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Two years later: Walking in Stations

First post
Author
Sura Sadiva
Entropic Tactical Crew
#321 - 2013-12-11 20:46:55 UTC
Delt0r Garsk wrote:

So why then is everyone playing if they are only playing for WiS content? The even more pertinent question: Why the hell are you playing?


Oh I play EVE cause I love it, same re, I think, for the otherbeside UO is the only real existing sandbox.
This is why I would like to see my beloved game keep growing as was in the past and implemented like a sandbox, and not degraded to another P2W WoT-style game.


Delt0r Garsk wrote:

And an old player should know well that the age of the character has little to do with the age of the player...


Yes, they always say this.

James Amril-Kesh
Viziam
Amarr Empire
#322 - 2013-12-11 20:51:55 UTC
To be quite honest with you I don't think that further development of WiS would be a Bad Thing™. I just think that there's an awful lot of work left for CCP to do to fix/improve other areas of the game before redirecting the developer resources necessary. I also think that CCP needs to consider quite carefully what counts as engaging gameplay versus what counts as frivolous gameplay.

Ironically though I think some development of features that could be included in WiS could have saved CCP from most or even all of the bad rep they've gotten this year. Namely, if they had implemented some sort of lottery inside the game itself, they could have done rare ship giveaways/etc. without relying on SOMER Blink.

Enjoying the rain today? ;)

Cap'n Thich
Perkone
Caldari State
#323 - 2013-12-11 22:41:58 UTC
I've just been skimming through this thread, reading the more interesting posts. The main point i saw was that people were worred all people are going to do is walk around in the stations instead of flying around in space. Anyone who roams, whether for pvp or exploration etc, knows a large majority of people are docked and stay docked for a long time.

There are a lot of strong points in this game, being a much more socialable game then most is one of its very strong points. Walking around in stations WILL improve the social aspect of this game. Its easy to make actual friends and thats something Eve does that a lot of MMOs cant.

Strengthening the social part of this game will cause more people to be online, which in turn will improve every other aspect of this game. The more players the better.

Now, with that said CCP has a lot of other crap they need to fix or improve before they even start thinking about adding new features to this game. Remember guys keep an open mind about these things. P
Little Dragon Khamez
Guardians of the Underworld
#324 - 2013-12-11 23:32:19 UTC
Cygnet Lythanea wrote:
Elizabeth Brown wrote:

Maybe in a couple of years sounds great. But, at the moment CCP are working towards a 5 year plan to add star gates that we can make. If we want WiS in a couple of years, then they're going to have to drop that dream for a start. I would be happy with that. I would be happy if they had a 5 year plan to add Walking in Stations, so long as they had a plan. Working towards it slowly like they are working towards the star gate thing would be an ideal.


Personally I think the stargate thing is asinine. Unless the rules for it will be like the rules for POS, it means that they're going to be spending years working on content only a few powerful alliances will get to use. We've had that before with the previous sov overhaul. You know, the one that needs overhauled because it was craptacular?


I don't buy this whole 5 year plan bollox, how can it take 5 years to add a new map and stargates to the game. You can randomly seed a map for game use in like 1 second, plus the gate graphics have already been made as we fly through them every day. Setting up the PI/Manufacturing requirements for the gate is trivial, just another DB entry and allowing them to deploy is as simple as adding in a different class of POS to the map. Being generous this is one expansion's worth of work at best. I reiterate that EVE is in maintainence mode and that this whole 5 year plan has been dreamed up by CCP to give the illusion of ongoing work to us the playebase whilst they concentrate on the side projects.

Dumbing down of Eve Online will result in it's destruction...

Cygnet Lythanea
World Welfare Works Association
#325 - 2013-12-12 00:44:32 UTC  |  Edited by: Cygnet Lythanea
Little Dragon Khamez wrote:


I don't buy this whole 5 year plan bollox, how can it take 5 years to add a new map and stargates to the game. You can randomly seed a map for game use in like 1 second, plus the gate graphics have already been made as we fly through them every day. Setting up the PI/Manufacturing requirements for the gate is trivial, just another DB entry and allowing them to deploy is as simple as adding in a different class of POS to the map. Being generous this is one expansion's worth of work at best. I reiterate that EVE is in maintainence mode and that this whole 5 year plan has been dreamed up by CCP to give the illusion of ongoing work to us the playebase whilst they concentrate on the side projects.




