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CCP and where Incarna, Ambulation, Walking in stations? !

First post
Author
Kabaos
Fulgur lumene
#21 - 2013-11-26 12:10:59 UTC  |  Edited by: Kabaos
Alvatore DiMarco wrote:
There is a measurable contingent of older players (read: bittervets) who very specifically want the game to not evolve.

I can understand their sentiments a bit, but to think that EVE Online should go another 10 years being pretty much exactly what we have.. I don't see the game lasting 10 more years in that kind of a state.



Yes , I think so, but EVE was good beacuse EVolved Blink , for this much of players like it.
Delt0r Garsk
Shits N Giggles
#22 - 2013-11-26 12:36:21 UTC
Please no compulsory WiS. I want to fly space ships, not dress up.

AKA the scientist.

Death and Glory!

Well fun is also good.

Reiisha
#23 - 2013-11-26 12:44:26 UTC
Alvatore DiMarco wrote:
There is a measurable contingent of older players (read: bittervets) who very specifically want the game to not evolve.

I can understand their sentiments a bit, but to think that EVE Online should go another 10 years being pretty much exactly what we have.. I don't see the game lasting 10 more years in that kind of a state.


10+ year vet, anxiously waiting for WiS to finally arrive. Been waiting for it since it was first announced in 2006.

If you do things right, people won't be sure you've done anything at all...

Moonaura
The Dead Rabbit Society
#24 - 2013-11-26 13:14:18 UTC
Kabaos wrote:
Moonaura wrote:



I'm not saying that CCP need to put 100%, they can add some new in WIS in expansions, how they do.
I'm not against the idea, I'm just against it not adding anything worth while and being eye candy. What they were planning - from all interviews and accounts - was eye candy, sadly. They weren't even going to allow pvp in stations for example.



I think that if within a couple of years CCP not will add something intresting, players will go to other games, where much more variety .
And hold on to the space and all .. this is nonsense, the game should evolve .


Two things. First off, you've misquoted me there. I didn't even say that first sentence, only the second paragraph. Please be careful with your quote trimming!

And secondly, okay, so you want to talk about Star Citizen. The space game getting all the headlines as its budget grows ever larger.

Yes you will be able to press a virtual button and get a virtual coffee table and virtually spin around in a fancy chair and sit in your cockpit. And yes, eventually you'll be able to walk around a station or city or whatever. Eventually being able to 'PvP' in it, although that is incredibly vague still.

None of that means it will either be 1. Fun. 2. Have any point.

While there is an immersion factor there that I like a lot, I don't get a sense there is any real depth to it. I mean, sure pay $$$ to have a space ship that the dining table drops from the ceiling if you will, I for one have better things to spend my time and money on.

And while it will have some MMO like features, it is not an MMO in the actual game play. Its entirely instanced combat, because as of yet, the world doesn't have fast enough internet and servers able to cope with such dynamic amounts of information when scaled to thousands of players.

If we're going to have spaceships to walk around - I want them to be truly functional things that add game immersion. You know, if the engines break down, you have to go and fix them. There is a game being developed just like that, where different players have roles in the ship and the whole thing has a sort of FTL feel to it, albeit 3D, but damned if I can find it again. Its graphics are relatively simple, but who cares - its the gameplay and concept that would be enjoyable.

So Star Citizen can make more money, promise yet more things. I bet at $50 million you will unlock World Peace or something. None of this makes it either finished, or a good game yet. The signs are promising, but then again many games have promised a lot and failed to deliver in the past.

When its finally done, and I mean, really done as in three-four years or so (You have to pay attention to the bit where Chris talks about the game never really being finished), then I look forward to playing it.

As for CCP and WiS, they could have carried on down the route, but none of the stuff they had on the table really stood out as being stuff most players wanted. And again, there is an issue of scale and scarcity, where some stations are empty and others have thousands of players in. Not sure how that would have worked - I'm not sure CCP did either.

By all accounts of what CCP talked about, what I think you would have got, is a very cool looking, science fiction version of PS3 Home.

http://www.youtube.com/watch?feature=player_embedded&v=MAyKZms5_YI

Oh dear.

In time, it could be more than that, but you're talking years of effort and money, while the core game went unfixed and unloved.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Debora Tsung
Perkone
Caldari State
#25 - 2013-11-26 14:32:19 UTC
Delt0r Garsk wrote:
Please no compulsory WiS. I want to fly space ships, not dress up.


