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[Rubicon] Marauder rebalancing

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Author
hmskrecik
TransMine Group
Gluten Free Cartel
#7721 - 2013-11-17 07:40:36 UTC
M1k3y Koontz wrote:
are you referring to how gun ships can mitigate transversal by moving in line with its target? Cause BSs have about zero chance of being able to do that.

My rail Kronos would like to have a word with you.

Yes, I have tried. No, it doesn't allow to kill orbiting frigs and dessies. Yes, it still helps with cruisers and up.
Kagura Nikon
Native Freshfood
Minmatar Republic
#7722 - 2013-11-17 08:15:59 UTC
M1k3y Koontz wrote:
Mer88 wrote:
[The Golem] is the only marader that doesnt lose dps due to being stationary.



Wait, what?

No ship LOSES DPS because it isn't moving... are you referring to how gun ships can mitigate transversal by moving in line with its target? Cause BSs have about zero chance of being able to do that.

Golem will be the best because it will be an ECM immune NRaven. Because **** ECM RATS!!!
(I haven't done any Guristas ratting in over a YEAR and those things are still the single most annoying thing I've ever dealt with in EVE... other than "solo" players who bring a falcon alt, but that's a rant for another thread.)



Only if you never tried! A vargur could match the non MWD Speed of non angel frigates and coudl even overtake most cruisers.

Stop stop typing 3!#!#!!

540 ms is more than enough to AB around avoiding the enemy transversal

"If brute force does not solve your problem....  then you are  surely not using enough!"

baltec1
Bat Country
Pandemic Horde
#7723 - 2013-11-17 08:47:24 UTC
hmskrecik wrote:
M1k3y Koontz wrote:
are you referring to how gun ships can mitigate transversal by moving in line with its target? Cause BSs have about zero chance of being able to do that.

My rail Kronos would like to have a word with you.

Yes, I have tried. No, it doesn't allow to kill orbiting frigs and dessies. Yes, it still helps with cruisers and up.


Blaster kronos will track npc frigs all the way down to 10km
passey
Buttery Biscuit Squad
#7724 - 2013-11-17 09:25:28 UTC
Blaster kronos or rail kronos then?

Can get about 60km max range with my setup on blasters.

do u reckon that will be enough?

Gets about 1,100 with long range ammo 1400dps uo to 30km
hmskrecik
TransMine Group
Gluten Free Cartel
#7725 - 2013-11-17 09:32:17 UTC
baltec1 wrote:
hmskrecik wrote:
M1k3y Koontz wrote:
are you referring to how gun ships can mitigate transversal by moving in line with its target? Cause BSs have about zero chance of being able to do that.

My rail Kronos would like to have a word with you.

Yes, I have tried. No, it doesn't allow to kill orbiting frigs and dessies. Yes, it still helps with cruisers and up.


Blaster kronos will track npc frigs all the way down to 10km

Well, it will, it does and it did. I'm talking about TQ version where railguns are a bit more versatile when running missions.
Kagura Nikon
Native Freshfood
Minmatar Republic
#7726 - 2013-11-17 09:58:29 UTC
passey wrote:
Blaster kronos or rail kronos then?

Can get about 60km max range with my setup on blasters.

do u reckon that will be enough?

Gets about 1,100 with long range ammo 1400dps uo to 30km



The only real boost the marauders got was the MDJ cycle time.

So If you are very good at triangulation, blasters are OK, otherwsie the easiest way to use them effectively is with rails.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Doed
Tyrfing Industries
#7727 - 2013-11-17 14:25:10 UTC
passey wrote:
Blaster kronos or rail kronos then?

Can get about 60km max range with my setup on blasters.

do u reckon that will be enough?

Gets about 1,100 with long range ammo 1400dps uo to 30km


No you cant do 1400 dps at 30km with blasters.
Brib Vogt
Doomheim
#7728 - 2013-11-17 14:52:32 UTC
Xqpvqsvs Qr'atyuqink wrote:


You really must be a troll. You are a bit aggressive my friend. Calm down a bit and start a new.

