These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Rubicon] Marauder rebalancing

First post First post First post
Author
hmskrecik
TransMine Group
Gluten Free Cartel
#7081 - 2013-11-01 10:59:32 UTC  |  Edited by: hmskrecik
Anize Oramara wrote:
I live in a c5 and honestly I can think of a Lot of fun things to doowith the new marauders. it can probably solo c5 sites and even help clean up cruisers and the like in cap escalations. it will do great as the new c1-4 'dreads' esp to kill capshipless poses. paladins and ral kronos and even cruise golems will do very well esp in c4s and vargurs will be usefull in c5s.

For one, I thank you for the voice. On the other hand, no offense intended, I asked about results of actual testing. When talking about performance I prefer to keep talking about performance so I'm more interested in dids, coulds, hads and wases.
hmskrecik
TransMine Group
Gluten Free Cartel
#7082 - 2013-11-01 11:11:39 UTC
Kagura Nikon wrote:
A role is not somethign taht you take from your head from your desires. Is somethign you take from real world need (real world being TQ in this case)

That's why I asked what is the "role" pirate battleships fulfill? Before you answer that having as high DPS as possible, that "role" is bound to more than half of ships in EVE.

Quote:
Using a marauder still is worse for L4 missions , because makes less isk per hour than pirate battleships, and rubicon marauders will do even less.

That's a bullshit, with all respect. Kronos on SiSi is better than Kronos on TQ and is almost as good as Machariel. Vargur on SiSi isn't any worse than on TQ, where it's already very good, and in some cases may be better. And nowhere it is said or written that Marauders are supposed to be better ISK printers than other ships. ISK printing is not a role too.

Quote:
Incursions its not place for a ship designed to not be targeteable by remote repair.

I agree that Marauders in Incursions are getting screwed and I understand bitterness of this community. But it's about the only area where those ships are getting receiving end.

Quote:
Your wishful thinking is NOT a role! TANKING is not a role! Running level 4 better than other high end ships is a role, close support in PVP is a role, neutralizing in PVP is a role, Tackling is a role. Tanking capability is a TOOL , that can be used in a role.. but does nto make a role on its own.

But sir, I never said the role is tanking. Yes, it's a tool. The role, as I understand it, is ability to engage solo or in small gangs, both in PVE and in PVP.
Kagura Nikon
Native Freshfood
Minmatar Republic
#7083 - 2013-11-01 11:16:28 UTC
I did nto try kronos, But vargur is FAR FAR worse on sisi than oN TQ.

Smart peopel in TQ use propulsion mods to blitz trough missions as fast as possible.

The MDJ cannot even remotely match the mobility advantages that the vargur lost.

If the vargur had lost only 5ms speed like others marauders, the would be acceptable. But as of now.. well I already sold mine for a reason.

"If brute force does not solve your problem....  then you are  surely not using enough!"

hmskrecik
TransMine Group
Gluten Free Cartel
#7084 - 2013-11-01 11:32:31 UTC
Kagura Nikon wrote:
I did nto try kronos, But vargur is FAR FAR worse on sisi than oN TQ.

Smart peopel in TQ use propulsion mods to blitz trough missions as fast as possible.

The MDJ cannot even remotely match the mobility advantages that the vargur lost.

If the vargur had lost only 5ms speed like others marauders, the would be acceptable. But as of now.. well I already sold mine for a reason.

The use of MJD does not preclude ability to fit AB or MWD, you know.

But well, it's your choice. If they prices will drop like all doomsayers preach, I may even buy a second hull, to keep just in case.
chaosgrimm
Synth Tech
#7085 - 2013-11-01 12:12:40 UTC
hmskrecik wrote:
...
Vargur on SiSi isn't any worse than on TQ, where it's already very good, and in some cases may be better.
...

Outside of very specific circumstances high ewar and the rare occasions in which minmatar ships will gain a benefit from taking a mjd, and need to jump more than once in 3 mins, the vargur is much worse.

