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POSes: I am a small portion of the community

First post First post
Author
Oliver Stoned
Republic Military School
Minmatar Republic
#2821 - 2013-08-17 02:24:41 UTC
Balder Verdandi wrote:
Mara Rinn wrote:


Programming is fun. You just have to be a masochistic sociopath to see the true beauty of the art.




After my experiences with COBOL and Ada ....... pass Big smileBig smileBig smile

Someone should create a hazardous drink and name it COBOL.
Little Dragon Khamez
Guardians of the Underworld
#2822 - 2013-08-17 15:52:56 UTC
Marc Scaurus wrote:
Perhaps it could be that current active POS managers are only a small portion of the community because POSes are so bad right now. I once lived in a wormhole and it was a great way to make ISK. The reason I left? Managing the POS that was our supposed home, but felt more like a lean to or something Bear Grylls would make whilst swilling his own ****.

In short, if the POS management community is small, it's only through the continuing failure by CCP to grow it through (at the least) an accessible management system.


That's life on the frontier for you, wormholes are not nice places. If you want civilization there's a semblance of it in highsec.

Dumbing down of Eve Online will result in it's destruction...

bcs1
Neutin Local LLC
#2823 - 2013-08-20 06:44:25 UTC
BUMP!!!!!
Temba Ronin
#2824 - 2013-08-22 22:46:25 UTC
This is a fight in which we the paying subscribing players of EVE Online will not relent in CCP, you need to free the CSM from it's NDA grip to openly discuss POS changes with you and with us.

The fact that everyone on the CSM has told you this needs to be fixed should be motivation enough.

The sad thing is that a well thought out well implemented redesign of how POS are used by players in the game would reap huge benefits for CCP in subscriptions that you are missing out on.

When I invite a new buddy to join EVE Online I can say, "Hey stay here in my POS, it's a space station where I live, work, research, build, and defend my assets in the EVE universe, and I don't have to be a member of a huge alliance to do so, heck a one man corp can have his own POS space station home. Now of course EVE is a dangerous place so defending a POS from attack is risky at best for a one man corp so join us and be a little safer."

Come on CCP do the right thing here, and do it quickly!

Power To The Players!

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Celly S
Neutin Local LLC
#2825 - 2013-08-25 23:00:23 UTC
bcs1 wrote:
BUMP!!!!!

Hey BC.. good to see you FINALLY came... :)

POS Love bump too...

Temba Ronin wrote:
The sad thing is that a well thought out well implemented redesign of how POS are used by players in the game would reap huge benefits for CCP in subscriptions that you are missing out on.


This I agree with 100%

Temba Ronin wrote:
When I invite a new buddy to join EVE Online I can say, "Hey stay here in my POS, it's a space station where I live, work, research, build, and defend my assets in the EVE universe, and I don't have to be a member of a huge alliance to do so, heck a one man corp can have his own POS space station home. Now of course EVE is a dangerous place so defending a POS from attack is risky at best for a one man corp so join us and be a little safer."



This too..

o/
Celly Smunt

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Celly S
Neutin Local LLC
#2826 - 2013-08-25 23:05:14 UTC
Little Dragon Khamez wrote:
Marc Scaurus wrote:
Perhaps it could be that current active POS managers are only a small portion of the community because POSes are so bad right now. I once lived in a wormhole and it was a great way to make ISK. The reason I left? Managing the POS that was our supposed home, but felt more like a lean to or something Bear Grylls would make whilst swilling his own ****.

In short, if the POS management community is small, it's only through the continuing failure by CCP to grow it through (at the least) an accessible management system.


That's life on the frontier for you, wormholes are not nice places. If you want civilization there's a semblance of it in highsec.



Agreed, the vast areas of space including wormholes are harsh, but if we look at his comparison honestly, he's not far off the mark and there are many "small" things that CCP can do to make POS management much less stressful.. for example the new hangars were not a huge step, but one that addressed a major concern of WH dwellers and in doing so, alleviated one aspect of the Current POS headaches.

o/
Celly Smunt

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Danielle Firestar
State War Academy
Caldari State
#2827 - 2013-08-26 04:06:03 UTC
I really really want the modular POS system.. I am a construction buff, at first i thought PI would be good enough to satisfy my itch but it wasn't. So please oh please make this system and make it great!
Balder Verdandi
Wormhole Sterilization Crew
#2828 - 2013-08-26 07:20:06 UTC
Temba Ronin wrote:


When I invite a new buddy to join EVE Online I can say, "Hey stay here in my POS, it's a space station where I live, work, research, build, and defend my assets in the EVE universe, and I don't have to be a member of a huge alliance to do so, heck a one man corp can have his own POS space station home. Now of course EVE is a dangerous place so defending a POS from attack is risky at best for a one man corp so join us and be a little safer."




Honestly this is the most profound statement that CCP needs to wrap it's thick, cro-magnon head around ..... and needed to do it yesterday!


