These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK Cloaking Collection Thread

First post First post
Author
Vas Eldryn
#3861 - 2013-12-09 03:12:55 UTC
sorry dont know how i missed that interview from 3 days ago on a 3rd party website...
Teckos Pech
Hogyoku
Goonswarm Federation
#3862 - 2013-12-09 04:14:14 UTC  |  Edited by: Teckos Pech
NightmareX wrote:
Teckos Pech wrote:
Too bad for you CCP has now come out in favor of wanting to decouple Local and intel.

Do try to keep up. Roll

Did i say anywhere in that statement that i'm against removing local if another system takes over it that doesn't makes EVE more of a hassle to play?

No i didn't. I said that YOUR ideas was going to destroy the whole EVE.

Learning to read what we are saying is a nice way to keep a discussion going in a good way.


Which makes me ask, WTF Dude?!!?

Seriously I never advocated simply removing local. Ever. I always advocated replacing it with something and a nerf to cloaks.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3863 - 2013-12-09 04:16:15 UTC  |  Edited by: Teckos Pech
Vas Eldryn wrote:
sorry dont know how i missed that interview from 3 days ago on a 3rd party website...


Which I posted and then quoted....you didn't think something was curious about any of that?

Now, 3 times and has been posted in other threads.

And you didn't think to double check to make sure I didn't actually have something to back up my claims.

Good work.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vas Eldryn
#3864 - 2013-12-09 05:25:15 UTC
Teckos Pech wrote:
Vas Eldryn wrote:
sorry dont know how i missed that interview from 3 days ago on a 3rd party website...


Which I posted and then quoted....you didn't think something was curious about any of that?

Now, 3 times and has been posted in other threads.

And you didn't think to double check to make sure I didn't actually have something to back up my claims.

Good work.


yeah i gave up reading your posts a long time ago... they tend to be very negative and demeaning to every one that doesn't agree with you, I'm sorry. But when this is posted on the EVE website and not an obscure american website I've never heard of and no other site on the net, I'll take it seriously.
Astroniomix
School of Applied Knowledge
Caldari State
#3865 - 2013-12-09 05:47:59 UTC
Vas Eldryn wrote:
Teckos Pech wrote:
Vas Eldryn wrote:
sorry dont know how i missed that interview from 3 days ago on a 3rd party website...


Which I posted and then quoted....you didn't think something was curious about any of that?

Now, 3 times and has been posted in other threads.

And you didn't think to double check to make sure I didn't actually have something to back up my claims.

Good work.


yeah i gave up reading your posts a long time ago... they tend to be very negative and demeaning to every one that doesn't agree with you, I'm sorry. But when this is posted on the EVE website and not an obscure american website I've never heard of and no other site on the net, I'll take it seriously.

This is called "moving the goalpoasts".
Teckos Pech
Hogyoku
Goonswarm Federation
#3866 - 2013-12-09 06:01:58 UTC
Vas Eldryn wrote:
Teckos Pech wrote:
Vas Eldryn wrote:
sorry dont know how i missed that interview from 3 days ago on a 3rd party website...


Which I posted and then quoted....you didn't think something was curious about any of that?

Now, 3 times and has been posted in other threads.

And you didn't think to double check to make sure I didn't actually have something to back up my claims.

Good work.


yeah i gave up reading your posts a long time ago... they tend to be very negative and demeaning to every one that doesn't agree with you, I'm sorry. But when this is posted on the EVE website and not an obscure american website I've never heard of and no other site on the net, I'll take it seriously.


Sure....but you read that one.

Whatever dude.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vas Eldryn
#3867 - 2013-12-09 06:25:52 UTC
Teckos Pech wrote:
Vas Eldryn wrote:
Teckos Pech wrote:
Vas Eldryn wrote:
sorry dont know how i missed that interview from 3 days ago on a 3rd party website...


Which I posted and then quoted....you didn't think something was curious about any of that?

Now, 3 times and has been posted in other threads.

And you didn't think to double check to make sure I didn't actually have something to back up my claims.

Good work.


yeah i gave up reading your posts a long time ago... they tend to be very negative and demeaning to every one that doesn't agree with you, I'm sorry. But when this is posted on the EVE website and not an obscure american website I've never heard of and no other site on the net, I'll take it seriously.


Sure....but you read that one.

Whatever dude.


yes I read it because it was short and insult free, most of your posts are walls of text or 4-5 posts in a row, most of them very nasty to anyone who wants to address AFK cyno camping and not your plans for the future redesign of EVE.
Teckos Pech
Hogyoku
Goonswarm Federation
#3868 - 2013-12-09 06:30:08 UTC
Vas Eldryn wrote:
Teckos Pech wrote:
Vas Eldryn wrote:
Teckos Pech wrote:
Vas Eldryn wrote:
sorry dont know how i missed that interview from 3 days ago on a 3rd party website...


