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Dev blog: Ship Painting Pilot Program

First post First post First post
Author
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#121 - 2014-03-06 17:38:45 UTC
Mangala Solaris wrote:
Nicen Jehr wrote:
Hi would you guys mind putting the current AUR value of one plex in the devblog? i'm gonna go look it up now but it would be convenient to see right there how many paint jobs a plex would get you.


3500 aur per plex, but also a good idea on the addition.



It's also possible to directly buy aurum if you want to.

You don't get as much as you would for a plex, but it's not a /lot/ lower.

£4 for 600
£9 for 1500
£14 for 2500

Plex is still the cheapest way, but if you're just wanting a few frigate skins, and you're space poor, it's an option. And if you want to resell the tokens, there should be a slightly better market for them.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Strata Maslav
Federal Navy Academy
Gallente Federation
#122 - 2014-03-06 17:38:45 UTC  |  Edited by: Strata Maslav
Skins based on Standing would be fantastic!

I am 9.8 standing with the Angel Cartel and yet the Angel rats still shoot me, I wish someone would send them the memo that I am one of them. Apart from the free Macharials that I received there is no way of knowing that I am held in such high esteem by said faction.

I understand that in its current implementation it is not feasible but if I was able to fly a special ship because of my high standings to a specific faction and able to show my allegiance them that would be amazing!

In this iteration a skin would probably have to be closer to a rig (bound to the ship, destroyed on removal and does not drop on the destruction of the ship). In the same vein that if you don't have a certain skill you can fit a rig, if you havent got +8.0 to Angel Cartel you won't be able to fit the "paint job" module.

A coloured Cynabal because of my work for the Angel Cartel and encouraging me to work so I can colour my Mach.

When entering faction warfare you would only be able to colour simple frigates but once you had shown your loyalty to the said faction you would be able to colour cruisers and battleships.

A great way of encouraging progression and loyalty to a faction and being able to show it off to your friends.
Peter VonThal
Raygun Technologies
#123 - 2014-03-06 17:39:51 UTC
Looks pretty cool. I wasn't thrilled about the thoughts of micro-transactions in EVE when you guys started proposing certain ideas years ago, but purely vanity things like this I don't have a problem with anymore as I understand the business model is changing. I hope it's successful and leads to more visual customization. Just stay away from Aurum ammo, spawning Aurum ships from the account billing page, etc.
Dersen Lowery
The Scope
#124 - 2014-03-06 17:41:31 UTC
Georgiy Giggle wrote:
I realy want to paint my ship but I will not!!!!
You may ask why! Answer: it is very stupid to spend 30x price of ship just to paint it. Or even 10x.
All you give is 'nothing' for bunch of realmoney (or even isk, not directly); just a texture.


If it was anything more substantial than "just a texture," people would be screaming "pay to win!" and they'd probably be right.

2011 was three years ago. Why are you still clinging to it? And how is the ISK price unreasonable?

Georgiy Giggle wrote:
And want to repeat - I AM LOVING IDEA, but I do not support the way you going to release. Won't use it if it becomes a vanity item in crap(aurum)shop.


The terms of the pilot are that they will gauge support for the idea by the success of this effort. If you don't support the effort, that will be one data point against rolling out comprehensive, dedicated support for ship skins.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

J3ssica Alba
Federal Navy Academy
Gallente Federation
#125 - 2014-03-06 17:42:40 UTC
Crasniya wrote:
Paukinra wrote:
This looks amazing, can't wait until we can paint more ships and I really hope it's possible to overcome that code to allow custom ships...

Please tell me you can overcome the old code? <3


It's not really a code problem. It's a data problem. You allow the skin, everyone who sees the ship has to download it's texture it to their computer. It's also a immersion problem, because they want ships to look like they fit the universe. Giving EVE players complete control of texturing would be a nightmare. So it has to be done in a way that won't allow you to abuse the design too much.


Capsuleers are immortal beings who go already kill millions on a whim or to profit (have you ever considered just how many guristas or mordu's legion crew members are on those ships you kill on mission after mission?) .... yet said capsuleers agree that their ships should fit the universe? no way !
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
sytaqe violacea
Choir of morning
#126 - 2014-03-06 17:43:56 UTC
I am afraid that the "Police car' Comet cause epic surge of Gallente farmer in Cal-Gall FW field.

And could you change Navy Ship BPC as well as those new BPC?
Now, Navy Ship BPCs are worthless because they require +10% additional minerals.
Make them to require whole nomal ship, Navy BPC will be more valuable.
Bob Niac
Aliastra
Gallente Federation
#127 - 2014-03-06 17:44:21 UTC
CCP Xhagen wrote:
CCP Fozzie wrote:
I want to reiterate that this is just an initial pilot program and that if we see evidence that ship customization is desired by our players we will continue to expand and improve it.

Quoting for emphasis.


This has so much potential. Xhagen, I assume you guys are looking into duplicating the functionality of rig slots as a means to add appearance customizations? Base, Pattern, Logo?

Oh the intrigue of spais with the opfor's Alliance logo...

[u]I <3 Logistics:[/u] Pilot of all  T2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use.

