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Player Features and Ideas Discussion

 
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My Sandbox is Becoming a Themepark

First post
Author
Kimmi Chan
Tastes Like Purple
#121 - 2014-02-28 11:47:29 UTC  |  Edited by: Kimmi Chan
I hate wading into these "nerf this playstyle" threads. They never go anywhere and it always devolves into a threadnaught of ****, gets locked, and the issues and discussions to remedy the issues end up unresolved and leaving both extremes in the discussion bitter and aggravated.

First, I need to correct a glaring erroneous statement made earlier in this thread.

Caitlyn Tufy wrote:
Quote:
2. Remove bounties. Rewards should 100% be in the form of a tangible item in the game that one can trade to another player for that players isk (or even, god-forbid, STEAL). Bounties inflate currency and line the lazy-mans pocket as no processing is required to get the value out of their time.


Where would isk come from then? While it's true that bounties (and plex) bring money into the game, it's also true that pvp removes it. None of the other activities produce any form of isk, they just make it trade hands.


Caitlyn, your response is erroneous. Bounties inject ISK into the game. PLEX does not. PLEX is not purchased by NPCs on any market in this game. It is used to trade with other players for ISK or to give back to CCP for an extension of play time. Additionally, PVP does not remove ISK from the system. In fact, insurance payouts inject ISK into the economy.

Second, to my good friend Kaarous.

Kaarous Aldurald wrote:
You're just trying to apply a negative label to remove legitimacy from a way of playing the game that you don't like.

Which is precisely what you're accusing someone else of while you're doing it.


The OP is actually trying to apply negative labels to remove legitimacy from a way of playing the he doesn't like.

I Riven I

I Riven I wrote:
Take level 4 missions OUT of highsec.
As well as decrease highsec incursions payment to 1\3.



Risk averse mission runners will simply run L3s in continued safety. Moving missions to lowsec =/= mission runners moving to lowsec (see L5 move).

Sorry Kaarous, one more.

Kaarous Aldurald wrote:
All he said was that CCP themselves has said that the vast majority of accounts banned for botting were highseccers.

You're the one who decided to take it off on a tangent he didn't imply, in order to attack a strawman.


Pointing at bots and suggesting their indicative of anything is a strawman. One that the Master of the Mega uses often. While it is true that during the FanFest 2013 Security presentation, a graph showing the vast majority of bots operating in HighSec were found in Caldari Space and most notably in The Forge, it makes no direct correlation to any disparity in income. It is quite possible that the majority operate in Caldari and specifically The Forge due to it's proximity to Jita.

To the OP,

While some of your ideas have merit, I get the feeling that your intent is not to actually influence any change in the mechanics but rather to incite and enrage those that disagree with your point of view. Your use of incendiary language is testament to that. If you were serious about these changes to the game, you would certainly find a better way to propose them.

That's all I have for now. I look forward to more back and forth with no resolution and no compromise on either side as we see how close we can get to 100 pages of absolute nothing.

EDIT: TL;DR lol, no

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

LTHenrich Lehmann
Mellivora Nulla Irrumabo
#122 - 2014-02-28 12:03:55 UTC
Himnos Altar wrote:
hellokittyonline wrote:
PREFACE FOR PERSPECTIVE: I have made (and continue to make) all of my isk PvPing by baiting high-sec mission runners and stealing their ships. I use this isk to fund hellokittyonline's endless rampage in low-sec and PLEX my 3 accounts.

SKILLS MY PROFESSION REQUIRES THAT PVE DOESN'T:

1. People Skills - the socio-path-like ability to talk someone into doing something completely stupid

2. Knowledge of Game Mechanics - pinning a battleship with a frigate while tanking his entire lvl 4 mission (though this is much easier than it sounds... most of the time)

3. Creativity - because only an idiot would fall for that... right?

4. Risk Management - training 3 accounts and making a large initial investment so that you can execute a ridiculous scheme with no guarentee that this scheme will pay-out enough to plex said accounts or even pay for your initial investment.

