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[Kronos] Blockade Runner Rebalance

First post First post
Author
CCP Fozzie
C C P
C C P Alliance
#1 - 2014-05-17 16:06:54 UTC  |  Edited by: CCP Rise
Hey everyone! Here's the details of the Blockade Runner rebalance that we announced in the Fanfest keynote.
These ships were working fairly well, so while we're giving them a pretty significant set of improvements across the board we're keeping their basic role and purpose intact.

Highlights are:
  • They all now have two highslots for a probe launcher or covert cyno alongside the cloak. The Prowler gets a third low.
  • A pretty significant cargohold increase across the whole line. They still have significantly less max cargo than any of the T1 haulers, but they can now all break the 10k threshold with T1 rigs.
  • Replaced the useless tanking bonus with +5% warp speed per level. This means that at Transport Ships level 5 they go 7.5au/s.
  • Their tanks still aren't anything to write home about, but we have given them full T2 resists.



PRORATOR

Amarr Industrial Bonus per level:
+5% Cargo Capacity
+5% Velocity

Transport Ships Bonus per level:
+5% Warp Speed (was the useless tanking bonus)
-20% CPU requirements for Cloaking Devices

Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.

Slot layout: 2(+1)H, 2M, 4L; 1 turret
Fittings: 150 PWG, 200(+5) CPU
Defense (shields / armor / hull) : 800(-255) / 2000(-109) / 2100(-150)
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 70(+15) / 87.5(+12.5)
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 62.5(+18.75) / 80(+20)
Capacitor (amount / recharge / cap per second) : 1375(+437.5) / 393(+112)s / 3.5
Mobility (max velocity / agility / mass / align time): 170(+10) / 0.52(-0.03) / 10,750,000 / 7.75s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km / 240 / 2
Sensor strength: 14
Signature radius: 110(-5)
Cargo Hold: 2900(+400)m3


CRANE

Caldari Industrial Bonus per level:
+5% Cargo Capacity
+5% Velocity

Transport Ships Bonus per level:
+5% Warp Speed (was the useless tanking bonus)
-20% CPU requirements for Cloaking Devices

Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.

Slot layout: 2(+1)H, 4M, 2L; 1 launcher
Fittings: 125 PWG, 285 CPU
Defense (shields / armor / hull) : 2100(+342) / 1000(-196) / 1900(-69)
Base shield resistances (EM/Therm/Kin/Exp): 0 / 80(+20) / 70(+15) / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 86.25(+13.75) / 62.5(+18.75) / 10
Capacitor (amount / recharge / cap per second) : 1300(+456.25) / 371(+118)s / 3.5
Mobility (max velocity / agility / mass / align time): 160(-5) / 0.51(+0.03) / 11,000,000(-500,000) / 7.78s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 225 / 2
Sensor strength: 17
Signature radius: 115
Cargo Hold: 4300(+800)m3


VIATOR

Gallente Industrial Bonus per level:
+5% Cargo Capacity
+5% Velocity

Transport Ships Bonus per level:
+5% Warp Speed (was the useless tanking bonus)
-20% CPU requirements for Cloaking Devices

Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.

Slot layout: 2(+1)H, 3M, 3L; 1 turret
Fittings: 135 PWG, 250 CPU
Defense (shields / armor / hull) : 1000(-266) / 1700(+1) / 2700(+98)
Base shield resistances (EM/Therm/Kin/Exp): 0 / 60(+20) / 85(+15) / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 67.5(+16.25) / 83.75(+16.25) / 10
Capacitor (amount / recharge / cap per second) : 1300(+425) / 371(+109)s / 3.5
Mobility (max velocity / agility / mass / align time): 165(-5) / 0.54(-0.01) / 10,000,000(-1,150,000) / 7.49s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 230 / 2
Sensor strength: 15
Signature radius: 120(+5)
Cargo Hold: 3600(+600)m3


PROWLER

Minmatar Industrial Bonus per level:
+5% Cargo Capacity
+5% Velocity

Transport Ships Bonus per level:
+5% Warp Speed (was the useless tanking bonus)
-20% CPU requirements for Cloaking Devices

Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.

Slot layout: 2H, 3M, 3(+1)L; 1 turret, 1 launcher
Fittings: 130 PWG, 230(+5) CPU
Defense (shields / armor / hull) : 1500(-47) / 1500(+94) / 1700(+22)
Base shield resistances (EM/Therm/Kin/Exp): 75(+25) / 60(+20) / 40 / 50
Base armor resistances (EM/Therm/Kin/Exp): 90(+10) / 67.5(+16.25) / 25 / 10
Capacitor (amount / recharge / cap per second) : 1200(+418.75) / 343(+109)s / 3.5
Mobility (max velocity / agility / mass / align time): 220(+35) / 0.485(-0.11) / 11,200,000(+1,200,000) / 7.53(-0.04)s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 245 / 2
Sensor strength: 12
Signature radius: 105(-5)
Cargo Hold: 3500(+250)m3

Let us know what you think!

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Karen Avioras
The Raging Raccoons
#2 - 2014-05-17 16:10:34 UTC  |  Edited by: Karen Avioras
First

Edit-

I'm so honoured for being first.

Changes look cool.
Domanique Altares
Rifterlings
#3 - 2014-05-17 16:15:16 UTC
Fozzie, what are you doing posting on a Saturday?

