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[Kronos] Mordu's Legion

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Author
Nac Lac
Deep Core Mining Inc.
Caldari State
#541 - 2014-05-13 21:20:05 UTC
In this thread, people forgetting how much the crow relies on its 80% cap reduction for tackling. Do you honestly think the mordus frig will last more than 30 seconds with mwd and long point running? How about scram/web combo? Oh wait. Cap is life and the frig is on its deathbed. Please think about more than just bonuses. Vs any interceptor, huge sig, poor cap, and pathetic lock range. Yes a t2 rig helps with the lock time but you lose a rig slot for tank/dps/cap. This frigate is about opportunity costs. While at first blush it looks like it has it all, major sacrifices have to be made for every fit.
Medalyn Isis
Doomheim
#542 - 2014-05-13 21:21:01 UTC
Rajeet Achmar wrote:
Xequecal wrote:
I honestly don't understand why people are so concerned about the cruiser. It's the same DPS and range as a Cerberus. Is a scram bonus and being somewhat faster that much better than the sig bonus, T2 resists, and non-****** capacitor? The Cerb is nowhere near OP, neither is this.


This, everyone is freaking out so hard, its quite fun to watch.

No one is freaking out, as the more experienced among us can see these ships will clearly be getting a good beating from the nerf bat before they are let near tranquility.

I'm not sure about the cruiser, as haven't played around with that one yet. The Garmur is the frigate, I think some people may be mixing it up with the Orthrus which is the cruiser.
Xequecal
Ministry of War
Amarr Empire
#543 - 2014-05-13 21:21:49 UTC
Only the frigate needs a nerf. The cruiser is fine and the battleship is crap, name one reason why I would ever fly that BS over a Rattlesnake.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#544 - 2014-05-13 21:23:00 UTC
Xequecal wrote:
Only the frigate needs a nerf. The cruiser is fine and the battleship is crap, name one reason why I would ever fly that BS over a Rattlesnake.
Poor drone skills?
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#545 - 2014-05-13 21:23:55 UTC
Xequecal wrote:
Only the frigate needs a nerf. The cruiser is fine and the battleship is crap, name one reason why I would ever fly that BS over a Rattlesnake.

Because you trained Gallente BS to a sufficient skill without training drones.
Medalyn Isis
Doomheim
#546 - 2014-05-13 21:25:19 UTC
Nac Lac wrote:
In this thread, people forgetting how much the crow relies on its 80% cap reduction for tackling. Do you honestly think the mordus frig will last more than 30 seconds with mwd and long point running?

That is a good point, although with 4 mid slots and capless missiles, I am thinking it will quite easily run a mwd and disruptor, may be not cap stable, but for long enough. Combine that with implants and boosters, and it could easily run cap stable. I will have to test this out on eft as it could be the Achilles heel like you say, but I am pretty sure with 4 mids and 3 lows it will be quite easy to make this work.
Elisk Skyforge
State War Academy
#547 - 2014-05-13 21:25:48 UTC
I think the Barghest should get 8 launchers or at least better damage bonus like 7.5 or 10% on the missiles...otherwise it's joining the Nestor in the lonely battleships club.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#548 - 2014-05-13 21:27:08 UTC
Elisk Skyforge wrote:
I think the Barghest should get 8 launchers or at least better damage bonus like 7.5 or 10% on the missiles...otherwise it's joining the Nestor in the lonely battleships club.

I know :( I'm THINKING I might fly it as is (I'll at least spin one) but if it had 8 launchers OR 7.5% damage bonus I'd use it for sure
FT Diomedes
The Graduates
#549 - 2014-05-13 21:29:41 UTC
Xequecal wrote:
I honestly don't understand why people are so concerned about the cruiser. It's the same DPS and range as a Cerberus. Is a scram bonus and being somewhat faster that much better than the sig bonus, T2 resists, and non-****** capacitor? The Cerb is nowhere near OP, neither is this.


I am with you to a certain point, but I think the difference is in small gang situations, with links. In those situations being able to point at hilariously long ranges will make this a more fearsome opponent than the Cerberus. A small gang of these will cause havoc against similarly-sized opponents.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Nac Lac
Deep Core Mining Inc.
Caldari State
#550 - 2014-05-13 21:38:35 UTC
Medalyn Isis wrote:
Nac Lac wrote:
In this thread, people forgetting how much the crow relies on its 80% cap reduction for tackling. Do you honestly think the mordus frig will last more than 30 seconds with mwd and long point running?

