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Missions & Complexes

 
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PvE little things

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Author
duglas Luven
Hell Forge Industries
#161 - 2013-08-19 06:51:28 UTC
There is, you just have to set the hot key.
Kitfox Shachi
Bunyip Hunters
#162 - 2013-08-23 04:21:37 UTC
If a mission target is a collidable object or ANYTHING really and my overviews exclude its type. make sure the MISSION structure is persistant through my overview settings.

I dont usualy want to see walls and random armories in my combat overview but when im doing missions i would like the main mission target structure to be visible no matter what my overview settings are.
duglas Luven
Hell Forge Industries
#163 - 2013-08-25 00:49:49 UTC
Kitfox Shachi wrote:
If a mission target is a collidable object or ANYTHING really and my overviews exclude its type. make sure the MISSION structure is persistant through my overview settings.

I dont usualy want to see walls and random armories in my combat overview but when im doing missions i would like the main mission target structure to be visible no matter what my overview settings are.


+1 on that one. I agree, that is a great idea.
Slade Silvers
Tradors'R'us
IChooseYou Holdings
#164 - 2013-08-27 03:56:26 UTC
Didn't read them all, so this may be a double post.


FIX INTERBUS Missions... for mission runners who don't want to play the standings game.

I.E. Give them a way to use the LP they earn. As it is now as far as I can tell, you can't spend Interbus LP at all, and this has been that way for years from the posts I've read.

Perhaps you could simple allow the LP to be exchanged for Concord LP or something. Or adjust the payouts to a larger ISK value to compensate and just remove the LP reward.
Tributary Soong
Doomheim
#165 - 2013-09-02 15:02:52 UTC
1. Preference setting to never receive missions that affect standing with any faction. Or move to FW - your choice :-)

2. More/different missions -- seems often enough as if there are like 1 dozen missions in 4 levels, each handed out by 432 agents. Start adding more a little at a time, and try to have some cohesive story lines instead of just agents cursing other factions or making vague allusions to coming wars.

3. Automatic and instant drone return to bay on warp-out -- no more orphaned drones, please. For drone-carrying boats, drones are like guns -- you can't accidentally leave your guns behind and you shouldn't be able to with drones, either.

4. Accept Remotely / Get new mission remotely for all missions, as opposed to just a few here and there.

5. Remote access to ship hangars from any station. This is a huge one for me -- it's really annoying to have to make tons of jumps back and forth to keep changing ships because suddenly you need a ship with a large cargo bay or one that mines efficiently or a bigger/smaller combat ship. If you need some kind of storyline justification, call it a new development in wormhole-generating tech that allows you to reach your main hangar from anywhere with the appropriate facility (yada yada).

6. Shortcut gates / "super" stargates -- again endless jumps get old very quickly. It would be wonderful to be able to jump through regions more quickly.

7a. PVP Off switch -- Allow me to opt out of PvP so I can enjoy the rest of the game without being suicide-ganked in highsec, constantly war-decced in my choice of player corp, and etc.....or....

7b. Remove bottleneck 0.5-0.6 systems that attract gate-camping suicide gankers. You should be able to peacefully head to Jita to buy a module without having to sneak through Uedama.....or....

7c. Tag all player wrecks in highsec so they are only salvageable / lootable by the character that piloted that ship. Stop allowing people to be rewarded for suicide ganks and the suicide ganks will stop.
Swiftstrike1
Swiftstrike Incorporated
#166 - 2013-09-05 18:41:53 UTC
Callic Veratar wrote:

  • Update the mission bonus complete time to be much more difficult (20-30 minutes or possibly dynamic based on average completion times) and increase the bonus payout for all mission levels.
  • Agreed. "Bonus for completing mission quickly" should be an incentive to fleet up for PvE. In order to make that realistic, the time constraint needs to be very difficult to meet when solo. A pimped out marauder pilot or similar should probably still be able to make the time limit when solo, but there's no way a month old character in a drake with no BCUs should be getting an ISK bonus for "completing the mission quickly".

    Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    Swiftstrike1
    Swiftstrike Incorporated
    #167 - 2013-09-05 18:47:06 UTC
    Replace some warp disrupting NPCs with warp scrambling NPCs.

    Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    Swiftstrike1
    Swiftstrike Incorporated
    #168 - 2013-09-05 18:57:26 UTC
    Change to salvage drone's AI.

    Current
    All salvage drones fly to the same wreck and begin to salvage. When salvaged, 1 returns the loot to player ship and all others proceed to next wreck. The loot carrier then goes to the same wreck as all the others.

    Problem
    All drones salvaging the same wreck at the same time is highly inefficient due to the travel time between wrecks being significant.

    Solution
    Salvage drones should spread themselves out 1 to a wreck. They should only double up (or gang-salvage a wreck) when there are fewer wrecks than salvage drones on the field. This will minimise their travel time and increase efficiency.

    Side Note
    Salvaging a wreck that doesn't belong you you is not a crime, therefore salvage drones should move onto non-white wrecks once all of those are finished.

    Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    Swiftstrike1
    Swiftstrike Incorporated
    #169 - 2013-09-05 19:01:53 UTC
    Change the "type" of all non-NPC mission objectives to "mission objective" so that they can all be added to the OV simply, quickly, and without a **** storm of LCOs

    Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    Freya Shimane
    Malevelon Roe Industries
    #170 - 2013-09-06 14:52:20 UTC
    Drone regions need a look at. They do not give faction ship BPCs, loot of any value, or salvage of any value now with the inflation from Odyssey.

    For the same time and effort exerted, you can expect to make roughly half the ISK in drone regions of any other faction space. Even their faction spawn drops are not of much value, as carriers typically don't suffer from fitting issues related to those modules.

    I mean, yeah, I can just keep dealing with it since I live down there anyway, but it'd be nice since CCP wants to make nullsec more attractive to the general player base.
    Bayushi Tamago
    Sect of the Crimson Eisa
    #171 - 2013-09-07 11:15:38 UTC  |  Edited by: Bayushi Tamago
    First thing I have to say is that some of you have mistaken this thread for 'how to make eve easier' thread. This thread is for 'how to improve quality of life in pve'.

    Sentient Blade wrote:


    * A jammed-time counter. Just to help quantify the rage of being perma-jammed in Guristas missions from 100km away.


    ^This. I was running Blockade L2 today against guristas and there is one wave that left me unable to do anything for over 20 minutes because of perma-jams. On top that, the only way to break the jams was to warp around, and as soon as I landed, the jams were back up again, and I was over 100km from being able to apply any damage. NPC Frigates shouldn't be able to lock or jam out beyond 50k, because anything more than that is pointless (and just plain overkill) in lower level missions, especially considering lack of SP for newer characters.

    Also, seconding the need for a loot all button, perhaps available via right click on the wreck or as an extension of 'open cargo' on the radial menu. I lag quite a bit opening cargo containers when looting, and it's kind of frustrating having my screen lock up because of the inventory system bloat. Automating the looting with the salvagers (and offering an error when taking in illicit goods) would be even better

    Also, while I do realize the risk<>reward aspect, some missions are horrendously undervalued, especially for the time they take to complete. I understand getting a pittance for 5 minute missions, but some missions can take even decently skilled pilots an hour, and getting all of 400k for it is a bit insulting. I know bounties were reduced a couple years ago, but a small buff in rewards would have gone a long way to appease players upset by the change.

    tl;dr - Need to take a look at lower level mission ewar overabundance, a loot all button for sake of time efficiency and mission payouts.
    Tarn Kugisa
    Kugisa Dynamics
    #172 - 2013-09-15 09:51:04 UTC
    Make weapon effects on drones better
    in fact, the entire drone system in EVE needs a BIG overhaul

    Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

    MuntadaralZaidi
    Caldari Provisions
    Caldari State
    #173 - 2013-09-22 07:55:58 UTC  |  Edited by: MuntadaralZaidi
    Add an option we can toggle on/off to auto-stack all in our cargo hold.

    Because the biggest annoyance I have running level 4 missions in my marauder is clicking loot all for all those wrecks--and then when I want to look at how I'm doing on salvage, finding it buried beneath 19 separate stacks of 1 metal scrap.

    So I mash--right-click stack all as frequently as I can, but salvaging, target-swapping, tractoring in a marauder does not leave much time for click bloat without reducing my efficiency. So allowing us to rid of the stack all click bloat can only be a good thing.

    I wasted half an hour of missioning earlier today googling to see if EVE had an option for this somehow, only to come up empty handed. :(

    The auto-stack-all option should be a toggle so as not to interfere with manually splitting stacks when desired or necessary (as in trade).

    (Also, as others have said, move anti-Empire-faction missions to FW, please)
    crapsandwich justice
    Viziam
    Amarr Empire
    #174 - 2013-10-01 12:43:29 UTC
    Why cant you share missions with other fleet members so you can run coop PvE, this is a multiplayer game. Perhaps some kind of group party finder other than fleet finder to search for others running same type of missions. Perhaps limit to region or constellation and agent faction. Also it would be nice if some1 added a audio description for each mission so you don't have to read a tiny eye strain mini novel each time.
    Shadow Kautsuo
    Deep Core Mining Inc.
    Caldari State
    #175 - 2013-10-01 19:20:34 UTC  |  Edited by: Shadow Kautsuo
    Sorry if this is a repeat of something posted earlier. The writing for all the missions should have an editing pass. It's all overly long and all the mission-bestowing NPCs sound alike. And the text that pops up from bad guys during missions is really just awful, IMO.

    But if you had to take a quick pass at anything in the writing, the player sees this sentence at least twice in every single mission:

    "The following rewards will be awarded to you as a bonus if you complete the mission within X hour and XX minutes."

    This is just one example of the overly verbose (bordering on grammatically incorrect) writing in the game, but since it occurs in every mission, it would be nice to see it fixed to something like this:

    "You'll receive the following bonus if you complete the mission within X hour and XX minutes."