Which I posted and then quoted....you didn't think something was curious about any of that?

Now, 3 times and has been posted in other threads.

And you didn't think to double check to make sure I didn't actually have something to back up my claims.

Good work.


yeah i gave up reading your posts a long time ago... they tend to be very negative and demeaning to every one that doesn't agree with you, I'm sorry. But when this is posted on the EVE website and not an obscure american website I've never heard of and no other site on the net, I'll take it seriously.


Sure....but you read that one.

Whatever dude.


yes I read it because it was short and insult free, most of your posts are walls of text or 4-5 posts in a row, most of them very nasty to anyone who wants to address AFK cyno camping and not your plans for the future redesign of EVE.


Whatever, looks like Lucas, NightmareX (both rather nasty posters in their own right....oh and I don't see you commenting on their nastiness...but that is okay, I don't expect honesty from you) and all the rest were...well...wrong.

HAND

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mocam
Aliastra
Gallente Federation
#3869 - 2013-12-09 07:12:31 UTC
Astroniomix wrote:
Mocam wrote:
Astroniomix wrote:
Mocam wrote:

"Already been discussed..." but that *IS* the best solution so far and has the least impact on the actual use of cloaked ships. It doesn't let you "find them cloaked" nor other such bad ideas that would gut use.


This change would ruin wormholes.


How?

Honestly I don't see how.

Being able to remain cloaked for extended periods of time is vital, I realize they don't teach this stuff in E-uni, but it's not at all uncommon to have to spend hours (or sometimes days) in hostile systems. This is especially true if you have a highsec connection that leads through a system that someone has been seen prowling around in, you want to keep eyes on the system to see when he goes away, but you don't want to show up on d-scan so as to not get his attention (and possibly keep him around longer).

I also would like to hear how you think that decloaking while in warp is somehow not a terrible idea. (seriously do they teach you guys ANYTHING in there?)


Umm... over 2 hours cloaked is extended and it's simply warp off, dropping cloak while in warp, then warping back immediately - once every couple hours.

I don't see how that breaks wormholes even with your "vital" comment. If someone is prowling around for over 2 hours then I can see potential concerns but losing such a long-term security blanket (up time to down time) vs every couple of hours doesn't strike me as breaking anything.

That's just a tactical use change that has a little more risk to it than current methods - not even a great deal more risk especially if you are in a wormhole crew. "need to recharge cap within the next 15 minutes, can someone come out for a couple?" or what not.
Vas Eldryn
#3870 - 2013-12-09 07:33:52 UTC
I'm not a quoting guru, so I cant figure out how to respond to techo's pyramid, but yes lucas got a little aggressive because you kept insulting him, nightmares posts seem to be pretty tame....

lets get back to AFK cyno camping, as the name of the thread implies... If you really wanted to talk about redesigning EVE, that really has very little to do with AFK cyno camping maybe you should have called the thread "techo's and nicks plan for the future of EVE"

the Elephant in the room is that PVE players make up a majority in EVE and all the benefits of Null are PVE (ABC's, sites and the like) and i know for a fact that CCP would like more people to populate null and any plan for a redesign would have to address this as well... your plan does not. As I have said before the more PVE in null the better... as getting kills is easy... just add more targets!
Lucas Kell
Solitude Trading
S.N.O.T.
#3871 - 2013-12-09 07:57:04 UTC
Teckos Pech wrote:
Lucas Kell wrote:
Teckos Pech wrote:
I find this absolutely fascinating. On one hand you admit removing local would solve the AFK cloaking probelm--i.e. AFK cloaking and local are inter-related. Then on the other you insist they are not. I find it fascinating you hold two largely inconsistent views at the same time. Can you explain this to me?
I've explained this easily 100 times now. Just because 2 things can affect each other does not mean that they have to go hand in hand. Just because removing local would cause AFK cloaking to be pointelss does NOT mean they must be dealt with together.
Seriously, why is this so hard to understand. It's a really REALLY basic concept.


That explains nothing. I was wondering how you can write one minute, "Okay, yeah removing local would solve the AFK cloaking problem, but it would be bad...." Then in the next minute write, "AFK cloaking has nothing to do with local!"

It is like saying, "Guns don't kill people, people kill people.....But Guns really do kill people."

It is...well...contradicting yourself. How can you do that?
Right, OK, so you are definitely just trolling.

