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[Odyssey 1.1] Local Armor and Shield repair module changes

First post
Author
Pelea Ming
Royal Amarr Institute
Amarr Empire
#261 - 2013-08-03 00:21:41 UTC  |  Edited by: Pelea Ming
Xequecal wrote:
Pelea Ming wrote:
SHield tanks are still notably more powerful then armor tanks for a variety of reasons, why not give shield reps a slightly smaller boost then armor reps?
Like, say, 10%? or 12.5%?


Aside from the ancillary shield boosters (which aren't getting buffed) and the Gist line of shield boosters, which also aren't getting boosted, shield really isn't better than armor.

it's an arguable point, since for the same amount of raw HP, shield doesn't have to give up speed/agility, and also has passive regen, while armor is only gaining not having it's sig rad boosted by some mods/rigs.

Oh, yea, and armor reps typically have higher cap drain to them.

Also, even CCP acknowledges that shield is overall all somewhat superior to armor tank, hence the attempted addressing of that balance by introducing AARs and that overly-cap hungry resistance shifting hardner (the latter of which has still overwhelmingly been proven to be useless in PvP despite attempts to 'balance' it).

(and from my own experience, because of it's cap need, usually useless in PvE on anything smaller then a BS)
Sigras
Conglomo
#262 - 2013-08-03 02:16:20 UTC
Vyktor Abyss wrote:
Not sure about this... I'm sure the shield boosters needed it, but armour reps across the board?

It takes a really special person to look at shield and armor active tanks and say that the shield reps are the ones that need a buff

Vyktor Abyss wrote:
Pantheon Triage RR needs a buff?

wat? the phrase "Pantheon Triage" is an oxymoron . . . In fact I dont think there is a part of this sentence that is correct

Pantheon refers to a group of carriers RRing each other like a RR battleship gang
Triage refers to a single carrier in triage mode which prohibits it from receiving RR

