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[Rubicon] Marauder rebalancing

First post First post First post
Author
Kane Fenris
NWP
#7341 - 2013-11-06 17:49:51 UTC
Joe Risalo wrote:

Some players always mention isk/hr, but when they do, they're speaking in specific terms of completion times and they never factor comsumable(ammo/cap boosters/etc.etc.) and fitting costs into this.


just wanted to highlight that....
hmskrecik
TransMine Group
Gluten Free Cartel
#7342 - 2013-11-06 17:52:19 UTC
chaosgrimm wrote:
I doubt we will reach an agreement on the vargur, but seeing the above, I can understand why we disagree.

Actually getting me convinced is easier than you think. Please read on.

Yes, you are right on the spot. This it the fitting I use both on TQ and on SiSi. Actually I'm thinking about dropping to 2 slot tank on SiSi but I'm not confident enough yet.

Regarding the rest of your analysis. Thanks for sharing and I think I'm going to give a try to the fit you have described, though probably not in nearest future...

A couple of things I'd like to comment.

First off, I agree my ship may be inadequate but still I have tested the same ship on both servers. Doing the same things the same way when it made sense and doing them differently when it didn't. So for all things considered, the only variables changed were the hulls, with their bonuses and new stuff. Okay, my flying style might made this performance difference favorable to new gear. But at least I tried to get some actual metrics.

Then let's assume your fit is optimal, I'm not going to question it. However one thing bugs me out: you know it's optimal because you have tested it and compared to alternatives. If that's so, what prevents you from sharing your test results? And if you didn't test, how do you know it's optimal?

By no means I assume I'm doing missions best way. Quite to the contrary, I think I still have lot to learn and I'm open to suggestions. What I need is to be shown that another method is better. No, not shown that given stat is higher or lower. I insist on reporting performance. I'm not satisfied with analysis that given ship or fitting is better than the other. I need to be shown how much better the performance is.

So getting to the point, the easiest way of changing my mind and attitude regarding new balance of marauders is to demonstrate what is performance difference between them. Mind you I don't require court-grade unbeatable, unrepealable evidence. Anecdotal report will do. Actually you can even make up the numbers, if you so desire (let's keep 'em within common sense, m'kay?), and you will win this discussion. Honest.
hmskrecik
TransMine Group
Gluten Free Cartel
#7343 - 2013-11-06 18:03:31 UTC  |  Edited by: hmskrecik
Kagura Nikon wrote:

Vargur as in SISI will be[....]
The paladin wil be [....]
blasters wil be [....]

Meanwhile let me excerpt from some of my posts not so long ago:
Quote:

[....]on SiSi I tested[....]
[....]results were[....]
[....]performance is[....]

I give up on trying to change your convictions. Fortunately, since it's not a poll, I do not have to.
Anize Oramara
WarpTooZero
#7344 - 2013-11-06 18:10:18 UTC
Kane Fenris wrote:
Joe Risalo wrote:

Some players always mention isk/hr, but when they do, they're speaking in specific terms of completion times and they never factor comsumable(ammo/cap boosters/etc.etc.) and fitting costs into this.


just wanted to highlight that....

Indeed, in one of my reports I specifically took into account how much ammo (faction at that) I used and the value of it. Most missions are around 1-2mill in ammo. I personally don't use any other consumables and I haven't lost drones in forever.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Joe Risalo
State War Academy
Caldari State
#7345 - 2013-11-06 18:10:49 UTC
I hate when a comment get lost due to another topic so I'm DP'ing this.

Quish McQuiddy wrote:
Joe Risalo wrote:

... [insane messing around inside mission] ...

If it's a mission where everything is close range, you don't need MJD or MWD - Example - Damsel in Distress.

Some missions are best suited with just MJD as most targets are either within good range, or they're far enough away for MJD to help.


A bastion Vargur with ACs will get good enough range to hit targets while bastioned.


Yes - you are saying what everyone else is saying, the new META is sitting still. Its totally and utterly like nothing else in the game except ... Dreads ... can you tell me how boring a structure bash actually is?

