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Flickering after 04/02/2014 [Fixed 06/02/2014]

First post
Author
Padrone
Perkone
Caldari State
#421 - 2014-02-06 20:03:27 UTC
Problem fixed .

Great work, thx CCP !
Keirin Hanzo
Brutor Tribe
Minmatar Republic
#422 - 2014-02-06 20:52:45 UTC
CCP Snorlax wrote:
Glad to hear this worked - sorry for the interruption!


Taking the opportunity to add yet another (enormously) huge "Thank you" to this thread.

CCP Snorlax (and the rest of the powers that be) yet again to the rescue.

Also Big Up's to all the *nix folks (and the odd Mac and Windows ones aswell) that weighted in on this and kept holding their horses until this got resolved.
Ero Adalwulf
Wormhole Mining Minions
#423 - 2014-02-06 21:37:02 UTC
Yes... my screens no longer look like part of a '90s scifi wrecked ship or station.

Didn't even see the patch load, just logged in, came back w/coffee...... wth, my screens back!

Checked... all boxes working perfect.
Thanks CCP Snorlax (and cohorts).
Aps Drakefin
Herrscher der Zeit
Test Alliance Please Ignore
#424 - 2014-02-06 21:59:15 UTC
yipyipyipyip!!

Big Thanks from me too ... never thought you would fix it that fast, wee :D
Zaraa
Hrodersvitne
#425 - 2014-02-06 22:59:52 UTC  |  Edited by: Zaraa
CCP Snorlax wrote:
Glad to hear this worked - sorry for the interruption!

Thanks CCP (and every person within involved) last patch solved the flickering even on FreeBSD.

FreeBSD 10.0-RELEASE amd64
i386-wine-devel-1.7.11,1
nvidia-driver-331.20
xorg-7.7
Daneel Trevize
Give my 11percent back
#426 - 2014-02-06 23:12:44 UTC
Zaraa wrote:
even on FreeBSD
Shocked

Burn the Heretic!!!
Cap'n Schmitty
#427 - 2014-02-07 01:39:58 UTC
CCP SNORLAX used PATCH!
It's super effective!

<3 you long time CCP o7
Derek Toter
Cherry-Poppers
#428 - 2014-02-07 05:59:19 UTC
It works! Back to the big screen! =D

Danke schön!
!Muchas Gracias!
спасибо!
ありがとう!
Thank you!
Leonty Alkaev
Kill Them With Kindness
Templis CALSF
#429 - 2014-02-07 07:14:56 UTC
Problem fixed - many thx CCP for supporting an unsupported platform that fast!
Delt0r Garsk
Shits N Giggles
#430 - 2014-02-07 18:43:09 UTC
Thanks for the fix CCP!!

AKA the scientist.

Death and Glory!

Well fun is also good.

Trevize Daneeel
BlackSky inc.
#431 - 2014-02-07 18:54:22 UTC
Thanks CCP for fixing this in short notice Big smile
Z'zauoe Euopaeqorua
Doomheim
#432 - 2014-02-08 10:55:08 UTC
Yeah fixed it with Windows 8.1 and wow the performance went through the roof.
COMM4NDER
Legendary Umbrellas
#433 - 2014-02-08 16:22:08 UTC  |  Edited by: COMM4NDER
CCP Snorlax wrote:
Glad to hear this worked - sorry for the interruption!

Thx m8

Btw is anyone else noticing a memory leak in the client? I have all on high and starting up ExeFile.exe uses 700ish memory but its slowly growing and growing for me. 1.4GiB usage after an hour or two. Yesterday my clients were using 2GiB.

Anyone else got this issue? I haven't noticed this before the patch but i could be wrong. It seems that the HEAP is growing constantly for me.

[url=https://github.com/CommanderAlchemy/.bin/blob/master/eve] EVE - Online Launcher [Linux] [/url] Installs, launches character prefixes (both SISI & Tranquility). Simplescreenrecorder shm inject

After Shok
Ruthenia Co
#434 - 2014-02-08 21:00:46 UTC
COMM4NDER wrote:

Btw is anyone else noticing a memory leak in the client? I have all on high and starting up ExeFile.exe uses 700ish memory but its slowly growing and growing for me. 1.4GiB usage after an hour or two. Yesterday my clients were using 2GiB.