Go enjoy your afternoon trolling RL.
Omnathious Deninard
University of Caille
Gallente Federation
#4 - 2014-05-17 16:28:14 UTC
The velocity bonus doesn't help much, and on all at1 industrials it was awitched to agility which is mountains better on this kind of ship.

If you don't follow the rules, neither will I.

CCP Fozzie
C C P
C C P Alliance
#5 - 2014-05-17 16:30:45 UTC
Omnathious Deninard wrote:
The velocity bonus doesn't help much, and on all at1 industrials it was awitched to agility which is mountains better on this kind of ship.


Yes, an agility bonus would be more powerful. That doesn't mean it's the best bonus to give the ship.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Vlad Draculesti
M4gnum P.I.
#6 - 2014-05-17 16:32:17 UTC
I still think they should be immune to bubbles.

We have the "technology" to put that on a t3 cruiser and an interceptor but not the ship whose soul purpose is running blockades?

What harm would it really do? If anything it would allow small groups to be able to more reliably operate in 0.0 where now they don't bother.

What good is it to ninja mine in the new t2 mining frig if I have no way of hauling the materials out of 0.0?
Abrazzar
Vardaugas Family
#7 - 2014-05-17 16:33:41 UTC
I already see my Prorator overtaking Interceptors. Nice changes!
Crynsos Cealion
Native Freshfood
Minmatar Republic
#8 - 2014-05-17 16:41:12 UTC
Looks rather nice, though the Prowler has a typo:

Targeting (max targeting range / Scan Resolution / Max Locked targets): 3km / 245 / 2

While I don't think I've ever locked up much in my prowler aside from wrecks, salvaging might become a whole lot more difficult with only 3 km locking range.
CCP Fozzie
C C P
C C P Alliance
#9 - 2014-05-17 16:42:01 UTC
Crynsos Cealion wrote:
Looks rather nice, though the Prowler has a typo:

Targeting (max targeting range / Scan Resolution / Max Locked targets): 3km / 245 / 2

While I don't think I've ever locked up much in my prowler aside from wrecks, salvaging might become a whole lot more difficult with only 3 km locking range.


Fixed, thanks for the catch.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

FT Diomedes
The Graduates
#10 - 2014-05-17 16:43:15 UTC
Looks good. Glad to see no bubble immunity here.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Trii Seo
Goonswarm Federation
#11 - 2014-05-17 17:06:17 UTC
What concerns me about this round of fixes is a massive homogenization of all Runners - they essentially are becoming the same across the board and the pick of "smaller cargo of a prowler, but covert cyno or a bigger cargo of a viator but no utility high" choice becomes just a run for the one with the most cargo - leaving others useless.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#12 - 2014-05-17 17:15:26 UTC  |  Edited by: Gypsio III
Please remove the immunity to cargo scanning. This will make it much safer to autopilot around in highsec in an empty BR, while not affecting anyone who is flying manually with valuable cargo, because of the cloak.

Currently, the scan immunity bonus essentially means that you can't AP around in an empty BR, you have to fly it manually everywhere. This can be a real pain.
Schmata Bastanold
In Boobiez We Trust
#13 - 2014-05-17 17:25:43 UTC
Mah prorator will warp within my attention span \o/

Invalid signature format

Deacon Abox
Black Eagle5
#14 - 2014-05-17 17:32:24 UTC
Ok thanks for getting rid of the useless active tanking bonuses.

However, I'm still somewhat miffed at the slot layout differential. Amarr gets lots of lowslots but much less base cargo m3. This assures that it must fill those slots with cargo expanders in order to compete with the hauling capacity of the Caldari BR. Conversely the caldari BR is getting more shield resist tanking, single or double propulsion, or ewar options to save itself with if it doesn't get the cloak activated in time.

Can't you just acknowledge that this class of ships have a role which is independent of racial tanking predilections and slot layout ? A military that would fail to design its ships for their role simply would not last long (Amarr). Please rethink this.

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Dorian Wylde
Imperial Academy
Amarr Empire
#15 - 2014-05-17 17:39:32 UTC
CCP Fozzie wrote:
the useless tanking bonus

Let us know what you think!


I'm really happy to see this acknowledged. The rebalance initiative has been great so far, and it's still going strong. As long as you guys can recognize and admit when something like a tanking bonus on a cargo ship is worthless, EVE will get to a much better place.
Cardano Firesnake
Fire Bullet Inc
#16 - 2014-05-17 17:42:46 UTC
These ships are already cloaked. Why give them an Immunity to scan?
Give the Immunity to the deep space transport instead....

For the rest it is cool.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Pashino
Venice Academy
#17 - 2014-05-17 17:44:05 UTC
Gypsio III wrote:
Please remove the immunity to cargo scanning. This will make it much safer to autopilot around in highsec in an empty BR, while not affecting anyone who is flying manually with valuable cargo, because of the cloak.


This.
Duke Sovereign
This Old Dog
#18 - 2014-05-17 17:47:12 UTC  |  Edited by: Duke Sovereign
CCP Fozzie wrote:

VIATOR

Defense (shields / armor / hull) : 1000(-266) / 1700(+1) / 2700(+98)


The Viator currently has 1,899 armor HP, was it meant to be 1,900 HP? Or is it being downgraded to 1,700 HP?
Swiftstrike1
Swiftstrike Incorporated
#19 - 2014-05-17 18:07:45 UTC
So there's now a legitimate reason to train Transport ships beyond level 1?? Mind blown!

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

MeBiatch
GRR GOONS
#20 - 2014-05-17 18:10:03 UTC
cool beans.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

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