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Dev Blog: Reprocess all the things!

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C C P Alliance
#1 - 2014-03-20 14:29:43 UTC  |  Edited by: CCP Phantom
There are big changes coming to EVE Online in the summer expansion. One of the biggest changes will be to the way refining and reprocessing works and is calculated. There will be new formulas, new incentives to reprocess in outposts and POSes, and large changes to the ways mineral compression works. We are also improving the functionality of the reprocessing window.

CCP Ytterbium details all these changes in this new dev blog!

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

C C P Alliance
#2 - 2014-03-20 14:34:39 UTC
Big changes coming! Big smile

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

#3 - 2014-03-20 14:37:18 UTC
Any plans to undo the Extra Materials hack for T1 production at any point?
Northern Coalition.
#4 - 2014-03-20 14:37:30 UTC  |  Edited by: Gilbaron
ohhhhh, that tickles my fancy.

edit: oh. ohhh. oh.

those are some MASSIVE changes that go in the right direction. well done CCP, well done.

brb, building rorquals
C C P Alliance
#5 - 2014-03-20 14:37:45 UTC  |  Edited by: CCP Logibro
Dis gone be good. Seriously though industrialists everywhere rejoice.

CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics

@CCP_Logibro

Vote Steve Ronuken for CSM
#6 - 2014-03-20 14:38:53 UTC
[herf blerf] you're ruining everything [/herf blerf]

Redoing reprocessing has been needed for a while.

Now to think about the fallout and changes to tools.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

C C P Alliance
#7 - 2014-03-20 14:41:26 UTC
Muscaat wrote:
Any plans to undo the Extra Materials hack for T1 production at any point?


Getting closer to the point where we can remove that hack is one of the motivations for these changes, yes.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

#8 - 2014-03-20 14:42:50 UTC
I am surprisingly okay with all of this.

I'll wait to see how the number changes play out, but overall, I like what I see in this devblog. Thanks, Ytterbium!

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

#9 - 2014-03-20 14:43:21 UTC
I'm not sure I like changing all instances of Refining to Reprocessing.

It doesn't make sense to reprocess un-processed ore and ice.

If you don't follow the rules, neither will I.

Pandemic Legion
#10 - 2014-03-20 14:46:16 UTC
BRB, going to buy a Rorqual now.
#11 - 2014-03-20 14:47:02 UTC
RIP Stories of 'I repro'd my Machariel...' Sad
#12 - 2014-03-20 14:47:06 UTC  |  Edited by: Dersen Lowery
Omnathious Deninard wrote:
I'm not sure I like changing all instances of Refining to Reprocessing.

It doesn't make sense to reprocess un-processed ore and ice.


Yeah, I'd say that anything having to do with raw materials should be Refining, and anything having to do with Scrapmetal Processing should be Reprocessing.

Other than that nit (and my reflexive aversion to insta-refining)? These look like an excellent set of changes.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Gallente Federation
#13 - 2014-03-20 14:48:04 UTC  |  Edited by: Max Goldwing
Quote:
Player-built outposts are currently very biased regarding reprocessing. Minmatar outposts have a default 50% output and all others have 30%. Currently there is not much of a choice on that regard.

Hmm, minmatar default is 35% all others have no refining ability per default.
Minmatar can be upgraded to 50% although I guess few will have all 3 upgrades thats required to make it so.

Quote:
In the same vein, there is not so much of an incentive to upgrade an outpost for better reprocessing yields, since perfect reprocessing rates are so easily achieved.

You need to upgrade to 40% to get perfect refine.
C C P Alliance
#14 - 2014-03-20 14:50:04 UTC
Dersen Lowery wrote:
Omnathious Deninard wrote:
I'm not sure I like changing all instances of Refining to Reprocessing.

It doesn't make sense to reprocess un-processed ore and ice.


Yeah, I'd say that anything having to do with raw materials should be Refining, and anything having to do with Scrapmetal Processing should be Reprocessing.

Other than that nit (and my reflexive aversion to insta-refining)? These look like an excellent set of changes.


Yes, that is one discussion we internally had as well. We tried to find a term that would encompess both reprocessing and refining, but with no avail.

The point of merging those two terms however is to make it clear it is the same process and station facility / service ( you can't reprocess both ores and materials at the same time at the moment, and both "reprocess" and "refining" are appearing under the Star Map under the "service" tab).
#15 - 2014-03-20 14:52:57 UTC
I might have missed it, but do starbase refining arrays now take skills into consideration?

If you don't follow the rules, neither will I.

#16 - 2014-03-20 14:55:19 UTC
CCP Ytterbium wrote:
Dersen Lowery wrote:
Omnathious Deninard wrote:
I'm not sure I like changing all instances of Refining to Reprocessing.

It doesn't make sense to reprocess un-processed ore and ice.


Yeah, I'd say that anything having to do with raw materials should be Refining, and anything having to do with Scrapmetal Processing should be Reprocessing.

Other than that nit (and my reflexive aversion to insta-refining)? These look like an excellent set of changes.


Yes, that is one discussion we internally had as well. We tried to find a term that would encompess both reprocessing and refining, but with no avail.

The point of merging those two terms however is to make it clear it is the same process and station facility / service ( you can't reprocess both ores and materials at the same time at the moment, and both "reprocess" and "refining" are appearing under the Star Map under the "service" tab).

You could always make refining and reprocessing two unique services and not allow every station to do both.Twisted

If you don't follow the rules, neither will I.

Goonswarm Federation
#17 - 2014-03-20 14:55:31 UTC
IMHO you should reimburse Refining and Refining Efficiency skills in that case as I trained them to reprocess my loot but know they are useless for it and it is seems they still will be needed for training of Scrapmetal Processing that make situation much worse.
Gallente Federation
#18 - 2014-03-20 14:55:50 UTC  |  Edited by: Plug in Baby
Am I correct in thinking the vast majority of lowsec Capital manufacture will essentially be stopped by this?

I'm interested to know what % of capitals produced are made from reprocessed ores, I can imagine its pretty massive.

This is not a forum alt, this is a forum main.

C C P Alliance
#19 - 2014-03-20 14:55:58 UTC
Omnathious Deninard wrote:
I might have missed it, but do starbase refining arrays now take skills into consideration?


Not for now, but they have been changed in such a way they give you 52 / 54% yield reprocess as if you had perfect skills, so that is a huge incentive to use them if you don't have all skills / implants trained. Ice will also be affected by it (no more 100% reprocess for ice in Starbase Reprocessing Arrays).

This may change later on though.
#20 - 2014-03-20 14:57:29 UTC  |  Edited by: Dersen Lowery
CCP Ytterbium wrote:
The point of merging those two terms however is to make it clear it is the same process and station facility / service ( you can't reprocess both ores and materials at the same time at the moment, and both "reprocess" and "refining" are appearing under the Star Map under the "service" tab).


Is there any particular reason why two different processes with two different skill requirements should necessarily use the same service, besides inertia and fewer artist/developer hours?

[EDIT: Omnathious Deninard and I are obviously sharing a muse today.]

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

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