My Vargur has AB, low sig, speed, it speed tanks, it closes, aligns to run parallel to apply damge, closes to apply damage, orbits groups to mitigate damage. What you are saying is drive it like a bus .. jump, park, shoot, jump, park, shoot. Woohoo. Carebear missioners'R'us. And while parked - I will see those long range ships 'flee' into my low DPS zone.

"I sit still and apply damage, I tank heavily, I cannot move ... What am I?" Some might answer Paladin or Kronos or Golem or Vargur ... and some will answer a dread. But all will be saying the same kind of ship with the same bonuses in the same homogenous mix.

I can see why some like this, but the Nerf to the Vargur is a nail n the coffin of Minmatar gameplay - its a slug now, and its just plain rubbish. Missions are dull enough thanks.

God know what others are thinking of their respective dreads \h\h\h\h\h Marauders.


Which brings up some thoughts I had earlier in this thread.

Since missiles aren't effected by tracking/falloff is the main reason why golem performs well with bastion and MJD.

The rest of them don't have this advantage.
The golem performs just as well at long range, as it does at close range.

While you're on the right track, I think there's a bit of imbalance in your proposal for the other 3.
Here's my thought.

Golem - stays as is with bastion MJD. Perhaps the range bonus can be removed from stacking penalty, as this will help torps, while having no real effect on cruise.

Paladin - stationary with MJD. Bastion gives tank bonus and tracking bonus. Range isn't a problem for paladin.

Kronos - retains same mobility as without bastion, bastion gives web bonus, drone EHP and tracking bonus, retains old drone b/w and gains some hold on hull, gets bonus to armor EHP and resists. Sig is increased as penalty.

Vargur - bastion removes cap penalty from MWD. Increases shield EHP and resists. Slight damage buff. Sig radius is increased.

This is a better suggestion for a balance that works with the way the ships are generally used, fits the races, and each has a drawback.
Anize Oramara
WarpTooZero
#7346 - 2013-11-06 18:25:31 UTC
https://docs.google.com/spreadsheet/pub?key=0AkNC5KM1CqPkdDJueEc1cmxWWENvaHhTakhyMmViOUE&single=true&gid=0&output=html

I added isk/h colomn. Now a note on this number: The time I took as mission time was from warping INTO the mission and warping OUT OF the mission. This means I was IN WARP so bastion had already finished cycling if I was using it. The time getting to and from the mission would be the same for every ship you would use to run lv4 missions so you can directly compare this with TQ data if you want to be it a pirate BS or a marauder.

I have not ONCE gotten stuck on a gate because of bastion timer. Not a single time. This has to do with the fact that I cancel bastion when it is no longer needed or because of the new warp changes in Rubicon. The bastion timer impacting mission time was brought up earlier in this thread, after thorough testing it is a non-factor.

Also as you can see salvage/loot has a big impact on isk per hour and is the nature of marauders. Some missions are not worth the time to loot/salvage (drones).

I do find it interesting that no one has bothered to comment on my data. I guess when the data doesn't agree with you opinion it's easier to just ignore it. Ah well, I need to run AE again to see if I can do it better with the depo. I want to get scarlet again. So far that mission gave me insane numbers but I didn't record it in as much detail.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Joe Risalo
State War Academy
Caldari State
#7347 - 2013-11-06 18:33:48 UTC
Anize Oramara wrote:
https://docs.google.com/spreadsheet/pub?key=0AkNC5KM1CqPkdDJueEc1cmxWWENvaHhTakhyMmViOUE&single=true&gid=0&output=html

I added isk/h colomn. Now a note on this number: The time I took as mission time was from warping INTO the mission and warping OUT OF the mission. This means I was IN WARP so bastion had already finished cycling if I was using it. The time getting to and from the mission would be the same for every ship you would use to run lv4 missions so you can directly compare this with TQ data if you want to be it a pirate BS or a marauder.

I have not ONCE gotten stuck on a gate because of bastion timer. Not a single time. This has to do with the fact that I cancel bastion when it is no longer needed or because of the new warp changes in Rubicon. The bastion timer impacting mission time was brought up earlier in this thread, after thorough testing it is a non-factor.

Also as you can see salvage/loot has a big impact on isk per hour and is the nature of marauders. Some missions are not worth the time to loot/salvage (drones).

