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[Kronos] Mordu's Legion

First post First post First post
Author
Grath Telkin
Amok.
Goonswarm Federation
#321 - 2014-05-13 00:14:59 UTC
Bischopt wrote:
You can't really fight back and since the dps is decent you can't really tank it either.


This entire statement is false

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Liam Inkuras
Furnace
IIIIIIIIIIIIIIIIIIIIIIIII
#322 - 2014-05-13 00:21:33 UTC
Grath Telkin wrote:
Bischopt wrote:
You can't really fight back and since the dps is decent you can't really tank it either.


This entire statement is false

Confirming that the above statement is false about being falsely false

Edit: to those complaining about the low lock range on the Garmur, it is very easy to fit a lock range rig.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

stoicfaux
#323 - 2014-05-13 00:24:34 UTC
Well nuts, in the context of PvE, it looks like the Golem is still a better ship than the Barghest (except against a couple of battleships, e.g. Core Port Admiral, where it saves a salvo over the Golem.)

I'll post maths later.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Aglais
Ice-Storm
#324 - 2014-05-13 00:27:12 UTC
Arthur Aihaken wrote:
All the other Pirate Factions get a hidden bonus:

Angel Cartel ... 50% warp speed increase.
Sisters of Eve ... Covert Ops cloak and logistics
Guristas ... Enhanced passive shield recharge, "Hero Drones"
Blood Raiders ... Unlimited vampire, Marauder-like turret damage bonus
Sansha ... Marauder-like turret damage bonus
Serpentis ... Beast. Nuff said...

Mordu's Legion ships should also receive something unique, and I propose a 50% reduction to missile launcher reload time (5 for normal launchers, 17.5-seconds for rapid launchers).


I support this. 5s reload times aren't alien to EVE because Hybrids have them- and oh hey Mordu's Legion are Caldari/Gallente, and both factions use hybrids. Something something repurposed hybrid turret ammunition management systems for use with missile launchers?

And if rapid launchers didn't have a reload time that made me want to pry out my eyes with a spork, I might actually consider using them. The ability to swoop out of "you're gonna die" range might also take the edge off and make the extra 7.5 seconds feel not too bad.
Galphii
Caldari Provisions
Caldari State
#325 - 2014-05-13 00:27:32 UTC
Soo.... I can put rocket launchers on a Barghest and they'll be fully bonused?

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Arthur Aihaken
CODE.d
#326 - 2014-05-13 00:29:17 UTC  |  Edited by: Arthur Aihaken
stoicfaux wrote:
Well nuts, in the context of PvE, it looks like the Golem is still a better ship than the Barghest (except against a couple of battleships, e.g. Core Port Admiral, where it saves a salvo over the Golem.) I'll post maths later.

I look forward to your analysis. A few of us have proposed increasing the damage on the Barghest from 5% to 7.5%, and I think that with only 50 Mbit drone bandwidth this would balance out the Barghest nicely.

Don't forget: the Barghest is the black Raven we've always wanted. Twisted

Galphii wrote:
Soo.... I can put rocket launchers on a Barghest and they'll be fully bonused?

I believe that is correct, although we're still awaiting official confirmation from CCP Rise.

I am currently away, traveling through time and will be returning last week.

X ATM092
The Hatchery
RAZOR Alliance
#327 - 2014-05-13 00:36:36 UTC
yo, edit the op so it includes calibration for rigs
Arthur Aihaken
CODE.d
#328 - 2014-05-13 00:41:12 UTC
X ATM092 wrote:
yo, edit the op so it includes calibration for rigs

It's 350...

I am currently away, traveling through time and will be returning last week.

NinjaStyle
Deep Core Mining Inc.
Caldari State
#329 - 2014-05-13 00:47:25 UTC
CCP Rise wrote:
The lock range limitation on the Garmur is very intentional. It may actually not be enough to keep it from being too powerful but it was a tradeoff that helped justify how strong the ship is otherwise.

OP updated with details on how to get these things.


Finally you've done something that I actually think is pretty cool since if you HAVE to fit or feel the NEED to fit a sensor booster you have that 1 less slot to work with and that gives ACTUAL choices not just 'gotta keep the ship ****** in all ways because it has something of everything'

so even thoe that sounds awefully negative i'm sure Good Job.
stoicfaux
#330 - 2014-05-13 00:53:22 UTC  |  Edited by: stoicfaux
CCP is showing a severe lack of imagination. Evil

Mordu's Legion is an organized military unit. Their ship classes should synergize with each other (i.e. cover each other weaknesses while amplifying strengths) and not be cookie cutter across ship classes.