Anyone else got this issue? I haven't noticed this before the patch but i could be wrong. It seems that the HEAP is growing constantly for me.

That the client uses 2 GB is normal. I read about it in the patch notes, it was written that the limit is set to 2 GB per copy. If Eve uses more - then there is a leak. But still can not use more than 4 GB - Eva is 32 bit program.

Правдой нельзя оскорбить, уважаемый адвокат!

Тот самый Мюнхгаузен

Золотая орка

COMM4NDER
Legendary Umbrellas
#435 - 2014-02-10 15:43:52 UTC
After Shok wrote:
COMM4NDER wrote:

Btw is anyone else noticing a memory leak in the client? I have all on high and starting up ExeFile.exe uses 700ish memory but its slowly growing and growing for me. 1.4GiB usage after an hour or two. Yesterday my clients were using 2GiB.

Anyone else got this issue? I haven't noticed this before the patch but i could be wrong. It seems that the HEAP is growing constantly for me.

That the client uses 2 GB is normal. I read about it in the patch notes, it was written that the limit is set to 2 GB per copy. If Eve uses more - then there is a leak. But still can not use more than 4 GB - Eva is 32 bit program.


The client mostly used about 900-1GiB memory, now it grows and grows. Yesterday it was at 2.4GiB usage. Just sitting in Jita at station and checking prices on items is enought for the memory to grow and grow and grow......


Also after this patch, smoke trails on missiles are missing and some people are saying that its behaving differently.

[url=https://github.com/CommanderAlchemy/.bin/blob/master/eve] EVE - Online Launcher [Linux] [/url] Installs, launches character prefixes (both SISI & Tranquility). Simplescreenrecorder shm inject

Cagot
Zendian Solutions
#436 - 2014-02-10 15:54:57 UTC
Works again on my Acer 720 chromebook (Ubuntu 13.10, Wine 1.7.12, Haswell graphics, 2GB RAM).

Thanks very much! I thought it was something I'd messed up!
Marsan
#437 - 2014-02-10 16:16:18 UTC
After Shok wrote:
COMM4NDER wrote:

Btw is anyone else noticing a memory leak in the client? I have all on high and starting up ExeFile.exe uses 700ish memory but its slowly growing and growing for me. 1.4GiB usage after an hour or two. Yesterday my clients were using 2GiB.

Anyone else got this issue? I haven't noticed this before the patch but i could be wrong. It seems that the HEAP is growing constantly for me.

That the client uses 2 GB is normal. I read about it in the patch notes, it was written that the limit is set to 2 GB per copy. If Eve uses more - then there is a leak. But still can not use more than 4 GB - Eva is 32 bit program.


That's not entirely true with multi-threading, and PAE you could use a lot more than 4G. That said I doubt Eve is designed to use more than a couple of G. Generally I try and have at least 2.5-3G per Eve Client or I find I can't run a broswer and teamspeak/mumble, and play tunes...

Former forum cheerleader CCP, now just a grumpy small portion of the community.

After Shok
Ruthenia Co
#438 - 2014-02-10 17:36:59 UTC
Marsan wrote:

That's not entirely true with multi-threading, and PAE you could use a lot more than 4G. That said I doubt Eve is designed to use more than a couple of G. Generally I try and have at least 2.5-3G per Eve Client or I find I can't run a broswer and teamspeak/mumble, and play tunes...

System kernel with support multiprocessor(multicore) and PAE and the program with multi-threading and 32bit is a little different. The system kernel can allocate memory at the request of the program, but no more than 4 Gb if it is (program) of 32 bit. And no matter system kernel is 32 bit , PAE or 64bit with 32 bit support. My system kernel is 64bit with 32 bit support and installed 16 gb ram. And use memory 5-6 gb with 2 Eve client and ~2.5 gb without.

Правдой нельзя оскорбить, уважаемый адвокат!

Тот самый Мюнхгаузен

Золотая орка

Kismeteer
Bat Country
Pandemic Legion
#439 - 2014-02-11 22:17:02 UTC
I somehow avoided this issue. Smile