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EVE Online: Crucible Issues thread

First post First post
Author
Argante Bloed
Perkone
Caldari State
#141 - 2011-11-29 22:32:42 UTC
Erufen Rito wrote:
Mission lv 3 Damsel in Distress. I am at the mission location, however it is just a pocket of empty space. The mission was started on 11/27/2011.


I get the same with Lvl4 Enemies Abound 3/5. Somewhat annoying since 5/5 is one of the few reliable sources of minmatar tags.
Bug report ID 119998
X owner
Gentlemen 0f Fortune.
#142 - 2011-11-29 22:33:01 UTC
there's a problem with Y-T8 Overcharged Microwarpdrive in Killmails. Tried posting and it gives message " Killmail is malformed.
Error: Item not found. The text leading to this error was: "Y-T8 Overcharged Hydrocarbon Microwarpdrive"
Other than that, seems to be working prety well for me :)
Denidil
Cascades Mountain Operatives
#143 - 2011-11-29 22:33:50 UTC
X owner wrote:
there's a problem with Y-T8 Overcharged Microwarpdrive in Killmails. Tried posting and it gives message " Killmail is malformed.
Error: Item not found. The text leading to this error was: "Y-T8 Overcharged Hydrocarbon Microwarpdrive"
Other than that, seems to be working prety well for me :)


item names changed, your killboard provider probably hasn't updated yet.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Alastar Frost
The Scope
Gallente Federation
#144 - 2011-11-29 22:35:28 UTC
1. The character viewer creates some odd looking images. Color of the hair does not match the portrait and it looks too bright overall. It seems to be a lighting issue, so it could help to render the characters in a room. Just give them some background (i guess your art department has some stuff left from the CQ to use for that).

2. When you speak to an agent, the portrait does not lead to the character viewer. you have to open his/her info window to be able to view them. This should also be possible from the agent window when you speak with him about a mission. (I want to look at my agents, just save me some clicks Smile )

3. Engine trails are only visible if you get very close with the cam. I expected to see the trails from frigate rats if they orbit my ship at <10km, but i have to get very close to see them.

4. Engine trails deactivate too early when entering warp and are activated too late when exiting warp. There is a gap where you have no warp tunnel, but no trails either. This gap should be closed.

4. The "loot all" button is nice, but i have to open the cargo window before i can see it. It would be nice to have the loot button right besides the open cargo button. If i just want to grab it all, i dont need to see the contents of the container.
SilverTrav
Jericho Fraction
The Star Fraction
#145 - 2011-11-29 22:35:29 UTC
Witchking Angmar wrote:
Ramov Tinoga wrote:
This PI export tax menace has to stop! Evil

Incarna:
Export of a Spaceport full of Toxic Metals (9999.7 m3): 19'999 ISK tax (0.3 low sec)

Crucible:
Export of a Spaceport full of Toxic Metals (9999.7 m3): 2'236'775 ISK tax (17% by Interbus in the same system as above)

Must be a bug. Pirate


then PI in lowsec? I don't see what the problem here is.



The patch notes mention this as intended. Just shoot down the interbus customs and set up your own... then no tax :)

I don't care if I fall, so long as someone picks up my guns and keeps shooting.

loyalslave Askold
Doomheim
#146 - 2011-11-29 22:39:45 UTC
Mynas Atoch wrote:
Defect : column headers are lost when opening groups in some windows

e.g. corp blueprints

to reproduce
use a character which has access to corp hangars containing dozens of corp blueprints
open science and industry screen
select corp blueprints
column headers are visible
select location to open up list of blueprints at that location
column headers disappear resulting in no way to sort by column or resize column widths

this is a critical loss of functionality for corp production as there is now no way to differentiate between corp blueprints research levels without going into each one individually - typical corps have hundreds of corp blueprints in their home stations

other windows and groups should be checked for similar loss of column headers



this

it also happens with non-corp blueprints

pic
MastahFR
Native Freshfood
Minmatar Republic
#147 - 2011-11-29 22:40:21 UTC
ChaseTheLasers
Ekchuah's Shrine Comporium
#148 - 2011-11-29 22:41:19 UTC
Same as some of the others in this thread - patch failed, repair failed...downloading 1+gig file. This has happened on more than one machine.

Patching is *very* sluggish for some reason. Installing it on a SSD / i7 / 24gig RAM and it's taken ages. Previous patches didn't do this.
Lanu
0utbreak
#149 - 2011-11-29 22:42:38 UTC
Maybe old and already posted but I cant be bothered finding another post.