Also, RR refers to Remote Repair which is NOT getting a buff, refer to the thread title where it states that "Local Armor and Shield repair module changes"
Pelea Ming
Royal Amarr Institute
Amarr Empire
#263 - 2013-08-03 02:31:09 UTC
Sigras, your first fail was not just ignoring Vyktor's fail... your second was replying to it. :P

~~~~~~~~~~~~~~~~~~~


Seriously, though, it was rather humorous and I'm glad you pointed it out as I'd overlooked it before though, thanks for the laughs! And, seriously, the Zealot should get a range bonus instead of that cap need bonus, just give it's base cap a buff.
Vyktor Abyss
Abyss Research
#264 - 2013-08-03 04:36:06 UTC
Sorry for the incorrect terminology for RR carriers.

Your carefully crafted and witty replies have educated me greatly, so thank you. However I will stick to my opinions and ignore your opinions of my success or failure to express my own opinions.

1. When was the last time you saw a normal active shield booster (not ASB) in PVP?
- for me it has been ages - perhaps the odd cyclone or maelstrom, but like around 1% in my experience of FW pvp recently. Hence I would say active shield tanking understandably needs a boost to make it more viable and competitive.

2. So 2 Archons tanking by mutually going triage and refitting to full hardeners when primary isn't Pantheon? My bad. Whatever its called if active reps including capital reps and RR get a 15% boost well guess what? Those carrier just got much harder to kill.
I stand by my opinion this may screw things up a bit.

3. Frigates like the Incursus with its rep bonus, getting a further 15% is questionable considering the balance pass wasn't even very long ago and its rep bonus/potential has gone up and down like a yo-yo. This latest change could screw that latest balance up....again.

Those are my opinions and as I said before - testing will identify I'm right or wrong on it screwing things up. I'd happily read your opinions of the changes Sigras/Pelea but you apparently haven't offered anything worth reading yet.

Cheers.
Michael J Caboose
Imperial Academy
Amarr Empire
#265 - 2013-08-03 05:05:01 UTC  |  Edited by: Michael J Caboose
Vyktor Abyss wrote:
Sorry for the incorrect terminology for RR carriers.

Your carefully crafted and witty replies have educated me greatly, so thank you. However I will stick to my opinions and ignore your opinions of my success or failure to express my own opinions.

1. When was the last time you saw a normal active shield booster (not ASB) in PVP?
- for me it has been ages - perhaps the odd cyclone or maelstrom, but like around 1% in my experience of FW pvp recently. Hence I would say active shield tanking understandably needs a boost to make it more viable and competitive.

2. So 2 Archons tanking by mutually going triage and refitting to full hardeners when primary isn't Pantheon? My bad. Whatever its called if active reps including capital reps and RR get a 15% boost well guess what? Those carrier just got much harder to kill.
I stand by my opinion this may screw things up a bit.

3. Frigates like the Incursus with its rep bonus, getting a further 15% is questionable considering the balance pass wasn't even very long ago and its rep bonus/potential has gone up and down like a yo-yo. This latest change could screw that latest balance up....again.

Those are my opinions and as I said before - testing will identify I'm right or wrong on it screwing things up. I'd happily read your opinions of the changes Sigras/Pelea but you apparently haven't offered anything worth reading yet.

Cheers.


2 carriers in triage mode can't rep each other, because a carrier in triage mode cannot receive remote reps.

Or are you just trolling?
Sigras
Conglomo
#266 - 2013-08-03 06:00:33 UTC
Vyktor Abyss wrote:
Sorry for the incorrect terminology for RR carriers.

Your carefully crafted and witty replies have educated me greatly, so thank you. However I will stick to my opinions and ignore your opinions of my success or failure to express my own opinions.

1. When was the last time you saw a normal active shield booster (not ASB) in PVP?
- for me it has been ages - perhaps the odd cyclone or maelstrom, but like around 1% in my experience of FW pvp recently. Hence I would say active shield tanking understandably needs a boost to make it more viable and competitive.

Im going to ask you the same question about active tanked armor fits . . . of any kind . . . Even the LAAR and MAAR arent hardly ever seen in PvP. Up until the latest change, the most popular fits for the brutix and hyperion (which btw get an armor tanking bonus) was a buffer shield fit.

If you take the number of active shield fits (including the ASB) vs the number of active armor fits (including the AAR) I bet that active shield wins by a mile and they both pale in comparison to buffer fits.

Vyktor Abyss wrote:
