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[Rubicon] Marauder rebalancing

First post First post First post
Author
Hicksimus
Torgue
#7661 - 2013-11-14 14:43:57 UTC
CCP Ytterbium wrote:

And yes, we know it's late and know that you guys potentially trained for High Energy Physics 4 already, but we warned about training this skill at your own risk. If that can make you guys feel better, that means my own TQ characters spent time training High Energy Physics 4 for nothing as well P



Tune in to my features and ideas thread where I suggest that each level of this skill trained should do something horrible to you.

You monster.

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

HagNasty
Sebiestor Tribe
Minmatar Republic
#7662 - 2013-11-14 14:51:09 UTC
CCP Ytterbium wrote:
Fyi, changed skill requirements on the Bastion Module from High Energy Physics 4 and Energy Grid Upgrades 5 to Advanced Weapon Upgrades 5 and Energy Grid Upgrades 5.

This is made in an effort to respect the philosophy we introduced in the ship skill changes earlier this year. Mainly that Tech 2 ships with specialized modules should have them integrated into the hull training time whenever possible. As such, when training Marauders you will automatically gain access to the Bastion Module.

And yes, we know it's late and know that you guys potentially trained for High Energy Physics 4 already, but we warned about training this skill at your own risk. If that can make you guys feel better, that means my own TQ characters spent time training High Energy Physics 4 for nothing as well P


And this is not even on Sisi. Why is it not on Sisi?
Stray Denton
Firstbourne
#7663 - 2013-11-14 15:20:12 UTC
Debora Tsung wrote:
SOL Ranger wrote:
CCP Ytterbium wrote:
Fyi, changed skill requirements on the Bastion...


You shall henceforth be referred to as CCP Griefer.


Stray Denton wrote:
I really and I mean really hate you now


I didn't even care until I read your messages, thanks, you saved my day. Big smile


Did I mention I also hate saving people's days :P
Dorororo
Keroro Platoon
#7664 - 2013-11-14 17:38:21 UTC
CCP Ytterbium wrote:
Fyi, changed skill requirements on the Bastion Module from High Energy Physics 4 and Energy Grid Upgrades 5 to Advanced Weapon Upgrades 5 and Energy Grid Upgrades 5.

This is made in an effort to respect the philosophy we introduced in the ship skill changes earlier this year. Mainly that Tech 2 ships with specialized modules should have them integrated into the hull training time whenever possible. As such, when training Marauders you will automatically gain access to the Bastion Module.

And yes, we know it's late and know that you guys potentially trained for High Energy Physics 4 already, but we warned about training this skill at your own risk. If that can make you guys feel better, that means my own TQ characters spent time training High Energy Physics 4 for nothing as well P


Thank you very much Ytterbium for (perhaps) listening to my suggestion. This makes a lot of sense considering that Marauders are being rebalanced with Bastion very much in mind, and High Energy Physics was a completely random skill to be paired with Bastion anyway.

As opposed to the bright pilot who said "you can always undock and fly without Bastion"... Roll
baltec1
Bat Country
Pandemic Horde
#7665 - 2013-11-14 18:54:02 UTC  |  Edited by: baltec1
Just as I finish training...
Endaashi
RAS CL4RT
#7666 - 2013-11-14 19:22:26 UTC
Alvatore DiMarco wrote:
Doed wrote:

You forgot to change Kronos bandwidth to 75 btw.

It would make it able to compete with Paladin (but only due to selectable damage type) with 3 sentries.

Rail Kronos + 3 Wardens, 1142 dps. (5% hardwirings)
Tachyon Paladin + no drones at all, 1146 dps. (5% hardwirings)

Pulse Paladin also deals more damage than Blaster Kronos past like, 15 KM or so. With tracking being pretty even due to Paladins monster capacitor. Paladin actually needs less cap mods than Kronos even with Tachs fitted.

Paladin also has better optimal by atleast 10 KM, and if you switch ammo for some "real sniping" the Paladin is even more favored.

Oh, and it's like 2% faster than the Paladin now. instead of like 10%.
You aren't getting your sentries back - this has already been made explicitly clear. Try to understand it already.

The Paladin also deals the most useless damage type in the whole everything - EM. So your real DPS is much less than that stupid paper DPS you seem to worship.


PavlikX wrote:
One thing annoyes me with new marauder idea entirely - you must calculate jump angles of MJD. Obviously there must be an option to do so automatically. With new skill (something like "MJD planning"). Anyone who like this jumps in modern version will not suffer too


You don't have to use the MJD and even if you do it's not that hard to common-sense your approximate angles anyway.



Why is EM damage useless?
baltec1
Bat Country
Pandemic Horde
#7667 - 2013-11-14 19:56:46 UTC
Endaashi wrote:

Why is EM damage useless?


Guristas.
Mer88
Royal Amarr Institute
Amarr Empire
#7668 - 2013-11-14 20:12:53 UTC
baltec1 wrote:
Endaashi wrote:

Why is EM damage useless?