If you use the bastion module for missions on the vargur out side of the circumstances above, ur doing it wrong. It took bandwidth and mobility nerfs to help add balance to the addition of a module it shouldn't use anyway. These changes are a large nerf compared to the tq version already. In addition, all marauders are hit with the loss of looting exclusiveness. The vargur is a much less attractive choice compared to alternatives.
Anize Oramara
WarpTooZero
#7086 - 2013-11-01 12:35:39 UTC
Kagura Nikon wrote:
Anize Oramara wrote:
hmskrecik wrote:
stoicfaux wrote:
Seriously, can we quit whining about Rubicon Marauders in level 4s? The only people who have valid complaints are those can afford losing a billion isk hull in PvP, and those who need the webs for Incursions, WHs, and similar.


Speaking of, had any WH dweller commented on marauders' performance out there? I'm genuinely curious.

I live in a c5 and honestly I can think of a Lot of fun things to doowith the new marauders. it can probably solo c5 sites and even help clean up cruisers and the like in cap escalations. it will do great as the new c1-4 'dreads' esp to kill capshipless poses. paladins and ral kronos and even cruise golems will do very well esp in c4s and vargurs will be usefull in c5s.

note the same precautions should be taken as woth cap ships as they are expensive so lock down holes/scouts etc. they will prolly run on asbs and the armor variant. golems will also do good in c5 thinking about it now (loki support + asbs)

I actually already experimented with a rr vargur as part of a t3 fleet for c3 and c4 sites. will do decent in c4 with arties now.



Test in sisi, they blow up in between repair cycles (at least the armor tanked ones) when you get bad luck timed bursts of damage.


IF they had a much larger EHP pool, then they might indeed have a role in wormhoels as solo site runners.

what class wh was that in? what was the fit? did you have at least 2 1600 plates fitted? were you running armor links? (mandatory in c5) I will see about testing the vargur in sisi this weekend thoigh I do not have access to links :(

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Anize Oramara
WarpTooZero
#7087 - 2013-11-01 12:40:57 UTC  |  Edited by: Anize Oramara
hmskrecik wrote:
Anize Oramara wrote:
I live in a c5 and honestly I can think of a Lot of fun things to doowith the new marauders. it can probably solo c5 sites and even help clean up cruisers and the like in cap escalations. it will do great as the new c1-4 'dreads' esp to kill capshipless poses. paladins and ral kronos and even cruise golems will do very well esp in c4s and vargurs will be usefull in c5s.

For one, I thank you for the voice. On the other hand, no offense intended, I asked about results of actual testing. When talking about performance I prefer to keep talking about performance so I'm more interested in dids, coulds, hads and wases.

thats pretty rude. I was sharing my experieces in a c5 and what I from my experience knew to be possible in the absense of the ability to test it considering the lack of access to links amongst othet things on sisi.

that said you did conveniently forget to quote the part where I said that I DID run a vargur as a rr anchor for a tengu group in c4 and c3 systems and thats what really gets my jimmies rustled.

how many cap escalations have you had to fc?

expetience is the best you are going tp get untill someone can get all 4 marauders and both shield and armor links into a wormhole on sisi or post rubicon tq to actually test it.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

hmskrecik
TransMine Group
Gluten Free Cartel
#7088 - 2013-11-01 12:54:28 UTC  |  Edited by: hmskrecik
chaosgrimm wrote:
It took bandwidth and mobility nerfs to help add balance to the addition of a module it shouldn't use anyway. These changes are a large nerf compared to the tq version already. In addition, all marauders are hit with the loss of looting exclusiveness. The vargur is a much less attractive choice compared to alternatives.

I'm sorry but you've lost me when you started praising mobility and lamenting loss of drone bandwidth in the same sentence. Or you're going to tell me you're using heavy drones for significant improvement of mission running performance?

Mind you that the bastion cycle is one minute. It's the time to kill 3, maybe 4 battleships so it's quite valid tactic to MJD into or near another large group, cycle bastion and get busy shooting. After the cycle ends then decide whether to carry on or to move on. It's quite an alternative to speed+sig tanking of before (which is still valid if anyone wants).