2. So 2 Archons tanking by mutually going triage and refitting to full hardeners when primary isn't Pantheon? My bad. Whatever its called if active reps including capital reps and RR get a 15% boost well guess what? Those carrier just got much harder to kill.
I stand by my opinion this may screw things up a bit.

Im assuming you're talking about this?

No that isnt Pantheon AFAIK there isnt a name for it, I just call it triage weaving. This is the pantheon video.

That being said, archons in any configuration almost always have a damnation or legion giving them boost which means they will be less effective now with boosts than they were before with boosts. If anything this makes them worse.

Vyktor Abyss wrote:
3. Frigates like the Incursus with its rep bonus, getting a further 15% is questionable considering the balance pass wasn't even very long ago and its rep bonus/potential has gone up and down like a yo-yo. This latest change could screw that latest balance up....again.

Those are my opinions and as I said before - testing will identify I'm right or wrong on it screwing things up. I'd happily read your opinions of the changes Sigras/Pelea but you apparently haven't offered anything worth reading yet.

Cheers.

T1 frigate combat is unlikely to destroy the balance of the game, but it will be interesting to see what the new little guys are capable of.
Boris Amarr
Viziam
Amarr Empire
#267 - 2013-08-03 07:00:03 UTC  |  Edited by: Boris Amarr
AAR shouldn't use capacitor like ASB. Amarr ships don't have enough capacitor to fire. How can they use active tanking. If you remove capacitor usage for AAR - it will be good solution to use active tanking for ship, that have troubles with capacitor.
Sigras
Conglomo
#268 - 2013-08-03 08:46:47 UTC
Boris Amarr wrote:
AAR shouldn't use capacitor like ASB. Amarr ships don't have enough capacitor to fire. How can they use active tanking. If you remove capacitor usage for AAR - it will be good solution to use active tanking for ship, that have troubles with capacitor.

No, no more Neut immune local rep please.

If anything needs to change, they should make the ASB use cap when loaded with cap boosters, just probably use way less cap

Im thinking like 50 cap per cycle when loaded
W0lf Crendraven
The Tuskers
The Tuskers Co.
#269 - 2013-08-03 09:28:55 UTC
Not sure if that has been mentioned yet, but this change makes pith-c shield boosters worse then dg ones, which needs to be changed.
Little Dragon Khamez
Guardians of the Underworld
#270 - 2013-08-03 09:30:28 UTC
The best buff for armour tanking would have been a reduction in cap usage and cycle time, so that they rep faster and use less cap, although an extra 15% is certainly welcome I can't see these changes doing anything to remove the dominance of shield tanking from the game as burst tanking armour is still weaker in relative terms.

Dumbing down of Eve Online will result in it's destruction...

raawe
Imperial Shipment
Amarr Empire
#271 - 2013-08-03 09:45:37 UTC
Liang Nuren wrote:
CCP Fozzie wrote:

  • Increase the shield bonus of all shield boosters (except for deadspace/officer reps and ASBs) by 15%[/b]


  • I'd say that deadspace is still relatively unattractive when compared to ASBs, and I'd like to see them included in the boost.

    -Liang


    You can't be serious!! In times when you see brutix, harbinger and others armor ships shield tanked, you want to buff shield reps even more? Everything is nowdays shield tanked and they need to change that. Local armor reps need big buff. Shield on the other hand can easily put over sized modules, not to mention how deadspace items are op in that department. Plain 10% buff would also be too much and dev gave it 15. It's too much
    Savira Terrant
    Native Freshfood
    Minmatar Republic
    #272 - 2013-08-03 09:53:02 UTC  |  Edited by: Savira Terrant
    Hey Fozzy,
    can you please expain why you would exclude faction (maybe) and deadspace boosters from the 15% buff? Do you think they are overpowered for their price at the moment (something also to be considered, no?)? I thought this buff had the specific objective of buffing ships without command bonus, while nerfing ships with the bonus to make the use command ships less overpowering.

    Comparing armor and shield tanks with deadspace fittings for PVE (sorry I would and should not know about PVP with such pricey modules) they performed quite similar in actual "combat", while specific armor ships performed even better than shield fits (due to better possibilities of resistence modules eg. "passive invuls" and the new reactive armor hardener. (All ships were fitted to have balanced resists with 600 defense omni, while trying to get as much cap as possible before trying them ingame.)