THE PROBLEM: Far too many players are mindlessly farming NPCs in an all-but-0-risk environment and there is no longer any incentive for those players to enter a risky environment because they can make far too much bank with little-to-no knowledge about combat or game mechanics. Now this in and of itself wouldn't be a problem in your typical MMO but in EvE these actions slowly but surely dilute the sandbox aspect of the game as players are not required to use any creativity, knowledge, or people skills to move forward in the game. One merely has to play by themselves (IN AN MMO) for a few hours a day in order to afford pretty much anything they desire. Furthermore, the longer players have access to the I-Win button(s), the more subscriptions CCP stands to lose by taking it away (ie: balancing their game becomes a conflict of interest).

CCPs STANCE: Has been to continuously bubble-wrap the risk-averse making it increasingly difficult (in extremely superficial ways) for us content-creators to inject risk into their environment. EXAMPLES: Swapping ships with an orca was nerfed because we were killing too many mission runners, EHP of miners was buffed because we were suiciding too many miners, CONCORD was buffed because we were suiciding too many industrials, mission NPCs aggro mechanics were changed because we were stealing too many LEWTS, crimewatch (and the green safety) was added because too many players were dying inadvertently (even though it was already completely avoidable by simply understanding aggro mechanics). Even when CCP decides to throw us PvPers a bone (Faction Welfare) it all-but-immediately devolves into a cloaked, stabbed, farm-fest. Furthermore, when they add content for the PvEers (Incursions) the isk/hr is completely out of hand, liquid, and 100% riskless.

POSSIBLE SOLUTIONS:

1. NPCs need to be DIFFICULT. Make the NPCs fight like a seasoned PvPer would. Neuts, scrams, webs, transversal, and the utilization of range control. These NPCs should only target the aggressors and they should encourage your average carebear to actually learn how combat works.

2. Remove bounties. Rewards should 100% be in the form of a tangible item in the game that one can trade to another player for that players isk (or even, god-forbid, STEAL). Bounties inflate currency and line the lazy-mans pocket as no processing is required to get the value out of their time.

3. Incentivise risk-taking. Whether it be a risky market endevour or a trip to low-sec for those "o so juicy ores" there needs to be incentives that involve risking an engagement with another player for our lovely sandbox to remain as such. Furthermore, the rewards for said endevours need to fall in line with the risk involved.

4. Remove safety nets. The green safety, gate guns in low sec, warp core stabs on ships already small enough to escape almost anything, all need to go. The idea should be to incentivise knowledge of game mechanics, and player interaction, not solo-farming.

TL;DR - Make players have to learn about the game and its mechanics in order to be successful.



Wow. It almost sounds like you are describing Wspace.

Difficult NPCs? Check.
No Bounties/ISK stealable? Check.
Risking being bubbled or ganked on the far side of the hole/on the way to the hole if you aren't watching D-scan? Check.
No Safety nets, anything but supercaps goes? check.

TL: DR Already in place.


Please stop putting sensible information in a whaa whaaa nerf high sec thread in GD.

It makes you look intelligent. Blink
Rhatar Khurin
Doomheim
#123 - 2014-02-28 12:06:44 UTC
Dude, your face!
DSpite Culhach
#124 - 2014-02-28 12:10:05 UTC
hellokittyonline wrote:
Because if you are doing it right, you will never lose your ship.


So you're logic is that "you should lose ships even if you do everything absolutely perfect" ??? I read that statement of yours as

"I CANT MAKE COHERENT ARGUE SO IMA JUST PERTEND U SAY WHAT I THINK U SAY AN RESPOND TO DAT HURRDUURRDURR"

I apparently have no idea what I'm doing.

