrial expansion you guys are doing.

Hopefully you have something planned out already!

Cheers
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#346 - 2014-05-17 17:51:28 UTC
Vexo Colari wrote:
I realize this is part of the tweaking from the other Indi changes but are the POS's ever gonna be reworked?

I mean in my opinion the entire POS system is probably the oldest part of EVE, set up is terrible, etc.

I think it needs a complete over haul.

These ideas that were in the commonly proposed ideas area should definitely looked at.

https://forums.eveonline.com/default.aspx?g=posts&t=6342&find=unread

They are in the 4th post.

I think there were some great ideas in there that can be tweaked and will fit into this whole summer industrial expansion you guys are doing.

Hopefully you have something planned out already!

Cheers



It was mentioned during CCP presents. Structures are getting a rework. But we're probably going to get a corporation management refresh first, because it's appalling.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Maxdig
We Rent It
Rate My Ticks
#347 - 2014-05-17 17:57:32 UTC
Any info on re-balance the cargo sizes a bit more of POS Assembly Arrays? Seen it asked about 5 times now with no response... 3 million m3 on the Component Assembly Array is not enough...
CCP Ytterbium
C C P
C C P Alliance
#348 - 2014-05-20 09:43:54 UTC
Maxdig wrote:
Any info on re-balance the cargo sizes a bit more of POS Assembly Arrays? Seen it asked about 5 times now with no response... 3 million m3 on the Component Assembly Array is not enough...


We aren't planning on adjusting cargo capacity further for now unfortunately.

On the bright side however, we are working on ways to remove offline Control Towers. It's still in early design and with our team bandwidth being quite full for Crius, this will have to wait after that, but it's definitely on the menu.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#349 - 2014-05-20 12:41:16 UTC
What does the Material Efficiency skill do now?
zahter
Shayol Ghul Forge
#350 - 2014-05-20 12:48:27 UTC
CCP Ytterbium wrote:


We aren't planning on adjusting cargo capacity further for now unfortunately.

On the bright side however, we are working on ways to remove offline Control Towers. It's still in early design and with our team bandwidth being quite full for Crius, this will have to wait after that, but it's definitely on the menu.


This is really great news.

What type of changes are you planning for starbase industry. I think it is one of the biggest reasons why the industry changes are postponed
Trader13
NOT A FRONT
#351 - 2014-05-20 13:48:17 UTC
CCP Ytterbium wrote:
Maxdig wrote:
Any info on re-balance the cargo sizes a bit more of POS Assembly Arrays? Seen it asked about 5 times now with no response... 3 million m3 on the Component Assembly Array is not enough...


We aren't planning on adjusting cargo capacity further for now unfortunately.

On the bright side however, we are working on ways to remove offline Control Towers. It's still in early design and with our team bandwidth being quite full for Crius, this will have to wait after that, but it's definitely on the menu.



Very excited to hear about how offline tower removal will work.

Just off the top of my head I imagine a system where you fly to an offline tower and play the hacking mini game on it. If you fail maybe the tower has some kinda automated AOE defense. If you succeed the tower begins a 48 hour (or something) un-anchoring timer, also sending a mail notification to the owners. During that timer the owner can come online/offline it or something to cancel the un-anchoring (Semi used towers can be easily kept, long abandoned towers can be stolen), once timer runs out it is floating in space. Hell add a 50% chance to AOE explode? Tower sink, and also choice between sitting right on the tower ready to scoop, holding back and warping in after you see etc. Just throwing out random ideas as they come to me :)
Rowells
Blackwater USA Inc.
Pandemic Horde
#352 - 2014-05-20 14:07:31 UTC
NEONOVUS wrote:
What does the Material Efficiency skill do now?

reduce material requirements up to 10% with 2% per level.
Katherine Raven
ALTA Industries
Intergalactic Conservation Movement
#353 - 2014-05-20 16:39:42 UTC
Trader13 wrote:



Very excited to hear about how offline tower removal will work.

Just off the top of my head I imagine a system where you fly to an offline tower and play the hacking mini game on it. If you fail maybe the tower has some kinda automated AOE defense. If you succeed the tower begins a 48 hour (or something) un-anchoring timer, also sending a mail notification to the owners. During that timer the owner can come online/offline it or something to cancel the un-anchoring (Semi used towers can be easily kept, long abandoned towers can be stolen), once timer runs out it is floating in space. Hell add a 50% chance to AOE explode? Tower sink, and also choice between sitting right on the tower ready to scoop, holding back and warping in after you see etc. Just throwing out random ideas as they come to me :)


I like the ideas presented there. There was a really cool idea from the industry panel at Fanfest where offline towers in high sec continue to burn starbase charters. At fanfest it was suggested that the tower becomes free to shoot by anyone. I think combining that idea with yours would be pretty sweet, when the tower runs out of charters, it become vulnerable to hacking. With that model, you wouldn't need the 48 hour unanchor timer, though having it wouldn't really be a bad thing.
Niko Lorenzio
United Eve Directorate
#354 - 2014-05-20 18:40:09 UTC  |  Edited by: Niko Lorenzio
CCP Nullarbor wrote:
Steve Ronuken wrote:
CCP Ytterbium wrote:
Sigras wrote:
I have two questions regarding how the 2% ME discount is calculated.