If the penny doesn't drop with this statement alone then truly CCP has no business running their own game any longer.
Ilaister
Binary Aesthetics
#2829 - 2013-08-28 13:42:00 UTC
Adding my voice to the choir. WH life is troublesome enough without basic POS mechanics and the security of our members' - necessarily - expensive assets causing further headaches.

Properly setup div access by role pls. Despite recent changes (personal hangar array is forbidden in our corp as many others as you cannot take the bloody thing down if someone afk's with a piece of ammo in it) our quality of life is not improving.
Dring Dingle
Viziam
Amarr Empire
#2830 - 2013-08-28 15:00:25 UTC
When was ccp's last update/word on this?


o7
Balder Verdandi
Wormhole Sterilization Crew
#2831 - 2013-08-28 16:15:52 UTC
Dring Dingle wrote:
When was ccp's last update/word on this?


o7





Sadly, it was like 40 pages ago ......


Temba Ronin
#2832 - 2013-08-28 17:20:48 UTC  |  Edited by: Temba Ronin
Balder Verdandi wrote:
Dring Dingle wrote:
When was ccp's last update/word on this?


o7





Sadly, it was like 40 pages ago ......



Not many threads reach 140 plus pages, even taking into consideration that the Icelanders have been on vacation a lot CCP devs should be interfacing with us the players in this extremely active conversation. In this area we have no sizable faction of players or members of the CSM saying this should not be done.

CCP you give plenty lip service to the notion that you value our input as players, hell you created and host these forums, so I believe your intent to hear and respond to us is sincere on many levels. Please listen to the unified voices of your customers and prioritize what we are requesting to improve our enjoyment of your product.

This thread has defined the kind of changes that will both improve player retention for old and new players, and help attract new players to get involved in a really complex portion of the game in a simple step by step progressive manner.

If you are not going to be able to implement these type of improvements/ changes in a timely projected manner CCP at least clearly tell us and the CSM in a fashion not constrained by their NDA why you will not or technically can not . This is a priority among many many players, communicate with us clearly and swiftly please.

Respectfully I would like to know if the recoding of the POS will allow POS defenders to receive kill mails? If not why not? I would like to at least understand why these players are the only ones who do not receive this credit for combat participation.

Sitting in a POS manning guns as capital ships eat away your defensive grid and subcaps zip around you is a great introduction to how exciting PVP can be in EVE. Because it's not over in a minute or two it's possible for less experienced players to digest battle dynamics in realtime before they are blown up. Defending your POS against attackers while your corp or alliance mates organize to rush in like the calvary gives the lowly station fueler, moon miner, manufacturer some key experiences of larger scale pvp.

You're passing on intel about the attackers fleet composition to your corp mates, their specific location if you're implementing tackle against attackers, and you're gauging their ability to tank different weapon types by logistics or speed. This is intel the FC leading the people coming to defend the POS will want to have and it's a dynamic fast moving longer lasting event that spawns and rewards team play.

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Khaled Mehrzad
Imperial Academy
Amarr Empire
#2833 - 2013-09-08 19:51:08 UTC
Would it be possible to introduce modular, new art, POS as something new, such as the long awaited player habitats

Such micro-POS could be initially separate from the current POS system. As each new module is introduced their art and mechanics can be reconsidered., allowing for the steady introduction of modules until the habitat system can be applied to POS system.

This would provide the kind of content (and new shiny) an expansion can be based around while heading towards iteration on an existing system that is too large to tackled all at once.
Balder Verdandi
Wormhole Sterilization Crew
#2834 - 2013-09-08 20:09:39 UTC
Khaled Mehrzad wrote:
Would it be possible to introduce modular, new art, POS as something new, such as the long awaited player habitats

Such micro-POS could be initially separate from the current POS system. As each new module is introduced their art and mechanics can be reconsidered., allowing for the steady introduction of modules until the habitat system can be applied to POS system.

This would provide the kind of content (and new shiny) an expansion can be based around while heading towards iteration on an existing system that is too large to tackled all at once.



This is what I've been saying for quite a while!

It's painfully obvious that CCP doesn't know how to fix the old code, and it's quite possible the programmer(s) that wrote it no longer works there. Fine with me, because all that needs to be done is create new code that has documentation and use the current in game art to create the modular POS environment and borrow what they need for code from the current NPC stations/user built outposts.

Once this is done, gut the "old POS code" from the game. Faction modular POS'es could be created as well, so that we don't have a gap there like we did with drones dropping minerals.

This solves many issues and would make folks quite a bit happier.

Dring Dingle
Viziam
Amarr Empire
#2835 - 2013-09-10 13:57:41 UTC


CCCCCCCCCCCCCC CCCCCCCCCCCCCCCC PPPPPPPPPPPPPPPPPPPPPPPPPPPP!!!!!!



NEWS??
Ransu Asanari
Perkone
Caldari State
#2836 - 2013-09-17 19:29:22 UTC
As a new player, I've just recently done my first few POS setup and teardown. I'm sure most of my experiences have been accounted for in other threads, but I wanted to provide feedback, in the hope that it can be included in the eventual POS revamp.

