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pyfa 1.15.0 (Vanguard)

First post First post First post
Author
Skarp Severasse
The Scope
Gallente Federation
#141 - 2013-10-30 22:02:58 UTC
Akiko Ichosira wrote:
Havnt been able to fit the kestrel in pyfa since 1.1.16. I find it in the ships tab but when i click on a fit or try to make a new one nothing happens. Tried deleting everything and download from scratch. Still the same problem, Anyone else having this or is it just me?


Same here. Also tried deleting the ~/.pyfa folder, but it does not help
Enosa Li
Kylin Corp
Sandbaggers United
#142 - 2013-10-31 17:06:59 UTC  |  Edited by: Enosa Li
[Couldn't create a new Kestrel loadout. All other ships working fine. Anybody have same problem?]
Shockedjust saw their latest post after posted this....
Enosa Li
Kylin Corp
Sandbaggers United
#143 - 2013-10-31 17:32:46 UTC
PsyPeople Doomka wrote:
Why all attributes in final pyfa is wrong?
At this moment i saw all frigs in pyfa and EvE tranq - all have different attributes.
http://puu.sh/527kK.png

Attributes were effected by pilot skills, go try all lvl0 then u should get same result.

Just like u r asking why my armor hp increased after I put a 1600mm plate on.
Bienator II
madmen of the skies
#144 - 2013-11-01 21:43:23 UTC
singularity has been updated today with the newest changes - any change for a new pyfa build? Pirate

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Nasso Padecain
Pandemic Horde Inc.
Pandemic Horde
#145 - 2013-11-06 07:46:38 UTC
It doesn't seem like optimal range scripts in tracking disruptors projected onto the ship affects the optimal range of the weapons of that ship in any way. Is this an but or am i doing something wrong?

In this video you can see that the optimal/falloff changes (both in the weapon stats and in the graph) as i add and remove modules. Nothing happens as i change scripts though.

https://dl.dropboxusercontent.com/s/u1r7qljdk4fkwy1/pyfa.optimalrange.swf
Max Kolonko
Caldari Provisions
Caldari State
#146 - 2013-11-15 18:56:49 UTC
noticed a bug - when adding ship to projected effect that have energy neutralizers the ammount neutralized is not affected by large cap bateries (that reduce the ammount you are neuted).
Justin Einstein
The Scope
Gallente Federation
#147 - 2013-11-16 17:27:40 UTC
alright, so I downloaded it for mac and then tried to import my character. When i press on import characters, a finder window pops up and i need to find a file EVE CCP API XML file. I know what an API key is, that i give to corps to check out my background and stuff, but I cant find anything online about where to find that file on my cpu, if i need to download it, and stuff like that. Any help would be greatly appreciated!
With thanks,
Justin
PinkKnife
The Cuddlefish
Ethereal Dawn
#148 - 2013-11-18 20:33:01 UTC
Latest build doesn't appear to have the interdictor changes fyi.
Kadesh Priestess
This Game Is Terrible
Warlords of the Deep
#149 - 2013-11-18 20:47:41 UTC
Kestrel issue is known and it was fixed a while ago, build with fix for it just hasn't been released yet (apart from SiSi builds).

Justin Einstein wrote:
alright, so I downloaded it for mac and then tried to import my character. When i press on import characters, a finder window pops up and i need to find a file EVE CCP API XML file. I know what an API key is, that i give to corps to check out my background and stuff, but I cant find anything online about where to find that file on my cpu, if i need to download it, and stuff like that. Any help would be greatly appreciated!
With thanks,
Justin
Window > Character Editor > API

PinkKnife wrote:
Latest build doesn't appear to have the interdictor changes fyi.
It has interdictor changes, but not the latest iteration.

Internally (in git repo) changes are there, i just see no point in releasing them just few days before the patch.
Efraya
V0LTA
WE FORM V0LTA
#150 - 2013-11-19 10:57:06 UTC
It's patch day. We gonna see pyfa beat eft out of the door with a stable release first?

/me has fingers crossed

[b][center]WSpace; Dead space.[/center] [center]Lady Spank for forum mod[/center][/b]

BlakPhoenix
Load Up Blast Everything
DARKNESS.
#151 - 2013-11-19 11:21:18 UTC
I'm sure I'm missing something, however whenever I try to add a fleet/wing/squad booster it reverts to "All 0" no matter what character/default option I choose. Any help?
Sumeko
Deep Core Mining Inc.
Caldari State
#152 - 2013-11-19 13:55:17 UTC
BlakPhoenix wrote:
I'm sure I'm missing something, however whenever I try to add a fleet/wing/squad booster it reverts to "All 0" no matter what character/default option I choose. Any help?