Meaning, giving all three ships the same bonus to warp jammer range is unimaginative. It would make more sense (RP sense) to have the smaller faster Mordu ships specialize in getting points on a target, while the heavier ships (i.e. the Barghest) focus solely on delivering damage to that now "trapped" target.

Frigate - long range points (100% range?) and warp speed
Cruiser- 50% range bonus, and/or double points? Or maybe a TP bonus?
Battleship- long range missiles to just pound the bejeezus out of the now slowed or AB'ing target with fast missiles. Preferably with torpedoes, because, dammit, getting hit by a flying frying pan should hurt.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

NinjaStyle
Deep Core Mining Inc.
Caldari State
#331 - 2014-05-13 00:56:12 UTC
stoicfaux wrote:
CCP is showing a severe lack of imagination. Evil

Mordu's Legion is an organized military unit. Their ship classes should synergize with each other (i.e. cover each other weaknesses while amplifying strengths) and not be cookie cutter across ship classes.

Meaning, giving all three ships the same bonus to warp jammer range is unimaginative. It would make more sense (RP sense) to have the smaller faster Mordu ships specialize in getting points on a target, while the heavier ships (i.e. the Barghest) focus solely on delivering damage to that now "trapped" target.

Frigate - long range points (100% range?) and warp speed
Cruiser- 50% range bonus, and/or double points? Or maybe a TP bonus?
Battleship- long range missiles to just pound the bejeezus out of the now slowed or AB'ing target with fast missiles. Preferably with torpedoes, because, dammit, getting hit by a flying frying pan should hurt.



^ I want super OP fleet doctrine in just one line of ships.
Arthur Aihaken
CODE.d
#332 - 2014-05-13 00:58:51 UTC  |  Edited by: Arthur Aihaken
stoicfaux wrote:
Meaning, giving all three ships the same bonus to warp jammer range is unimaginative. It would make more sense (RP sense) to have the smaller faster Mordu ships specialize in getting points on a target, while the heavier ships (i.e. the Barghest) focus solely on delivering damage to that now "trapped" target.

You bring up an interesting point, and there's already a precedent for it with the Nestor (logistics instead of Covert Ops cloak). So let me offer a counter-proposal: Give the frigate and cruiser the web disruption bonus to the Garmur and Orthrus, and give the Barghest an ECM bonus instead.

I am currently away, traveling through time and will be returning last week.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#333 - 2014-05-13 00:59:55 UTC
NinjaStyle wrote:
stoicfaux wrote:
CCP is showing a severe lack of imagination. Evil

Mordu's Legion is an organized military unit. Their ship classes should synergize with each other (i.e. cover each other weaknesses while amplifying strengths) and not be cookie cutter across ship classes.

Meaning, giving all three ships the same bonus to warp jammer range is unimaginative. It would make more sense (RP sense) to have the smaller faster Mordu ships specialize in getting points on a target, while the heavier ships (i.e. the Barghest) focus solely on delivering damage to that now "trapped" target.

Frigate - long range points (100% range?) and warp speed
Cruiser- 50% range bonus, and/or double points? Or maybe a TP bonus?
Battleship- long range missiles to just pound the bejeezus out of the now slowed or AB'ing target with fast missiles. Preferably with torpedoes, because, dammit, getting hit by a flying frying pan should hurt.



^ I want super OP fleet doctrine in just one line of ships.

Honestly, since we're not restricted to using a single line of ships in a fleet, why would it be OP for them all to be in the same line?
Onictus
Federal Navy Academy
Gallente Federation
#334 - 2014-05-13 01:06:44 UTC
stoicfaux wrote:
CCP is showing a severe lack of imagination. Evil

Mordu's Legion is an organized military unit. Their ship classes should synergize with each other (i.e. cover each other weaknesses while amplifying strengths) and not be cookie cutter across ship classes.

Meaning, giving all three ships the same bonus to warp jammer range is unimaginative. It would make more sense (RP sense) to have the smaller faster Mordu ships specialize in getting points on a target, while the heavier ships (i.e. the Barghest) focus solely on delivering damage to that now "trapped" target.

Frigate - long range points (100% range?) and warp speed
Cruiser- 50% range bonus, and/or double points? Or maybe a TP bonus?
Battleship- long range missiles to just pound the bejeezus out of the now slowed or AB'ing target with fast missiles. Preferably with torpedoes, because, dammit, getting hit by a flying frying pan should hurt.