That is a good point, although with 4 mid slots and capless missiles, I am thinking it will quite easily run a mwd and disruptor, may be not cap stable, but for long enough. Combine that with implants and boosters, and it could easily run cap stable. I will have to test this out on eft as it could be the Achilles heel like you say, but I am pretty sure with 4 mids and 3 lows it will be quite easy to make this work.


Prop/web/scram leaves 1 slot, so booster or shield extender? Armor tank cancels insane speed plus nonpaper tank. Any fitting/cap rigs/implants will make it less frightening. I look forward to it being fielded to stress the very tight fit. Personally, I like the design, if intended, to look OP in name only but be full of hard tradeoffs in reality.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#551 - 2014-05-13 21:38:53 UTC
Xequecal wrote:
Mournful Conciousness wrote:
Rajeet Achmar wrote:
Xequecal wrote:
I honestly don't understand why people are so concerned about the cruiser. It's the same DPS and range as a Cerberus. Is a scram bonus and being somewhat faster that much better than the sig bonus, T2 resists, and non-****** capacitor? The Cerb is nowhere near OP, neither is this.


This, everyone is freaking out so hard, its quite fun to watch.


I've never seen a 1000dps Cerberus...


Both the Cerb and the Orthrus have 10 effective launchers, so whatever DPS the Orthrus can do, so can the Cerb.


Um, no. Because the orthrus can leave any time it wants, while the cerb is at its mercy.

That scram/disrupts range bonus has been seen before - on the gallente recons. It never occurred to anyone that it's a big deal because the recons are slow, have a crap tank, and crucially can't project much damage to a distant target - for good reason.

But the orthrus is different - it has teeth, it can dual Asb tank, move quickly and dish out a lot of hurt at long ranges.

You can even dual prop it or 100mn AB it with a tank and excellent dps.

The Cerberus is strong and can project some dps, but it can't force a target to stay and leave when it likes.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

FT Diomedes
The Graduates
#552 - 2014-05-13 21:39:31 UTC
Elisk Skyforge wrote:
I think the Barghest should get 8 launchers or at least better damage bonus like 7.5 or 10% on the missiles...otherwise it's joining the Nestor in the lonely battleships club.


As someone with the skills to fly every ship in the game, I see no reason to go for the Barghest unless it gets an eighth turret or a damage application bonus. I am not opposed to PVPing in faction battleships (some of my alts have had lots of fun in a Bhaalgorn) and I think this ship has a role in a pimped gang, but historically PVE has been the biggest driver for faction battleships. Unlike the Vindicator's web bonus, the disruptor bonus is utterly useless for PVE. As such, justifiably or not, I see the Barghest as only seeing limited use and ultimately not worth that much. Give it the eighth turret and I think there will be a great market for it.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Sniper Smith
Center for Advanced Studies
Gallente Federation
#553 - 2014-05-13 21:58:10 UTC
Agreed.. either she needs pure raw DPS, or she needs Damage Application. Otherwise it's pushing out mid-range damage, with poor application.

Give it a fixed Explosion Velocity bonus, or something that improves it's applied DPS. Even if you need to make that bonus only apply to the BS grade weapons.

Something like..

==============================================================================

BARGHEST

Caldari Battleship Bonus per level:
7.5% bonus to missile damage

Gallente Battleship Bonus per level:
10% bonus to warp scrambler and warp disruptor range

Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time
20% bonus to Cruise Missile and Torpedo explosion radius

Slot layout: 7H, 6M, 6L; 0 turrets, 6 launchers
Fittings: 11600 PWG, 730 CPU
Defense (shields / armor / hull) : 11200 / 8750 / 8100
Capacitor (amount / cap/sec) : 6100 / 5.28
Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s
Drones (bandwidth / bay): 100 / 125
Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7
Sensor strength: 29
Signature radius: 370

==============================================================================

Toss the extra slot, some of the other pirate ships rock 19 slots already, in exchange for the extra application and damage.
I would also support a fixed damage bonus, and a per-level application bonus.. like a Vindicator has.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#554 - 2014-05-13 22:00:16 UTC  |  Edited by: Uriel Paradisi Anteovnuecci
Sniper Smith wrote:

BARGHEST

Caldari Battleship Bonus per level:
7.5% bonus to missile damage

Gallente Battleship Bonus per level:
10% bonus to warp scrambler and warp disruptor range

Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time
20% bonus to Cruise Missile and Torpedo explosion radius

Slot layout: 7H, 6M, 6L; 0 turrets, 6 launchers
Fittings: 11600 PWG, 730 CPU
Defense (shields / armor / hull) : 11200 / 8750 / 8100
Capacitor (amount / cap/sec) : 6100 / 5.28
Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s
Drones (bandwidth / bay): 100 / 125
Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7
Sensor strength: 29
Signature radius: 370
.