OldWolf69
EVE-RO
Goonswarm Federation
#125 - 2014-02-28 12:24:33 UTC  |  Edited by: OldWolf69
So fun.
OP, tell me again, what other things (of relevance) **** you off except ppl getting used with your tactics and the need to adapt and think?Lol
Good Posting
Doomheim
#126 - 2014-02-28 12:47:24 UTC
So, what's happening here? Are you warping to mission pockets and the mission runners are ignoring your appealing yellow flashy boat? OUTRAGEOUS!!!
CCP do something right now, this guy deserves attention!!
Benny Ohu
Royal Amarr Institute
Amarr Empire
#127 - 2014-02-28 13:00:22 UTC  |  Edited by: Benny Ohu
Kimmi Chan wrote:
I hate wading into these "nerf this playstyle" threads. They never go anywhere and it always devolves into a threadnaught of ****, gets locked, and the issues and discussions to remedy the issues end up unresolved and leaving both extremes in the discussion bitter and aggravated.

yeh these threads are full of bads

the op has some things right

Quote:
1. NPCs need to be DIFFICULT. Make the NPCs fight like a seasoned PvPer would. Neuts, scrams, webs, transversal, and the utilization of range control. These NPCs should only target the aggressors and they should encourage your average carebear to actually learn how combat works.

yes, pve should be more like pvp. mainly so that it's more entertaining than target + watch red bar, but also so that the effective pve fit will be a pvp-viable fit. pve'ers can pvp dudes who fly into their site/anom/whatever instead of having to fly away, and also a pvper can attempt to kick people out of their sites and do the site without having to reship. you'll recognise this as emergent gameplay. finally pve should encourage and reward group activity and playing smart, not grindy horrible solo pve which is boring and sucks arse. this is one thing incursions got right.

flying pve ships around lowsec and reshipping for pvp is stupid

Quote:
2. Remove bounties. Rewards should 100% be in the form of a tangible item in the game that one can trade to another player for that players isk (or even, god-forbid, STEAL). Bounties inflate currency and line the lazy-mans pocket as no processing is required to get the value out of their time.

inflation is a necessity. pve does need some rebalancing since the best pve (bar wspace) is in highsec which is stupid. safe pve shouldn't be better

(e: probed exploration sites are also in a good place in terms of risk-reward i reckon)
(e: well we all know there are crap sites but the ones that are working are working well)

the noctis' tractor beams should tractor yellow wrecks though. and i don't have a problem with rats dropping 'bounty tags' or something like that that you can swap in station for isk. sounds interesting

(e: although a certain amount of isk+lp should always be guaranteed for completing the mission)

Quote:
3. Incentivise risk-taking. Whether it be a risky market endevour or a trip to low-sec for those "o so juicy ores" there needs to be incentives that involve risking an engagement with another player for our lovely sandbox to remain as such. Furthermore, the rewards for said endevours need to fall in line with the risk involved.

yep.

Quote:
4. Remove safety nets. The green safety, gate guns in low sec, warp core stabs on ships already small enough to escape almost anything, all need to go. The idea should be to incentivise knowledge of game mechanics, and player interaction, not solo-farming.

nope.

fw farming is another matter

and the mining barge buff is fine where it is, except the mackinaw which does everything too well and deserves a nerf. retriever might need one too since i don't see why you'd use the covetor
Miriya Zakalwe
World Wide Welp
#128 - 2014-02-28 13:15:15 UTC  |  Edited by: Miriya Zakalwe
Divine Entervention wrote:
hellokittyonline wrote:
March rabbit wrote:
hellokittyonline wrote:
Because if you are doing it right, you will never lose your ship.

let me guess: if you are god-like pvp-er and never lose your ship you do "pvp without risk"? Shocked


http://kb.pointblankalliance.com/index.php/pilot_detail/90148175/losses/


I will say, I am impressed that you're willing to publicly link such a mediocre kill board.