Omg! Yes!

Non--cookie cutter FTW
Onictus
Federal Navy Academy
Gallente Federation
#335 - 2014-05-13 01:07:45 UTC
Tyberius Franklin wrote:
NinjaStyle wrote:
stoicfaux wrote:
CCP is showing a severe lack of imagination. Evil

Mordu's Legion is an organized military unit. Their ship classes should synergize with each other (i.e. cover each other weaknesses while amplifying strengths) and not be cookie cutter across ship classes.

Meaning, giving all three ships the same bonus to warp jammer range is unimaginative. It would make more sense (RP sense) to have the smaller faster Mordu ships specialize in getting points on a target, while the heavier ships (i.e. the Barghest) focus solely on delivering damage to that now "trapped" target.

Frigate - long range points (100% range?) and warp speed
Cruiser- 50% range bonus, and/or double points? Or maybe a TP bonus?
Battleship- long range missiles to just pound the bejeezus out of the now slowed or AB'ing target with fast missiles. Preferably with torpedoes, because, dammit, getting hit by a flying frying pan should hurt.



^ I want super OP fleet doctrine in just one line of ships.

Honestly, since we're not restricted to using a single line of ships in a fleet, why would it be OP for them all to be in the same line?


Because a point bonus on a battle ship is friggin stupid......
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#336 - 2014-05-13 01:17:02 UTC  |  Edited by: Jeanne-Luise Argenau
to me mordus looks like it will end up like soe,
strong frigate and cruiser but underpowered bs. I might be wrong but thats how i feel about the stats without testing fits and all.

If it was me i would give the bs a 25 to 50% tp bonus instead of scramb range. But i know why it was done that way, i may not like the consequences so.
Arthur Aihaken
CODE.d
#337 - 2014-05-13 01:18:37 UTC  |  Edited by: Arthur Aihaken
Onictus wrote:
Because a point bonus on a battle ship is friggin stupid......

If it were more feasible to solo with battleships it probably wouldn't be as much of an issue.

stoicfaux wrote:
Frigate - long range points (100% range?) and warp speed
Cruiser- 50% range bonus, and/or double points? Or maybe a TP bonus?
Battleship- long range missiles to just pound the bejeezus out of the now slowed or AB'ing target with fast missiles. Preferably with torpedoes, because, dammit, getting hit by a flying frying pan should hurt.

But back to this excellent suggestion...

Garmur ... 10% bonus to warp scrambler and warp disruptor range per level
Orthrus ... 10% bonus to effectiveness of target painters per level
Barghest ... 10% bonus to ECM target jammer strength per level, 20% bonus to ECM target jammer optimal and fall off range per level

or...

Barghest ... 10% increase to missile launcher ammunition capacity per level

I am currently away, traveling through time and will be returning last week.

stoicfaux
#338 - 2014-05-13 01:27:38 UTC
Arthur Aihaken wrote:

Barghest ... 10% bonus to ECM target jammer strength per level, 20% bonus to ECM target jammer optimal and fall off range per level

That's just obnoxious.

I would rather see Gecko style ECM drones. Double size heavies with ~2.5 times the effective ECM of a single heavy. It would be different and add some depth to the Mordu LP store.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Arthur Aihaken
CODE.d
#339 - 2014-05-13 01:28:29 UTC  |  Edited by: Arthur Aihaken
stoicfaux wrote:
That's just obnoxious. I would rather see Gecko style ECM drones. Double size heavies with ~2.5 times the effective ECM of a single heavy. It would be different and add some depth to the Mordu LP store.

Yes, but do you mean that in a good way? Lol
Incidentally, that's a toned down version of the Scorpion's ECM bonus.

I am currently away, traveling through time and will be returning last week.

Kaarous Aldurald
Black Hydra Consortium.
#340 - 2014-05-13 01:28:42 UTC
Arthur Aihaken wrote:

If it were more feasible to solo with battleships it probably wouldn't be as much of an issue.



The major reason it's not viable to solo in battleships is because their guns don't downsize.

This one and the Rattlesnake are the only ships that bear that distinction. Of the two, the Rattlesnake is almost certainly the more viable solo ship, but this one's doctrine is just fine, honestly.

As a heavy tackle ship, it's much harder to neut out a battleship than a cruiser or frigate. Any battleship heavy doctrine will benefit from the Barghest's point range bonus, so that they aren't required to downsize ships in order to keep a point at mid range.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.