When moving exotic dancers to a freighter can in jita 4-4 :

"It's not a good idea to place a {[item]itemTypeID.nameWithArticle} in {[item]containerTypeID.nameWithArticle}. The {[item]itemTypeID.name} will not survive intact, if transported in such a container."
annoing
Chuck Norris Kick Ass Corp
#150 - 2011-11-29 22:42:57 UTC
During a trip to Jita and back, my ship sometimes jumped when at a gate even though Autopilot wasnt turned on. Out of the 22 jumps I made, 3 were autojumps.

Asthariye
Angry Mustellid
#151 - 2011-11-29 22:43:42 UTC
When I alt-tab out of the client and back in, my fps drops massively. I can make it go back to normal by alt tabbing out and back in again, or changing the interval setting. It will do this every time I alt-tab. Bug report filed with more detail and dxdiag, no. 120111.
Scrapyard Bob
EVE University
Ivy League
#152 - 2011-11-29 22:44:16 UTC
Invention job success/fail window is now too small to display all of the text - nor does it remember its size from the previous time.
Dovan Etar
Highest Circle
#153 - 2011-11-29 22:44:47 UTC
Noticed the following issue:
Can't log in with 2 Accounts on the same PC, it results on a crash of both clients, using only one works. It worded before so it must be a bug.
Pistha
Doomheim
#154 - 2011-11-29 22:45:24 UTC
The full stop (.) and comma (,) are indistinguishable in the new font.
SilverTrav
Jericho Fraction
The Star Fraction
#155 - 2011-11-29 22:48:22 UTC
I was working on a mission (Worlds Collide) in Ibura solar system which is no longer there but I have yet to complete it! Seems to have despawned and now it looks like i'm going to take a standings hit.

I don't care if I fall, so long as someone picks up my guns and keeps shooting.

Knoppaz
distress signals
#156 - 2011-11-29 22:49:28 UTC
Not sure if this was already said, but somethings messy positional lights. They seems to shine through certain ships (the newly textured Galente and Caldari ships) while not showing up at all on a lot others.

On the Naga it's even worse. The positional lights are clearly inside the ship, but shine through (noticeable when looking from different angles). Maybe that's also the reason why the lights don't show up on some of the other ships..

On the Ferox you can only see the frontal lights only if you look at it from below.

For the Blackbird it's one certain angle were it's allright, otherwise it's also messed up.

Mammoth seems to have lost all lights.

Seems to be slightly different for every ship..

Knoppaz / distressSIGNALS http://distresssignals.tumblr.com

a capsuleer's way to insanity

Bloodpetal
Tir Capital Management Group
#157 - 2011-11-29 22:50:53 UTC
Somerset Mahm wrote:
Can no longer deliver items in Corp Deliveries to a corp member. Only the option for delivering to a corp hangar appears currently.

Edit: beaten! :P


This.

You can still DROP INTO a Corp Members hangar directly by opening it and drag and dropping... so this must be a mistake.

Where I am.

Jake Centauri
Doomheim
#158 - 2011-11-29 22:52:34 UTC  |  Edited by: Jake Centauri
1) The bookmark folders on the context menu are not sorted alphabetically, despite sorting by Name in the People and Places bookmark window. That is the folders, not the bookmarks.

2) The audio effects of salvaging (tractor or salvage) in a Noctis never stop. Ever. They persist even after you dock the Noctis and change ships. I have to toggle 'Audio Effects' to turn the sound effects off.

3) The buttons above the Overview window shift up and down depending on what is selected, e.g. a wreck vs a stargate or celestial.
Kaliba Mort
Dark-Rising
Wrecking Machine.
#159 - 2011-11-29 22:52:44 UTC  |  Edited by: Kaliba Mort
Is this the correct MD5 checksum of the patch?? For some reason it extracts but then fails as corrupted.

2d9934ac782ac5ede2a26e671ffadb5d evepremiumpatch306979-321452_m.exe

Edit: OK, checksum is OK. The "corrupted file" is actually "out of disk space" error.... What? The patch is extracted like 3 times instead of once.
Archetype 66
Perkone
Caldari State
#160 - 2011-11-29 22:53:42 UTC
1) Of on you changed the gate's alignements, a jumping ship will no longer appear at the standard 12km. It can be 10 -> 14km for I have see for the moment.

2) The trails disapear as soon as you cloack even if it were already ejected in a non cloacky state. Magic ?