    The problem with the shield fits was not the sheer amount of boost that can actually be higher than armor, but it was impossible to get them capstabe (I had to decide between less boost and capstable or more rep an not capstable, while the armor reps had hit the sweet spot of rep per cap ratio and now even get a 15% bonus). There are no shield boosters that hit this sweetspot.

    So since you seem to want to streamline active tanking between armor and shield tanking can you plase either introduce passive invuls or reduce the cap usage of deadspace shield boosters (or just include them in the buff)?

    .

    Vyktor Abyss
    Abyss Research
    #273 - 2013-08-03 10:49:41 UTC
    Sigras wrote:


    Vyktor Abyss wrote:
    2. So 2 Archons tanking by mutually going triage and refitting to full hardeners when primary isn't Pantheon? My bad. Whatever its called if active reps including capital reps and RR get a 15% boost well guess what? Those carrier just got much harder to kill.
    I stand by my opinion this may screw things up a bit.

    Im assuming you're talking about this?

    No that isnt Pantheon AFAIK there isnt a name for it, I just call it triage weaving. This is the pantheon video.

    That being said, archons in any configuration almost always have a damnation or legion giving them boost which means they will be less effective now with boosts than they were before with boosts. If anything this makes them worse.



    Michael J Caboose, please go watch the vids and get some education. Those are indeed the remote repping Carriers I was talking about. With so many factors changing like T3 boosts, Command ships and the actual boosts themselves, it remains to be seen the impact of an across the board active repping change. I take on board you've done some maths of T3 boosting etc, but have you considered the impact of combat boosters, implants and all the other stuff people fit and use to gain an edge?

    This is my whole point - They are changing so many things at once it is much more likely a few ships and specific fits will get rather screwed up and out of whack in terms of balance. I agree with most of the boosting changes especially the nerf of OG T3 boosters - and it is probably true active repping needs help to make them even more of a competitive option, but one step at a time makes more sense to me. That is all I came here to say and got unnecessarily trolled for it.

    As a member of Gallente militia we fairly often fly active armour repped ships probably more so than almost anywhere else in game, so I guess I could have a blindspot to that in terms of thinking it is more common, but in my experience it is still way way more common to see active armour repping ships than active shield boosting ships. It'd be interesting to hear from Amarr FW pilots as I guess they are vs minnie ships more often and might see more shield booster, but I doubt that.

    Hyperions, brutixes, incursus are all fairly common in our area of lowsec - properly fit they are all very competitive in their roles and one of my serious concerns you overlook is the incursus - A large amount of FW pvp is frigate pvp, which has been at a fairly good state of balance recently (relatively).

    As I said before, repping changes to the Incursus (which at one point was totally broken in terms of being overpowered with AAR) just means it potentially could throw it out of whack again - Incursus becomes the new dramiel and a frigate unbreakable by almost every other frigate returns as it is the easy latest i-win option - No thanks! But yeah you probably don't care about that.

    Anyway I'm out of this thread - too many trolls to bother posting more feedback etc. I'll wait until it hits the servers before giving more feedback opinions. Cheers.
    W0lf Crendraven
    The Tuskers
    The Tuskers Co.
    #274 - 2013-08-03 12:08:14 UTC
    raawe wrote:
    Liang Nuren wrote:
    CCP Fozzie wrote:

  • Increase the shield bonus of all shield boosters (except for deadspace/officer reps and ASBs) by 15%[/b]


  • I'd say that deadspace is still relatively unattractive when compared to ASBs, and I'd like to see them included in the boost.

    -Liang


    You can't be serious!! In times when you see brutix, harbinger and others armor ships shield tanked, you want to buff shield reps even more? Everything is nowdays shield tanked and they need to change that. Local armor reps need big buff. Shield on the other hand can easily put over sized modules, not to mention how deadspace items are op in that department. Plain 10% buff would also be too much and dev gave it 15. It's too much


    You dont active shield tank any of these ships in pvp, pve obviously doesnt matter in any balancing issues,
    Sergeant Acht Scultz
    School of Applied Knowledge
    Caldari State
    #275 - 2013-08-03 12:27:48 UTC
    W0lf Crendraven wrote:
    You dont active shield tank any of these ships in pvp, pve obviously doesnt matter in any balancing issues,