Are we discussing PvP or PvE? For marauders that means mostly the biggest difference. I can tell that i will never do PvP in a Marauder in low or nullsec. And i will never activate bastion within our High Sec wars. So for me a Marauder is stuck with PvE and the cruise golem is still one of the best.
hmskrecik
TransMine Group
Gluten Free Cartel
#7729 - 2013-11-17 15:46:23 UTC
Brib Vogt wrote:
I [....] will never do PvP in a Marauder in low or nullsec. And i will never activate bastion within our High Sec wars. So for me a Marauder is stuck with PvE and the cruise golem is still one of the best.

Curious remark because in my carebearish imagination I would actually consider going into PVP with those new Marauders. Would I die? Most probably. The common knowledge is that PVP ship should be written off at the moment it's undocked. But I'd expect to have at least a chance to have a few moment of action when I'm a force to be reckoned with.
Placibo son Son
souchons corp
#7730 - 2013-11-17 21:55:42 UTC
Would have liked marauders to be more central for incursions. and so...

---

Let group buffs to persist while in bastion mode( for mmo sake ), and change the rep boost bonus to all rep boosts received self and fleet.

---

So even if we do less damage than some ships, we tank better and are less of a burden on our fleet.
Quish McQuiddy
Pator Tech School
Minmatar Republic
#7731 - 2013-11-17 23:25:44 UTC
Shivanthar wrote:
M1k3y Koontz wrote:


... are you referring to how gun ships can mitigate transversal by moving in line with its target? Cause BSs have about zero chance of being able to do that...


Shhhh! There are angry Vargur pilots around here, who're about to loose this ability at some degree in Rubicon.



M1k3y Koontz is the kind of person who is clueless about eve - missiles are childs play. Totally clueless.

Yes - was seething at one point about the Vargur, now just sad resignation. I lose a PVE ship and gain a wholly bizarre PVP ship. One that will sit and wait to die.

Humph.
Mer88
Royal Amarr Institute
Amarr Empire
#7732 - 2013-11-18 01:42:49 UTC
Quish McQuiddy wrote:
Shivanthar wrote:
M1k3y Koontz wrote:


... are you referring to how gun ships can mitigate transversal by moving in line with its target? Cause BSs have about zero chance of being able to do that...


Shhhh! There are angry Vargur pilots around here, who're about to loose this ability at some degree in Rubicon.



M1k3y Koontz is the kind of person who is clueless about eve - missiles are childs play. Totally clueless.

Yes - was seething at one point about the Vargur, now just sad resignation. I lose a PVE ship and gain a wholly bizarre PVP ship. One that will sit and wait to die.

Humph.


the vargur is not a bad ship, just bad compare to the other marauder. it is still way better than many other BS.
Alvatore DiMarco
Capricious Endeavours Ltd
#7733 - 2013-11-18 08:31:52 UTC
Mer88 wrote:
the vargur is not a bad ship, just bad compare to the other marauder. it is still way better than many other BS.


Perhaps this is because I can't actually fly a Vargur on TQ, but I will say that on SiSi I rather like the Vargur - both in AB-powered and Bastion-powered modes - and look forward to flying the hell out of it.

In Rust We Trust.™
Kagura Nikon
Native Freshfood
Minmatar Republic
#7734 - 2013-11-18 09:16:56 UTC
Alvatore DiMarco wrote:
Mer88 wrote:
the vargur is not a bad ship, just bad compare to the other marauder. it is still way better than many other BS.


Perhaps this is because I can't actually fly a Vargur on TQ, but I will say that on SiSi I rather like the Vargur - both in AB-powered and Bastion-powered modes - and look forward to flying the hell out of it.

In Rust We Trust.™




Let me point you to:

Vargur was the marauder that lost MOST speed.

Vargur was the marauder that reduced the LEAST its signature radius.

Vargur is the marauder that gained LEAST range from bastion.

Vargur is the Maraurder that has highest difficulties on fighting at 100 km ( MJD).

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#7735 - 2013-11-18 09:18:07 UTC
Placibo son Son wrote:
Would have liked marauders to be more central for incursions. and so...