About looting bonus, it's selling point to me was its utility, not exclusivity and to me it's still as useful as it was. If you trained Marauders mostly for improved tractor then I can imagine how did you feel when CCP introduced Noctis. And BTW, this exclusivity is already a bit overstretched since Marauders share this bonus with Strategic Cruisers.
hmskrecik
TransMine Group
Gluten Free Cartel
#7089 - 2013-11-01 13:02:40 UTC
Anize Oramara wrote:
hmskrecik wrote:
Anize Oramara wrote:
I live in a c5 and honestly I can think of a Lot of fun things to doowith the new marauders. it can probably solo c5 sites and even help clean up cruisers and the like in cap escalations. it will do great as the new c1-4 'dreads' esp to kill capshipless poses. paladins and ral kronos and even cruise golems will do very well esp in c4s and vargurs will be usefull in c5s.

For one, I thank you for the voice. On the other hand, no offense intended, I asked about results of actual testing. When talking about performance I prefer to keep talking about performance so I'm more interested in dids, coulds, hads and wases.

thats pretty rude. I was sharing my experieces in a c5 and what I from my experience knew to be possible in the absense of the ability to test it considering the lack of access to links amongst othet things on sisi.

that said you did conveniently forget to quote the part where I said that I DID run a vargur as a rr anchor for a tengu group in c4 and c3 systems and thats what really gets my jimmies rustled.

how many cap escalations have you had to fc?

expetience is the best you are going tp get untill someone can get all 4 marauders and both shield and armor links into a wormhole on sisi or post rubicon tq to actually test it.

I'm sorry, it wasn't meant to be rude. I thought I've read your post carefully and I got impression that you're hand waving, not reporting. If I was wrong, I apologize.

I have almost zero experience of WH and only couple of times I was there, was running some c3 sites in some throwaway ships, that's why I'm genuinely interested how new changes are received by people making their living from killing sleepers. But let me repeat, since those changes hit SiSi, all I'm interested in are field reports, not attribute analysis.

My overreaction might have come from my sensitivity to stats vs. performance discussion. It was my eagerness, not disrespect.
Anize Oramara
WarpTooZero
#7090 - 2013-11-01 13:16:29 UTC
hmskrecik wrote:
Anize Oramara wrote:
hmskrecik wrote:
Anize Oramara wrote:
I live in a c5 and honestly I can think of a Lot of fun things to doowith the new marauders. it can probably solo c5 sites and even help clean up cruisers and the like in cap escalations. it will do great as the new c1-4 'dreads' esp to kill capshipless poses. paladins and ral kronos and even cruise golems will do very well esp in c4s and vargurs will be usefull in c5s.

For one, I thank you for the voice. On the other hand, no offense intended, I asked about results of actual testing. When talking about performance I prefer to keep talking about performance so I'm more interested in dids, coulds, hads and wases.

thats pretty rude. I was sharing my experieces in a c5 and what I from my experience knew to be possible in the absense of the ability to test it considering the lack of access to links amongst othet things on sisi.

that said you did conveniently forget to quote the part where I said that I DID run a vargur as a rr anchor for a tengu group in c4 and c3 systems and thats what really gets my jimmies rustled.

how many cap escalations have you had to fc?

expetience is the best you are going tp get untill someone can get all 4 marauders and both shield and armor links into a wormhole on sisi or post rubicon tq to actually test it.

I'm sorry, it wasn't meant to be rude. I thought I've read your post carefully and I got impression that you're hand waving, not reporting. If I was wrong, I apologize.

I have almost zero experience of WH and only couple of times I was there, was running some c3 sites in some throwaway ships, that's why I'm genuinely interested how new changes are received by people making their living from killing sleepers. But let me repeat, since those changes hit SiSi, all I'm interested in are field reports, not attribute analysis.

