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EVE Online: Crucible Issues thread

First post First post
Author
Joe Astor
Federal Navy Academy
Gallente Federation
#461 - 2011-11-30 19:18:09 UTC
Applied the latest update #2...and can't log into the game at all.

On one account/character I get to the dock screen, and can spin my ship, but no chat windows appear, and none of the neocon buttons perform their functions.

On my main, I get to the "Character Selection - Entering Game As "Joe Astor" black background screen, then that's as far as I can get.

Everything (logging in and neocon wise) was ok pre-update #2.
Lord Vimuhla
Noob Mercs
Monkeys with Guns.
#462 - 2011-11-30 19:18:13 UTC
new expansion is great.

minor issues i've noticed are:

* cant see the cap booster sizes in station hangar (200, 150 etc)

* the "lock target" text when you hold the ctrl key is alligned so that it obscures the jamming timer bar when being jammed by enemies

* the arrows graphic on the starboard wing of the nighthawk seem to be pointing the wrong direction

* sound is bugged when you salvage - if you zoom in close to your ship the salvage / tractor beam noise gets stuck on a loop even after you've stopped salvaging (have to disable / enable sound to fix)

the other issues i have are cosmetic so i'll post them on the appropriate forum Roll
Caprica BattleStar
CylonS Empire
#463 - 2011-11-30 19:18:53 UTC
PC version.

1 bug:
Corporation Location doesn't work at all.

IN space I click on location ( can - planet - gate -everything ) .. i clik on save location and on bottom i can only choouse personal location ( while it's clear you should able to choose corporation location ).

i tryed also to click and drag location from hangar to corporation location but it doesn't work

2) wallet ..it doesn't work at all too.

i don't have option to see it like "primary " wallet like is write on dev blog.

I got direction role.. ceo tryed too..
Wgaf
tech-legion
#464 - 2011-11-30 19:19:35 UTC  |  Edited by: Wgaf
DEVS i need help undocked from station in pod no overview at all no way to warp to anywhere not even my pod in view tried logging in / out stuck cant get in game HELP

wow took 8 attempts to get back in game sorted now
Mao Ze Dung
The Scope
Gallente Federation
#465 - 2011-11-30 19:20:38 UTC
Hello, I am using Quad core with Nvidia 430 or something like that. I can see all the effects and everything except for ship spinning. I can't spin my ship. I can double-click to open cargo and all that stuff, but I cant spin it. It's like locked. CCP, I expect you to fix this, or else my gameplay is going to be under heavy batter. I really liked that and was happy to see that back.
Genoir
School of Applied Knowledge
Caldari State
#466 - 2011-11-30 19:27:20 UTC
CCP RedDawn wrote:
The following issues should be fixed in an updated client near you soon™:

Shift + Enter chat spaces not displaying.
Locking pinned windows in position.
Incorrect display of the time multiplier in the Mobile Laboratory UI.
Issues with the chat channels MOTD.
I-HUB Indices not displaying correctly.
Issues with fleet members accessing / using the Orca's corporation hangar.

However, we have not yet been able to get in an-house repro for the UI 'disappearing'.
If at all possible, if you can reproduce the defect could you please create a bug report with the repro steps and machine and client specs included.
This should help us narrow down the cause and get to work.



Thank you for your bug report. Your report ID is 120357
Gazaa Trimburr
Republic Military School
Minmatar Republic
#467 - 2011-11-30 19:43:15 UTC
Dear CCP

when opening loot container in space the last screen position isn't remembered anymore.

With the ship cargo it still works...

Lord Maple
Viziam
Amarr Empire
#468 - 2011-11-30 19:50:35 UTC
Has anyone actually looked into the cost of the blocks and what the towers will be consuming now?

Instead of a small POS consuming fuel every 4 hours it now consume 1 block an hour. One block equaling the normal consumption of a Large Tower Which makes running a small a lot more expensive.