I do find it interesting that no one has bothered to comment on my data. I guess when the data doesn't agree with you opinion it's easier to just ignore it. Ah well, I need to run AE again to see if I can do it better with the depo. I want to get scarlet again. So far that mission gave me insane numbers but I didn't record it in as much detail.



I think the only issue with this layout is that it is not a direction comparison to anything.

It should be compared to bastion paladin vs Live paladin.
Then do bastion vs nightmare/mach/bhal/vindi.

I think that's probably why you're not getting a lot of replies.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#7348 - 2013-11-06 19:01:03 UTC  |  Edited by: Mina Sebiestar
Anize Oramara wrote:
https://docs.google.com/spreadsheet/pub?key=0AkNC5KM1CqPkdDJueEc1cmxWWENvaHhTakhyMmViOUE&single=true&gid=0&output=html

I added isk/h colomn. Now a note on this number: The time I took as mission time was from warping INTO the mission and warping OUT OF the mission. This means I was IN WARP so bastion had already finished cycling if I was using it. The time getting to and from the mission would be the same for every ship you would use to run lv4 missions so you can directly compare this with TQ data if you want to be it a pirate BS or a marauder.

I have not ONCE gotten stuck on a gate because of bastion timer. Not a single time. This has to do with the fact that I cancel bastion when it is no longer needed or because of the new warp changes in Rubicon. The bastion timer impacting mission time was brought up earlier in this thread, after thorough testing it is a non-factor.

Also as you can see salvage/loot has a big impact on isk per hour and is the nature of marauders. Some missions are not worth the time to loot/salvage (drones).

I do find it interesting that no one has bothered to comment on my data. I guess when the data doesn't agree with you opinion it's easier to just ignore it. Ah well, I need to run AE again to see if I can do it better with the depo. I want to get scarlet again. So far that mission gave me insane numbers but I didn't record it in as much detail.


I am guessing that times are with salvaging included because they are terrible,in say blockade you are stuck there 2x times and some change longer than needed and that is with ship that have range bonus and e-war immune,not to mention over tanked by default.

if you want to compare ships than you need to show comparison in combat performance only because salvaging is not marauder specific one can easily use noctis or simply not salvage at all and turn it in and get another blockade from another agent in same station and pull double mission revard and earn 2x lp than you in same amount of time and basically had better isk/h ratio than you.

I am not saying that what you are doing is wrong nor do I care but it doesn't make it right either.

Combat ships measured with combat performance...gizmos aside.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Anize Oramara
WarpTooZero
#7349 - 2013-11-06 19:25:06 UTC  |  Edited by: Anize Oramara
Mina Sebiestar wrote:
Anize Oramara wrote:
https://docs.google.com/spreadsheet/pub?key=0AkNC5KM1CqPkdDJueEc1cmxWWENvaHhTakhyMmViOUE&single=true&gid=0&output=html

I added isk/h colomn. Now a note on this number: The time I took as mission time was from warping INTO the mission and warping OUT OF the mission. This means I was IN WARP so bastion had already finished cycling if I was using it. The time getting to and from the mission would be the same for every ship you would use to run lv4 missions so you can directly compare this with TQ data if you want to be it a pirate BS or a marauder.

I have not ONCE gotten stuck on a gate because of bastion timer. Not a single time. This has to do with the fact that I cancel bastion when it is no longer needed or because of the new warp changes in Rubicon. The bastion timer impacting mission time was brought up earlier in this thread, after thorough testing it is a non-factor.

Also as you can see salvage/loot has a big impact on isk per hour and is the nature of marauders. Some missions are not worth the time to loot/salvage (drones).

I do find it interesting that no one has bothered to comment on my data. I guess when the data doesn't agree with you opinion it's easier to just ignore it. Ah well, I need to run AE again to see if I can do it better with the depo. I want to get scarlet again. So far that mission gave me insane numbers but I didn't record it in as much detail.


I am guessing that times are with salvaging included because they are terrible,in say blockade you are stuck there 2x times and some change longer than needed and that is with ship that have range bonus and e-war immune,not to mention over tanked by default.

if you want to compare ships than you need to show comparison in combat performance only because salvaging is not marauder specific one can easily use noctis or simply not salvage at all and turn it in and get another blockade from another agent in same station and pull double mission revard and earn 2x lp than you in same amount of time and basically had better isk/h ratio than you.