My overreaction might have come from my sensitivity to stats vs. performance discussion. It was my eagerness, not disrespect.

nah its cool I also overreacted. we run a lot of c3 since we have a lot of members that cant run the cap escalations so we do all kinds of zany stuff. our fleet looks more like a pvp fleet than a sleeper ratting fleet. the vargur as is makes a great rr suport ship with 1k added dps. with bastion it will rip c3 and c4 to shreds because it can salvage the sites while running them and the mjd and extra tank will be amazing as well. you only problem is ofcourse the 1min timer on bastion but there are ways of staying relatively safe.

what I am most interested in though is ofcourse the possible usesin c5. itd be great for example to clear high end gas and ore sites without needing a carrier and even clearing cruisers in combat sites. everytjing I know tells me that itd work great but I will want to test it on sisi.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Tsukinosuke
Id Est
RAZOR Alliance
#7091 - 2013-11-01 13:17:17 UTC
125/125 drone bay/bandwidth for all marauders, would it break the game's balance?!?

anti-antagonist "not a friend of enemy of antagonist"

hmskrecik
TransMine Group
Gluten Free Cartel
#7092 - 2013-11-01 13:19:44 UTC
Anize Oramara wrote:
what I am most interested in though is ofcourse the possible usesin c5. itd be great for example to clear high end gas and ore sites without needing a carrier and even clearing cruisers in combat sites. everytjing I know tells me that itd work great but I will want to test it on sisi.

Please don't forget to drop a note how it went. :)
hmskrecik
TransMine Group
Gluten Free Cartel
#7093 - 2013-11-01 13:22:04 UTC
Tsukinosuke wrote:
125/125 drone bay/bandwidth for all marauders, would it break the game's balance?!?

Let me counter with another question: if they gave it to you, would you have any reason to use another ship for the same thing, whatever you're doing? If the answer is no then the answer to your question is yes.
Anize Oramara
WarpTooZero
#7094 - 2013-11-01 13:24:14 UTC
hmskrecik wrote:
Anize Oramara wrote:
what I am most interested in though is ofcourse the possible usesin c5. itd be great for example to clear high end gas and ore sites without needing a carrier and even clearing cruisers in combat sites. everytjing I know tells me that itd work great but I will want to test it on sisi.

Please don't forget to drop a note how it went. :)

for sure! I just need to find someone with links on sisi. though I can not fly the armor marauders, yet.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Anize Oramara
WarpTooZero
#7095 - 2013-11-01 13:27:16 UTC
Tsukinosuke wrote:
125/125 drone bay/bandwidth for all marauders, would it break the game's balance?!?

yes. you'd out damage, out range, out track and out tank pirate ships. currently pirate ships at least out damage marauders.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

chaosgrimm
Synth Tech
#7096 - 2013-11-01 13:35:57 UTC  |  Edited by: chaosgrimm
hmskrecik wrote:
chaosgrimm wrote:
It took bandwidth and mobility nerfs to help add balance to the addition of a module it shouldn't use anyway. These changes are a large nerf compared to the tq version already. In addition, all marauders are hit with the loss of looting exclusiveness. The vargur is a much less attractive choice compared to alternatives.

I'm sorry but you've lost me when you started praising mobility and lamenting loss of drone bandwidth in the same sentence. Or you're going to tell me you're using heavy drones for significant improvement of mission running performance?

Mind you that the bastion cycle is one minute. It's the time to kill 3, maybe 4 battleships so it's quite valid tactic to MJD into or near another large group, cycle bastion and get busy shooting. After the cycle ends then decide whether to carry on or to move on. It's quite an alternative to speed+sig tanking of before (which is still valid if anyone wants).

About looting bonus, it's selling point to me was its utility, not exclusivity and to me it's still as useful as it was. If you trained Marauders mostly for improved tractor then I can imagine how did you feel when CCP introduced Noctis. And BTW, this exclusivity is already a bit overstretched since Marauders share this bonus with Strategic Cruisers.


The loss from bastion is more than just 1 minute. The unbastioned vargur only needs to move about 4km to gain an advantage over the bastioned bastioned one, which it can more than accomplish in the one min cycle. Past the cycle the mobile vargur can maintain that advantage for a longer period of time, because the unbastioned one needs to make up that distance in position. At very close ranges, the mobile vargur surpasses the bastioned one with its ability to reduce the angular of its targets. The falloff advantage of bastion also mean less at these ranges, and even comparing 3 TCS on bastioned vs 2 TCS on mobile, the bastioned vargur still falls behind

As for looting, if you arnt doing it on tq, you should be using a different ship as another ship. Ex machariel. As it will yield faster clear time and more isk. Noctis doesnt play a roll here. A loot as you go clear is better isk over time per character than clear + return, or using a dedicated alt.
Kagura Nikon
Native Freshfood
Minmatar Republic
#7097 - 2013-11-01 13:37:34 UTC
hmskrecik wrote:
Kagura Nikon wrote:
I did nto try kronos, But vargur is FAR FAR worse on sisi than oN TQ.