So here is how I look at it. (This is a estimate using my own methodology, don't kill me)

Say one block equals 500,000.00 isk (price calculated before new patch)

Small takes 1 block per hour
(24x1)x30= 720 blocks per 30 days.
This makes running cost for a Small POS 360,000,000.00

Medium takes 2 blocks per hour
(24x2)x30=1,440 blocks per 30 days
720,000,000.00

Large takes 4 blocks per hour (hope you see what I'm getting at)
(24x4)x30=2,880 blocks per 30 days
1,440,000,000.00

So what use to cost about 360mil to run a large tower now cost 1.4 bil a month can you say WTF? So, what happens when Fuels Blocks cost 800,000.00

Small goes to 576,000,000.00
Mediums goes to 1,152,000,000.00
Large goes to 2,304,000,000.00

So in essence an increase of 540% to run a large POS.
equation (2,304,000,000.00-360,000,000)/360,000,000.00=540% increase. I used 360mil because the fuel block is based on a large tower before expansion.

I like the idea of Fuel Blocks but some just messed up big time. Is this CCP attempt to kick all high sec POS out or to increase prices across the board, IDK but please help me in my cause to tell these guys they messed up somewhere in their calculations.

Please check my math. Just don't go hatin'.
MiltGyver
Liber8
Common-Denominator
#469 - 2011-11-30 19:52:25 UTC
When I log in while my Loki is active it pops up with a window that wants me to choose subsystems. The categories are showing but no subsystems so I can't choose anything. I click cancel, then another window wants me to choose a ship. I can choose the Loki there but then it doesn't load the ship in station. I can undock and use the ship, but when I dock up again it still doesn't show the ship in station.

Window identification doesn't stick anymore. I can untick/tick the checkbox and then it works until the client is restarted. This is happening on one client only, may be one account.
Kallie Rae
Deep Core Mining Inc.
Caldari State
#470 - 2011-11-30 20:04:04 UTC
MiltGyver wrote:

Window identification doesn't stick anymore. I can untick/tick the checkbox and then it works until the client is restarted. This is happening on one client only, may be one account.


Noticed the same here, also seems to only be on one account as you say.
T'Ka Nejed
Oris Enterprises
#471 - 2011-11-30 20:13:47 UTC
Great expansion in all...

...but PI export/import taxes in Hisec seem a bit exaggerated.
I'm not shure if I will continue to use PI in the future, have to see how item prices evolve.
CCP karkur
C C P
C C P Alliance
#472 - 2011-11-30 20:27:08 UTC  |  Edited by: CCP karkur
Etara Silverblade wrote:
The most painful issue which I have not seen a reply to is the Blueprint list issue in Science & Industry. I can no longer see the PE, can't sort the blueprints, enlarge columns, or do most things I could before.

I was hoping the fix would be in today's patch but it wasn't.

Hi Etara,
I've been looking into the issue, and I think I might know what the problem is.
It would be a huge help if you (or anyone reading this who also has this problem) could go on Sisi, repro it there, and use the in game bugreport tool to submit a bugreport. Smile. (and if you do, it would help if you could post the bugreport ID so it's easier for me to find it)
If I'm correct, this has to do with your settings, and therefore I'm having a hard time reproing it on my machine.
(I do think clearing your settings should work, but I know that's not something people like doing).

Thanks Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

PImperatorII
BLUE Regiment.
#473 - 2011-11-30 20:33:55 UTC  |  Edited by: PImperatorII
My first post got eaten, so this time I summarize.

Lowsec PI launch of Mechanical parts disappears from planet, but does not show up in Journal / Planetary launches, and cans are not on overview either. Happened twice on two different planets, same system.

Please look into this!

EDIT: logged in the following day, and cans are there in the Journal now. So I guess it is solved.
isk4trade
Cogitation Mining and Industrial Trading
#474 - 2011-11-30 20:43:47 UTC
I did not read the whole 24 pages here so don't know if these issues were already brought up and I apologize if they were.

Up until yesterday (the release of Crucible) one was able to turn on the Tactical Overlay in the Solar System Map mode and see 5 AU, 10 AU, 15 AU, 20 AU, 25 AU ... etc ... rings from ones position in that system and they are not present now at all.

