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Loot Spew 4 Months Later

First post
Author
Omnathious Deninard
University of Caille
Gallente Federation
#441 - 2014-05-14 11:19:53 UTC
CCP Affinity wrote:
Blastcaps Madullier wrote:
CCP Affinity wrote:
We are removing it, hopefully for Summer.

Just to clarify, this IS being removed with khronos? :)


confirmed.

With how releases are being handled will there be more time or opprutinities to work on exploration(both combat and non combat)?

If you don't follow the rules, neither will I.

CCP Affinity
C C P
C C P Alliance
#442 - 2014-05-14 11:22:01 UTC
Josef Djugashvilis wrote:
CCP Affinity wrote:
Blastcaps Madullier wrote:
CCP Affinity wrote:
We are removing it, hopefully for Summer.

Just to clarify, this IS being removed with khronos? :)


confirmed.


Confirmed, something or other to do with exploration is being removed.


he asked if loot spew was still being removed for Kronos - I was simply answering his question

♥ CCP Affinity ♥

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Team Astro Sparkle

CCP Affinity
C C P
C C P Alliance
#443 - 2014-05-14 11:24:04 UTC
Omnathious Deninard wrote:
CCP Affinity wrote:
Blastcaps Madullier wrote:
CCP Affinity wrote:
We are removing it, hopefully for Summer.

Just to clarify, this IS being removed with khronos? :)


confirmed.

With how releases are being handled will there be more time or opprutinities to work on exploration(both combat and non combat)?


Work priorities haven't changed, we are just able to release things when they are finished rather than waiting for the next release window. You should check out the EVE Keynote from fanfest, it shows what we will be working on for the next while :)

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Josef Djugashvilis
#444 - 2014-05-14 11:25:54 UTC  |  Edited by: Josef Djugashvilis
CCP Affinity wrote:
Josef Djugashvilis wrote:
CCP Affinity wrote:
Blastcaps Madullier wrote:
CCP Affinity wrote:
We are removing it, hopefully for Summer.

Just to clarify, this IS being removed with khronos? :)


confirmed.


Confirmed, something or other to do with exploration is being removed.


he asked if loot spew was still being removed for Kronos - I was simply answering his question


Sorry if I came across as facetious, but I do not have much time to keep up with Eve lately.

I am relieved and pleased that one of the few Eve game mechanics I have really disliked is being removed.

So, has the originator of the loot spew mechanic idea been promoted to catching the toast jumping out of the CCP toaster? Big smile

This is not a signature.

Gilbaron
The Scope
Gallente Federation
#445 - 2014-05-14 11:28:22 UTC
if you remove the loot spew, will you also change some drop chances? increased loot from exploration has driven quite a few prices down :(
Khadrea Shakor
Shakor Freight and Mining Service
#446 - 2014-05-14 11:29:06 UTC
Josef Djugashvilis wrote:

So, has the originator of the loot spew mechanic idea been promoted to catching the toast jumping out of the CCP toaster? Big smile

...using only his left hand. And seven toasters spew the toasts simultaneously.
Jeremiah Saken
The Fall of Leviathan
#447 - 2014-05-14 11:36:05 UTC
CCP Affinity wrote:
he asked if loot spew was still being removed for Kronos - I was simply answering his question


Great. Long waited statement.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Oraac Ensor
#448 - 2014-05-14 12:59:33 UTC
Josef Djugashvilis wrote:
So, has the originator of the loot spew mechanic idea been promoted to catching the toast jumping out of the CCP toaster? Big smile

At a rough guess, he/she was transferred to the UI team that produced the new tooltips.
Priestess Lin
Darkfall Corp
#449 - 2014-05-14 13:13:05 UTC
Batelle wrote:
I just tried loot spew for the first time this week and I think its awful. It also seems a bit silly that of the 5 types of containers, only 1-2 of the types ever have anything worth going for. Its interesting that they made use of the cargo scanner, but really, the whole thing is just insult to injury. If we beat the damn minigame, then just give us the bacon already! The fact that ship agility plays a role, and you can't see what type a container is without mousing over it first are just stupid. Lastly, you're double clicking on stuff to get your ship to approach, yet often your ship gets hung up on the damn structure! Is there some way to tell which side the loot spew will come from?

There's no OTHER reason to bring a second character in besides the loot spew either. I think CCP got a little overzealous in making bot-proof gameplay.

Lastly, I do like the minigame.


such a baby. It seems fine to me.

When discussing weaknesses of heavy drones vs fast frigates: baltec1- " A thanatos with a flight of geckos killed a bomber gang while AFK. So yea, they track frigates just fine." https://forums.eveonline.com/default.aspx?g=posts&m=4678049#post4678049

CCP Affinity
C C P
C C P Alliance
#450 - 2014-05-14 13:16:09 UTC
Gilbaron wrote:
if you remove the loot spew, will you also change some drop chances? increased loot from exploration has driven quite a few prices down :(


yes, we will balance accordingly :)

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Team Astro Sparkle

Harvey James
The Sengoku Legacy
#451 - 2014-05-14 13:18:20 UTC
CCP Affinity wrote:
Gilbaron wrote:
if you remove the loot spew, will you also change some drop chances? increased loot from exploration has driven quite a few prices down :(


yes, we will balance accordingly :)


some rare stuff you can't get anywhere else would be nice...