    Sry to disagree with you but yes you do. We're talking here about ships and pvp situations out of fleet engagements but yes they do shield fit and rather good, so good they can beat up the same ship armor fitted twice.

    Shield Brutix over Armor Brutix? -all day, ASB fit it is a pwnmobile

    Shield Mega/Talos/Vigilant/Harby/Deimost (this one not only gets huge dps increase but seems it dies slower shield fitted) and known ishtar, just for the sake of some examples of armor ships already being exponentially better shield fitted and specially with links/combat boosters, far better than armor fitted all time.

    If those are better shield fitted for solo small gang work it's certainly not because armor mods are too good well balanced vs shield mods or because players are all bad at fittings but rather the other way around.

    The real solution is not half bad balances, take of mid slots, give badly balanced modules vs overpowered modules.
    Don't tell me CCP can't recode ASBs so they now consume cap also, of course they can but they just don't want it, that simple.

    removed inappropriate ASCII art signature - CCP Eterne

    W0lf Crendraven
    The Tuskers
    The Tuskers Co.
    #276 - 2013-08-03 12:53:55 UTC
    That bull, you dont active fit any of those. Asb fits on them are usually lolfits and nothing more. And if you truely think current asbs are op then you havnt pvped in half a year or so.
    Cearain
    Plus 10 NV
    #277 - 2013-08-03 15:41:11 UTC
    Tobias Hareka wrote:
    Cearain wrote:
    Sigras wrote:
    ^^
    except when they nerf OGBs at the same time.

    Yes, I agree a boost to local tanks is a boost to OGBs, but consider the following:

    the local tank boost is a 15% boost, the OGB nerf is a 25% nerf so the result is that OGB links are 10% less effective.

    Also youre forgetting the biggest thing that OGB links are used for, RR, which isnt getting a boost at all so this is a straight nerf to OGBs

    or are you somehow trying to say that the gap between OGB and non OGB local tanking is somehow bigger after this proposal? Because you can say that, but youd be unambiguously wrong



    By "this proposal" I mean the one this thread discusses, not the proposals addressed in a different thread(s). And yes this proposal - the increase to local rep amount - increases the gap between ogb and non ogb.

    All of the buffs to active tanking that we have seen have been buffs to ogbs and they helped get us to the point we are at now. OGB = god mode.



    It's good thing they are looking for ways to remove OGB. Isn't that good?


    They have been saying that for over a year. Yet they never say exactly who this person/team is. Perhaps it's time this as yet unnamed person communicates with the players.

    Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

    Cyaron wars
    Academia RED HOT Corporation
    #278 - 2013-08-03 16:26:22 UTC
    I am sure you should allow fitting 2 AARs or deny fitting 2 ASBs. Tanking capabilities between shield and armor have enormous difference.
    maCH'EttE
    Perkone
    Caldari State
    #279 - 2013-08-03 18:17:27 UTC
    Vyktor Abyss wrote:
    Sorry for the incorrect terminology for RR carriers.

    Your carefully crafted and witty replies have educated me greatly, so thank you. However I will stick to my opinions and ignore your opinions of my success or failure to express my own opinions.

    1. When was the last time you saw a normal active shield booster (not ASB) in PVP?
    - for me it has been ages - perhaps the odd cyclone or maelstrom, but like around 1% in my experience of FW pvp recently. Hence I would say active shield tanking understandably needs a boost to make it more viable and competitive.

    2. So 2 Archons tanking by mutually going triage and refitting to full hardeners when primary isn't Pantheon? My bad. Whatever its called if active reps including capital reps and RR get a 15% boost well guess what? Those carrier just got much harder to kill.
    I stand by my opinion this may screw things up a bit.

    3. Frigates like the Incursus with its rep bonus, getting a further 15% is questionable considering the balance pass wasn't even very long ago and its rep bonus/potential has gone up and down like a yo-yo. This latest change could screw that latest balance up....again.

    Those are my opinions and as I said before - testing will identify I'm right or wrong on it screwing things up. I'd happily read your opinions of the changes Sigras/Pelea but you apparently haven't offered anything worth reading yet.

    Cheers.

    Shield reps need a boost?
    You must be very slow, or maybe your mommy dropped you on your head.
    Where are you pvping where armor reps are more resilient than shield reps, please tell me.
    Pelea Ming
    Royal Amarr Institute
    Amarr Empire
    #280 - 2013-08-03 19:42:50 UTC
    Is it just me, or does this Vyktor guy's posts seem to be horrible troll?