Well, in this case I can explain it: it's the additional hardware. EvE has had quite a few server upgrades across it's history. It's nto just generating the map, it's the underlaying hardware and code to support it.

My estimate though would be it would take about a year, unless finances are an issue.

Personally I think we'll see POS and Sov overhauls first. They've been putting POS overhauls off for years and years now. Originally they claimed they did not want to try and fix it as they had ditched the original programmer for them and he had apparently not left any notes. They've done a few things with it since, but have generally left it alone. I can only surmise then that they are going to recode them from the ground up.
Lipbite
Express Hauler
#326 - 2013-12-12 06:15:37 UTC  |  Edited by: ISD Ezwal
~15 people fired from World of Darkness team / CCP Atlanta office. That means more resources for EVE and possible WiS development boost - right, guys?...

It's like CCP is doing everything they can to lose in upcoming spaceship MMO sandbox competition.

*Snip* Please refrain from discussing other (non-EvE/Dust/Valkyrie) games. ISD Ezwal.
Aaron Kyoto
Frozen Silver.
Arkhos Core
#327 - 2013-12-12 06:34:00 UTC
Once they've finished the focus on the ship rebalancing and getting every ship worth flying, then i'll happily cecede to them working on interesting and novel ideas such as this. Right now; they've got more pressing things to be working on.
Lugalbandak
School of Applied Knowledge
Caldari State
#328 - 2013-12-12 11:22:13 UTC
btw , is ther enone ultimate rich in real life player who wants to depo couple of mil to ccp so tey can harvest resources for WiS?

The police horse is the only animal in the world that haz his male genitals on his back

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#329 - 2013-12-12 11:22:49 UTC
Kagura Nikon wrote:
Baroness Vulna wrote:
So it has been over two years since the fateful walking in stations expansion Incarna. I am wondering if it ever came out; who at CCP messed up the whole walking in stations idea that badly?

I think many of us remember back in 2007 the ten ton hammer video of CCP showing us a glimpse of walking in stations, it was gorgeous and we waited anxiously for 4 years to see this come out. What we got was completely different from what was shown to us before. It was not anything like we expected or was advertised, a total let down.

So who made the big decision to scrap the good walking in stations for what we have now? Why did CCP drop development of walking in stations when all they had to do was come out with what everyone was looking forward to...walking around a station. Being able to walk up to your ship and zoom out to see the awesome size comparison.

Do you know there are sci fi games coming out that are in beta right now that allow you to walk up to your ship? After ten years of EVE and two years of incarna, why cant the biggest sci fi game in the world still not let players walk up to their awesome ships? What are you doing wrong CCP?

Concerned customer.



The players did , whith their massive revotls, riots and demands that CCP scrapped the focus on incarna in favor of SPACE. CCP lost a LOT of costumers and only started gettign them back after they complied.

THey leaarned a lesson. Do not expect anything incarna related soon.

They almost learned a lesson. Had they kept at it they'd have gotten a crapload of new customers that enjoy more than floating in space on blobs popping indys. Missed opportunity.

Also should be noted, player revolt was not over WIS it was primarily over micro transactions .

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Tostatius Shepard
Kronikla Inc.
#330 - 2013-12-12 11:30:40 UTC
Dear developers:

The game is perfect the way it is, and the costumer support even more. Please keep going.

Thanks.
Stitcher
School of Applied Knowledge
Caldari State
#331 - 2013-12-12 11:53:46 UTC
Quote:
They just need to drop that ridiculous goal and work on the stuff players have already promised or been asking for.


regardless of whether or not other players think it sounds awesome and want them to go ahead with it?

Sounds familiar.

AKA Hambone

Author of The Deathworlders

Davon Mandra'thin
Das Collective
#332 - 2013-12-12 11:57:18 UTC
Stitcher wrote:
Quote:
They just need to drop that ridiculous goal and work on the stuff players have already promised or been asking for.


regardless of whether or not other players think it sounds awesome and want them to go ahead with it?

