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Two years later: Walking in Stations

First post
Author
Laken Starr
Aliastra
Gallente Federation
#441 - 2013-12-16 23:14:38 UTC
As someone who enjoys the occassional bit of RP (dons flameproof biohazard suit), I can say with near certainty that if CCP has any desire to reignite the RP portion of the playerbase, expanding WiS would do just that.

There's much to be said for being able to talk to other characters in-person, so to speak. Yes, this is a game about spaceships. But it's not ONLY a game about spaceships. It's the penultimate sci-fi space opera, and adding more forms of social interation can only help the game, in my opinion.

Nobody is asking for CCP to devote another expansion to WiS (though it would be nice if they did). However, they have everything to gain and nothing to lose by devoting a handful of personnel to fleshing out the WiS experience.
Sura Sadiva
Entropic Tactical Crew
#442 - 2013-12-16 23:48:51 UTC
Ishtanchuk Fazmarai wrote:
Who decides the "meaning" of how and why playing EVE? You? The other players? Or maybe CCP?


Yes, but doesn't matter too much. It's a sanbox.

In a theme park game the company provide gameplay and decide what is meaningfull and what not.
In a sandbox the company goal is to provide playground and tools, players use these tools and give meaning to them.

This is how EVE evolved over 10 years. When CCP tried to provide predeterminated meaning gameplay mechanics failed badly.

Not everything in EVE is meaningfull for all the players, it's always a part. But still all these "parts" are directly or indirectly integrated in a shared universe is good for EVE.



Thellorms Nor'Fein
Federal Bounty Services
#443 - 2013-12-17 00:13:12 UTC  |  Edited by: Thellorms Nor'Fein
Ella Foreman wrote:
Forget about 'just' walking in stations. I'd like to see running with guns and knives in stations. Sh*tcan Dust, before it dies pitifully all on it's own, and adapt it's code for something worthwhile.


Decced station campers? Kick the door down and let 'em suck on 2 frags. Shocked

Grrr Goons show up and the lead starts flying? No problem. Just grab your nearest 'out of podder' and let him meat shield you from the gank.

I would gladly pay for that game.

I don't support the idea at all, but OMG I could not stop laughing at this post. Would LOVE to see a Machinima of something like this.

marVLs wrote:
CCP don't be afraid of WiS, that first idea showed on those presentations were just enought to be succes, please understand that WiS don't need to be useful in every aspect, players expect from it to be more relaxing, personal space system with social environment. Players just want to hang out in bar, play minigames, furniture own space, have own busines on station like medical room, drug store, bar, casino, disco etc.

Don't try to give everything on one time. Do it in "EVE style" that means give us some core gameplay/elements, maybe even with not much content but that core would be fundation for everything later, so on start we will get opened door but in every next expansions something will be added just like now with many eve elements (graphic updates, ships rebalance, new ships, new modules etc). So with launch of WiS we will get only few areas, few furniture options but every another expansion will add someting like new minigame, smuggling element for WiS, new rooms etc. GIVE US AT LEAST THOSE FUNDATIONS (like now deployable structures are fundations for new POS system).

It took me a couple of reads to really understand this, but when I did... well, awesome. This is EXACTLY what I would tell a CCP employee about WiS if they were around to talk to. This is truly how I feel that CCP could and should approach future development not only in WiS, but future avatar gameplay. BUT, what I REALLY like about this post was the second sentence. This is why I HAVE to shake my head at the WiS doomsayers. I mean, I suppose there are people out there that spend their time almost exclusively in space (yeah wormholers!), but your NOT always going to be out there doing a mission, or hunting a mark, or shooting some fool at a gate with juicy cargo, or w/e else you do out there.