It's simple bud. Just because two thing affect each other does not mean they are cause and effect. If you honestly don't get that, you need to get an education.
You are basically telling me that if two things are even remotely related they they must be cause an effect. That's honestly one of the dumbest things I've ever seen. You've literally had it explained to you countless times and still you harp on about it. I've explained it in terms a 6 year old could understand and still you don;t get it. There's simply no way it can be dumbed down any further. So let's just say you'll never understand, and leave it at that.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mocam
Aliastra
Gallente Federation
#3872 - 2013-12-09 07:58:41 UTC
Teckos Pech wrote:
Mocam wrote:
Teckos Pech wrote:
Nobody has suggested just removing local. And you are arguing against quite a few straw men there too. Nobody has suggested avoiding a gank is "cowardly".

I know the thread is long, but reading some posts might be a good idea.

Quote:
The best solution I've seen is via adding a cycle timer to the cloaking device (60s per cycle) and have it use 1% more cap than the ship can generate (so you can't stack it up with cap rechargers to get back the perma-cloaked ability).


Already been discussed, bad idea. One it nerfs all cloaks...again. Right there this idea should be dropped. An active cloaker should NOT have his game nerfed.

And good God...the formatting of your posts.....


"nobody has suggested just removing local" - man... That is just... uph! Seriously - read a bit; you really are in denial if you can't find where that is constantly harped on as *THE* solution even with CCP saying it's not a good idea.


Dude you look really foolish coming in this late into a thread, not reading anything and making these kinds of statements. CCP will not simply remove local, they have said so. I do not advocate for it, Nikk does not. Neither does Mag's. Virtually everyone who thinks local is the root problem with AFK cloaking does not want to simply remove local.

But that does not meant one cannot change local so it is no longer an intel tool. CCP would like to do this.

Really, read back over some of the posts. Not all of them that would be silly. About as silly as coming in here and spouting off after having read none of them. The conversation here has moved beyond simply, "Remove local."


https://forums.eveonline.com/default.aspx?g=posts&m=3979513#post3979513

Quote:
Now, it is possible to address two issues with one change....yes, to local.


ummm... Ok so you aren't for 'removing local' as the fix when the only 'fix' you are interested in discussing is changes to detection of cloaked ships is via changing local....

I guess that's a syntax change about local but no real "fix" discussion beyond local "changes"...

Silly of me to think that removal of the intel functionality to spot cloaked ships was the same as removal of local... How could I possibly come up with that kind of connection? I guess I need to get current with your choice of words - "changes to local".

So no real discussion of actual fixes to 7x23.5 style AFK cloaking - just don't let folks see it... Brilliantly original on your part!
Mag's
Azn Empire
#3873 - 2013-12-09 11:36:49 UTC  |  Edited by: Mag's
Wow I go away for a few days and look what happens. Lol

@ Lucas.
I gave you my opinion, just as you gave me yours. I accept you don't see it as I do and said this in post 3684. But it seems you do not wish to see that others have different views. You are in fact intent on trying to illicit a certain response from me, that I'm not willing to give. You didn't gain this response with your apparent lack of comprehension (I now think intentional) at what what I posted, so now it seems you are upping the ante and starting down the personal insult route. I thought it only polite to inform you, that I will not be replying to any more of your posts in the future.

But I will respond to the existing ones.
Lucas Kell wrote:

What? Where did you even manage to get that from?
I want AFK players removed, without touching cloaks? Have you even read anything that has been said for the last 50 pages?
My sole point to you is that removing local is not the ONLY WAY.
Other people opinions are valid.

Now I don't consider local to be the cause. I consider the ability to safely AFK forever to be the cause. Local is merely the mechanism for seeing a pilot in system with you.

Astroniomix stated before that "You can achieve nearly the same results with a perma MWD interceptor.", since an interceptor in theory can travel fast enough to never be able to scan down then land on grid. In that instance, you could still AFK in a system even without local, and d-scan would be the cause.

Without local you could also jump into a system get the inhabitants attention, then bugger off and cloak. They would not see you leave via a gate flash and would still see you are logged on, but you can be AFK for hours (this by the way can be done to WH dwellers too if you find they are actively patrolling their static when you arrive).

So yeah, I find the ability to AFK in safety is the problem. You disagree, and that's fine. But you opinion is no more valid than mine simply because you think it. You are not a special snowflake.
That post was more to show just how poor a discussion can be, when one side seeming doesn't wish to see the others. I know your opinions are as valid as mine, but this should be a two way street. As I don't think you can fix AFKing without including local, then my opinion differs from yours.