  • Anchoring and Onlining modules is serial, and leaves the player waiting up to 2 minutes between modules.

  • When I'm setting up a POS, it takes a very long time to anchor and online modules because I have to wait for one module to finish anchoring/onlining before I can do the next. The same goes for offlining and unanchoring modules, although slightly faster, still requires a lot of manual work.

    Suggestion: Have queues for anchoring and onlining, so modules can be placed in space as preferred, and will online in order. Have the ability to adjust the order of the queue in a way that a module must be anchored and then onlined, and/or bulk select modules to be onlined/offlined and anchored/unanchored to reduce repetitive clicks. This has been requested to the CSM since at least 2009 [reference].

  • POS Management Interface is confusing and not intuitive

  • Making production lines more intuitive by graphically showing the paths for materials to flow, maybe similar to the way planetary interaction works. Having a 1/_ be the only indication that a link has been made isn't very intuitive, and I've had to petition due a bug/glitch where hitting "Apply" after making the link would reset everything, and I had no idea what I was doing wrong.

    Having a clear menu showing all of the modules and their status (online/offline/anchored/unanchored), and coordinates in a grid, and being able to manipulate them from one place rather than having to search around in space to find the module you want to manipulate would make things a lot easier. Something similar to a ship fitting screen, where you could create a POS setup, and then save the fitting would save a lot of time.

    As an example, when setting up guns, it was very difficult to know how far away from the shield you were, even using the tactical overlay. I had to keep attempting to anchor the module and read the error messages until it was far enough away.

    I'm sure this would be covered under a UI revamp, and the modular POS proposals made in the past.
    Infinite Force
    #2837 - 2013-09-17 19:35:34 UTC
    Ransu Asanari wrote:
    As a new player, I've just recently done my first few POS setup and teardown. I'm sure most of my experiences have been accounted for in other threads, but I wanted to provide feedback, in the hope that it can be included in the eventual POS revamp.

  • Anchoring and Onlining modules is serial, and leaves the player waiting up to 2 minutes between modules.

  • When I'm setting up a POS, it takes a very long time to anchor and online modules because I have to wait for one module to finish anchoring/onlining before I can do the next. The same goes for offlining and unanchoring modules, although slightly faster, still requires a lot of manual work.

    Suggestion: Have queues for anchoring and onlining, so modules can be placed in space as preferred, and will online in order. Have the ability to adjust the order of the queue in a way that a module must be anchored and then onlined, and/or bulk select modules to be onlined/offlined and anchored/unanchored to reduce repetitive clicks. This has been requested to the CSM since at least 2009 [reference].

  • POS Management Interface is confusing and not intuitive

  • Making production lines more intuitive by graphically showing the paths for materials to flow, maybe similar to the way planetary interaction works. Having a 1/_ be the only indication that a link has been made isn't very intuitive, and I've had to petition due a bug/glitch where hitting "Apply" after making the link would reset everything, and I had no idea what I was doing wrong.

    Having a clear menu showing all of the modules and their status (online/offline/anchored/unanchored), and coordinates in a grid, and being able to manipulate them from one place rather than having to search around in space to find the module you want to manipulate would make things a lot easier. Something similar to a ship fitting screen, where you could create a POS setup, and then save the fitting would save a lot of time.

    As an example, when setting up guns, it was very difficult to know how far away from the shield you were, even using the tactical overlay. I had to keep attempting to anchor the module and read the error messages until it was far enough away.

    I'm sure this would be covered under a UI revamp, and the modular POS proposals made in the past.

    Good feedback, but very obvious you were not around before they significantly reduced anchoring times. It used to take 10 minutes to online a Corp Hangar and to Anchor it. Yeah, 20 minutes.

    To setup a decent d-star POS, it would take a couple of days (for the sane, or about 12 straight hours for the insane).

    There are so many things wrong with POSs, the best CCP can do for us is tweak settings right now - better than nothing, I guess.


    So CCP, 142 pages and no responses since, what, page 4 (or thereabouts)? What does that say?

    HROLT CEO Live Free; Die Proud

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    Oswaldos
    The Upside Down
    #2838 - 2013-09-20 19:40:32 UTC
    Bump for a worthy cause even if we can't get modular poses in the near future CCP needs to know that pos functionality still needs to be on their radar.
    Dring Dingle
    Viziam
    Amarr Empire
    #2839 - 2013-09-21 00:38:51 UTC
    I'm just praying that this next winter expansion announcement is a modular pos system!!!, my faith in CCP has be slipping away the last year :(

    Winthorp
    #2840 - 2013-09-21 00:41:55 UTC
    Dring Dingle wrote:
    I'm just praying that this next winter expansion announcement is a modular pos system!!!, my faith in CCP has be slipping away the last year :(



    I hear you loud and clear on this, i am currently only playing skill que online at the moment and if the expansion announcement is disappointing i will be unsubbing for a while.