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Player Features and Ideas Discussion

 
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[Kronos] Hull Hitpoint Rigs

First post First post
Author
Ammzi
Dreddit
Test Alliance Please Ignore
#41 - 2014-04-28 19:47:56 UTC
A full tanked orca is like a JF right now.
With those rigs it will virtually be impossible to gank an orca, and they don't even lose cargo.

Thx Obama.
Lugia3
Lazerhawks
L A Z E R H A W K S
#42 - 2014-04-28 19:48:30 UTC
BATTLE HELIOS BEST HELIOS.

"CCP Dolan is full of shit." - CCP Bettik

stoicfaux
#43 - 2014-04-28 19:55:22 UTC
CCP Fozzie wrote:

We don't expect these to replace trimarks and CDFEs for most players, but having the option should be interesting in several cases.

Yes, such as when hull tanking a Retriever.

Catalyst: There go the shields!
Catalyst: Armor is almost gone!
Catalyst: There goes the armor! Warp in the industrial alt to loot!
Catalyst: He's in hull!
Catalyst: ....
Catalyst: Still in hull? WTF?
Retriever: Good news! the T2 guns your wreck dropped are worth more than an hour of mining! Thanks for the donation!
Catalyst's Pod: .... but you're in a Retriever and not a Procurer...
Retriever: FYI, I sell ship scanners and passive targeters at the local station.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Cheng Chai
Another Corp..
#44 - 2014-04-28 19:57:11 UTC
cool addition to my high sec carrier (orca).
Gizznitt Malikite
Agony Unleashed
Agony Empire
#45 - 2014-04-28 20:02:35 UTC

I'm not convinced speed is the optimal "drawback" for hull boosting rigs. I'd think less cargo space or lower warp speed would be more appropriate.

Also, any chance of rebalancing Hull reppers, so they aren't so terrible in terms of cap / cycle and time / cycle?
dexter xio
This Game Is Terrible
#46 - 2014-04-28 20:09:03 UTC
X Gallentius wrote:
If you're putting these rigs on Dreads, then speed penalty is irrelevant.


wot Roll

Dead Game.

Banoo
Kutisha ujuzi
#47 - 2014-04-28 20:09:32 UTC
Sven Viko VIkolander wrote:
Now all we need is an ancillary hull rep


Want. Maybe it could use tritanium for ammo.
S'No Flake
Native Freshfood
Minmatar Republic
#48 - 2014-04-28 20:15:17 UTC
Mara Tessidar wrote:
Powers Sa wrote:
RIP orca ganking


literally the only ship that would ever use these rigs


I think there are a few other ships that can hull tank ... Domi comes to mind right now.
Tharin Malkyre
Knights of the Ouroboros
#49 - 2014-04-28 20:23:58 UTC
Nice little addition. My Orca thanks you.

For your next trick: making hull repairers not be the worst repair modules in existence? Lol
Vera Algaert
Republic University
Minmatar Republic
#50 - 2014-04-28 20:34:29 UTC
Harvey James wrote:
and who would use them?
hull tanking as a whole is something that needs work if you expect people to hull tank anything

try doing some pvp in gallente frigates, half your EHP is in your hull tank.

.

Escobar Slim III
YOLOSWAGHASHTAGDOLLARBILLZSWIMMINGPOOLICECREAMS
#51 - 2014-04-28 20:46:20 UTC
I personally believe that some ship fitters are unable to do so with hull rigs because some ship fitters don't do hulls and those people out there in our eft and pypa don't have the headset and mindology to do that as most of them don't even brawl but they do shield kiting instead and I believe that our education by CCP like such as in this introducing of hull rigs will more educate us as players in ship fitting and beyond when it comes to hull tanking. Everywhere like such as in gank areas where orcas are sometimes killed by catalysts and I can believe that they should hull tank and with rigs too it only bonuses the ship for the better. Our education here in the eft fits and pypa circle should help the fitters and hinder the gankers somewhat, but maybe they should help gankers too by adding hull piercing bullets? Just a thought but maybe that is for a different time and should help the ganker people but where is the balance? So we will be able to build up our future in the belts especially with the rigs and if that is okay maybe it filters down for combat players too?
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#52 - 2014-04-28 20:55:22 UTC
are rigs ever going to get re-designed? the penalties are dumb. only drone rigs and armour rigs actually have meaningful penalties at the moment. also, the penalties on armour rigs are enormous. you might think that the plate skill actually makes a difference, but seriously, armour rigging 5 is far far more important. damage rig calibration changes sometime pls, and normal calibration on pirate ships pls.
Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#53 - 2014-04-28 21:02:29 UTC
Lol, thies things willl be ridiculous.
Dave Stark
#54 - 2014-04-28 21:07:41 UTC
HiddenPorpoise wrote:
How do they stack?

