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Player Features and Ideas Discussion

 
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[Rubicon] Marauder rebalancing

First post First post First post
Author
Arthur Aihaken
CODE.d
#6701 - 2013-10-25 05:01:06 UTC
Joe, any idea how much torpedo range on the Golem is boosted to while in Bastion mode? Wondering how close to 60km a person could get running two T2 rigors.

I am currently away, traveling through time and will be returning last week.

Johny Donovan
The Scope
Gallente Federation
#6702 - 2013-10-25 07:11:40 UTC
shouldn't the paladin get 10% to optimal inline with the other ranges?
instead of 7.5% bonus to Large Energy Turret optimal range

or 7.5% bonus to Large Energy Turret tracking like the normal percentages
ShahFluffers
Ice Fire Warriors
#6703 - 2013-10-25 07:22:28 UTC
Congratulations CCP Ytterbium.

Whether it was intentional or not... you have created one of the largest, if not THE largest, "serious" threanoughts in the F&I sub-section... possibly even the entire EVE-O forums.

I hope you're happy (hopefully eating a baguette and laughing manically).
Vinyl 41
AdVictis
#6704 - 2013-10-25 07:46:27 UTC
Arthur Aihaken wrote:
Joe, any idea how much torpedo range on the Golem is boosted to while in Bastion mode? Wondering how close to 60km a person could get running two T2 rigors.

around 59 with javs 33 rage 39 normals with 2 riggor rigs
Kagura Nikon
Native Freshfood
Minmatar Republic
#6705 - 2013-10-25 07:55:37 UTC
ShahFluffers wrote:
Congratulations CCP Ytterbium.

Whether it was intentional or not... you have created one of the largest, if not THE largest, "serious" threanoughts in the F&I sub-section... possibly even the entire EVE-O forums.

I hope you're happy (hopefully eating a baguette and laughing manically).



This is nothing compared to the balance projectils thread that reached 800 pages.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#6706 - 2013-10-25 08:07:38 UTC
DSpite Culhach wrote:


You are an angry angry person and you need to lighten up.



So you want to test your theory? Feel free to try after patch. MEet us in any trade hub zone or low sec border close to those.


Check how effective those brakers are when only 3-4 persons are lockign you.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Arthur Aihaken
CODE.d
#6707 - 2013-10-25 10:48:02 UTC
Vinyl 41 wrote:
around 59 with javs 33 rage 39 normals with 2 riggor rigs

Rats! I was hoping to get a bit more mileage out of torpedoes, but the loss of that third rig slot really has an impact (thanks for posting that though, appreciated).

I am currently away, traveling through time and will be returning last week.

Vinyl 41
AdVictis
#6708 - 2013-10-25 10:52:46 UTC
if ccp actually added a second range bonus golem with torps would be golden ( thinking here about 25% missle flight time)
Arthur Aihaken
CODE.d
#6709 - 2013-10-25 11:13:10 UTC
Vinyl 41 wrote:
if ccp actually added a second range bonus golem with torps would be golden ( thinking here about 25% missle flight time)

There must be some sort of stacking penalty in-place, because the range bonus doesn't actually seem that significant. It looks like it would basically replace a hydraulic rig.

I am currently away, traveling through time and will be returning last week.

Debora Tsung
Perkone
Caldari State
#6710 - 2013-10-25 11:21:01 UTC
Arthur Aihaken wrote:
Vinyl 41 wrote:
if ccp actually added a second range bonus golem with torps would be golden ( thinking here about 25% missle flight time)

There must be some sort of stacking penalty in-place, because the range bonus doesn't actually seem that significant. It looks like it would basically replace a hydraulic rig.


Yes, the Range bonus of the bastion module is stacking penalized.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Arthur Aihaken
CODE.d
#6711 - 2013-10-25 11:33:26 UTC
Note to the art department: The base color of the new Golem (and hopefully the rest of the Caldari T2 ships) is awesome! But please add the black accents back in (including to where the Bastion module originates). Something just seems missing without them. Thanks.

I am currently away, traveling through time and will be returning last week.

Brib Vogt
Doomheim
#6712 - 2013-10-25 11:48:23 UTC  |  Edited by: Brib Vogt
For the sake of my beloved Vargur could the Bastion module get the same properties concerning optimal and fall off bonus then tracking computer and -enhancer:


  1. TC II:
  2. Optimal Bonus: 7,5%
    Fall-Off Bonus: 15%

  3. TE II:
  4. Optimal Bonus: 10%
    Fall-Off Bonus: 20%

  5. Hopefully Bastion:
  6. Optimal Bonus: 25%
    Fall-Off Bonus: 50%


It makes sense and would not be OP at all.

My lvl 4 vargur with arties and faction fitting (4 RF Gyros and T2 Projectile Burst Aerator) has 863 DPS with RF Fusion.

With one TE II, One TC II with Tracking Speed and one TC II with Range script it has 44+155km range, which means a final dps at 80km (usage of minimal tank forces me to use MJD) of 740 DPS. which sucks.

If Bastion would provide 50% fall-off it would be like 44+177km, ending up in 760, which still suck but is better. 4 guns shooting every 12-15 sec (fitting/skills) produce a high decrease in dps if just one shot misses.....
Debora Tsung
Perkone
Caldari State
#6713 - 2013-10-25 12:15:15 UTC
Brib Vogt wrote:
For the sake of my beloved Vargur could the Bastion module get the same properties concerning optimal and fall off bonus then tracking computer and -enhancer:


What for?