1. it is 2% and not 2 ME levels right? Just confirming because if not you've just condemned all invention to only ever be done in 0.0 amarr factory stations...

2. is the 2% calculated per job or per run?

I realize that in most cases #2 makes absolutely no difference, but think about manufacturing Small CCCs or even medium CCCs... a 2% discount per run is not going to help either of those products at all, but a 2% discount per job certainly could

TL;DR
is the 2% discount calculated ROUNDUP(RequiredMaterial * 0.98) * NumberOfJobs or is it calculated ROUNDUP(RequiredMaterial * NumberOfJobs * 0.98)?


The bonus is a 2% material discount, not ME level since that's going away in the new system.

The material reduction is applied per run last I checked, but we have plans to apply it to the whole job, so that blueprints with small amount of components also benefit from it. Not sure if we can squeeze this for summer though, going to ask around - thanks for the reminder.



Oh god, can't believe I missed this.

Material discounts at job rather than run level would be a major, major change.

(I like it. But it would require a rework of a whole bunch of tools to take run numbers into account as well. And I'm not /sure/ about how it affects bpc vs bpo. I'm generally in favor.)


Confirming the new Industry will not do any material rounding until AFTER we multiply by the number of runs, meaning material efficiency discounts due to facility / teams / skills / blueprints / whatever may produce slightly better results with multiple runs.


What was the reason behind this added complexity?

Edit: NVM, I see it was already answered. To reduce the material cost on smaller BPOs which might not receive that bonus per single run.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Niko Lorenzio
United Eve Directorate
#355 - 2014-05-20 19:05:36 UTC  |  Edited by: Niko Lorenzio
CCP Ytterbium wrote:
Marcus Iunius Brutus wrote:
Celia Therone wrote:
Are the power grid/cpu requirements for POS modules going to change now that they have infinite slots?


It seems to be undecided yet.


Yes, considered doing it, but it's very undecided at the moment. It all depends if we can implement bonuses for multiple structures in Starbases or not.


When working on this bonus idea.. can you PLEASE PLEASE PLEASE make sure that we don't HAVE to separate our production into several labs/arrays to take advantage of them? One of the best effects of getting rid of slots was the fact that producers no longer need to divide up materials into dozens of labs/arrays anymore. This was the worst time consuming and mundane activity that needed to be done to build out of a POS.

In other words, if we get a bonus from anchoring arrays A, B and C, can we still build only in A (with bonuses) instead of having to break our production down and separate materials into A, B and C.

Thank you.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

ExookiZ
The Dark Space Initiative
Scary Wormhole People
#356 - 2014-05-22 14:22:46 UTC
is the XL sma being fixed for kronos? or was that pushed back too

Event Organizer of EVE North East

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#357 - 2014-05-22 16:36:07 UTC
Rowells wrote:
NEONOVUS wrote:
What does the Material Efficiency skill do now?

reduce material requirements up to 10% with 2% per level.



Citation needed.

Last I saw, it was going to be a cap on the reduction of build costs with multiple runs. (that's in the devblog) with a rename.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

corebloodbrothers
Deep Core Mining Inc.
Caldari State
#358 - 2014-05-22 17:36:10 UTC
CCP Ytterbium wrote:
Maxdig wrote:
Any info on re-balance the cargo sizes a bit more of POS Assembly Arrays? Seen it asked about 5 times now with no response... 3 million m3 on the Component Assembly Array is not enough...


We aren't planning on adjusting cargo capacity further for now unfortunately.

On the bright side however, we are working on ways to remove offline Control Towers. It's still in early design and with our team bandwidth being quite full for Crius, this will have to wait after that, but it's definitely on the menu.



Since wh is littered with offline towers, and oflines pos used to secure moons this can be a new occupation, depending on what happens to contents like hangars and pos. Scoop or destroy

Cant wait! Nice interaction with ccp
Banko Mato
Republic University
Minmatar Republic
#359 - 2014-05-22 18:00:23 UTC
Steve Ronuken wrote:
Rowells wrote:
NEONOVUS wrote:
What does the Material Efficiency skill do now?

reduce material requirements up to 10% with 2% per level.



Citation needed.

Last I saw, it was going to be a cap on the reduction of build costs with multiple runs. (that's in the devblog) with a rename.


On the other hand a +2ME/skilllevel would be nice.
Meytal
Doomheim
#360 - 2014-05-22 18:10:22 UTC
Niko Lorenzio wrote:
In other words, if we get a bonus from anchoring arrays A, B and C, can we still build only in A (with bonuses) instead of having to break our production down and separate materials into A, B and C.

Thank you.

Hoping and dreaming of a future when you right-click the POS to open the storage bays, dump in your materials, begin researching or manufacturing, and the research/manufacturing efficiency is determined by number and types of modules you have installed (like what happens with modules on ships now) while requiring zero direct interaction with those modules.