---

Let group buffs to persist while in bastion mode( for mmo sake ), and change the rep boost bonus to all rep boosts received self and fleet.

---

So even if we do less damage than some ships, we tank better and are less of a burden on our fleet.



Ok.. add a 800% boost to beign remote repaired. Makes no difference sicne ewar immunity prevents anyoen from repairingyou.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#7736 - 2013-11-18 09:19:15 UTC
hmskrecik wrote:
Brib Vogt wrote:
I [....] will never do PvP in a Marauder in low or nullsec. And i will never activate bastion within our High Sec wars. So for me a Marauder is stuck with PvE and the cruise golem is still one of the best.

Curious remark because in my carebearish imagination I would actually consider going into PVP with those new Marauders. Would I die? Most probably. The common knowledge is that PVP ship should be written off at the moment it's undocked. But I'd expect to have at least a chance to have a few moment of action when I'm a force to be reckoned with.



You wotn be reckoned. You are less dangerous than a t1 battleship when youy press that bastion thing.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Mer88
Royal Amarr Institute
Amarr Empire
#7737 - 2013-11-18 16:42:24 UTC
Kagura Nikon wrote:
Alvatore DiMarco wrote:
Mer88 wrote:
the vargur is not a bad ship, just bad compare to the other marauder. it is still way better than many other BS.


Perhaps this is because I can't actually fly a Vargur on TQ, but I will say that on SiSi I rather like the Vargur - both in AB-powered and Bastion-powered modes - and look forward to flying the hell out of it.

In Rust We Trust.™




Let me point you to:

Vargur was the marauder that lost MOST speed.

Vargur was the marauder that reduced the LEAST its signature radius.

Vargur is the marauder that gained LEAST range from bastion.

Vargur is the Maraurder that has highest difficulties on fighting at 100 km ( MJD).


we are talking about pve here. sig radius is useless especially when bastion is turn on. , speed while useful wont make a big difference to overall mission time. on the plus side they made all marauders more agile so it should help gun boats outside of bastion to reduce transverse more. IMO, vargur is pretty much the same as the old vargur. if you like the tq vargur you will like the new vargur. with the mobile depot, you can switch to artillery for 100km fights.
hmskrecik
TransMine Group
Gluten Free Cartel
#7738 - 2013-11-18 17:54:33 UTC
Mer88 wrote:
the vargur is not a bad ship, just bad compare to the other marauder.

My ticks tell different story.
hmskrecik
TransMine Group
Gluten Free Cartel
#7739 - 2013-11-18 17:58:25 UTC
Kagura Nikon wrote:

Let me point you to:

Vargur was the marauder that lost MOST speed.

Vargur was the marauder that reduced the LEAST its signature radius.

Vargur is the marauder that gained LEAST range from bastion.

Vargur is the Maraurder that has highest difficulties on fighting at 100 km ( MJD).

Let me point to you that before rebalancing Vargur was the best marauder. It's others which were brought more to the line so yes, in comparison it may not be as awesome as it used to be.
Brib Vogt
Doomheim
#7740 - 2013-11-18 19:59:21 UTC
hmskrecik wrote:
Kagura Nikon wrote:

Let me point you to:

Vargur was the marauder that lost MOST speed.

Vargur was the marauder that reduced the LEAST its signature radius.

Vargur is the marauder that gained LEAST range from bastion.

Vargur is the Maraurder that has highest difficulties on fighting at 100 km ( MJD).

Let me point to you that before rebalancing Vargur was the best marauder. It's others which were brought more to the line so yes, in comparison it may not be as awesome as it used to be.


Mega crap. Have you seen Vargurs in Incursions? I havn't. And now all other marauders might be gone too. Vargurs were the best marauder when applying damage through moving towards the npcs. Thats reduced now too.

My winner now is cruise golem as the easiest to handle T2 BS. Vargur is still good, but this has nothing to do with anything correlated to the bastion module itself. I, for myself, think my style of playing the vargur and keeping the ticks high has been nerfed.