That being said, on the other end of the spectrum there are marketeers, industrialists, and the occassionally OCD person who has to have everything organized perfectly in different clearly marked station containers ( \o/ guilty!), and these people spend a SIGNIFICANT amount of time docked. Now this is where those on the other end of the spectrum see MASSIVE use for WiS. I'm not saying ship spinning ain't fun, but I can't say enough about how much I enjoy taking my avatar, kicking back on the sofa, and just sorting my affairs in the station. There is something about the element of having my avatar there that immerses me. Sometimes I just want to relax, kick back, and do ABSOLUTELY NOTHING but stare at that screen and check out the occasional new player or notable bounty. Not only that, but I also enjoy running EVE in the background, listening to the station ambiance while working away on web development projects in real life. More often than not, I get to pretend in my head that I'm doing it all in the captains quarters than at my desk, and that suits me just fine! (Imagine if the in game tools like browser and jukebox weren't disappearing slowly, giving more in game options for 'station entertainment'. Flash support for the browser? Yes please!)

Also, the post's third sentence. EVE Online is a social game, and enough cannot be said about the usefulness or having more means to socialize with others in game. I remember it being mentioned somewhere in another WiS thread, comparing this to an older Star Wars MMO (that shall not be named) and how cantinas worked and such. Imagine something similar in EVE Online, being able (mind you, WITH PURPOSE!) to gather together in a bar, meeting room, etc. just to hang out, or talk to each other over proximity voice chat (EVE Voice could evolve into this, moderation being possible through permissions in a chat channel). Plot the next excursion to destroy a nearby POS, discuss the details with a fleetmate on an upcoming mission, etc. Come to think of it, this would be a useful features for miners in a belt... Anyways, I feel this could be the future of EVE. I believe that if Incarna had worked out better than it did, perhaps meaningful avatar gameplay and 'second life' opportunities would have attracted more players, making it possible for CCP to hire for future WiS/Avatar gameplay development. We may have well been in the direction of realizing the above thoughts. Point being, that there is A LOT to be said about our avatars and what they truly add (or detract) to/from the game. But, I'm of the opinion that it will ALWAYS be better for us to have the option of using the content, than not having it at all. This is how to you cater to a larger audience, and to be blunt, I think that's exactly what needs to happen with EVE Online if what it has right now is not sufficient for future development.

Ahh, Jita... - http://i.imgur.com/UHGT4xc.jpg

Erica Dusette
Division 13
#444 - 2013-12-17 02:33:58 UTC
I can't wait for WiS.

When it eventually arrives I'mma put a billion over the bar and shout everyone in this goddamn thread drinks, including the trolls.

Erica will only need a couple and she'll be DoT! (Dancing on Tables).

Merry Xmas. Bear

And bump.

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Pix Severus
Empty You
#445 - 2013-12-17 05:24:18 UTC  |  Edited by: Pix Severus
I started a mammoth thread about WiS last year.

I'm still waiting for my opportunity to molest female NPCs and players alike. Oh CCP. won't you grant this frustrated player's wish?

Anyway, check out that thread, it had a few dev responses that were positive for a while, but eventually those responses were relegated by decisions from higher-ups. Needless to say we won't be getting WiS anytime soon.

However I am secretly hoping that the release of new space MMOs like Star Citizen (that will feature 3D avatar interaction) will force CCP's hand on the issue.

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

alexi turov
Neutronium Alchemist's
#446 - 2013-12-17 09:16:58 UTC
Sorry to rain on your parade chief, but pretty sure female NPCs will be given an ECM bonus prior to any WIS.
Arduemont
Rotten Legion
#447 - 2013-12-17 10:43:55 UTC  |  Edited by: Arduemont
I also personally love the idea of using WiS content to add more player created content to Eve. Let me explain what I really mean by that.

I used to play the Neverwinter Nights series. The attraction was that they came with the software used to create the game environments. This meant people created and hosted their own worlds, which varied so much and added such a ginormous amount of diversity to the game. People were also allowed to use C++ to customize object behaviors, player animations, or if necessary completely change the game dynamics.

Now, I am not asking for something that powerful. But I think that if we do ever end up with Establishments that there should be very very significant amount of customization involved. So that the players can create places that other people would genuinely want to see (if only for the novelty). Perhaps some basic ability to use the API to give objects in the environment usefulness. Someone with some programming savvy could then have a screen display relevant corporate details or give tax exemption on the slay table to those with the most kills in a given time etc etc.