Drag a fit ship from the ship browser into the fleet window. It will prompt you to select [Fleet|Wing|Squad] booster, then you can select the character.
Justin Einstein
The Scope
Gallente Federation
#153 - 2013-11-19 19:01:24 UTC

Justin Einstein wrote:
alright, so I downloaded it for mac and then tried to import my character. When i press on import characters, a finder window pops up and i need to find a file EVE CCP API XML file. I know what an API key is, that i give to corps to check out my background and stuff, but I cant find anything online about where to find that file on my cpu, if i need to download it, and stuff like that. Any help would be greatly appreciated!
With thanks,
Justin
Window > Character Editor > API

Sorry, but I am still having trouble with this. I have a Mac and have thoroughly searched my hard drive for a folder called Window or Character Editor and still cannot find it. I was wondering if you could provide some more help. Thanks!!!
Kadesh Priestess
This Game Is Terrible
Warlords of the Deep
#154 - 2013-11-19 19:10:27 UTC
Release 1.1.17:

Windows: zip
Mac: zip
Linux/src: zip

Alternate links:
Windows, mac, linux/src

Nothing new, except for rubicon update. Also now github is primary host for binaries.

---

Justin Einstein wrote:
Sorry, but I am still having trouble with this. I have a Mac and have thoroughly searched my hard drive for a folder called Window or Character Editor and still cannot find it. I was wondering if you could provide some more help. Thanks!!!
These are menu items which are in menu bar (menu bar is topmost screen item on macs).
Manssell
OmiHyperMultiNationalDrunksConglomerate
#155 - 2013-11-19 19:14:17 UTC
Justin Einstein wrote:

Justin Einstein wrote:
alright, so I downloaded it for mac and then tried to import my character. When i press on import characters, a finder window pops up and i need to find a file EVE CCP API XML file. I know what an API key is, that i give to corps to check out my background and stuff, but I cant find anything online about where to find that file on my cpu, if i need to download it, and stuff like that. Any help would be greatly appreciated!
With thanks,
Justin
Window > Character Editor > API

Sorry, but I am still having trouble with this. I have a Mac and have thoroughly searched my hard drive for a folder called Window or Character Editor and still cannot find it. I was wondering if you could provide some more help. Thanks!!!


What you do is under Pyfa, go to the menu called "Window" then select Character Editor. From there you will get a window that has a sub widow called "API" where you can go and input your characters Skill API (the one you get from the website).
Manssell
OmiHyperMultiNationalDrunksConglomerate
#156 - 2013-11-19 19:17:35 UTC
Kadesh Priestess wrote:
Release 1.1.17:

Windows: zip
Mac: zip
Linux/src: zip

Alternate links:
Windows, mac, linux/src

Nothing new, except for rubicon update. Also now github is primary host for binaries.



Thank you! It's so frak'n great you do this.
Stridsflygplan
Krypted Gaming
K R Y P T E D
#157 - 2013-11-19 19:18:25 UTC
Awesome! Cool Both the Communtiy Spotlight and the new Rubicon Update. GJ guys!
Ex A
Native Freshfood
Minmatar Republic
#158 - 2013-11-19 21:41:14 UTC
no chance here...

direct on start...

Problemsignatur:
Problemereignisname: APPCRASH
Anwendungsname: pyfa.exe
Anwendungsversion: 0.0.0.0
Anwendungszeitstempel: 49180193
Fehlermodulname: sqlalchemy.cprocessors.pyd
Fehlermodulversion: 0.0.0.0
Fehlermodulzeitstempel: 4e9b307c
Ausnahmecode: c0000005
Ausnahmeoffset: 00001288
Betriebsystemversion: 6.1.7601.2.1.0.256.1
Gebietsschema-ID: 1031
Zusatzinformation 1: 0a9e
Zusatzinformation 2: 0a9e372d3b4ad19135b953a78882e789
Zusatzinformation 3: 0a9e
Zusatzinformation 4: 0a9e372d3b4ad19135b953a78882e789


Alexis Antollare
Phoenix Freight
#159 - 2013-11-20 01:00:26 UTC
I think there's an error in the Stratios. According to PYFA 1.1.17, the Stratios has 500 CPU and 1,150 PG. According to the patch notes, that's been nerfed to 400 and 920 respectively.
Dato Koppla
Kiwis In Space
Dock Workers
#160 - 2013-11-20 02:49:25 UTC
Alexis Antollare wrote:
I think there's an error in the Stratios. According to PYFA 1.1.17, the Stratios has 500 CPU and 1,150 PG. According to the patch notes, that's been nerfed to 400 and 920 respectively.


The stats in patchnotes are with no pilot skills applied. If you set the Stratios to 'All 0' character in Pyfa it shows 400/920. 500/1150 is with 'All V' skills.