    Shorter and avoids the redundancy of "rewards," "awarded," and "bonus."

    IMO, you really should work on making your mission text more concise, as there's very definite reading fatigue very quickly when doing missions. And it would be nice if different NPCs were written differently, as they all do sound the same (to me at least).

    FWIW,
    Mike
    Dimitrix Inkura
    Caldari Provisions
    Caldari State
    #176 - 2013-10-01 20:44:30 UTC
    Tributary Soong wrote:
    1. Preference setting to never receive missions that affect standing with any faction. Or move to FW - your choice :-)

    2. More/different missions -- seems often enough as if there are like 1 dozen missions in 4 levels, each handed out by 432 agents. Start adding more a little at a time, and try to have some cohesive story lines instead of just agents cursing other factions or making vague allusions to coming wars.

    3. Automatic and instant drone return to bay on warp-out -- no more orphaned drones, please. For drone-carrying boats, drones are like guns -- you can't accidentally leave your guns behind and you shouldn't be able to with drones, either.

    4. Accept Remotely / Get new mission remotely for all missions, as opposed to just a few here and there.

    5. Remote access to ship hangars from any station. This is a huge one for me -- it's really annoying to have to make tons of jumps back and forth to keep changing ships because suddenly you need a ship with a large cargo bay or one that mines efficiently or a bigger/smaller combat ship. If you need some kind of storyline justification, call it a new development in wormhole-generating tech that allows you to reach your main hangar from anywhere with the appropriate facility (yada yada).

    6. Shortcut gates / "super" stargates -- again endless jumps get old very quickly. It would be wonderful to be able to jump through regions more quickly.

    7a. PVP Off switch -- Allow me to opt out of PvP so I can enjoy the rest of the game without being suicide-ganked in highsec, constantly war-decced in my choice of player corp, and etc.....or....

    7b. Remove bottleneck 0.5-0.6 systems that attract gate-camping suicide gankers. You should be able to peacefully head to Jita to buy a module without having to sneak through Uedama.....or....

    7c. Tag all player wrecks in highsec so they are only salvageable / lootable by the character that piloted that ship. Stop allowing people to be rewarded for suicide ganks and the suicide ganks will stop.


    Everything here is complete BS except for number 2. You're asking for CCP to make you do no work, require no risk, and be perfect. It is not that hard to avoid a gank, and maybe you should just avoid PvP if you don't want it?

    Buddy Invite Program: 21 Day Trial + 450m ISK + Lifelong Advice: https://forums.eveonline.com/default.aspx?g=posts&m=3793109#post3793109

    Shadow Kautsuo
    Deep Core Mining Inc.
    Caldari State
    #177 - 2013-10-07 12:40:58 UTC
    As a player new to EVE, I would like to +1,000 to the request for more missions. I am playing PvE until I at least start to figure out how to play this game and wander into PvP areas to get ganked. I am seeing the same missions over and over. Please add new ones in.

    Are PvE missions new to EVE? If not, I don't understand why there aren't hundreds of them by now. I've worked on space/flying games and their missions are cheap compared to those created for terrain-based games (and they're a lot cheaper in EVE without VO to worry about), so the conclusion I come to is that PvE doesn't matter to the devs.

    I would also like to applaud the earlier request(s) to fix acceleration gates. It's really irritating to try to activate one only to find the game puts you into the gate's collision box and you end up bumping along, unable to activate warp and move along. Why are these collidable?

    The three-step, Lvl 2 Security mission "Recon," which I've gotten from several agents already, has an acceleration gate that you end up bumping into and having to stop your ship and double-click on deep space to pull away from the gate and then try again to activate it. And then in the third step in this mission, you're gated into the middle of some convoluted rock formation with your mission complete but you can't Dock back to the agent's base because you keep bumping into the asteroid. This stuff should have been fixed before this mission was ever released to the game's customers.

    It seems like there are a number of minor irritants about PvE missions that point to a lack of quality control or lack of caring on the devs' part about this aspect of the game. The low quality level of the writing just reinforces this impression. I understand that PvP is the main focus of EVE, but I want to feel like I know a little about what I'm doing so I'm not a burden to teammates in PvP; issues in PvE might cause me to cancel my subscription before I venture into PvP waters. :(
    Goldiiee
    Bureau of Astronomical Anomalies
    #178 - 2013-10-09 23:00:41 UTC
    Would it be possible to initiate a trade by drag and droping the item for trade onto their name/picture in a chat.

    Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

    Goldiiee
    Bureau of Astronomical Anomalies
    #179 - 2013-10-11 17:46:04 UTC
    An option to make local sort by Status instead of just alphabetical, so I can see when someone goes blinky red (Or is set red) in a system with 300+ people in it.

    Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

    Goldiiee
    Bureau of Astronomical Anomalies
    #180 - 2013-10-15 17:41:08 UTC
    Option to add the MTAC drop local chat announcement to the fleet chat.

    Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.