I will say, I'm impressed that you're using your LP-farming bot alt to criticize someone's killboard.
baltec1
Bat Country
Pandemic Horde
#129 - 2014-02-28 13:23:00 UTC
Kimmi Chan wrote:


Pointing at bots and suggesting their indicative of anything is a strawman. One that the Master of the Mega uses often. While it is true that during the FanFest 2013 Security presentation, a graph showing the vast majority of bots operating in HighSec were found in Caldari Space and most notably in The Forge, it makes no direct correlation to any disparity in income. It is quite possible that the majority operate in Caldari and specifically The Forge due to it's proximity to


On bots according to CCP the second most botted activity is mission running, given that both low and null mission systems are sparcely populated at best that means there is only one place they can be.
Ralph King-Griffin
New Eden Tech Support
#130 - 2014-02-28 13:29:16 UTC
op needs an Epinephrine shot like yesterday.
Miriya Zakalwe
World Wide Welp
#131 - 2014-02-28 13:31:26 UTC
baltec1 wrote:
Kimmi Chan wrote:


Pointing at bots and suggesting their indicative of anything is a strawman. One that the Master of the Mega uses often. While it is true that during the FanFest 2013 Security presentation, a graph showing the vast majority of bots operating in HighSec were found in Caldari Space and most notably in The Forge, it makes no direct correlation to any disparity in income. It is quite possible that the majority operate in Caldari and specifically The Forge due to it's proximity to


On bots according to CCP the second most botted activity is mission running, given that both low and null mission systems are sparcely populated at best that means there is only one place they can be.


Well, if #1 is mining then that means mission running beat out FW plexing - which is truly impressive.
Kimmi Chan
Tastes Like Purple
#132 - 2014-02-28 13:31:26 UTC
baltec1 wrote:
Kimmi Chan wrote:


Pointing at bots and suggesting their indicative of anything is a strawman. One that the Master of the Mega uses often. While it is true that during the FanFest 2013 Security presentation, a graph showing the vast majority of bots operating in HighSec were found in Caldari Space and most notably in The Forge, it makes no direct correlation to any disparity in income. It is quite possible that the majority operate in Caldari and specifically The Forge due to it's proximity to


On bots according to CCP the second most botted activity is mission running, given that both low and null mission systems are sparcely populated at best that means there is only one place they can be.


The information is pertinent to where bots are found not where they continue to operate. A bot not found continues to operate, CCP can not report on where they operate until they are found. I would advise caution on inferring facts from the data. These threads already have enough speculation. The only things that the data being discussed in this matter reveal are:

CCP found most bots in The Forge.
CCP found the second most bots were running missions.

Any inference based on this is opinion and not fact.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Josef Djugashvilis
#133 - 2014-02-28 13:36:12 UTC
T1 frigate and fittings

Do not keep an up to date clone

Solo pvp against roaming gangs

Eve can be hard if you wish it to be so

This is not a signature.

baltec1
Bat Country
Pandemic Horde
#134 - 2014-02-28 13:48:18 UTC  |  Edited by: baltec1
Kimmi Chan wrote:
baltec1 wrote:
Kimmi Chan wrote:


Pointing at bots and suggesting their indicative of anything is a strawman. One that the Master of the Mega uses often. While it is true that during the FanFest 2013 Security presentation, a graph showing the vast majority of bots operating in HighSec were found in Caldari Space and most notably in The Forge, it makes no direct correlation to any disparity in income. It is quite possible that the majority operate in Caldari and specifically The Forge due to it's proximity to


On bots according to CCP the second most botted activity is mission running, given that both low and null mission systems are sparcely populated at best that means there is only one place they can be.


The information is pertinent to where bots are found not where they continue to operate. A bot not found continues to operate, CCP can not report on where they operate until they are found. I would advise caution on inferring facts from the data. These threads already have enough speculation. The only things that the data being discussed in this matter reveal are:

CCP found most bots in The Forge.
CCP found the second most bots were running missions.

Any inference based on this is opinion and not fact.


Why not?

