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Live Events Discussion

 
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Why do Live Events in Eve online risk disaster? How can they become more dynamic and exciting?

Author
Orion X04
Corus Aerospace
#1 - 2013-11-08 15:06:50 UTC
Through all the recent hate and tears, we should try and glean some constructive feedback which would make Live Events in Eve Online something everyone should look forward to.

First off, we need to discuss the major problems and why Eve doesn't lend itself easily to Live Events'. Then discuss possible ways to improve. (These are my personal views, please share your own opinions!)


Why don't Live Events work well in Eve?

- The biggest and most destructive aspect of Eve, which damages LE's (And affects other parts of the game), is the (over)zealous focus on making as much of the game, player-driven as possible. This is most apparent in the recent LE, when player forces camped out the designated route and effectively ended the LE without any of the event being completed.

- The current condition of the storyline is very poor. Or rather, the way it is conveyed to the average player leaves much to be desired. Mission briefs are long, dull walls of text with no immersion, nor do they make the player care about what they are doing. Maybe I'm an ignorant newb, but I don't feel any attachment to the 'storyline' unless I go sifting through evewiki and other external sites/sources. Apparently some big important Caldari (Tibus Heth??) was kicked out and is now on the run...I had no idea until I went and dug it up myself.

- The only Live events so far have been for huge story-based changes (Killing of a Cal Navy Titan). This puts a HUGE amount of pressure on CCP to get it right first time.


What could make them better?

- Firstly, they need to be controlled. And I don't mean 'Everyone assemble here then have a dev try and FC everyone'. I mean the event needs some form of protection from outside influence. CCP NEEDS to change their view on interfering with player actions if they want to run something immersive, fun and essential to the story!

Let the devs cyno pilots direct to the event site. Make the site unreachable and unscannable unless through the cyno.

Having a player controlled universe where the players can stop you running open events, and make you look pretty stupid in the process, is a baaad bad situation to be in.

- Video/audio briefs, maybe let players receive voice audio during the event in the form of intercepted signals or radio transmissions? Immersion is key! We need the game to reach out and connect to us, not the other way around!!

- Interactive news feed to keep players up-to-date with why things are happening in the universe. Players shouldn't have to go out of game to find out whats going on. Maybe have actors filming monthly news updates players can view in-game?

- Make LE's smaller and more frequent. Take the pressure off yourselves CCP and experiment. build them up, get people involved. Maybe have a series of events culminating in one big LE at the end.

- Again, CCP needs to interfere and control Live events or they will never work as intended!!


These are my opinions and some suggestions. Live events can be immense fun, they just need done properly. Please comment and share your ideas/views.

o/

Corus Conglomerate

"Building A Better Tomorrow, Today"

We are recruiting!

N'maro Makari
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#2 - 2013-11-08 15:11:12 UTC
Protecting something from outside influence goes against the concept of sandbox. Nobody should be entitled to any kind of protection beyond system security.

**Vherokior **

Sneaky Jack
Kreetikal
#3 - 2013-11-08 15:18:25 UTC
CCP believes the way to go is to let NULL sec have more control .. so that HIGH SEC can be as DEAD as null sec.


Case in point, Planetology will die the day I have to pay taxes to a player corp PERIOD !

they will never learn. they did not learn in 10 years, they are not going to learn in another 100

that is all I have to say after last night.


Constructive would be for CCP to start listening to the REAL player base instead of the GOONS
Orion X04
Corus Aerospace
#4 - 2013-11-08 15:57:43 UTC
N'maro Makari wrote:
Protecting something from outside influence goes against the concept of sandbox. Nobody should be entitled to any kind of protection beyond system security.


A valid point, but it depends what you want to achieve. The feedback from the player base (after being promised an exciting new live event and instead getting mass-ganked by Razor/Goons) has shown that it can be damaging to the game and CCP.

How much of this is down to poor decision making on CCP's part with respect to route and location, I can't say. If they want to tell a story, they need to make sure they can do that in an immersive and exciting way or people will simply quit and the game will die.

Corus Conglomerate

"Building A Better Tomorrow, Today"

We are recruiting!

Killerjock
Von Neumann Industries
#5 - 2013-11-08 16:54:50 UTC
Orion X04 wrote:
A valid point, but it depends what you want to achieve. The feedback from the player base (after being promised an exciting new live event and instead getting mass-ganked by Razor/Goons) has shown that it can be damaging to the game and CCP.
How much of this is down to poor decision making on CCP's part with respect to route and location, I can't say. If they want to tell a story, they need to make sure they can do that in an immersive and exciting way or people will simply quit and the game will die.


You're reading too much in the feedback I think. THIS live event was a **** up.

Players in eve want agency - that means, they want to influence the world. This is why they wanted the event to be able to go both ways and not scripted by CCP.
Yet this event, precisely because of the way it was organized, could only go one way. You take a bunch of PUG fleets and bring them to crawl through very long trips to a place where veteran, organized hostile forces can be teleported almost instantly and in great numbers; make sure there are several ambush points that are inescapable. Force the players to rely on unconfirmed information.
How do you expect this to turn out? What will be the outcome?

The correct way in my personal opinion is not "protect" anything; it is to play INTO the strengths of eve. You try to remove the unbalances between the different positions; for instance, you can fight in non-sovereign WH space - this removes the "preparation" value of the camps and the timeframe to reach it is identical for everyone. Announce where the bridge/WH will spawn in advance so everyone can get there on their terms. Organizing fleets might help but not needed.
Titus Balls
Sebiestor Tribe
Minmatar Republic
#6 - 2013-11-08 17:04:37 UTC
N'maro Makari wrote:
Protecting something from outside influence goes against the concept of sandbox. Nobody should be entitled to any kind of protection beyond system security.



The sandbox is all well and good - but as an event, this was story-driven and a major RP content.

As such CCP should be able to break the immersion of the sandbox here for a short while within a pre-defined space.

It's just like any other game - you play along for a while and then there is a cutscene - you have no control over this, it's predefined by the developers. A live event is exactly the same.

Now this is a *terrible* blue-sky thinking idea so don't take it at face - but one way this could have been achieved is by having a public fleet - and within that fleet, make everyone invincible to anyone outside that fleet - except to everyone who joins the opposing pirate fleet.

By having essentially a controlled RvB environment CCP could control the story telling element.
Lelira Cirim
Doomheim
#7 - 2013-11-08 17:05:49 UTC  |  Edited by: Lelira Cirim
N'maro Makari wrote:
Protecting something from outside influence goes against the concept of sandbox.
What a coincidence, so does the developer telling players where to go and what to do.

If we're going to allow both camps to coexist, picking a lane seems necessary.

Orion X04 wrote:

Let the devs cyno pilots direct to the event site. Make the site unreachable and unscannable unless through the cyno.

Certainly appropriate for anything that can be written to involve Jove space. Creating convenient pockets of regional... iso-sec(?) sounds difficult to reconcile in the lore. Having some lasting aftermath of an event is what I think gives an event impact, especially for those who missed it. Saying "whoops the gate jump out is one-way" every time is like writing it out of the universe entirely.

Do not actively tank my patience.