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I want your little things!

First post First post First post
Author
Marlona Sky
State War Academy
Caldari State
#561 - 2011-11-16 00:51:35 UTC
Make damage control and drone control unit modules passive.
Smew
Caldari Provisions
Caldari State
#562 - 2011-11-16 00:59:25 UTC
A Linux client would be great.
Xavier duLac
The Scope
Gallente Federation
#563 - 2011-11-16 01:00:39 UTC
Joystick/WASD support to change ship orientation.

Could still use the mouse to set speed, or perhaps also use the big '+' and '-' by the numerical keypad to increase/decrease speed, with Home and End keys to set speed to min and max respectively.
Adrodius
Old Ass Gamers
#564 - 2011-11-16 01:01:47 UTC
Please increase the isk income for doing any type of missions.
Gevlin
Pator Tech School
Minmatar Republic
#565 - 2011-11-16 01:05:08 UTC  |  Edited by: Gevlin
have a POS module that is just one big hanger - not tabs so I can set roles for alliance members to take and give from it. If you want to restrict it to Ore fine with me. But I am sure other type of players would just love to see a large or super large POS modal that can allow alliance members to share access.
Or get commercial about it and Put up a Customs POS hanger in there, so one player can sell ore to another from it. Make the POS Hanger Large like 500k to 1M m3 so bulk ore can be easily bought by the shipper and sent to local processing plant for reprocessing after compression.



If I needs to restrict access to certain stuff I will put up another hanger

It is tough when I try to compress ore from an alliance mate at his tower to he can jump it to the closest refining station and I have to constantly load my Corporate hanger to drop stuff off and I have to remember which tab (as mine is differently names as his)

also just a small number 1-7, or A-G (or a toggle) that remains constant between every ones tabs so dropping stuff off between tabs of alliance mates is easier.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Gevlin
Pator Tech School
Minmatar Republic
#566 - 2011-11-16 01:06:28 UTC
Marlona Sky wrote:
Make damage control and drone control unit modules passive.


make a passive damage control unit. on top of the active one

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Xavier duLac
The Scope
Gallente Federation
#567 - 2011-11-16 01:09:38 UTC
Selection of 'fixed' camera positions (with 'off' being the current situation).

E.g. 'chase' view fixes the camera position behind the ship (mouse can still be used to zoom in and out) and when jumping through a gate, the camera is reset to the chosen position instead of being oriented in a random manner as it is now.

Other views:
First person - puts the camera on the nose of the ship facing forward.
Third person - puts the camera behind and slightly above the ship angling down towards the ship itself.
Orbit - puts the camera to the off-side of the ship when orbiting a target, pointing towards the target so that it remains I view no matter what the orientation of the ship is, and the ship stays between the camera and the target.
Framore
Caldari Provisions
Caldari State
#568 - 2011-11-16 01:12:26 UTC
Make rep drones work of of assists for reps from transfer mods as well as work with aggressive to rep of your reps.
Make pos set up like ship fitting
make fleet wait list function
Xavier duLac
The Scope
Gallente Federation
#569 - 2011-11-16 01:15:01 UTC  |  Edited by: Xavier duLac
Enable armour/shield repair drones to repair your own ship.

Argument:
Currently, I can use either drones or mods to supplement the DPS of my ship, but can only use mods to repair/boost the armour/shields of my ship.

Enabling my own logistics drone to repair my own ship will also give me the option of using either mods or drone to repair/boost the armour/shields of my own ship, giving rise to more fitting variations.
Gevlin
Pator Tech School
Minmatar Republic
#570 - 2011-11-16 01:24:57 UTC
drones that transfer cap to its target.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Bocephus Morgen
The Suicide Kings
Deepwater Hooligans
#571 - 2011-11-16 01:30:16 UTC
Physical ISK

I want to be able to convert ISK to a physical form and put in my cargohold.
Zendoren
Aktaeon Industries
#572 - 2011-11-16 01:32:48 UTC  |  Edited by: Zendoren
1) Modular POSes

2) Updated corp management UI (with emphasis on membership and in space remote asset management)

3) AF 4th bonus

4) New Cyno jump effect need a color that corresponds to its fuel used

❒ Single ❒ Taken ✔ Playing EVE Online

CCP Guard > Where's the shoot button on this thing?

CCP Space Cadet > What's this "offline guns" button do?

Gevlin
Pator Tech School
Minmatar Republic
#573 - 2011-11-16 01:36:33 UTC
allow POS small short range guns include Dones, Fighter Bombers and Fighters, on the gun cycle list.
So I can build a POS of Small auto cannons specifically to defend against super carriers which defang POS's with fighter bombers.

Which will encourage the use of the Dread naughts which are the Perfect target for Fighter Bombers

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Garkonite
Internet Spaceship Gamers
Sex Drugs And Rock'N'Roll
#574 - 2011-11-16 01:40:53 UTC
make it so there is the ability to remove wrecks that have been emptied from overview if you dont want to salvage them
Angsty Teenager
Broski North
#575 - 2011-11-16 01:42:18 UTC
Please fix the Worm, it's a broken ship that does poor dps, has no way to use the range on drones because it's a slow ship. Imo it needs to get more damage via rockets (a lot more) and needs an extra mid slot ala the navy hookbill. The succubus arguably falls into this category as well, it's too slow to actually make use the of range that lasers offer.