The Bastion mod frees at least one mid slot for an additional TC.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Optimo Sebiestor
The New Eden School of trade
Organization of Skill Extracting Corporations
#6714 - 2013-10-25 12:23:09 UTC
Welome to Maurauder Online, where we will just tank you into oblivion Lol
Brib Vogt
Doomheim
#6715 - 2013-10-25 12:24:54 UTC  |  Edited by: Brib Vogt
Debora Tsung wrote:
Brib Vogt wrote:
For the sake of my beloved Vargur could the Bastion module get the same properties concerning optimal and fall off bonus then tracking computer and -enhancer:


What for?

The Bastion mod frees at least one mid slot for an additional TC.


[Vargur, Tech2 copy 1]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II

Adaptive Invulnerability Field II
X-Large Shield Booster II
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Optimal Range Script
Target Painter II
Large Micro Jump Drive

1400mm Howitzer Artillery II, Republic Fleet Fusion L
1400mm Howitzer Artillery II, Republic Fleet Fusion L
1400mm Howitzer Artillery II, Republic Fleet Fusion L
1400mm Howitzer Artillery II, Republic Fleet Fusion L
Drone Link Augmentor II
Salvager II
Small Tractor Beam II

Large Projectile Burst Aerator II
Large Ionic Field Projector I

Warrior II x5
Bouncer II x2


Tell me where i got an extra in this fitting. Everything i told was already with bastion. thanks for your senseless post.


You made me a bit angry, i have to admit. Everything follows the same mechanics in eve. why not even try to put bastion to similar effects like other modules. Optimal bonus always leads to identical increase in applied damage, while fall-off bonus only increases damage on a ship specific scale.
Brib Vogt
Doomheim
#6716 - 2013-10-25 12:34:19 UTC
I mean an arty vargur is pure PvE. Who wants to use a Vargur with 1400 in PVP? A tornado does everything better.
Joe Risalo
State War Academy
Caldari State
#6717 - 2013-10-25 12:34:29 UTC
Arthur Aihaken wrote:
Vinyl 41 wrote:
around 59 with javs 33 rage 39 normals with 2 riggor rigs

Rats! I was hoping to get a bit more mileage out of torpedoes, but the loss of that third rig slot really has an impact (thanks for posting that though, appreciated).


I just started work, but if no one answers you before I get home today, i'll hop on and check.

To reply to Vinyl's comment, I'm pretty sure with my skills and t2 rigs, I get that, or more range without bastion...
Will have to check....
Debora Tsung
Perkone
Caldari State
#6718 - 2013-10-25 12:40:52 UTC
Brib Vogt wrote:
Debora Tsung wrote:
Brib Vogt wrote:
For the sake of my beloved Vargur could the Bastion module get the same properties concerning optimal and fall off bonus then tracking computer and -enhancer:


What for?

The Bastion mod frees at least one mid slot for an additional TC.


[Vargur, Tech2 copy 1]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II

Adaptive Invulnerability Field II
X-Large Shield Booster II
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Optimal Range Script
Target Painter II
Large Micro Jump Drive

1400mm Howitzer Artillery II, Republic Fleet Fusion L
1400mm Howitzer Artillery II, Republic Fleet Fusion L
1400mm Howitzer Artillery II, Republic Fleet Fusion L
1400mm Howitzer Artillery II, Republic Fleet Fusion L
Drone Link Augmentor II
Salvager II
Small Tractor Beam II

Large Projectile Burst Aerator II
Large Ionic Field Projector I

Warrior II x5
Bouncer II x2


Tell me where i got an extra in this fitting. Everything i told was already with bastion. thanks for your senseless post.


Really? I don't see a bastion module on that list. Your Vargur has 8 High slots now.

I've got a few questions since I'm no gun user:

How usefull is that TP for a Gun Ship?
How's your current damage with this setup and wouldn't it be more usefull to switch one of those Gyros for an additional TE?
And if you use a bastion module, wouldn't it be better to loose that Invul in favour for yet another TC?

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#6719 - 2013-10-25 13:29:43 UTC  |  Edited by: Rivr Luzade
Serious question: Why do you put efforts int redesigning the Paladin if then only give it such a dull and unoriginal Bastion animation? Why not extend some hull postings on the newly designed front or on the sides? Fozzy said these department has no time for real new CS modes. Is that all, what the so busy art department can do? That's a bad joke! I ask you to give the Paladin the Bastion animation that it deserves, or change the model back to the old new Apoc because it looks better than the new model after all. Why do you want to waste the time the art dept,has put ino the new model with this half-assed bastion animation?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Debora Tsung
Perkone
Caldari State
#6720 - 2013-10-25 13:35:53 UTC
Rivr Luzade wrote:
Serious question: Why do you put efforts int redesigning the Paladin if then only give it such a dull and unoriginal Bastion animation? Why not extend some hull postings on the newly designed front or on the sides? Fizzy said these department has no time for real new CS modes. Is that all, what the so busy art department can do? That's a bad joke! I ask you to give the Paladin the Bastion animation that it deserves, or change the model back to the old new Apoc because it looks better than the new model after all.


That new model and animation might be there for quite some time. It's one of the things that even if CCP listens to you is there to stay until 2020. Straight

Unless we get something like DX11 first but even if, that's a mere 50/50 chance.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.