Smart peopel in TQ use propulsion mods to blitz trough missions as fast as possible.

The MDJ cannot even remotely match the mobility advantages that the vargur lost.

If the vargur had lost only 5ms speed like others marauders, the would be acceptable. But as of now.. well I already sold mine for a reason.

The use of MJD does not preclude ability to fit AB or MWD, you know.

But well, it's your choice. If they prices will drop like all doomsayers preach, I may even buy a second hull, to keep just in case.



The ship is MASSIVELY slower than before!!! Vargur was almost 20% faster before.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Tsukinosuke
Id Est
RAZOR Alliance
#7098 - 2013-11-01 13:39:01 UTC  |  Edited by: Tsukinosuke
hmskrecik wrote:
Tsukinosuke wrote:
125/125 drone bay/bandwidth for all marauders, would it break the game's balance?!?

Let me counter with another question: if they gave it to you, would you have any reason to use another ship for the same thing, whatever you're doing? If the answer is no then the answer to your question is yes.


there are a lot of requirements to fly it, do you know how long you have to wait to fly a marauder-sentry ship? " When in bastion mode, Marauder is immune to EW but cannot neither be remote assisted or remote assist in any way" it will give a bit balance? pvp and fleet usage may be nerfed a little bit.. Roll (triage mode off)

anti-antagonist "not a friend of enemy of antagonist"

Kagura Nikon
Native Freshfood
Minmatar Republic
#7099 - 2013-11-01 13:39:24 UTC
Anize Oramara wrote:
Tsukinosuke wrote:
125/125 drone bay/bandwidth for all marauders, would it break the game's balance?!?

yes. you'd out damage, out range, out track and out tank pirate ships. currently pirate ships at least out damage marauders.



They do far more than that. And they woudl continue to be more powerful in PVP than marauders even if marauders had more damage.

90% web, Almost as fast as a cruiser, Super Neut bonuses are all capabilities that are orthogonal to marauders.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#7100 - 2013-11-01 13:41:09 UTC
Anize Oramara wrote:
Kagura Nikon wrote:
Anize Oramara wrote:
hmskrecik wrote:
stoicfaux wrote:
Seriously, can we quit whining about Rubicon Marauders in level 4s? The only people who have valid complaints are those can afford losing a billion isk hull in PvP, and those who need the webs for Incursions, WHs, and similar.


Speaking of, had any WH dweller commented on marauders' performance out there? I'm genuinely curious.

I live in a c5 and honestly I can think of a Lot of fun things to doowith the new marauders. it can probably solo c5 sites and even help clean up cruisers and the like in cap escalations. it will do great as the new c1-4 'dreads' esp to kill capshipless poses. paladins and ral kronos and even cruise golems will do very well esp in c4s and vargurs will be usefull in c5s.

note the same precautions should be taken as woth cap ships as they are expensive so lock down holes/scouts etc. they will prolly run on asbs and the armor variant. golems will also do good in c5 thinking about it now (loki support + asbs)

I actually already experimented with a rr vargur as part of a t3 fleet for c3 and c4 sites. will do decent in c4 with arties now.



Test in sisi, they blow up in between repair cycles (at least the armor tanked ones) when you get bad luck timed bursts of damage.


IF they had a much larger EHP pool, then they might indeed have a role in wormhoels as solo site runners.

what class wh was that in? what was the fit? did you have at least 2 1600 plates fitted? were you running armor links? (mandatory in c5) I will see about testing the vargur in sisi this weekend thoigh I do not have access to links :(



Tried in Paladin in a C5, but I did not had a slave set.

YEt, they a re still not there at the level they woudl need to be to risk them on a C5. As I said they woudl need to have another 1k, 1200k n their tanking layers.

"If brute force does not solve your problem....  then you are  surely not using enough!"