I found them VERY handy for setting up probes as I am sure many other pilots were.

Can we have this function back please ?

me

P.S.

I also notice that some asteroid belts have changed positions (EXACTLY) with each other (at least in Arnon) and have had to redo all my bookmarks in said asteroid belts ... I hope that is not gonna be "fixed" and I will have to do it over again.



me again
Mynas Atoch
Eternity INC.
Goonswarm Federation
#475 - 2011-11-30 20:50:59 UTC
CCP karkur wrote:
Etara Silverblade wrote:
The most painful issue which I have not seen a reply to is the Blueprint list issue in Science & Industry. I can no longer see the PE, can't sort the blueprints, enlarge columns, or do most things I could before.

I was hoping the fix would be in today's patch but it wasn't.

Hi Etara,
I've been looking into the issue, and I think I might know what the problem is.
It would be a huge help if you (or anyone reading this who also has this problem) could go on Sisi, repro it there, and use the in game bugreport tool to submit a bugreport. Smile.
If I'm correct, this has to do with your settings, and therefore I'm having a hard time reproing it on my machine.
(I do think clearing your settings should work, but I know that's not something people like doing).


You are correct. Clear all settings fixes it.
St Mio
Imperial Academy
Amarr Empire
#476 - 2011-11-30 20:54:36 UTC
PC client, Load Station Environment off:
When docking while in Map View/Mode, once you've docked in station your HUD and modules still show until you exit map mode.
Voxinian
#477 - 2011-11-30 20:54:38 UTC
I am encountering a sound issue now with the salvager. After deactivating the salvager the sounds keeps on playing endlessly. Have to relog to fix it. I had this issue in the past with acceleration gates too.
Saki Kaskas
Imperial Shipment
Amarr Empire
#478 - 2011-11-30 20:55:33 UTC  |  Edited by: Saki Kaskas
Genoir wrote:
Occasionally every part of the ui disappears, leaving just space and my ship visible. Sometimes only for 30 or so seconds, other times it's been so long that I've had to close the client and reopen it.

Oh, now it's happening whilst in station as well.

Makes it incredibly difficult to do anything.


same as me - I tried testing some graphic options - seems it's shader or hdr settings but not sure.

This needs to be fixed as playing is nearly impossible with this !!!!!
HaleyBerries
Brutor Tribe
Minmatar Republic
#479 - 2011-11-30 21:04:34 UTC
Ok CCP eve is buggy as **** now....

OUt trying to mine, 3 accounts.2 hulk accounts strip miners arent showing cycle progress jsut blinking green

1 hulk and orca cant show roid as locked, targeting on grid shows blinking still trying to lock, but roids are locked and drones/strips operating.

transfering from hulks to orca corp hanger, get message that dont have rights if im try to put on current pile in the orca..........

not sure what else will pop up, but these are the currently annoying ones atm.

going to try cache reset later but things just bugging out, nothign major but all are fraking annoying.

Still a good job on the patch, just hope you get the kinks worked out soon.
MadDog1
Brutor Tribe
Minmatar Republic
#480 - 2011-11-30 21:11:13 UTC
HaleyBerries wrote:
Ok CCP eve is buggy as **** now....

OUt trying to mine, 3 accounts.2 hulk accounts strip miners arent showing cycle progress jsut blinking green

1 hulk and orca cant show roid as locked, targeting on grid shows blinking still trying to lock, but roids are locked and drones/strips operating.

transfering from hulks to orca corp hanger, get message that dont have rights if im try to put on current pile in the orca..........

not sure what else will pop up, but these are the currently annoying ones atm.

going to try cache reset later but things just bugging out, nothign major but all are fraking annoying.

Still a good job on the patch, just hope you get the kinks worked out soon.


I'm in the same boat. 1 orca, 2 hulks out mining a belt. I select a roid and the roid stays selected after clicking another roid. When I target a roid, they show up as still in the process of targeting them. The roids, even though they are already target, show flashing arrows as if they are in the process of being targeted.