Games with this level of customization almost literally never die. Games like NWN, Minecraft, VtM and other hugely customizable games just carry on going. Because it gives people something to do that takes up a lot of time and gives them something to be truly proud of when they're finished. Establishment manager could become a common new corporate role filled by programming enthusiasts, developers, design people and artists all over new Eden.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Stitcher
School of Applied Knowledge
Caldari State
#448 - 2013-12-17 10:59:09 UTC
Arduemont wrote:
Now, I am not asking for something that powerful. But I think that if we do ever end up with Establishments that there should be very very significant amount of customization involved. So that the players can create places that other people would genuinely want to see (if only for the novelty). Perhaps some basic ability to use the API to give objects in the environment usefulness. Someone with some programming savvy could then have a screen display relevant corporate details or give tax exemption on the slay table to those with the most kills in a given time etc etc.


How about the ability to set up player-created missions? Imagine if players could take over the role of agents from the NPCs, earning commission on sending out other players to blow up rats, bring in minerals, retrieve assorted gewgaws and all the other mission-running stuff. Complete with NPC corp LP and standing gains. Maybe rival agents could even be at war, creating temporary kill rights between any pilots working for those agents.

This is an ill-formed "throw it at the wall and see what sticks" idea, you understand, rather than a serious suggestion

AKA Hambone

Author of The Deathworlders

Arduemont
Rotten Legion
#449 - 2013-12-17 11:15:03 UTC  |  Edited by: Arduemont
Stitcher wrote:
Arduemont wrote:
Now, I am not asking for something that powerful. But I think that if we do ever end up with Establishments that there should be very very significant amount of customization involved. So that the players can create places that other people would genuinely want to see (if only for the novelty). Perhaps some basic ability to use the API to give objects in the environment usefulness. Someone with some programming savvy could then have a screen display relevant corporate details or give tax exemption on the slay table to those with the most kills in a given time etc etc.


How about the ability to set up player-created missions? Imagine if players could take over the role of agents from the NPCs, earning commission on sending out other players to blow up rats, bring in minerals, retrieve assorted gewgaws and all the other mission-running stuff. Complete with NPC corp LP and standing gains. Maybe rival agents could even be at war, creating temporary kill rights between any pilots working for those agents.

This is an ill-formed "throw it at the wall and see what sticks" idea, you understand, rather than a serious suggestion


That idea actually has come up fairly often, and it would be amazing. I think the more things we can take away from the NPCs the better. Player interaction is always better than NPC interaction. The problem with it is that the basic premise of any mission a player might want to create is that they are never going to be profitable or viable enough for other people to want to do their missions. The only thing a player could ever want is an asset of some description, such as an item, or standing or whatever. The problem you then get is that all you will really be doing is putting a buy order up with a fancy interface. If the person then completes your mission and finds someone has a higher buy order for that asset, they're not going to give it to you.

You could do something like player created missions, such as an interface that allows you to track your corp member's standing increases with certain empires/corps. Then you could reward the players who increase your corp standing in certain ways the most. Being able to program CQ like screens in an establishment would be a great way of tracking stuff like that so that the whole corp could see. Would help with planning and things and its perfectly possible with the current API. All you would really need is a screen able to display web pages and this would work. I guess what it really boils down to is a communal screen that is able to show a web page and then people could design them themselves.

I guess then that you need some higher level of automation for it to be worth it, otherwise you can just use a web page. Automation such as, for example, making you exempt from the slay table tax if you have the most kills this month/week. Building in automated player benefits is more or less how missions would need to work. Kill most people, receive tax exemption. Raise corp standing, have your name plastered on the CQ screen (with honors), etc. There wouldn't need to be any formal 'Accept Mission' window/UI.

Pix Severus wrote:
I started a mammoth thread about WiS last year.