I am not saying that what you are doing is wrong nor do I care but it doesn't make it right either.

Combat ships measured with combat performance...gizmos aside.

Yes all times are full room clear. I do not blitz missions nor do I use LP at all. I have stockpiles of LP that I haven't used. The problem I see with blitzing missions is the travel time (Especially with the Rubicon warp changes) and the extensive work that needs to go into converting LP into Isk. That is time no one ever factors into their little isk/h values when it's based on LP. If you can LP and can get better isk/h than what I'm getting all the more power to you. What isk/lp conversion do you get? I can plug those numbers into the spreadsheet to get a more accurate representation of isk/h.

And bastion is not a gizmo, at least it's a gizmo just as much as MWD is, or Tracking comps or MJD or almost any module. It is a TOOL to be used or NOT used as the situation calls for it It doesn't take anything away from the hull to fit it (unlike in fact MWD) the hull buffs/nerfs do not count because they would be there regardless if bastion was fitted or not.

The way I see it loot has at the very least their scrap mineral value, some have more. Same with salvage, they have an intrinsic value that cna be leasiles by simply selling them at a trade hub. LP however requires spreadsheets, market research, LP store research etc etc and all the effort in buy the tags, the items etc.

Also, the salvage happens WHILE I shoot things. For completion time with a pirate BS and noctis you have to factor in reship time and then you will start falling far behind (I might test some pirate BS/noctis shenanigans on sisi as well)

Unless you can give me solid numbers (Like I did) I can unfortunately not believe you when you say you will do better isk/h.

And I would love to see how you can just get blockade whenever you want to or even get it from two agents in the same sistem at the same time whenever you want to. I can accept blitzing the bad missions but that is still time lost. By making the most out of the good missions I am less effected by bad missions and dont have to turn down as many missions.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Kane Fenris
NWP
#7350 - 2013-11-06 19:28:08 UTC
Anize Oramara wrote:

Yes a;; times are full room clear. I do not blitz missions nor do I use LP at all. I have stockpiles of LP that I haven't used.


sry this is stupid lp are a very major part of isk/h income esp. when max skilled....


Joe Risalo
State War Academy
Caldari State
#7351 - 2013-11-06 19:34:53 UTC
I still don't understand why CCP couldn't give marauders noctis tractor range?

I mean, you can keep their velocity lower, and noctis is dedicated to tractor/salvage.

So the noctis will still be significantly faster over, while Marauders would still be able to salvage on the go, expecially when you factor their increased intended range capabilities with bastion.
Anize Oramara
WarpTooZero
#7352 - 2013-11-06 19:46:13 UTC
Kane Fenris wrote:
Anize Oramara wrote:

Yes a;; times are full room clear. I do not blitz missions nor do I use LP at all. I have stockpiles of LP that I haven't used.


sry this is stupid lp are a very major part of isk/h income esp. when max skilled....



Excelent, do you want to buy my LP from me? I'll sell it for 1500/lp

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Kane Fenris
NWP
#7353 - 2013-11-06 19:57:20 UTC
Anize Oramara wrote:
Kane Fenris wrote:
Anize Oramara wrote:

Yes a;; times are full room clear. I do not blitz missions nor do I use LP at all. I have stockpiles of LP that I haven't used.


sry this is stupid lp are a very major part of isk/h income esp. when max skilled....



Excelent, do you want to buy my LP from me? I'll sell it for 1500/lp


if you try to imply you cant transfer lp to isk your wrong...

buy items and sell em...
Anize Oramara
WarpTooZero
#7354 - 2013-11-06 20:03:00 UTC  |  Edited by: Anize Oramara
Kane Fenris wrote:
Anize Oramara wrote:
Kane Fenris wrote:
Anize Oramara wrote:

Yes a;; times are full room clear. I do not blitz missions nor do I use LP at all. I have stockpiles of LP that I haven't used.


sry this is stupid lp are a very major part of isk/h income esp. when max skilled....



Excelent, do you want to buy my LP from me? I'll sell it for 1500/lp


if you try to imply you cant transfer lp to isk your wrong...

buy items and sell em...