Sounds familiar.


Not exactly sure what point your trying to make there.
Solkara Starlock
Circle of Mystery
#333 - 2013-12-12 11:58:44 UTC
I'd rather have to wait for WiS a longer time for it to be implemented in a proper EVE way, immersed in the gritty EVE universe, with a real impact on the economy.
It should be another box in the sandbox that is EVE.
If you don't want it, you don't have to play it. But you should have easy access to it. Comparable to wormholes now.

Exact numbers aside, there is a significant portion of the player base that wants a properly done WiS.

Perhaps just as many then players that want big alliance controled, player built stargates.
Duran Veldspur
First Imperial Caldari Bank
#334 - 2013-12-12 13:50:04 UTC
Lugalbandak wrote:
btw , is ther enone ultimate rich in real life player who wants to depo couple of mil to ccp so tey can harvest resources for WiS?



well i pumped tens of thousands of dollars of my money into CCP over the past several years and by god i am going to let them know they better get their **** together and stop fooling around because i want my investment to last another decade or more. so if more people want to walk around stations and it revives a new aspect of the game and doesnt hurt what we have THEN DO IT! if they cant do it right at first they better get off their ass and figure it out!
Lugalbandak
School of Applied Knowledge
Caldari State
#335 - 2013-12-12 14:06:37 UTC
Duran Veldspur wrote:
Lugalbandak wrote:
btw , is ther enone ultimate rich in real life player who wants to depo couple of mil to ccp so tey can harvest resources for WiS?



well i pumped tens of thousands of dollars of my money into CCP over the past several years and by god i am going to let them know they better get their **** together and stop fooling around because i want my investment to last another decade or more. so if more people want to walk around stations and it revives a new aspect of the game and doesnt hurt what we have THEN DO IT! if they cant do it right at first they better get off their ass and figure it out!


i get your point , but i think atm tey barly can pay salaris , in 7 years i poured also thousend of dollars(lucky dollars tey aint worth ****).

Im crazy enough if i was a multibil in rl to donate pure for WiS develepment , but im just a poor pal.

srry for bad enlgish o/

The police horse is the only animal in the world that haz his male genitals on his back

Ambassador Crane
Hellhound Productions
#336 - 2013-12-12 15:25:46 UTC
Stitcher wrote:
Quote:
They just need to drop that ridiculous goal and work on the stuff players have already promised or been asking for.


regardless of whether or not other players think it sounds awesome and want them to go ahead with it?

Sounds familiar.


That's my issue with this whole player built stargates plan. It all sounds very familiar. In fact, both of these comments sound very familiar. Unfortunately, people have forgotten the attitude towards WiS pre-Incarna because of all the other problems that came around the same time. And now we have that same pre-Incarna attitude we once had for WiS directed towards stargates. Although, dare I say, everyone seems less excited by it then they were WiS. In fact, and I'm going out on a limb here in saying this, the only person at CCP that I even get the impression is extremely excited for player built stargates is CCP Seagull.

However, I don't question whatsoever that they'll be more successful in their release of player built stargates than they were WiS because it's spaceship based, similar stuff to what we already have. Closer in similarity to wormholes. Incarna, if it had been implemented right, could have been nearly as cool as Apocrypha, because with Apocrypha, it brought a whole new aspect to the game never seen before. New NPCs and AI, new space (some with spacial effects), skill queue, tech 3 modular ships, etc. It basically added a new gameplay style to Eve. WiS could've brought a whole new aspect to the game as well, but was nothing at all what we were expecting and was completely incomplete.

And to all those people complaining about how space would be a lot less traveled because people will never undock since they'd be enjoying the in-station environments, I ask "what about the number of people that disappeared into the depths of W-Space. Did it make a huge difference on the other 3 areas of space occupancy?" I certainly didn't notice any. And I think it'd be the same with WiS (as long as it's addition to the gameplay is developed correctly).
Chandaris
Immortalis Inc.
Shadow Cartel
#337 - 2013-12-12 15:46:15 UTC
All I want is that 'fleet commander' map they talked about so much before Incarna released.