WiS Threadnaughts are easy to come by. There are a lot of them.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Chance Harper
Doomheim
#450 - 2013-12-17 13:26:15 UTC  |  Edited by: Chance Harper
23 pages and 11 days later still no post from a Dev to this topic. Makes me kinda sad.
I personally would love to WiS getting expanded. Since the first time it got announced i was looking forward to it, the footage they have shown in videos, there was so much done already and then they scrapped it down to one room, that was very dissapointing.
Kinda reminds me of the plans they had with "atmospheric and surface fights" that didnt make it into the game either, well it turned into Dust, so to speak. :D

Reading through all the pages of this topic, there are soo many great ideas that could be done with WiS. I hope some Dev will have pitty on us and maybe make it happen that WiS will be picked up from the ashes and developement starts on it again.
Davon Mandra'thin
Das Collective
#451 - 2013-12-17 13:31:21 UTC  |  Edited by: Davon Mandra'thin
Chance Harper wrote:
23 pages and 11 days later still no post from a Dev to this topic. Makes me kinda sad.


That's probably because they have nothing new to say on the matter. Everything they do say (and they get asked regularly) comes down to something like "We want to make WiS a reality, but not right now". They've been saying that since the game was conceived, and they only made one attempt at it which they messed up royally.

When ever they post, it just feels like an insult. Because "we'll do it eventually" has taken them 10 years so far, so I have no hope of it happening unless something happens now. Saying it will happen eventually isn't fooling anyone. Unless the players see progress no one is going to believe that crap anyway.

Pix Severus wrote:

Anyway, check out that thread, it had a few dev responses that were positive for a while, but eventually those responses were relegated by decisions from higher-ups. Needless to say we won't be getting WiS anytime soon.


That seems like a common theme. Whenever a dev takes the time out to post us their opinion on WiS, it is almost always positive. Unfortunately that doesn't bring us any closer to making it a reality. Especially now that they are working towards a new vision, that barely anyone asked for or really wants.
Erin Crawford
#452 - 2013-12-17 13:36:34 UTC
Chance Harper wrote:
23 pages and 11 days later still no post from a Dev to this topic. Makes me kinda sad.


I suppose that says it all... What?

"Those who talk don’t know. Those who know don’t talk. "

Jenn aSide
Soul Machines
The Initiative.
#453 - 2013-12-17 13:36:44 UTC
Davon Mandra'thin wrote:
Especially now that they are working towards a new vision, that no one asked for or really wants.
\

I like their new vision and am one of the people who asked them for it. It would be better for you to speak for yourself Davon.
Davon Mandra'thin
Das Collective
#454 - 2013-12-17 13:42:43 UTC
Jenn aSide wrote:
Davon Mandra'thin wrote:
Especially now that they are working towards a new vision, that no one asked for or really wants.
\

I like their new vision and am one of the people who asked them for it. It would be better for you to speak for yourself Davon.


Corrected my post to barely anyone.
Ishtanchuk Fazmarai
#455 - 2013-12-17 13:45:11 UTC  |  Edited by: Ishtanchuk Fazmarai
Jenn aSide wrote:
Davon Mandra'thin wrote:
Especially now that they are working towards a new vision, that no one asked for or really wants.
\

I like their new vision and am one of the people who asked them for it. It would be better for you to speak for yourself Davon.


Oh, that's cool! I've been looking for someone like you for a few montths already. Can you produce your suggestion of player built gates leading to new null security space?

Roses are red / Violets are blue / I am an Alpha / And so it's you

Ambassador Crane
Hellhound Productions
#456 - 2013-12-17 13:50:13 UTC
Davon Mandra'thin wrote:

That seems like a common theme. Whenever a dev takes the time out to post us their opinion on WiS, it is almost always positive. Unfortunately that doesn't bring us any closer to making it a reality. Especially now that they are working towards a new vision, that no one asked for or really wants.


That's my biggest problem with this new plan they're taking. Nobody asked for anything they're talking about doing. Yes, it was thrown around a couple times in features in ideas perhaps, but more as a far fetched idea that nobody really gave a second glance towards.

WiS on the other hand is something both the devs and the player base has been talking about for years. I've been with Eve for nearly 6 years and I remember them talking about it back when I first joined. I was excited by what I heard as were everyone else I knew. However, they messed up on their first time out of the corner, got knocked down pretty hard and instead of getting back up and making it right, they decide to try a whole new path with a whole new set of potential problems.