Typical example of an average incarna whine post. Roll

"Oh noez! If ccp enables players to walk in stationz I won't be able to fly my cuddly widdle space ship anymoar..."

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Kabaos
Fulgur lumene
#26 - 2013-11-26 14:43:32 UTC  |  Edited by: Kabaos
Delt0r Garsk wrote:
Please no compulsory WiS. I want to fly space ships, not dress up.


OK, delete part of EVE, and not enter in Captain Quarters. WIS not only can you dress, WIS is idea where you can: customize your CQ, buy some shop, bar , other places, where you can be a boss , and customize. Not only this , think much more, for this they added AURUM.






"In addition, the captain's quarters of a ship will also be a visitable location where the player can decorate and furnish their quarters to some degree". >>>>>>> https://wiki.eveonline.com/wikiEN/index.php/Walking_in_stations?_ga=1.107276939.822913418.1385234381

Waiting............
Kabaos
Fulgur lumene
#27 - 2013-11-26 14:52:02 UTC  |  Edited by: Kabaos
Reiisha wrote:
Alvatore DiMarco wrote:
There is a measurable contingent of older players (read: bittervets) who very specifically want the game to not evolve.

I can understand their sentiments a bit, but to think that EVE Online should go another 10 years being pretty much exactly what we have.. I don't see the game lasting 10 more years in that kind of a state.


10+ year vet, anxiously waiting for WiS to finally arrive. Been waiting for it since it was first announced in 2006.


Agree, they must make it clear to the players: WIS is rejected idea, or has the right to withdraw. Players do not need to fool head. I can also say a lot, like "I will buy CCP", but the words must match actions, or they need to refuse WIS.
Kabaos
Fulgur lumene
#28 - 2013-11-26 15:15:40 UTC  |  Edited by: Kabaos
Moonaura wrote:
Kabaos wrote:
Moonaura wrote:



I'm not saying that CCP need to put 100%, they can add some new in WIS in expansions, how they do.
I'm not against the idea, I'm just against it not adding anything worth while and being eye candy. What they were planning - from all interviews and accounts - was eye candy, sadly. They weren't even going to allow pvp in stations for example.



I think that if within a couple of years CCP not will add something intresting, players will go to other games, where much more variety .
And hold on to the space and all .. this is nonsense, the game should evolve .


Two things. First off, you've misquoted me there. I didn't even say that first sentence, only the second paragraph. Please be careful with your quote trimming!

And secondly, okay, so you want to talk about Star Citizen. The space game getting all the headlines as its budget grows ever larger.

Yes you will be able to press a virtual button and get a virtual coffee table and virtually spin around in a fancy chair and sit in your cockpit. And yes, eventually you'll be able to walk around a station or city or whatever. Eventually being able to 'PvP' in it, although that is incredibly vague still.

None of that means it will either be 1. Fun. 2. Have any point.

While there is an immersion factor there that I like a lot, I don't get a sense there is any real depth to it. I mean, sure pay $$$ to have a space ship that the dining table drops from the ceiling if you will, I for one have better things to spend my time and money on.

And while it will have some MMO like features, it is not an MMO in the actual game play. Its entirely instanced combat, because as of yet, the world doesn't have fast enough internet and servers able to cope with such dynamic amounts of information when scaled to thousands of players.

If we're going to have spaceships to walk around - I want them to be truly functional things that add game immersion. You know, if the engines break down, you have to go and fix them. There is a game being developed just like that, where different players have roles in the ship and the whole thing has a sort of FTL feel to it, albeit 3D, but damned if I can find it again. Its graphics are relatively simple, but who cares - its the gameplay and concept that would be enjoyable.

So Star Citizen can make more money, promise yet more things. I bet at $50 million you will unlock World Peace or something. None of this makes it either finished, or a good game yet. The signs are promising, but then again many games have promised a lot and failed to deliver in the past.

When its finally done, and I mean, really done as in three-four years or so (You have to pay attention to the bit where Chris talks about the game never really being finished), then I look forward to playing it.

As for CCP and WiS, they could have carried on down the route, but none of the stuff they had on the table really stood out as being stuff most players wanted. And again, there is an issue of scale and scarcity, where some stations are empty and others have thousands of players in. Not sure how that would have worked - I'm not sure CCP did either.

By all accounts of what CCP talked about, what I think you would have got, is a very cool looking, science fiction version of PS3 Home.

http://www.youtube.com/watch?feature=player_embedded&v=MAyKZms5_YI

Oh dear.