There are far too many coincidences here for it to be anything else. The lack of bots found by ccp as well as players not finding bots in null that often. That CCP have found that the second most botted activity also just happens to be running missions in high which have been shown to earn more isk than belt ratting or running anoms. The evidence is somewhat overwhelming.

Oddly enough in the next six months we are expecting to see more ice bots in low a null. Mining is about to be a bigger earner in null than anoms...Go figur.
Kimmi Chan
Tastes Like Purple
#135 - 2014-02-28 13:55:00 UTC
baltec1 wrote:
Why not?

There are far too many coincidences here for it to be anything else. The lack of bots found by ccp as well as players not finding bots in null that often. That CCP have found that the second most botted activity also just happens to be running missions in high which have been shown to earn more isk than belt ratting or running anoms.

The evidence is somewhat overwhelming.


It's overwhelming evidence of what?

It is overwhelming evidence that:

CCP found most bots in Caldari space, most notably The Forge and
That CCP found the second most bots running missions.

I suppose you could realistically and responsibly infer that "Most bots are not found in Null Sec" and that "Most bots are not running missions".

Anything more than that is just speculation.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

MatrixSkye Mk2
Republic University
Minmatar Republic
#136 - 2014-02-28 14:00:41 UTC
And yet another grrr bears troll thread.

Successfully doinitwrong™ since 2006.

E-2C Hawkeye
HOW to PEG SAFETY
#137 - 2014-02-28 14:06:15 UTC
Natassia Krasnoo wrote:
Uhm....you just contradicted yourself. You want to take a sandbox and remove tools from that sandbox that others use for content creation. Essentially forcing others into your play style. That is a theme park.

So just another why can't everyone play my way thread.

I was proud to give you the 30th like on your post....spot on
LuisWu
Imperial Shipment
Amarr Empire
#138 - 2014-02-28 14:07:09 UTC
OP is ugly as hell but also is right in everything.

F*** This Game

Dace Onio
Republic Military School
Minmatar Republic
#139 - 2014-02-28 14:09:54 UTC
How i play my game is of no concern to any of you,only to CCP an then only if i am breaking rules, an how any of you play your game is of no concern to me an i have zero interest in finding out, if you or i wish to mine so be it do it, if u wish to mission so be it, if you wish to pvp so be it . how much ISK any of you net doing your chosen profession is of no interest to me either

I play my game you play yours

A guy started same day as my alt we joined same corp, both of us got training for BS about same time i got maelstrom he bought a NRI an NSI or RS cannae mind, he lost the NRI bought another lost it again an bought another, how that happen? well apart from stupidity he funded his account through plex so has about 4/5bill just by selling plex, i still got my original mael an plod along wary of losing it because well i refuse to plex an want to earn the isk the hard way.

Should plex be nerfed? its a legitimate choice to fund an acquire isk with virtually 0 risk unless stupidity ensues, so because i choose not to go that route an participate in that "isk farm" option then should it not be nerfed?

Get a grip ppl, the sandbox offers the same choices to us all, it is upto you as a player to make a choice an live with it and not be looking over your shoulder with jealous eyes because someone got something shinier than you
E-2C Hawkeye
HOW to PEG SAFETY
#140 - 2014-02-28 14:10:00 UTC
Kimmi Chan wrote:
baltec1 wrote:
Why not?

There are far too many coincidences here for it to be anything else. The lack of bots found by ccp as well as players not finding bots in null that often. That CCP have found that the second most botted activity also just happens to be running missions in high which have been shown to earn more isk than belt ratting or running anoms.

The evidence is somewhat overwhelming.


It's overwhelming evidence of what?

It is overwhelming evidence that:

CCP found most bots in Caldari space, most notably The Forge and
That CCP found the second most bots running missions.

I suppose you could realistically and responsibly infer that "Most bots are not found in Null Sec" and that "Most bots are not running missions".

Anything more than that is just speculation.

You guys dont think it would have anything at all to do with the aggression mechanics vs hi-sec to null as to where most bots worked?

Who does your thinking for you during your day?