People do it all the time. You tell me what to buy form the LP store, I contract them to you for the agreed price, bam lp sold.

What do you get for your LP anyways?

Although on the other hand discussing Mission blitzing/LP farming has zero place in a marauder rebalanced thread. If you lp farm then you are sure as hell not running a marauder. A Pirate BS is far better at it, as it should be.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Mina Sebiestar
Minmatar Inner Space Conglomerate
#7355 - 2013-11-06 20:07:30 UTC  |  Edited by: Mina Sebiestar
I didn't said gizmo for bastion I said it for salvage


in case you didn't notice ....

You don't translate to same as me

And some does not translate to everybody

what you do and can't do or is hard is your perspective,and it doesn't translate to everybody else,I can't comment on you salvage operations because that to is situational and mission specific ie gizmo....

If you want comparison do combat comparison in between marauders and or rest of high end ships in one thing that all do..shooting stuff.

If you did salvage while you shoot what exactly did you do in mission for over half and hour I don't know.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Brib Vogt
Doomheim
#7356 - 2013-11-06 20:37:52 UTC
m3talc0re X wrote:
I really don't understand the complaints. You wanna chase **** down, use a mach. You wanna use a super tank, brick up and kill everything, use a Vargur. They're not supposed to overlap in their roles.

Also, Kronos does not suck and with bastion mode being immune to jams from Guristas, it's even better. Vargur isn't worse now either, it's better. It can finally fit 1200mm arties. I just ran The Blockade vs Serps and it did great. About to run a Guristas mission to see how it fairs, which should be good, too.

This is what I'm using on Sisi atm:
[Vargur, 1200mm Arties copy 1 copy 1]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Capacitor Flux Coil II

Large Shield Booster II
Shield Boost Amplifier II
Thermic Dissipation Field II
Kinetic Deflection Field II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Tracking Speed Script

1200mm Artillery Cannon II, Republic Fleet EMP L
1200mm Artillery Cannon II, Republic Fleet EMP L
1200mm Artillery Cannon II, Republic Fleet EMP L
1200mm Artillery Cannon II, Republic Fleet EMP L
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II
Bastion Module I

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II



That my friend is one of the most terrible vargurs i have ever seen. You must be a troll.

low dps. no prop mod. extreme overtanked. what are you even doing with cruisers orbiting you at 5000km. oh man, i do not know if to laugh or to cry.
Anize Oramara
WarpTooZero
#7357 - 2013-11-06 20:47:04 UTC
Mina Sebiestar wrote:
I didn't said gizmo for bastion I said it for salvage


in case you didn't notice ....

You don't translate to same as me

And some does not translate to everybody

what you do and can't do or is hard is your perspective,and it doesn't translate to everybody else,I can comment on you salvage operations because that to is situational and mission specific ie gizmo....

If you want comparison do combat comparison in between marauders and or rest of high end ships in one thing that all do..shooting stuff.

If you did salvage while you shoot what exactly did you do in mission for over half and hour I don't know.

Yea theres definitely some translation problems here. You're using the wrong words for stuff. It's not gizmo, I think you meant gimmick though it isn't a gimmick for the marauder since that is usually the primary way it gets isk, through loot and salvage. not taking that into account would be like not taking LP into account for mission blitzers.

Understand this very clearly: Marauders are not, and never will be Pirate BS. They do not work the same, they do not run missions the same, they do not make isk the same way.

The only thing really is if they make roughly the same amount of isk per hour and with bastion + salvage + MJD they make more than I can currently on TQ.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Alvatore DiMarco
Capricious Endeavours Ltd
#7358 - 2013-11-06 20:48:47 UTC  |  Edited by: Alvatore DiMarco
There was a brief discussion on the Test server today about the Bastion bonuses and about hull bonuses and DPS projection with short-range weapons. The Paladin's ridiculous projection (95km optimals with Scorch and two optimal-scripted TCs in Bastion) boils down to that baked-in optimal bonus on the hull.

Remove the Paladin's optimal bonus and give it a tracking bonus like the other Marauders have. Then take the stacking penalty off the Bastion module. Just like that, short-range weapons become just slightly better in Bastion without projection on lasers becoming ridiculous.