In time, it could be more than that, but you're talking years of effort and money, while the core game went unfixed and unloved.




"If we're going to have spaceships to walk around - I want them to be truly functional things that add game immersion."
About to walk around spaceship is far idea think. About WIS- I'm not say about they need to develop all of can happen in station. CCP can install for first only walk in station (what we have- CapQuarters) without connect for some players, other step, add some blocks(bar's, market's, poker club and other...), other step customize CQ, and etc..Like a usual expansion, if we say about 100% Sci-Fi, EVE far for it, but they can bring closer it. In eve little opportunities , only fly , kill, trade , and Captain qurters. But I want much more interact with players, for example take a walk with corp member in steel corridors of Caldari stations, or stay in some room and see how fly ships, or discuss important issues in Сorp Quarters with my corp members , from the social point of view it is very important, now you see only space , space , space and more again SPACE.
Kabaos
Fulgur lumene
#29 - 2013-11-26 15:20:51 UTC
Even sailor tired of the sea, can go on land.
Delt0r Garsk
Shits N Giggles
#30 - 2013-11-26 16:08:17 UTC
Debora Tsung wrote:
Delt0r Garsk wrote:
Please no compulsory WiS. I want to fly space ships, not dress up.


Typical example of an average incarna whine post. Roll

"Oh noez! If ccp enables players to walk in stationz I won't be able to fly my cuddly widdle space ship anymoar..."

Try reading.

You can walk around all you like. As long as i don't have too.

AKA the scientist.

Death and Glory!

Well fun is also good.

Sura Sadiva
Entropic Tactical Crew
#31 - 2013-11-26 19:12:36 UTC
Delt0r Garsk wrote:
Please no compulsory WiS. I want to fly space ships, not dress up.


Thank you for sharing :)

But I think nobody here cares if you like or dislike to fly wearing panties, latex, naked or whatever; it's not a discussion about your personal fetish but about possible gameplay improvements.

Seranova Farreach
Biomass Negative
#32 - 2013-11-26 20:50:41 UTC
itll probably be in Incarna 2.0 when they finish rebalanceing everything, introduceing modular posses, increaseing the amount of galaxies in eve (2014 perhaps), 2014 for highsec poco-loco and a whole lot of other more important stuff befor we get to show off our fashion sence in stations.. and then nex/aur will finally make sence :P

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Izzy Ankhavees
Ministry of War
Amarr Empire
#33 - 2013-11-27 03:33:54 UTC
Alvatore DiMarco wrote:
There is a measurable contingent of older players (read: bittervets) who very specifically want the game to not evolve.

I can understand their sentiments a bit, but to think that EVE Online should go another 10 years being pretty much exactly what we have.. I don't see the game lasting 10 more years in that kind of a state.


And the concept of evolution is a bit odd. Some people take evolution as any change that increases some aspect of the game. In that sense, people take the new tech II command ships as evolution.

For other people, evolution is a change that allows something else to be done. And in this case, you are right, evolution is bad for bittervets.

But the problem is the legion of wannabes that find in the words of them the faith, and ask for something they dont even know what is, but talk about as they did, because some angry vet said what it "leads to".

That is the curse of leaving aspects of the game up to players instead of taking dictatorial control. Again, that is what parents, politicians and teachers have been learning mostly the hardway.

I still not sure if all this player driven things, one only shard and loose punishment is really that good. I mean, in the real world somethings arent done because they are risky and bear consequences. When you start putting the the ability of players in mitigating those punishments and risks ones to others, you are starting a very tenuous road to creating the entrenched elite and unfranchised small groups, which in turn leads to "stale progress".

That is the main reason EVE has stalled in evolution. What was the dream of players 5 years ago is not the same as today. A lot changed in the world, in the mmo industry, and although EVE is top of its genre, somethings arent the top of new players expectations anymore.

[i]"Perfect crimes do not exist, for to be a crime, it must be proven." "Make the body count unacceptable to ensure your own safety." "Basic rule of covert ops: let someone else do your dirty work.[/i]"

Scuzzy Logic
Space Spuds
#34 - 2013-11-27 04:11:07 UTC
Kirimeena D'Zbrkesbris wrote:
I guess you were living in a cave for past several years so you know nothing about Jita riots and player protests against "features" Incarna had to offer.


I'm still confused as to why players rebelled against a genuinely good idea, when garbage like the loot pinata got no outrage.
Arthur Aihaken
CODE.d
#35 - 2013-11-27 04:19:27 UTC
I fail to understand the desire to turn an aspect of EVE into "Second Life".