People don't AFK for hours in a cloak simply because it's safe. They may utilize a cloak for AFKing because it's somewhat safe nature, but that's not the reason to AFK for hours.
That argument is much like saying: 'I drove for 12 hours because my car was warm.' They may utilize that car because it's warm, but the reason they drove for 12 hours is left unanswered.

You also claim AFKing in safety as a problem, but fail to mention that safety in this regard works both ways. Perceived safety may not be a level playing field, but then that's not what you talk about.

But I see you actually acknowledge local would still be an issue, even with cloaks nerfed. Using D-scan would only be useful in a very small window. Hardly the same as the system and station wide use of local intel. Plus you'd be a fool to employ such a tactic so close to a system, as to allow others a way of getting in front of you with either other planets or their own bookmarks. Therefore your D-scan theory remains just that and this tactic is really only useful with local as it is now.

Lucas Kell wrote:
Mag's wrote:
You of all people, I would have thought could see that an AFK timer wouldn't work. Easy to bypass etc. Not only that, but have you asked the question of whether CCP even wants it?
Have you asked if CCP wants to remove local? History tells us that this is a big no, since it's not a new concept, it's been asked for easily as many times as the removal of AFK cloakers. CCP kinda likes having there game be fun to play for the masses, which unfortunately for you are not the solo PVP looking for easy PVE kills.
Remove local no, but they do wish to decouple the intel it provides. Just as I have said, would be the best functional way. Which is unfortunate for you, as it makes my opinions just a little more valid than yours. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Lucas Kell
Solitude Trading
S.N.O.T.
#3874 - 2013-12-09 12:34:21 UTC
Mag's wrote:
As I don't think you can fix AFKing without including local, then my opinion differs from yours.
Then you are wrong. It clearly can be fixed without changing local. What you mean is you tdon't think it SHOULD be changed without changing local, which is fine, but it does not mean it HAS to be that way. So when you guys dismiss all other ideas simply because they don;t change local, you are not aiding discussion.
Anyway, I'm done with you. You clearly can't understand the difference between what is possible and what you think is a good idea, so any discussion with you is pointless.

Mag's wrote:
Remove local no, but they do wish to decouple the intel it provides. Just as I have said, would be the best functional way. Which is unfortunate for you, as it makes my opinions just a little more valid than yours. Blink
No, your opinion is no more valid simply because CCP have posted that they want to decouple local and intel. I think you fail to understand what "valid" means.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

TheGunslinger42
All Web Investigations
#3875 - 2013-12-09 14:58:17 UTC
Guys I lost track of this topic about 93 pages ago.

Have we all come to an understanding on how local mechanics are the cause behind prolonged cloaking tactics, and how a balanced change would require alterations to both local and cloaks yet?
Nikk Narrel
Moonlit Bonsai
#3876 - 2013-12-09 15:01:51 UTC
NightmareX wrote:
Astroniomix wrote:
Mocam wrote:

"Already been discussed..." but that *IS* the best solution so far and has the least impact on the actual use of cloaked ships. It doesn't let you "find them cloaked" nor other such bad ideas that would gut use.


This change would ruin wormholes.

Ahh, so it's bad when that would ruin wormholes, but not bad at all when Teckos / Nikk's ideas ruins the whole game?

HAHA, says enough really.

Opinion noted, no basis of confirmation possible short of testing, obviously.

Interesting to note that no specific detail of my idea comes to mind as the most pointed at flaw, but rather the concept as a whole.
This would suggest that it is not so much game breaking, as making the game something you, (NightmareX), expect to want even less than it is currently.

Then to Atroniomix:
NightmareX wrote:
The fact that we have given you tons of arguments on why it would destroy EVE is telling enough that it WILL.

You, Teckos and Nikk are so horny after getting the free pass to kill npc'ers easier with your ideas that you flat out aren't capable of seeing your own flaws.

Tons... yes, I see.
And by tons, we can only find the above posted and reposted ad nauseum. The statement that, limited to opinion exclusively, the idea is bad.

It is convenient that you cannot point to any specific flaw, except in a general sense, almost as if the screen gave off a bad odor when you tried to read it.

Honestly, if we use the analogy that this discussion is a sporting event, then I must question why a cheerleader like yourself is on the field masquerading as a player.
Your not adding anything substantive, just cheering for your "team".
Andy Landen
Deep Core Mining Inc.
Caldari State
#3877 - 2013-12-09 15:26:15 UTC
Vas Eldryn wrote:

yes I read it because it was short and insult free, most of your posts are walls of text or 4-5 posts in a row, most of them very nasty to anyone who wants to address AFK cyno camping and not your plans for the future redesign of EVE.