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Jeremiah Saken
The Fall of Leviathan
#452 - 2014-05-14 13:23:24 UTC
CCP Affinity wrote:

yes, we will balance accordingly :)


Please, don't forget to put some carbon there. Just for sentiment.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

CCP Affinity
C C P
C C P Alliance
#453 - 2014-05-14 13:33:34 UTC
Jeremiah Saken wrote:
CCP Affinity wrote:

yes, we will balance accordingly :)


Please, don't forget to put some carbon there. Just for sentiment.


will see what I can do ;)

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Team Astro Sparkle

Priestess Lin
Darkfall Corp
#454 - 2014-05-14 13:52:08 UTC  |  Edited by: Priestess Lin
I don't understand. What is wrong with the mechanic from CCPs perspective?

Granted a lot of don't like losing any potential loot, but the masses are a bunch of babies who want things to be as easy as possible, if possible.

I don't see very many descriptive complaints on how the mechanic is bad.

I just started doing it and it seems enjoyable to me thus far. The more real-time interactive mechanics the better. You have got to be quick if you want to get the loot you need, and you will have to make quick decisions on what you can grab if you want to maximize your profits. Having a more agile ship and actively piloting your ship will help you get the further away containers you need.

When discussing weaknesses of heavy drones vs fast frigates: baltec1- " A thanatos with a flight of geckos killed a bomber gang while AFK. So yea, they track frigates just fine." https://forums.eveonline.com/default.aspx?g=posts&m=4678049#post4678049

Gilbaron
The Scope
Gallente Federation
#455 - 2014-05-14 14:41:12 UTC
Awesome, thanks :)
Sven Viko VIkolander
In space we are briefly free
#456 - 2014-05-14 15:06:06 UTC  |  Edited by: Sven Viko VIkolander
Happy the loot spew is being removed, but I am wondering how players can do a better job getting features removed more quickly. When it comes to loot spew:

1. Initial feedback when loot spew was released on the test server was highly negative from a wide variety of players, many of whom cited good arguments (beyond simply disliking the mechanic) against it (e.g., the mechanic did not accomplish its stated goal, nor any other goals, it was difficult to interact with such small objects in space, it ruined the sense of accomplishing the mini-game, it hurt the hands after a while, etc.).

2. The feature, if I recall, was tweaked, even though the vast majority of players giving feedback argued it should be removed. The modification (making the cans fly slower) did not address most issues, and in fact contradiction the initial goal of the loot spew encouraging cooperative play (it is funny how a system can be developed for some goal G, and yet when it fails to accomplish G the designers of that system scramble to find something else that the system accomplishes, rather than actually revamping it to accomplish G).

3. Weeks and months after release players continued to argue on the forums, via csm, in person, etc., that the mechanic is terrible and ought to be removed.

Basically, I don't know what more players could have done to communicate to the devs that this feature is terrible. Here we are, a year later (!), and it is finally being removed. What I want to know is, why did it take so long? And what can players do better (if anything!) to get features like this removed--not just modified? (I ask because the new tooltip system is one such terrible mechanic which does not need to be modified but thrown out, for instance, and I don't want to be stuck with it for years.)
Ginger Barbarella
#457 - 2014-05-14 15:39:17 UTC
Sven Viko VIkolander wrote:
Basically, I don't know what more players could have done to communicate to the devs that this feature is terrible. Here we are, a year later (!), and it is finally being removed. What I want to know is, why did it take so long? And what can players do better (if anything!) to get features like this removed--not just modified?


Seconded. I have no issue with the tooltips, but from just this one example it's clear that player feedback is being treated as white noise, unless you get large-bloc nullie CSMs talking about it and rabble-rousing.

"Blow it all on Quafe and strippers." --- Sorlac

Utremi Fasolasi
La Dolce Vita
#458 - 2014-05-14 15:43:27 UTC
Gilbaron wrote:
if you remove the loot spew, will you also change some drop chances? increased loot from exploration has driven quite a few prices down :(


Yeah the market in Ancient Technology skill books completely crashed.
Utremi Fasolasi
La Dolce Vita
#459 - 2014-05-14 15:46:04 UTC
Priestess Lin wrote:
I don't understand. What is wrong with the mechanic from CCPs perspective?

Granted a lot of don't like losing any potential loot, but the masses are a bunch of babies who want things to be as easy as possible, if possible.

I don't see very many descriptive complaints on how the mechanic is bad.

I just started doing it and it seems enjoyable to me thus far. The more real-time interactive mechanics the better. You have got to be quick if you want to get the loot you need, and you will have to make quick decisions on what you can grab if you want to maximize your profits. Having a more agile ship and actively piloting your ship will help you get the further away containers you need.


Any feature enjoyable in EVE should be compatible with being drunk or stoned.
Vivi Udan
Caldari Provisions
Caldari State
#460 - 2014-05-14 18:34:16 UTC
Has CCP decided what is going to happen to the Loot Spew Implant in the Kronos release?
o7

CCP Affinity wrote:
Steve Ronuken wrote:

What's going to happen to the implant that affects loot spew? that part of it just removed?

Haven't decided yet :)

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