I am currently away, traveling through time and will be returning last week.

Alvatore DiMarco
Capricious Endeavours Ltd
#36 - 2013-11-27 04:38:27 UTC
You're all doing it very wrong. Here's how you reply correctly.

Delt0r Garsk wrote:
Please no compulsory WiS. I want to fly space ships, not dress up.


CCP tried compulsory WiS during Incarna and it went very badly for them. I'm pretty sure they've learned their lesson and won't try to force anyone to use WiS again - or any of its features when they do arrive.
Radhe Amatin
Federal Navy Academy
Gallente Federation
#37 - 2013-11-27 06:15:01 UTC
i believe CCP is working on adding new region of space , with a whole new array of player build stuff. I want that as fast as possible so ignore any kind of stupid walk in stations.
Much more interesting content the WiS which adds nothing to eve gameplay.
Captain Meric
The Scope
Gallente Federation
#38 - 2013-11-27 07:30:39 UTC
Scuzzy Logic wrote:
Kirimeena D'Zbrkesbris wrote:
I guess you were living in a cave for past several years so you know nothing about Jita riots and player protests against "features" Incarna had to offer.


I'm still confused as to why players rebelled against a genuinely good idea, when garbage like the loot pinata got no outrage.


It wasn't one thing people rebelled against, it wasn't just WIS or the lack of content of the letter that was leaked, or the introduction of Aurum (and the over priced stuff for the cosmetics ). It was a combination of all these things being built up in the community for over a year or so that raised to the riots.

Players where tired of some of the broken things in the game and seeing our money being handed over for other games. (it is there right I guess but still some of the nagging things needed to be worked on)

I think, for the most part, the WIS was going to be accepted, but they didn't come out with anything. I almost fried my computer when it first loaded. I was on a older computer and had trouble just logging in sometimes at that point before the placed "the door" there.

Before all that, many people who have friendly chat channels of their own where looking forward to making bars, lounges and such of there own. When clothing was announced I remember many of my corp mates wondering if they would be able to make in game shirts and such for others, uniforms for there corp and so on.

The built it all up saying the player will have control. We didn't at that point. So the player rioted then. It really wasn't just over WiS but big hopes and dreams and the rest all coming to a head with a really disappointed player base. IF they had opened the doors and let people just pop up a small place of there own when Incarna came out (and some of the other things didn't happen) then I doubt we would have gotten to many people saying it was bad. Some like myself preferring to stay mostly ship side while others go do there stuff in game.

(though, I still think Aurem should be removed from all aspects of the game and let it be isk, or if you really want clothing something like a dollar or two, I don't ever see spending a Plex on it unless it has changed since I left )

So yes it wasn't the futures of Incarna, it was the lack of features with the hopes we had.

Perhaps, if they cannot do it maybe ask the player base to help so they don't have to design everything on there own? freeing the devs to work on all the other stuff and get the door open? I personally rather see more tactical things added to eve than WIS though.

as for loot stuff, If it is the scanning site now I haven't tried it, have no interest since the change and I had a guy at one time trained just to scan things. so, no idea if people cared or not over it.

(watch me have all this wrong, but that is how I remember it, forgive the old guy if he missed something! )
Kagura Nikon
Native Freshfood
Minmatar Republic
#39 - 2013-11-27 09:19:19 UTC
Debora Tsung wrote:
Delt0r Garsk wrote:
Please no compulsory WiS. I want to fly space ships, not dress up.


Typical example of an average incarna whine post. Roll

"Oh noez! If ccp enables players to walk in stationz I won't be able to fly my cuddly widdle space ship anymoar..."



You do remembe rwhat happened whn incarna hit? Yes they FORCED us the stupid captain quarters. Reducing interface easyness of use, increasign massively the resource usage so we coudl see a horrible implemenntation of a waling room.

So yes, peopel ahve a reason to not want it.

CCP burned their chance with incarna, now they will only be able to try again when it can add meaningful gameplay, and I doubt we will see that before world of darkness is out.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#40 - 2013-11-27 09:21:14 UTC
Radhe Amatin wrote:
i believe CCP is working on adding new region of space , with a whole new array of player build stuff. I want that as fast as possible so ignore any kind of stupid walk in stations.
Much more interesting content the WiS which adds nothing to eve gameplay.



that until they allow us to train combat kills and made a fight club in a remote station in low sec, where we can bet our ships.

"If brute force does not solve your problem....  then you are  surely not using enough!"