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Winter 2011 expansion now on Sisi - leave your feedback here

First post
Author
CCP Legion
#321 - 2011-11-22 15:26:56 UTC
Jack bubu wrote:
Salpun wrote:
Raid'En wrote:
guys can you tell me where you had these drop ? i remember seeing some yesterday, but didn't saw something drastic today by checking on minmatar space

or was it also on previous build for you ? (there a new one today)


current build 6-CZ49 Think its a wreck issue becouse of all the ships that have been destroyed there jump over a system and its okay again. Like wrecks are being tracked even if off grid.

Yes you are correct, i jumped to reblier and the performance is perfectly fine again


This seems to have been due to the customs offices and we are looking into it.



Blue Harrier wrote:
Just reporting a bug I have and wonder if anyone else could check their systems please.

The bug is in CQ (any station), if I click any ‘Science and Industry’ button, or the large ‘World’ icon on the display wall to open the ‘Science and Industry’ window it opens ok.

If I now select a planet from the list and click ‘View Planet’ the planet loading bar activates and ‘loads’ the planet but the background goes black, the planet does not display and any window relevant to the background if dragged will smear across the screen.

Closing the planet window with the X button returns everything to normal.

I’ve traced this to having Anti-Aliasing turned on. Having it on at any level causes this (but has a side effect of increasing FPS), turn it off and the planet loading works fine (it also works fine in hanger view with it on or off), turning it off also causes a large fps drop in the CQ.


Thanks for the bug report. This also effects the map in the same way and we are fixing this now.

@CCP_Legion | Producer

Bentakhar
Sebiestor Tribe
Minmatar Republic
#322 - 2011-11-22 19:05:44 UTC
Engine trails still disappear during warp .

I really hope this isnt intended as engine trails during warp give you 60% of the feeling of acceleration and immense speed. Also the way they disapear suddenly when entering warp and then re-appear suddenly after exiting warp looks very bad.

Some info on this matter would be greatly appreciated. /me waits patiently for the devblog Cool
Xenial Jesse Taalo
The Scope
Gallente Federation
#323 - 2011-11-22 19:23:27 UTC
Preeeeetty sure that's intended man.

Not that I'm agreeing or disagreeing either way. I think the trails need more work; warp is one area of that where ideas could be thrown around. On a connected note, it would be kinda cool if they were indeed still on when you came out of warp, so when you see other ships warp on to grid you can see their trails briefly stretching for the hundreds of kilometres while they're still decelerating from the really high speeds. It could give a pretty cool "ships arriving" feel.
Lek Arthie
Doomheim
#324 - 2011-11-22 19:50:44 UTC  |  Edited by: Lek Arthie
Some years when eve had engine trails (before they removed them), that was how it worked. Engine trails did show when ships were exiting warp as a long straight line. But engine trails weren't showing during warp. I think they were on but due to high speed of the ship nothing was really displaying. Only when ship started decelerating and was close to the stargate trails started showing up.
CCP Spitfire
C C P
C C P Alliance
#325 - 2011-11-22 20:01:30 UTC
Thread locked; up-to-date information on the latest Singularity build is available here.

CCP Spitfire | Marketing & Sales Team @ccp_spitfire