Guristas.


or angel
Endaashi
RAS CL4RT
#7669 - 2013-11-14 20:14:56 UTC
Mer88 wrote:
baltec1 wrote:
Endaashi wrote:

Why is EM damage useless?


Guristas.


or angel


Are their EM resistances that high to make it useless?
baltec1
Bat Country
Pandemic Horde
#7670 - 2013-11-14 20:17:03 UTC
Also most armour tankers get big base resists vs EM.

Its not useless but you don't get that EFT damage output most of the time
Endaashi
RAS CL4RT
#7671 - 2013-11-14 20:53:41 UTC
baltec1 wrote:
Also most armour tankers get big base resists vs EM.

Its not useless but you don't get that EFT damage output most of the time


Makes sense. ty for the explanation
Doed
Tyrfing Industries
#7672 - 2013-11-14 21:23:25 UTC
So, in short.

Lasers are bad because angels and Guristas exsist. good reasoning.

And you can perfectly fine "EFT" damage when you know how well they track and what ranges they can do this hurting at. and what mobility your ship has.

Some of you people have absolutely garbage "excuses".

And I've tested both of them just to back up my "LOL EFT WARRIOR" comments.
Kito Yularen
The Scope
Gallente Federation
#7673 - 2013-11-14 22:17:01 UTC
Alvatore DiMarco wrote:
Arthur Aihaken wrote:
My wish is that we move on to the next group that's getting nerfed, er... "rebalanced".


Black Ops!


I vote Black Ops get to use Covert Ops Cloaks.

I vote over and over and over and over again.

If you ever look at the sky, doubting the existence of other worlds, just know that somewhere a creature looks up at its sky, doubting you.

Anize Oramara
WarpTooZero
#7674 - 2013-11-15 00:04:38 UTC
Doed wrote:
So, in short.

Lasers are bad because angels and Guristas exsist. good reasoning.

And you can perfectly fine "EFT" damage when you know how well they track and what ranges they can do this hurting at. and what mobility your ship has.

Some of you people have absolutely garbage "excuses".

And I've tested both of them just to back up my "LOL EFT WARRIOR" comments.

If you had even the faintest clue about pve you'd know that some rats, especially Angel, guirista and serp have high EM resistances, so high that the EFT damage gets cut in HALF.

That said the palladin is god mode in Amarr space with sansha and blood rats. It does ok against serp since they are moderately weak against thermal.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Doed
Tyrfing Industries
#7675 - 2013-11-15 00:36:25 UTC
Anize Oramara wrote:
Doed wrote:
So, in short.

Lasers are bad because angels and Guristas exsist. good reasoning.

And you can perfectly fine "EFT" damage when you know how well they track and what ranges they can do this hurting at. and what mobility your ship has.

Some of you people have absolutely garbage "excuses".

And I've tested both of them just to back up my "LOL EFT WARRIOR" comments.

If you had even the faintest clue about pve you'd know that some rats, especially Angel, guirista and serp have high EM resistances, so high that the EFT damage gets cut in HALF.

That said the palladin is god mode in Amarr space with sansha and blood rats. It does ok against serp since they are moderately weak against thermal.


High bounty Sansha and Blood already cut your EFT damage by over half in a Palaidin, Are you clueless or just terrible at math?

To an angel Seraphim(Highest bounty Angel BS) it'd do 288.41 DPS (1146 dps before resists) and 391.55 to an Angel Commander(Lowest bounty angel BS)

That's 25.1666(repeating)% of EFT dps to the Seraphim and 34.1666(repeating)% of EFT dps to the commander, half is 50%, not 25.16% or 34.16%.

To a Sansha's Tyrant(Top bounty Sansha BS) it'd do 546.91 dps which is 47.72338568935428% of EFT damage, this is already less than half ? how terrible at math are you?

Also, Kronos also sucks vs Angels(Not as bad as the paladin, but with so much lower dps it's actually not that huge of a difference), and it's worse vs drones and pretty even vs mercs compared to the Paladin.
Anize Oramara
WarpTooZero
#7676 - 2013-11-15 00:43:09 UTC
Doed wrote:
Anize Oramara wrote:
Doed wrote:
So, in short.

Lasers are bad because angels and Guristas exsist. good reasoning.

And you can perfectly fine "EFT" damage when you know how well they track and what ranges they can do this hurting at. and what mobility your ship has.

Some of you people have absolutely garbage "excuses".

And I've tested both of them just to back up my "LOL EFT WARRIOR" comments.

If you had even the faintest clue about pve you'd know that some rats, especially Angel, guirista and serp have high EM resistances, so high that the EFT damage gets cut in HALF.

That said the palladin is god mode in Amarr space with sansha and blood rats. It does ok against serp since they are moderately weak against thermal.


High bounty Sansha and Blood already cut your EFT damage by over half in a Palaidin, Are you clueless or just terrible at math?

To an angel Seraphim(Highest bounty Angel BS) it'd do 288.41 DPS (1146 dps before resists) and 391.55 to an Angel Commander(Lowest bounty angel BS)

That's 25.1666(repeating)% of EFT dps to the Seraphim and 34.1666(repeating)% of EFT dps to the commander, half is 50%, not 25.16% or 34.16%.

To a Sansha's Tyrant(Top bounty Sansha BS) it'd do 546.91 dps which is 47.72338568935428% of EFT damage, this is already less than half ? how terrible at math are you?

Also, Kronos also sucks vs Angels(Not as bad as the paladin, but with so much lower dps it's actually not that huge of a difference), and it's worse vs drones and pretty even vs mercs compared to the Paladin.


EFT warriors make me giggle.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Doed
Tyrfing Industries
#7677 - 2013-11-15 01:00:13 UTC  |  Edited by: Doed
Anize Oramara wrote:
Doed wrote:
Anize Oramara wrote:
Doed wrote:
So, in short.

Lasers are bad because angels and Guristas exsist. good reasoning.

And you can perfectly fine "EFT" damage when you know how well they track and what ranges they can do this hurting at. and what mobility your ship has.

Some of you people have absolutely garbage "excuses".

And I've tested both of them just to back up my "LOL EFT WARRIOR" comments.

If you had even the faintest clue about pve you'd know that some rats, especially Angel, guirista and serp have high EM resistances, so high that the EFT damage gets cut in HALF.

That said the palladin is god mode in Amarr space with sansha and blood rats. It does ok against serp since they are moderately weak against thermal.


High bounty Sansha and Blood already cut your EFT damage by over half in a Palaidin, Are you clueless or just terrible at math?

To an angel Seraphim(Highest bounty Angel BS) it'd do 288.41 DPS (1146 dps before resists) and 391.55 to an Angel Commander(Lowest bounty angel BS)

That's 25.1666(repeating)% of EFT dps to the Seraphim and 34.1666(repeating)% of EFT dps to the commander, half is 50%, not 25.16% or 34.16%.

To a Sansha's Tyrant(Top bounty Sansha BS) it'd do 546.91 dps which is 47.72338568935428% of EFT damage, this is already less than half ? how terrible at math are you?

Also, Kronos also sucks vs Angels(Not as bad as the paladin, but with so much lower dps it's actually not that huge of a difference), and it's worse vs drones and pretty even vs mercs compared to the Paladin.


EFT warriors make me giggle.



I was just proving how dumb your reply was.

And EVE PVE isn't exactly hard. and I'm fairly sure my setups are better at killing red crosses than yours.
Endaashi
RAS CL4RT
#7678 - 2013-11-15 02:06:06 UTC
Doed wrote:
Anize Oramara wrote:
Doed wrote:
Anize Oramara wrote:
Doed wrote:
So, in short.

Lasers are bad because angels and Guristas exsist. good reasoning.

And you can perfectly fine "EFT" damage when you know how well they track and what ranges they can do this hurting at. and what mobility your ship has.

Some of you people have absolutely garbage "excuses".

And I've tested both of them just to back up my "LOL EFT WARRIOR" comments.

If you had even the faintest clue about pve you'd know that some rats, especially Angel, guirista and serp have high EM resistances, so high that the EFT damage gets cut in HALF.

That said the palladin is god mode in Amarr space with sansha and blood rats. It does ok against serp since they are moderately weak against thermal.


High bounty Sansha and Blood already cut your EFT damage by over half in a Palaidin, Are you clueless or just terrible at math?

To an angel Seraphim(Highest bounty Angel BS) it'd do 288.41 DPS (1146 dps before resists) and 391.55 to an Angel Commander(Lowest bounty angel BS)

That's 25.1666(repeating)% of EFT dps to the Seraphim and 34.1666(repeating)% of EFT dps to the commander, half is 50%, not 25.16% or 34.16%.

To a Sansha's Tyrant(Top bounty Sansha BS) it'd do 546.91 dps which is 47.72338568935428% of EFT damage, this is already less than half ? how terrible at math are you?

Also, Kronos also sucks vs Angels(Not as bad as the paladin, but with so much lower dps it's actually not that huge of a difference), and it's worse vs drones and pretty even vs mercs compared to the Paladin.


EFT warriors make me giggle.



I was just proving how dumb your reply was.

And EVE PVE isn't exactly hard. and I'm fairly sure my setups are better at killing red crosses than yours.


Was curious where you got the NPC resists from
Arthur Aihaken
CODE.d
#7679 - 2013-11-15 03:01:50 UTC
I finally found a PvE role for the Golem where its unique traits will allow it to outperform all other Caldari battleships. I'm fairly certain this wasn't intended with the revamp, but I'll take it.

I am currently away, traveling through time and will be returning last week.

Dominus Alterai
Star Freaks
#7680 - 2013-11-15 03:29:37 UTC  |  Edited by: Dominus Alterai
CCP Ytterbium wrote:
Fyi, changed skill requirements on the Bastion Module from High Energy Physics 4 and Energy Grid Upgrades 5 to Advanced Weapon Upgrades 5 and Energy Grid Upgrades 5.


whelp, at least I'll get more data cores....oh wait...

Reducing your holes to a quivering mess since 2009.