He is simply conditioning you to the brutal virtual reality that is Eve Online. As your skin thickens, the trash which spews forth from Goons, Test, and the rest will have no effect upon your psychie. It is actually good for life, as no one will be able to touch you. You'll see the insults and smile slightly as you shake your head and say, "Hey dude, whatever floats your boat. This isn't personal, it's just business. lol."

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Nikk Narrel
Moonlit Bonsai
#3878 - 2013-12-09 15:44:02 UTC
Andy Landen wrote:
Vas Eldryn wrote:

yes I read it because it was short and insult free, most of your posts are walls of text or 4-5 posts in a row, most of them very nasty to anyone who wants to address AFK cyno camping and not your plans for the future redesign of EVE.

He is simply conditioning you to the brutal virtual reality that is Eve Online. As your skin thickens, the trash which spews forth from Goons, Test, and the rest will have no effect upon your psychie. It is actually good for life, as no one will be able to touch you. You'll see the insults and smile slightly as you shake your head and say, "Hey dude, whatever floats your boat. This isn't personal, it's just business. lol."

Anything that makes you a better player has some degree of value, I can agree with.

The need to use insults in general, I frown upon.
I make no claims to be innocent when provoked, but I do not advocate their use otherwise.
Andy Landen
Deep Core Mining Inc.
Caldari State
#3879 - 2013-12-09 15:54:03 UTC  |  Edited by: Andy Landen
Mag's wrote:
...
People don't AFK for hours in a cloak simply because it's safe. They may utilize a cloak for AFKing because it's somewhat safe nature, but that's not the reason to AFK for hours.
That argument is much like saying: 'I drove for 12 hours because my car was warm.' They may utilize that car because it's warm, but the reason they drove for 12 hours is left unanswered.

Mag, please try to understand that sometimes people don't understand and insult simply because they do not understand that what they really want is what you really want: An Awesome Eve Online. I did want to touch on why people AFK cloak in the hope that it would illuminate the cause of it and the solution as well.

People have a lot of reasons for doing things, but when those reasons seem difficult to discern, it is often productive to look to the love of "fighting the system" which has strong roots in American culture. There is a lot of fun in "breaking Eve." The Goons love to do it in their "burn Jita" and system crashing campaigns. Test loved to do it with their blobbing Minmatar alpha doctrines (the breaking Eve part only enters the equation as server lag spiked in order to give them the advantage on-grid, but that has disappeared with the time dilation mechanic). And stealth bombers love to do it with their system shutdown campaigns using untouchable cloaked cyno platforms.

So my theory is that: AFK cloaky camping is all about effortlessly and risklessly BREAKING EVE ONLINE by simply removing one system, and most of its content, at a time from the playable systems available in the Eve Universe. Addressing the AFK cloaky issue is about improving Eve Online, not about changing risk levels for anyone or changing intel or anything else.

Unless I knew my enemy REALLY well and had a fleet ready with enough to easily handle them, and had no other viable system to move to, I would be a fool to conduct operations in cyno space in a battleship with a hostile cloaked stealth bomber present in system. Limit the cyno capabilities on the zero targeting delay stealth bomber platform, and suddenly options open up. Notice the key phrase here is "cloaked cyno threat"; lacking that capability, the AFK cloaky issues become insignificant.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Teckos Pech
Hogyoku
Goonswarm Federation
#3880 - 2013-12-09 18:33:53 UTC
Vas Eldryn wrote:

lets get back to AFK cyno camping, as the name of the thread implies... If you really wanted to talk about redesigning EVE, that really has very little to do with AFK cyno camping maybe you should have called the thread "techo's and nicks plan for the future of EVE"

the Elephant in the room is that PVE players make up a majority in EVE and all the benefits of Null are PVE (ABC's, sites and the like) and i know for a fact that CCP would like more people to populate null and any plan for a redesign would have to address this as well... your plan does not. As I have said before the more PVE in null the better... as getting kills is easy... just add more targets!


Wow, talk about some disconnect there....

"Lets talk about AFK cloaking. So CCP wants more people in null...."

Uhhh what? What does the second part have to do with the first? I can only see a tangential connection. For example, removing AFK cloaking might make null more attractive to PvE players. Of course more null PvE players will reduce the rewards (on average) one can derive from null.

Other than that I see this whole, "CCP wants more people in null, as a rather tangentially related issue." Really, if you guys are going to get upset with me for not sticking 100% to AFK cloaking, then run off and talk aobut non-AFK cloaking issues it really smacks of hypocrisy.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online