Edit: a social area with gambling games like poker and slay would get a lot of use I feel.
Stitcher
School of Applied Knowledge
Caldari State
#338 - 2013-12-12 15:50:44 UTC  |  Edited by: Stitcher
Ambassador Crane wrote:
And to all those people complaining about how space would be a lot less traveled because people will never undock since they'd be enjoying the in-station environments, I ask "what about the number of people that disappeared into the depths of W-Space. Did it make a huge difference on the other 3 areas of space occupancy?" I certainly didn't notice any. And I think it'd be the same with WiS (as long as it's addition to the gameplay is developed correctly).


It's a strange objection anyway, because -

A: Being undocked doesn't automatically mean you're going to interact with that person anyway.
B: A lot of player interaction is via the market, and can be with people who aren't even online right now.
C: Less people flying means less TiDi.
D: Any good EoF mechanic would produce stuff that would then make it into space and be flown around.
E: Any good EoF mechanic would encourage moving around between different stations rather than "farming" one station.
F: New features attract new players, and anything that attracts new players increases the space traffic.
G: The space stuff will still exist, and will still be profitable and interesting enough to attract people. half a million subscribers who've spent ten years happily bumbling around in their spaceships aren't suddenly going to vanish to the poker tables and never undock ever again.

It's fear-mongering rather than an actually well-founded argument.

Duran Veldspur wrote:
I dont have 20 accounts and spent alot of my money because the game sucks, of course the game is great but that doesnt mean CCP can loaf off and ignore its customers or dish out poorly thought out products THAT WE PAY FOR! without getting critisizm.

If you want walking in stations so much then DEMAND IT, let them know you care about it! dont just sit there and argue about it like a bunch of nerds, your paying for this game too, if you want it bad enough DO SOMETHING ABOUT IT! Get off your ass and tell CCP. Especially since they havent touched this thread apparently.


Riiiight. I'm going to pretend you're not a troll here and say something:

Paying for our accounts does not entitle us to anything save the right to log into TQ and play EVE Online. We pay CCP to gain access to whatever they have made and chosen to sell us, and our entitlement ends the second we receive that service. This does not give the right to demand anything - we are not investors or shareholders, we are customers, and CCP uphold their end of the bargain simply by allowing us to log in. All the nice stuff like expansions, holiday gift items, fanfests and so on are generous extras.

I sit here and argue about this stuff "like a nerd" because I believe that a well-made, calm argument on merit carries much more weight than throwing a tantrum and making demands based on how I pay for four hundred accounts and three hundred PLEX every twelve days. What I'm doing here IS telling CCP that I care about EVE on Foot - I know that the devs do watch these forums threads even if they're typically (and wisely) silent, and trust that if I explain my thoughts then maybe it's going to inspire them, keep the subject fresh and current in their minds, and generally promote EoF arriving sooner rather than later.

I'm sure CCP is grateful for your money - but the amount of money you give them has nothing to do with whether or not the things you want should make it into the game.

AKA Hambone

Author of The Deathworlders

Anslo
Scope Works
#339 - 2013-12-12 15:54:28 UTC
Stitcher stop being made of win.

Also +1 to FC map room ffs.

[center]-_For the Proveldtariat_/-[/center]

Stitcher
School of Applied Knowledge
Caldari State
#340 - 2013-12-12 16:03:52 UTC
FC map room is good. I'd also like an industrial planning room Tony Stark Style. where me and the team can gather round a graphical representation of our current resources and chains, divvy out tasks and identify what it is we need and who's going to go get it.

If I could explode, say, a Tengu subsystem BPO into its required components, and explode those into their required components and so on and say, "okay, we're running short on melted nanoribbons and C320, and we're going to need some electronic engineering datacores soon" while we're all stood in an office looking at and being able to discuss the exact same information? That'd be great. And much better-implemented in three dimensions in avatar-based gameplay than via a 2d window in the space overview.

AKA Hambone

Author of The Deathworlders