And I think many of you are right with what you're hinting at. I don’t point my finger at the devs for being the ones to hold off from working on WiS. I point my finger at the CCP management cowering in the corners from any WiS discussions.
Jenn aSide
Soul Machines
The Initiative.
#457 - 2013-12-17 13:53:19 UTC
Ishtanchuk Fazmarai wrote:
Jenn aSide wrote:
Davon Mandra'thin wrote:
Especially now that they are working towards a new vision, that no one asked for or really wants.
\

I like their new vision and am one of the people who asked them for it. It would be better for you to speak for yourself Davon.


Oh, that's cool! I've been looking for you for a few montths already. Can you produce your suggestion of player built gates leading to null security space?
'


I didn't make any suggestion, I asked them for more space stuff, more structures, things like that.

I asked them for these things by voting for Malcanis. And you can too!

But seriously, this thread and every thing everyone posts about WiS reeks of butthurt and entitlement (with a hint of teen spirit).

As for the future vision, Rubicon has been the single best expansion I've ever experienced (of course it's aimed at people like me, K-space explorers) and since the idea is to keep adding to stuff like that, I am of course happy. The mobile structures have opened so many doors in low and null sec that it isn't even funny (moving a tengu to a lvl5 mission is no longer a 2 toon affair for one small example).

I'm sorry if you are not with the current program. Every situation has winners and losers, you WiShers are simply on the losing side this time.
Dracvlad
Taishi Combine
Astral Alliance
#458 - 2013-12-17 13:54:07 UTC
Davon Mandra'thin wrote:
Jenn aSide wrote:
Davon Mandra'thin wrote:
Especially now that they are working towards a new vision, that no one asked for or really wants.
\

I like their new vision and am one of the people who asked them for it. It would be better for you to speak for yourself Davon.


Corrected my post to barely anyone.


Sorry guys but the idea of a new region has been pushed by quite a few people on many threads, most notably those dealing with local/AFK cloaking.

As for the idea of small developments in WiS I would support that, even a corridor leading to another locked door, which will be the turbo lift door is something at least!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Falin Whalen
Federal Navy Academy
Gallente Federation
#459 - 2013-12-17 13:58:29 UTC
Davon Mandra'thin wrote:
Jenn aSide wrote:
Davon Mandra'thin wrote:
Especially now that they are working towards a new vision, that no one asked for or really wants.
\

I like their new vision and am one of the people who asked them for it. It would be better for you to speak for yourself Davon.


Corrected my post to barely anyone.
A lot more people want the new vision, than want walking in stations forever alone Barbie dress up simulator.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Arduemont
Rotten Legion
#460 - 2013-12-17 14:01:06 UTC  |  Edited by: Arduemont
Ambassador Crane wrote:

That's my biggest problem with this new plan they're taking. Nobody asked for anything they're talking about doing. Yes, it was thrown around a couple times in features in ideas perhaps, but more as a far fetched idea that nobody really gave a second glance towards.

WiS on the other hand is something both the devs and the player base has been talking about for years. I've been with Eve for nearly 6 years and I remember them talking about it back when I first joined. I was excited by what I heard as were everyone else I knew. However, they messed up on their first time out of the corner, got knocked down pretty hard and instead of getting back up and making it right, they decide to try a whole new path with a whole new set of potential problems.

And I think many of you are right with what you're hinting at. I don’t point my finger at the devs for being the ones to hold off from working on WiS. I point my finger at the CCP management cowering in the corners from any WiS discussions.

My sentiments exactly.

Jenn aSide wrote:

I asked them for these things by voting for Malcanis. And you can too!

You and I seem to have voted for Mal for different reasons.

Malcanis wrote:
Thanks for the reply, Bayesian.
I look forward to one day reading your post telling us that the WiS project has been reactivated.

Also

Falin Whalen wrote:
A lot more people want the new vision, than want walking in stations forever alone Barbie dress up simulator.

That's because no one wants a forever alone Barbie dress up simulator. This is where I would normally make a comment about your level of intelligence, but the ISDs tell me I am bad when I do that.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf