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[Rubicon] Marauder rebalancing

First post First post First post
Author
Anize Oramara
WarpTooZero
#7461 - 2013-11-09 21:24:51 UTC  |  Edited by: Anize Oramara
Julie Thorne wrote:
Anize Oramara wrote:
The mobile depo, as i have tested it, invalidates 90% of all the whiners in this thread.

gf ccp.


I would love to take your word for that, but you posted earlier in this thread such terrible mission completion times (with which you seemed to be content with), that objectively your assessment of the situation isn't worth much.

Oh really? Strange, I can't seem to remember you posting completion times with isk made. I must have missed it, mind linking it to me? I'm sure we can compare income and completion times and come to an agreement.

Also if you don't mind please share your experiences with the mobile depo while we're at it. I've found some interesting uses for it and am curious to see what a more experienced player has made of it.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Julie Thorne
Project Insanity
#7462 - 2013-11-09 21:30:51 UTC
Tsukinosuke wrote:
still "torp golem" or "slow vargur" things??? drop it, enough.. it is NOT a specific fitting rebalance, it is fckn broken marauder(T2) class rebalance.. and after all, they are now having better hull and bonuses.. and plus a bastion module for only marauders, it is all up to you "use or not"..


I am sorry, but when

1. some ships can take full advantage of bastion mode and some can't
2. some ships are affected by the speed nerf and some aren't
3. some ships get actual boosts that matter while others don't

then there something has to be wrong.

See, it's not 'just "torp golem" or "slow vargur" things'. The issues go way deeper than that. You can't redesign a ship class around a concept that only benefits one (maybe 2).
Julie Thorne
Project Insanity
#7463 - 2013-11-09 22:05:31 UTC  |  Edited by: Julie Thorne
Anize Oramara wrote:
Julie Thorne wrote:
Anize Oramara wrote:
The mobile depo, as i have tested it, invalidates 90% of all the whiners in this thread.

gf ccp.


I would love to take your word for that, but you posted earlier in this thread such terrible mission completion times (with which you seemed to be content with), that objectively your assessment of the situation isn't worth much.

Oh really? Strange, I can't seem to remember you posting completion times with isk made. I must have missed it, mind linking it to me? I'm sure we can compare income and completion times and come to an agreement.


My mission completion times for the missions I do from your list (Gone Berserk, AE, Worlds Collide (Angel)) are HALF of your posted times on TQ(seriously). In high sec my LP rewards are 18-36% higher than yours. I don't record loot&salvage, as I feel it is a waste of time. I would rather just do more missions instead.

Anyone can tell you, that your times are not good (to put it mildly). Therefore you telling us that everything will be fine, has to be taken with a grain of salt. Sorry.

Nonetheless I appreciate the time you put into recording all that data. It was quite helpful, just not the way you imagined it would be. (Now I know for sure that immobile Vargurs are terrible.)

Anize Oramara wrote:
Also if you don't mind please share your experiences with the mobile depo while we're at it. I've found some interesting uses for it and am curious to see what a more experienced player has made of it.


I mostly think that they would be way to situational to have any significant impact. Using them is more bothersome than refitting in stations, so (EDIT) refitting at stations between missions would be preferred. Sure, in some missions it may make sense to drop let's say a TC for an MJD for a room, and then swap it back, but I am not sure it is really worth the hassle. Most missions are just too short for that.

Also I want to point 3 things out:

1. Any ship will be able to use the new structures. Meaning the Mach will get significantly better, while the Vargur will stay roughly the same.
2. Some marauders get much more out of the marauder changes than others.
EDIT: 3. You can't use mobile depots while MWDing. Stationary ships get more out of them. Am I the only one who sees a pattern here?
Doed
Tyrfing Industries
#7464 - 2013-11-09 22:20:16 UTC
baltec1 wrote:
Doed wrote:


So with blasters which will be **** at 40km with the crappy ass stacking penalties it will do more damage?

HOLY **** THAT IS AMAZINGLY GOOD!


10% bonus to large Hybrid Turret Falloff per level (instead of 10% bonus to the velocity factor of stasis webifiers per level)

Its 10% better outside of bastion per level. That is a big buff to the range of blasters and their damage projection.
Doed wrote:

Fact remains that bastion just giving stacking penalized bonuses that doesn\t really allow some of the ships to reach decent range is just crap.


90-100km blasters is crap now?


it's not 10% better. you have to count your optimal range aswell and dropoff through falloff. if Bastion didn't get stacking nerfed so you could run 3 tracking comps and bastion for range on top of those bonuses it'd be something

It appears to me that you are terrible at math, and you have no idea how falloff mechanics work.

Oh. and I want to see your 90-100km Blaster Fit. I really do.
Alvatore DiMarco
Capricious Endeavours Ltd
#7465 - 2013-11-09 22:27:54 UTC
Are 100km blasters going to hit at 100km for anything worth bothering with?
Tsukinosuke
Id Est
RAZOR Alliance
#7466 - 2013-11-09 23:13:31 UTC
Julie Thorne wrote:
Tsukinosuke wrote:
still "torp golem" or "slow vargur" things??? drop it, enough.. it is NOT a specific fitting rebalance, it is fckn broken marauder(T2) class rebalance.. and after all, they are now having better hull and bonuses.. and plus a bastion module for only marauders, it is all up to you "use or not"..


I am sorry, but when

1. some ships can take full advantage of bastion mode and some can't
2. some ships are affected by the speed nerf and some aren't
3. some ships get actual boosts that matter while others don't

then there something has to be wrong.

See, it's not 'just "torp golem" or "slow vargur" things'. The issues go way deeper than that. You can't redesign a ship class around a concept that only benefits one (maybe 2).


you seem a bit obsessive fan of one of those two that you think they wont get "any(or not enough)" bonus from the rebalancing..

also some will get more, some will get less bonus from Bastion, it may be just for "rebalance" between.. after all, it is not permanent, if it was still broken, it would be fixed by Developers, eventually..

Do Not Mix Things, please.. its not laser vs projectile etc.. it should be "Current X" vs "New X", to see things crystal clear.

anti-antagonist "not a friend of enemy of antagonist"

Dominus Alterai
Star Freaks
#7467 - 2013-11-09 23:26:50 UTC
So, not usre if this has been asked already or if anyone can answer this, but does the 70% MJD reactivation reduction stack with the MJD skill bonus? I mean, being able to jump around every few seconds seems like it might be a bit broken.

That being said, Arty Vargur sniper fleets might become a thing.

Reducing your holes to a quivering mess since 2009.

Sobaan Tali
Caldari Quick Reaction Force
#7468 - 2013-11-09 23:41:36 UTC
Dominus Alterai wrote:
So, not usre if this has been asked already or if anyone can answer this, but does the 70% MJD reactivation reduction stack with the MJD skill bonus? I mean, being able to jump around every few seconds seems like it might be a bit broken.

That being said, Arty Vargur sniper fleets might become a thing.


The skill and the marauder bonus effect two different stats. MJD bonus effects the time it takes to actually jump after the module is activated (~9 sec with level 5), the 70% bonus from the hull reduces the cooldown perio between the last jump and when the MJD can be re-activated.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Anize Oramara
WarpTooZero
#7469 - 2013-11-09 23:47:02 UTC  |  Edited by: Anize Oramara
Julie Thorne wrote:
Tsukinosuke wrote:
still "torp golem" or "slow vargur" things??? drop it, enough.. it is NOT a specific fitting rebalance, it is fckn broken marauder(T2) class rebalance.. and after all, they are now having better hull and bonuses.. and plus a bastion module for only marauders, it is all up to you "use or not"..


I am sorry, but when

1. some ships can take full advantage of bastion mode and some can't
2. some ships are affected by the speed nerf and some aren't
3. some ships get actual boosts that matter while others don't

then there something has to be wrong.

See, it's not 'just "torp golem" or "slow vargur" things'. The issues go way deeper than that. You can't redesign a ship class around a concept that only benefits one (maybe 2).

So one second people are complaining about how CCP is homogenizinghomogeneous ships and the next moment they are complaining about how different they are.

Can we get some kind of consensus here about which sky it is exactly that is falling?

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Alvatore DiMarco
Capricious Endeavours Ltd
#7470 - 2013-11-09 23:54:44 UTC
Anize Oramara wrote:

So one second people are complaining about how CCP is homogenizing ships and the next moment they are complaining about how different they are.

Can we get some kind of consensus here about which sky it is exactly that is falling?


I for one remain soundly in the "Homgenization is bad, unless it's milk" camp.

I do enjoy homogenized milk.
Anize Oramara
WarpTooZero
#7471 - 2013-11-10 00:03:35 UTC
Julie Thorne wrote:
My mission completion times for the missions I do from your list (Gone Berserk, AE, Worlds Collide (Angel)) are HALF of your posted times on TQ(seriously). In high sec my LP rewards are 18-36% higher than yours. I don't record loot&salvage, as I feel it is a waste of time. I would rather just do more missions instead.


Aaah I see, you 'feel' it is a waste of time. If only you had solid numbers to back that 'feelings' up. I have solid numbers but without you having solid numbers I just can not corroborate your erm... 'feelings' on the matter and will have to defer to hard numbers (as eft kiddies like to chant their mantra).

Quote:

Anyone can tell you, that your times are not good (to put it mildly). Therefore you telling us that everything will be fine, has to be taken with a grain of salt. Sorry.

Well that's simply because I don't run missions the same way as you. Mission completion times are ONLY there to help measure your isk/h. That's what everyone cares about end of the day correct? Or am I missing some huge secret? I honestly don't care how you get your isk, be it LP/Reward blitzing because you have lv5 social skills (I do not) or salvage/bounty but I HAVE given you my isk/h numbers. Man up and give me numbers too or I will have to take your assertions on the matter with a bit MORE than just a grain of salt.

Quote:

Nonetheless I appreciate the time you put into recording all that data. It was quite helpful, just not the way you imagined it would be. (Now I know for sure that immobile Vargurs are terrible.)

Again without numbers to compare them to your interpretations are based on feelings and not on concrete factual numbers. That was the whole point of the data right? That's why everyone asked for it? Soon as I get it for you guys suddenly it's just deemed inferior without any evidence.

Quote:
Anize Oramara wrote:
Also if you don't mind please share your experiences with the mobile depo while we're at it. I've found some interesting uses for it and am curious to see what a more experienced player has made of it.


I mostly think that they would be way to situational to have any significant impact. Using them is more bothersome than refitting in stations, so (EDIT) refitting at stations between missions would be preferred. Sure, in some missions it may make sense to drop let's say a TC for an MJD for a room, and then swap it back, but I am not sure it is really worth the hassle. Most missions are just too short for that.

Also I want to point 3 things out:

1. Any ship will be able to use the new structures. Meaning the Mach will get significantly better, while the Vargur will stay roughly the same.
2. Some marauders get much more out of the marauder changes than others.
EDIT: 3. You can't use mobile depots while MWDing. Stationary ships get more out of them. Am I the only one who sees a pattern here?

I'm interested in how you want to use the mobile depo that takes 45 seconds to deploy on a platform as mobile as the Mach? Isn't the whole point of the Mach to as soon as you're in pocket fly towards the enemy battleships/triggers at warp 9.9 or maneuvering to get transversal down? It works with the marauders because of bastion.

I used it particularly well in the bonus room of AE for example. Soon as I drop into the pocket I lock the cruise launchers and activate my MJD. I end up really close to the enemy ships and turrets (30km) in 9 seconds. I then activate bastion, plop down my depo and kill the cruise launchers. Soon as depo deployed switch out teh MJD for more tank and viola I got my 3 TCs on, got my 3 module tank running and I am killing stuff as they rush towards me. It's a particularly good example of it.

Another one (and I know you blits this one yawn) cargo delivery. MWD to container, drop depo and replace MWD with a TC/Tank and kill all the serps.

That's been my experience with the depo. Another good place will prolly be gurista assault (man hated that mission).

Think outside the box, and get me my damn numbers.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Anize Oramara
WarpTooZero
#7472 - 2013-11-10 00:08:10 UTC
Alvatore DiMarco wrote:
Anize Oramara wrote:

So one second people are complaining about how CCP is homogenizing ships and the next moment they are complaining about how different they are.

Can we get some kind of consensus here about which sky it is exactly that is falling?


I for one remain soundly in the "Homgenization is bad, unless it's milk" camp.

I do enjoy homogenized milk.

Ah yes the curse of not having a language as your native tongue. I'm sure the meaning got through to the astute. My browser can tell me if a word is spelled correctly but it can not tell me if the word I'm using is the correct one What?

(homogeneous for those who haven't figured it out Roll)

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Tsukinosuke
Id Est
RAZOR Alliance
#7473 - 2013-11-10 00:26:11 UTC
Julie Thorne wrote:

1. Any ship will be able to use the new structures. Meaning the Mach will get significantly better, while the Vargur will stay roughly the same.
2. Some marauders get much more out of the marauder changes than others.
EDIT: 3. You can't use mobile depots while MWDing. Stationary ships get more out of them. Am I the only one who sees a pattern here?


"3" invalidates "1" Roll am i wrong? prolly i couldnt get things right..
machariel vs vargur, isnt it a joke? fitting a ship glass-cannon doesnt mean OverPower.. and also machariel is an option for who doesnt like "new" stationary style combat..

anti-antagonist "not a friend of enemy of antagonist"

Anize Oramara
WarpTooZero
#7474 - 2013-11-10 00:37:31 UTC
Tsukinosuke wrote:
Julie Thorne wrote:

1. Any ship will be able to use the new structures. Meaning the Mach will get significantly better, while the Vargur will stay roughly the same.
2. Some marauders get much more out of the marauder changes than others.
EDIT: 3. You can't use mobile depots while MWDing. Stationary ships get more out of them. Am I the only one who sees a pattern here?


"3" invalidates "1" Roll am i wrong? prolly i couldnt get things right..
machariel vs vargur, isnt it a joke? fitting a ship glass-cannon doesnt mean OverPower.. and also machariel is an option for who doesnt like "new" stationary style combat..

Indeed, why WOULD anyone blitz misisons in a vargur instead of using a macharial if speed was that important? Doesn't the mach have far more speed and DPS than even TQ marauder?

(aimed at whiners)So many mixed messages! Do you blitz or don't you? Why do you fly the Vargur if you blitz? if you don't blitz and fly the Vargur why is the data I supplied not valid? If you blitz and use a Mach why are you even asking for Vargur numbers or for that matter even CARE abut the marauders?

Well?

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

stoicfaux
#7475 - 2013-11-10 02:10:37 UTC  |  Edited by: stoicfaux
DSpite Culhach wrote:
Just on a sidenote : The new deployable "Mobile Depot" structure

If they can be deployed very fast, wont that mean that it will make our Marauders a lot more flexible? We have very large cargo holds to start, so we can carry full refits, we are going to anchor next to it anyway, meaning we can switch from say Cruise to RHML's to clean up, etc etc

Yes and no. If you use the Mobile Depot to refit, the modules have to be off or not reloading (i.e. not cycling.) Even then, some marauders have some issues:
* Golem: rigs may or may be valid for torp/cruise switches,
* Vargurs: Artillery has a long cooldown, which could make switching to ACs annoying/impractical
* Kronos: Still has to deal with 5 second reloads

However, Paladin with its instant ammo swapping will probably be able to take advantage of swapping out guns mid-mission or even mid-fight. Kronos should be able to as well.

From what I've seen of the Mobile Depot so far:
* saved fittings do not work
* you can fit from your cargo bay, there's no need to put items into the Mobile Depot first,
* you do NOT have to wait for the Mobile Depot to anchor before changing your fittings, edit: my bad, you do have to wait out the 60 second timer before fitting will work.
* you have to manually drag and drop modules, ammo, group guns, etc.
* you have to wait out cycle times (RoF cycles, ammo reloading) on a module before you can remove that module
* you can refit while bastion is active

Finally, given the huge increase in fittings, a single non-specialized fit can fit either short or long range weapons with ease. Meaning, you don't need to worry about using PG rigs to swap between ACs and Artillery or Pulse and Tachyons.


If someone works out a macro to quickly swap the Paladin between Pulse and Tachyon lasers, then the Paladin will be the Queen Batshit Insane Recipient of the Greatest Buffs in Rubicon (Assuming You Don't Care About the Loss of the Web Bonus) Award. IMHO.

tl;dr - All hail the Pulse Tachyon Paladin!

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Dinsdale Pirannha
Pirannha Corp
#7476 - 2013-11-10 02:33:24 UTC
stoicfaux wrote:
DSpite Culhach wrote:
Just on a sidenote : The new deployable "Mobile Depot" structure

If they can be deployed very fast, wont that mean that it will make our Marauders a lot more flexible? We have very large cargo holds to start, so we can carry full refits, we are going to anchor next to it anyway, meaning we can switch from say Cruise to RHML's to clean up, etc etc

Yes and no. If you use the Mobile Depot to refit, the modules have to be off or not reloading (i.e. not cycling.) Even then, some marauders have some issues:
* Golem: rigs may or may be valid for torp/cruise switches,
* Vargurs: Artillery has a long cooldown, which could make switching to ACs annoying/impractical
* Kronos: Still has to deal with 5 second reloads

However, Paladin with its instant ammo swapping will probably be able to take advantage of swapping out guns mid-mission or even mid-fight. Kronos should be able to as well.

From what I've seen of the Mobile Depot so far:
* saved fittings do not work
* you can fit from your cargo bay, there's no need to put items into the Mobile Depot first,
* you do NOT have to wait for the Mobile Depot to anchor before changing your fittings,
* you have to manually drag and drop modules, ammo, group guns, etc.
* you have to wait out cycle times (RoF cycles, ammo reloading) on a module before you can remove that module
* you can refit while bastion is active

Finally, given the huge increase in fittings, a single non-specialized fit can fit either short or long range weapons with ease. Meaning, you don't need to worry about using PG rigs to swap between ACs and Artillery or Pulse and Tachyons.


If someone works out a macro to quickly swap the Paladin between Pulse and Tachyon lasers, then the Paladin will be the Queen Batshit Insane Recipient of the Greatest Buffs in Rubicon (Assuming You Don't Care About the Loss of the Web Bonus) Award. IMHO.

tl;dr - All hail the Pulse Tachyon Paladin!


You know, that is an interesting PvE concept.
I am pretty certain someone will do it.

But of course, the Paladin is still a doomed ship without its web bonus.
Unless of course, you don't mind losing several million in small drones every mission. (I won't even bother discussing how the ship is done in VG incursions. That discussion has been put to bed)
Mer88
Royal Amarr Institute
Amarr Empire
#7477 - 2013-11-10 04:07:34 UTC
Dinsdale Pirannha wrote:
stoicfaux wrote:
DSpite Culhach wrote:
Just on a sidenote : The new deployable "Mobile Depot" structure

If they can be deployed very fast, wont that mean that it will make our Marauders a lot more flexible? We have very large cargo holds to start, so we can carry full refits, we are going to anchor next to it anyway, meaning we can switch from say Cruise to RHML's to clean up, etc etc

Yes and no. If you use the Mobile Depot to refit, the modules have to be off or not reloading (i.e. not cycling.) Even then, some marauders have some issues:
* Golem: rigs may or may be valid for torp/cruise switches,
* Vargurs: Artillery has a long cooldown, which could make switching to ACs annoying/impractical
* Kronos: Still has to deal with 5 second reloads

However, Paladin with its instant ammo swapping will probably be able to take advantage of swapping out guns mid-mission or even mid-fight. Kronos should be able to as well.

From what I've seen of the Mobile Depot so far:
* saved fittings do not work
* you can fit from your cargo bay, there's no need to put items into the Mobile Depot first,
* you do NOT have to wait for the Mobile Depot to anchor before changing your fittings,
* you have to manually drag and drop modules, ammo, group guns, etc.
* you have to wait out cycle times (RoF cycles, ammo reloading) on a module before you can remove that module
* you can refit while bastion is active

Finally, given the huge increase in fittings, a single non-specialized fit can fit either short or long range weapons with ease. Meaning, you don't need to worry about using PG rigs to swap between ACs and Artillery or Pulse and Tachyons.


If someone works out a macro to quickly swap the Paladin between Pulse and Tachyon lasers, then the Paladin will be the Queen Batshit Insane Recipient of the Greatest Buffs in Rubicon (Assuming You Don't Care About the Loss of the Web Bonus) Award. IMHO.

tl;dr - All hail the Pulse Tachyon Paladin!


You know, that is an interesting PvE concept.
I am pretty certain someone will do it.

But of course, the Paladin is still a doomed ship without its web bonus.
Unless of course, you don't mind losing several million in small drones every mission. (I won't even bother discussing how the ship is done in VG incursions. That discussion has been put to bed)


most bs dont have web bonus and they are fine for missions
Alvatore DiMarco
Capricious Endeavours Ltd
#7478 - 2013-11-10 04:48:30 UTC  |  Edited by: Alvatore DiMarco
Mer88 wrote:
most bs dont have web bonus and they are fine for missions


Dinsdale is one of those pilots who demands a web. He finds it difficult to shoot incursion rats without one and infuriating that anyone dare suggest he try. Someone, please web Dinsdale- Err, I mean. Give him a web.

Note: If his post history backs up what I'm saying, is it really a personal attack?
baltec1
Bat Country
Pandemic Horde
#7479 - 2013-11-10 07:20:22 UTC
Doed wrote:


it's not 10% better. you have to count your optimal range aswell and dropoff through falloff. if Bastion didn't get stacking nerfed so you could run 3 tracking comps and bastion for range on top of those bonuses it'd be something

It appears to me that you are terrible at math, and you have no idea how falloff mechanics work.

Oh. and I want to see your 90-100km Blaster Fit. I really do.


That is a hull bonus not a bastion bonus.

Again, you would know if you had bothered to test the ship.
baltec1
Bat Country
Pandemic Horde
#7480 - 2013-11-10 07:28:01 UTC
Alvatore DiMarco wrote:
Are 100km blasters going to hit at 100km for anything worth bothering with?


Frigates, interdictors, light cruisers all suffer. In pve it will rip everything apart.