That's.. an awesome idea- then it gets the DPS it should have, and the rad bonus to torps and cruises makes it perfect
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#555 - 2014-05-13 22:03:07 UTC
Uriel Paradisi Anteovnuecci wrote:
Sniper Smith wrote:

BARGHEST

Caldari Battleship Bonus per level:
7.5% bonus to missile damage

Gallente Battleship Bonus per level:
10% bonus to warp scrambler and warp disruptor range

Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time
20% bonus to Cruise Missile and Torpedo explosion radius

Slot layout: 7H, 6M, 6L; 0 turrets, 6 launchers
Fittings: 11600 PWG, 730 CPU
Defense (shields / armor / hull) : 11200 / 8750 / 8100
Capacitor (amount / cap/sec) : 6100 / 5.28
Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s
Drones (bandwidth / bay): 100 / 125
Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7
Sensor strength: 29
Signature radius: 370
.

That's.. an awesome idea- then it gets the DPS it should have, and the rad bonus to torps and cruises makes it perfect


1400 dps of any damage type and the ability to disengage any time it wants wasn't enough for you??

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#556 - 2014-05-13 22:04:29 UTC
I'm just really into it having the ability to get into the same dps range as the other pirate battleships, is all Pirate
Sniper Smith
Center for Advanced Studies
Gallente Federation
#557 - 2014-05-13 22:09:19 UTC  |  Edited by: Sniper Smith
Mournful Conciousness wrote:

1400 dps of any damage type and the ability to disengage any time it wants wasn't enough for you??

How's that? Sure I scram you, you can't escape.. that doesn't mean you won't scram me too..

And for Torps you aren't exactly going to be a long way away from your target.. even with the scram bonus.. cause of the short torp range..

Change to Cruise and now it's doing less DPS than almost any other pirate ship..
Arlic0
Caldari Provisions
Caldari State
#558 - 2014-05-13 22:12:38 UTC
Mournful Conciousness wrote:
Uriel Paradisi Anteovnuecci wrote:
Sniper Smith wrote:

BARGHEST

Caldari Battleship Bonus per level:
7.5% bonus to missile damage

Gallente Battleship Bonus per level:
10% bonus to warp scrambler and warp disruptor range

Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time
20% bonus to Cruise Missile and Torpedo explosion radius

Slot layout: 7H, 6M, 6L; 0 turrets, 6 launchers
Fittings: 11600 PWG, 730 CPU
Defense (shields / armor / hull) : 11200 / 8750 / 8100
Capacitor (amount / cap/sec) : 6100 / 5.28
Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s
Drones (bandwidth / bay): 100 / 125
Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7
Sensor strength: 29
Signature radius: 370
.

That's.. an awesome idea- then it gets the DPS it should have, and the rad bonus to torps and cruises makes it perfect


1400 dps of any damage type and the ability to disengage any time it wants wasn't enough for you??



So many complainers. There is very limited application of current missile battleships in PVP. You could try a RHML phoon but thats about it. Just because you load it up in EFT with all BCUs in low doesn't mean that it has too much damage.
Patri Andari
Thukker Tribe Antiquities Importer
#559 - 2014-05-13 22:17:23 UTC
Hello!

My Agent called. he wants to know why

200% bonus to missile velocity is a bonus and not a feature.

Silly, right?...Right?

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#560 - 2014-05-13 22:17:53 UTC
Sniper Smith wrote:
Mournful Conciousness wrote:

1400 dps of any damage type and the ability to disengage any time it wants wasn't enough for you??

How's that? Sure I scram you, you can't escape.. that doesn't mean you won't scram me too..

And for Torps you aren't exactly going to be a long way away from your target.. even with the scram bonus.. cause of the short torp range..

Change to Cruise and low it's doing less DPS than almost any other pirate ship..


Rethink your fit. Try cruise + AB + MJD + scram + web. You can leave any time you want.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".