Dun'Gal
Myriad Contractors Inc.
#128 - 2014-03-06 17:44:24 UTC
Glad you guys are finally doing this, been waiting for a long time. While understandably you call this a pilot program with a limited amount of ships available to receive said paint job, I am saddened by the ships available. I will certainly be buying these blueprints from the Nex store in order to help support the cause, but would've preferred there were a few more ship options to utilize. Anyway, again, glad to see this moving forward - I truly hope this gets a lot of support from the community (and I expect it will.)

One question which wasn't clearly specified in the Dev Blog. In your "future plans," should this move forward, are you looking at proper custom skins, ie not skins designed just by you. Or rather, skins that may have the patterns designed by you, but with colors picked by the user, from a pre-determined palette. I say pre-determined palette because of, well, Thorax.
Lilliana Stelles
#129 - 2014-03-06 17:44:46 UTC
I am so happy.

CCP is right on track with this 100%.

Please ignore any negative feedback.

Not a forum alt. 

Silivar Karkun
Doomheim
#130 - 2014-03-06 17:45:24 UTC
here's another put more police skins for the other navy frigates, not fair that there's only police comet, there should also be police slicer, hookbill and firetail
Boogalo
Center for Advanced Studies
Gallente Federation
#131 - 2014-03-06 17:45:48 UTC
I like the effort but am not going to use aurum on consumables unless they're pretty damn special. Most of the skins being available for aurum only feels like a scheme to soak up the free aurum they gave out when the system as first launched.
Rosen Thornn
House of Nightshade
#132 - 2014-03-06 17:47:25 UTC
Very cool. I plan on buying at least one of each just to make sure you keep this going.

Also PLEEEEAAAAASSSSEEEE release the rest of the clothing that you have on SiSi to Tranq.
CCP Loktofeit
C C P
C C P Alliance
#133 - 2014-03-06 17:47:46 UTC
Gregor Parud wrote:
CCP Phantom wrote:
Please note that this is a pilot project. If demand shows that you really like the ship paint, we will go ahead and implement a proper ship paint system. Your feedback is extremely valuable here!


If you find any sort of excuse to not pursue this I will grab a plane to Iceland, go to your offices and **** on your door mat.



and that's a promise.



Take a number.
Orakkus
ImperiaI Federation
Goonswarm Federation
#134 - 2014-03-06 17:48:35 UTC
Woop Woop! - Count me in!

A few questions and one comment:

Question #1: So, in determining if this is worth the devs time, have you placed a static number of purchases necessary to be deem viable for continued development? If so, what is that number?

Question #2: If there is no minimum number to achieve, how is the viability of pursuing these paint jobs going to be determined?

Question #3: Is there a possible long-term goal of developing, either an in-game or out of game, a tool to make our own designs?

Question #4: Is it in the plan to have the paint jobs have two parts, for example, you have the design options, then you can choose a color option?

Suggestion #1: As much as I think this is a GREAT idea, that I cannot express is long overdue to such a game as this, I would think that for these first examples, instead of having a rustic red colored design on a ship that has a brown color scheme already, combined with the black backdrop of space.. that maybe you would want to try more "visible" or "loud" colors to really bring out the design more easily. This way more people could see the difference more readily, and if it is easier to see the difference, you are likely going to have more people interested in it. Just my two cents on that.

Otherwise.. sign me up! Count me twice, three times.. even four!

He's not just famous, he's "IN" famous. - Ned Nederlander

Bagrat Skalski
Koinuun Kotei
#135 - 2014-03-06 17:48:46 UTC  |  Edited by: Bagrat Skalski
It does not have the glory of the final feature, so i think the whole excitement will not last long for a few predefined ship skins. Space camouflage will not help either.
tgl3
The Scope
Gallente Federation
#136 - 2014-03-06 17:52:52 UTC
Great idea and glad to see CCP finally starting to work towards SHIP SKINZ. I feel the price point is a bit high, and would have liked to see an unlimited-run blueprint available, but I'll take it!
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#137 - 2014-03-06 17:53:53 UTC
actual good looking gallente ships please, I don't enjoy disgusting grey and teal, blinky lights or no.
Silivar Karkun
Doomheim
#138 - 2014-03-06 17:54:19 UTC
another concept......extend the customization options of the engine for spaceships i mean, like when you enter character customization......in fact.....it would open a whole new revamp of the fitting window, both for gameplay and aesthetic purposes. for example:

i buy a rifter, i want to customize it, the station has a "customization hangar", this service replaces the fitting one, and works similar to the character customization menu, the ship will be shown in 3D on the screen and you will be able to select different basic patterns and put the colors you want, even patterns you bought from the NEX store or from the market, or shared with other players, the menu also has the fitting system included, it could even cover modules, so you can also paint your turrets, launchers, salvagers, etcetera......
Meizu Kho
Kho Incorporated
The Lone Space Wolves
#139 - 2014-03-06 17:54:54 UTC
Great news, finallly something so spend some aurum on.

I wonder if the following would be possible:

create a typeID called 'alliance issue shipname' that checks to see what alliance you fly in and takes the appropriate skin from a database, allowing personal customisation without needing to create a ton of typeID's.

not good for plex prices though :-)
Hal Morsh
Doomheim
#140 - 2014-03-06 17:56:01 UTC
Gentlemen

http://evenews24.com/wp-content/uploads/2012/03/pinkwidow_azajigga_issue.jpg

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?