Retribution and Coercer need an extra midslot, I realize that maybe you might want them in a gang role, but lets be honest, nobody really ever flies coercer/retribution gangs, they're very clearly outclassed by the thrasher/wolf regardless, so could you please at the very least make them even considerable for solo pvp?

Fix ewar drones. Please please please. I don't nessecarily mean nerf ECM drones (although I would approve), but the other ewar drones very clearly need to be buffed and given drones for all sizes (small/med/large). The idea is that they should be as prevalent as ECM drones are now
ShadowFire15
School of Applied Knowledge
Caldari State
#576 - 2011-11-16 01:42:46 UTC
Chribba wrote:
RAINBOW MINING!

and

the ability to install multiple industry jobs at the same time (with all same settings, stacked). Will help a lot when installing multiple like invention/manufacturing jobs.

and

Black Ops LY increase.

and

Forum improvements; colors, text-sizes, images

Keep up the great work!

/c



you had me at black ops ly increase or anything to buff them a little as a matter of fact. CCP. DO. PLEASE. NAO!!! :)

[i]Stan Smith had a snow storm over weekend guy was shoveling snow outside, so i shot him and mined the snow myself. concord never showed up. on an unrelated note, i have a court date next tuesday[/i]

XavierVE
No Corporation for Old Spacemen
#577 - 2011-11-16 01:50:24 UTC  |  Edited by: XavierVE
- Fix aggression for carriers and logistics

You guys have gone and nerfed high-sec neutral repping, which is great, by making such actions aggressive to people the person you're repping is at war with. Time to take it a step further and apply this change to aggression timer on gates and stations.

Carriers on stations: Currently, you can dual box a carrier + command ship in low sec and be untouchable because the carrier can simply dock if he gets in trouble, despite the fact that he's carrying on with an aggressive action by repping a GCC'd command ship. Just as repping in high-sec leads to an aggression timer, so should repping someone aggressing in low sec.

Logistics on gates: Currently, a small gang with one logistics can hump gates in order to multiply their tankable DPS to extreme measures. Eight man gang engages a four man gang with logi, the logistic will either rep with impunity, or if primaried, your gang is wasting DPS because the logi can jump back and forth nearly freely. This impacts small gang fights too much, as repping in high sec is defined as an aggressive flaggable action, so should repping in low- and null- sec be tagged with an aggression timer. Logistics who choose to rep should not be able to jump gates freely, they should have to de-aggro like anything else.

A small fix that would be greatly appreciated.

- Light Webification Drones/Assign EWAR drones

5% webification per drone. Currently Dramiels and other light ships have near impunity to gate crash. Light webification drones, with EWAR drones of all types being made assignable to other pilots, would cause a balance in the gate crashing mechanic and give gangs the ability to spec for building a gang against frigates gate-crashing with impunity.

- Nerf the auto-pilot gate crashing exploit

If you want to gate crash without any chance of bouncing off the gate, pilots assign the gate as auto-pilot, while cloaked, and then immediately are able to jump through due to the auto-pilot mechanics, rather than having to use any sort of skill to make sure they don't bounce off the gate. Bring back needing actual skill for gate crashing, remove the ability for auto-pilot to be used to jump a gate if the person is going over 250m/s.

- Allow freighters to take/receive from Orca/Rorqual corp hangars

Freighters can go into POS's and take out of corp hangar arrays, so it is not as though freighters are completely incapable of opening up to entities in space. There's no reason lore- or physics- wise that this should be different for Rorquals or Orcas.

- Expand Void/Lockbreaker bomb radius - create decloaking bomb

Both void and lockbreaker bombs are not used to their peak efficiency, each could use a radius buff to make them almost as attractive as damage bombs. Each should have their radius upped to 25km. As well, would be nice to have other EWAR bomb types, maybe a decloaking non-damage bomb with a 25km radius to try to help people have a mechanic to fight cloaky campers, IE, dropping a decloak bomb on a jump bridge or multiple bombers inside of a null-sec mining field, etc, etc.
Marlona Sky
State War Academy
Caldari State
#578 - 2011-11-16 01:52:30 UTC
Kill mails for destroying fighter and fighter bombers.
Gevlin
Pator Tech School
Minmatar Republic
#579 - 2011-11-16 01:53:04 UTC
In Null sec
Or even have a mid slot module that delays you appearing in local for set number of seconds depending on skill.
30s to 1 min or so delay or so in local for all pilots
Hostiles arriving in local don't get to see anything unless some one speaks
Miners (Ie Occupiers in system) in system don't see any new people show up on local for the same time

If a person is looking for a kill they have to stay around and look,and with skill will have time to scan down a target before it notices the hunter is in system. Include longing on in system.
If a person is real good he can get in, scan down a target, warp to, Book market and leave system before anyone know he was even there as he will be gone before his timer shows that he was ever there.

This will enourage the used of Stationary scouts and Advanced scouts with scanning skills.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Wessler
Yarrdy YaRr YARRR
#580 - 2011-11-16 01:53:43 UTC
Not sure if this has been posted.

But please make the watchlist rearrange-able.

If you trying to keep your cap-buddies in a guardian at the top of the watchlist and one of them dies/DC´s. It a pain to have to redo the watchlist from scratch.

Would be cool to move fleet members up and down to make your own watchlist "priority list" if you will .

Cheers.
Wessler