Cruises already go pretty much out to hard-coded lock range limit, so it's not like anything will change there.

CCP Ytterbium: The Megathron, Navythron, Tempest, and Fleetpest all have tracking bonuses, so obviously it makes sense that the Kronos and Vargur got them. The Apoc and Napoc have both tracking and optimal bonuses, so what made you randomly choose optimal for the Paladin instead of tracking?

On a side note, giving the Paladin a tracking bonus instead of optimal would also mitigate a tiny bit of the outrage and general discontent from people who for some reason depend on webs when using their ships.
Joe Risalo
State War Academy
Caldari State
#7359 - 2013-11-06 21:30:30 UTC
Brib Vogt wrote:
m3talc0re X wrote:
I really don't understand the complaints. You wanna chase **** down, use a mach. You wanna use a super tank, brick up and kill everything, use a Vargur. They're not supposed to overlap in their roles.

Also, Kronos does not suck and with bastion mode being immune to jams from Guristas, it's even better. Vargur isn't worse now either, it's better. It can finally fit 1200mm arties. I just ran The Blockade vs Serps and it did great. About to run a Guristas mission to see how it fairs, which should be good, too.

This is what I'm using on Sisi atm:
[Vargur, 1200mm Arties copy 1 copy 1]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Capacitor Flux Coil II

Large Shield Booster II
Shield Boost Amplifier II
Thermic Dissipation Field II
Kinetic Deflection Field II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Tracking Speed Script

1200mm Artillery Cannon II, Republic Fleet EMP L
1200mm Artillery Cannon II, Republic Fleet EMP L
1200mm Artillery Cannon II, Republic Fleet EMP L
1200mm Artillery Cannon II, Republic Fleet EMP L
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II
Bastion Module I

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II



That my friend is one of the most terrible vargurs i have ever seen. You must be a troll.

low dps. no prop mod. extreme overtanked. what are you even doing with cruisers orbiting you at 5000km. oh man, i do not know if to laugh or to cry.



Uhh, he's in a Marauder... Overtanking is what a marauder does now...


However, I have my own thoughts on why this isn't that good of a fit.


1) With bastion and how awesomely it does for reps, you can either pulse tank, or perma run a medium booster

2) You have way too much cap focus on that ship. Truthfully, you shouldn't even need one, unless it's a cap booster in a spare mid.

3) Vargur has natively high resists. You can get away with one invuln II.

4) The shield boost amp is almost useless with Bastion, so drop it.

5) Drop the Cap flux for your low. If you feel you need more tank, put a DCU II.

6) In the rigs, fit dps rigs, or some other type of rig.. No need for the cap.

7) Fit an MJD in one of your free mids. THIS will help counter close range orbitting targets.

8) If you're running short on cpu/pg due to MJD or whatever, you can fit it in your rigs.


I'm sure there are some more points i can mention, but i'm not sure what atm.
Brib Vogt
Doomheim
#7360 - 2013-11-06 22:02:37 UTC
Joe Risalo wrote:



Uhh, he's in a Marauder... Overtanking is what a marauder does now...


However, I have my own thoughts on why this isn't that good of a fit.


1) With bastion and how awesomely it does for reps, you can either pulse tank, or perma run a medium booster

2) You have way too much cap focus on that ship. Truthfully, you shouldn't even need one, unless it's a cap booster in a spare mid.

3) Vargur has natively high resists. You can get away with one invuln II.

4) The shield boost amp is almost useless with Bastion, so drop it.

5) Drop the Cap flux for your low. If you feel you need more tank, put a DCU II.

6) In the rigs, fit dps rigs, or some other type of rig.. No need for the cap.

7) Fit an MJD in one of your free mids. THIS will help counter close range orbitting targets.

8) If you're running short on cpu/pg due to MJD or whatever, you can fit it in your rigs.


I'm sure there are some more points i can mention, but i'm not sure what atm.


1-4) One Invul, one booster
5+7) if mjd, why a dcu
6) ROF rigs
8) do you know the new vargur? this fit, even with dual prop, has so much free cpu and pg.

In total: His fitting bring 600dps at 30km. If you jump away with mjd and you fight in falloff you have even less.