i assume like most things in this game; multiplicatively. so 3 of them is like a 95% increase in hull hp.
Michael Harari
Genos Occidere
HYDRA RELOADED
#55 - 2014-04-28 21:12:37 UTC
TrouserDeagle wrote:
are rigs ever going to get re-designed? the penalties are dumb. only drone rigs and armour rigs actually have meaningful penalties at the moment. also, the penalties on armour rigs are enormous. you might think that the plate skill actually makes a difference, but seriously, armour rigging 5 is far far more important. damage rig calibration changes sometime pls, and normal calibration on pirate ships pls.


Shield penalty is meaningful, as are weapon rig penalties (although they are very binary, either it fits or it doesnt)
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#56 - 2014-04-28 21:24:01 UTC
Michael Harari wrote:
TrouserDeagle wrote:
are rigs ever going to get re-designed? the penalties are dumb. only drone rigs and armour rigs actually have meaningful penalties at the moment. also, the penalties on armour rigs are enormous. you might think that the plate skill actually makes a difference, but seriously, armour rigging 5 is far far more important. damage rig calibration changes sometime pls, and normal calibration on pirate ships pls.


Shield penalty is meaningful, as are weapon rig penalties (although they are very binary, either it fits or it doesnt)


eh. sig radius is far less important than it's supposed to be, and % for %, far better than a speed penalty.
Jebediah Phoenix
The Scope
Gallente Federation
#57 - 2014-04-28 21:27:35 UTC
Whilst I don't like the idea of these sorts of rigs existing at all I object especially to how they are stat wise here. The downside ought to be to cargo hold capacity and the bonus in line with the armor rigs.

However I will reemphasise that I don't like the idea at all as this looks mostly like a high sec nerf, where else is the demand for these sorts of rigs?
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#58 - 2014-04-28 21:31:53 UTC
Jebediah Phoenix wrote:
Whilst I don't like the idea of these sorts of rigs existing at all I object especially to how they are stat wise here. The downside ought to be to cargo hold capacity and the bonus in line with the armor rigs.

However I will reemphasise that I don't like the idea at all as this looks mostly like a high sec nerf, where else is the demand for these sorts of rigs?


lol
Domanique Altares
Rifterlings
#59 - 2014-04-28 21:40:51 UTC
Now that you've gotten this turd out, you're going to move on to rebalancing Recons, right?
Hespire Malneant
Deep Core Mining Inc.
Caldari State
#60 - 2014-04-28 21:54:18 UTC
Escobar Slim III wrote:
I personally believe that some ship fitters are unable to do so with hull rigs because some ship fitters don't do hulls and those people out there in our eft and pypa don't have the headset and mindology to do that as most of them don't even brawl but they do shield kiting instead and I believe that our education by CCP like such as in this introducing of hull rigs will more educate us as players in ship fitting and beyond when it comes to hull tanking. Everywhere like such as in gank areas where orcas are sometimes killed by catalysts and I can believe that they should hull tank and with rigs too it only bonuses the ship for the better. Our education here in the eft fits and pypa circle should help the fitters and hinder the gankers somewhat, but maybe they should help gankers too by adding hull piercing bullets? Just a thought but maybe that is for a different time and should help the ganker people but where is the balance? So we will be able to build up our future in the belts especially with the rigs and if that is okay maybe it filters down for combat players too?


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