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[Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses

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Author
NaK'Lin
Seamen Force
#341 - 2013-08-02 05:24:07 UTC
Akturous wrote:
NaK'Lin wrote:
Thank you so much for this nerf. It was incredibly unnecessary and we people in lowsec will love you forever.

Here's the thing, though; Boosts allow us to fight larger gangs or blobs coming along


I literally spat out some tea laughing at this phallus wash coming from a group of risk averse scared little docked up termigants like the United.


I am sorry to disappoint you that I don't possess the ability to hug a titan every day only to bridge on a target at 5:1 odds. I R not leet enough.
Also, as this may not be applicable to you specifically, I think you understand how your generalization may not apply to "me" as individual pilot. What we do as a corp may or may not be to your liking, but we are a corp that does piracy and does it well (eg: actually making ISK from our kills / ransoms) while choosing not to roflcopter into engagements that have a high likelihood to end in failure.

What we do as individual pilots or while being away from "the gate" though, is a completely different story, and I find your generalization rather interesting as it does show how little you know about us.

We are not here to talk about this corp or that corp, though.
We are here on the boosting subject. Please take your flaming to some other thread since I have been polite to you and not held your corp choices or activities against you either.
Akturous
The Scope
Gallente Federation
#342 - 2013-08-02 05:36:13 UTC
Every time I've run a 2-3 man gang or solo even in a cruiser into your little home you dock up. Since I'm Au tz, I don't know what a titan is.

Your boosting argument is wasted because every gang has boosts anyway, so having your own really just brings you up to their level, gone are the days where only a few had ogb's.

Vote Item Heck One for CSM8

Boris Amarr
Viziam
Amarr Empire
#343 - 2013-08-02 05:36:46 UTC
CCP Fozzie wrote:

For years one of the most hotly discussed issues surrounding warfare links is their ability to apply bonuses to fleet members anywhere in the same solar system. We will not be changing this aspect of the feature in Odyssey 1.1. There are some serious technical hurdles to adjusting this aspect of the features, which are being worked on as we speak but for which we are not currently ready to announce an ETA.


It is the worst news!!!
I hope in Odyssey 1.2 warfare links will give bonuses not to all solar system, but to ship in current grid only!
NaK'Lin
Seamen Force
#344 - 2013-08-02 05:44:41 UTC
Akturous wrote:
Every time I've run a 2-3 man gang or solo even in a cruiser into your little home you dock up. Since I'm Au tz, I don't know what a titan is.

Your boosting argument is wasted because every gang has boosts anyway, so having your own really just brings you up to their level, gone are the days where only a few had ogb's.


I am SEA TZ (which might be the reason for us both posting concurrently) and while I'm still at work now (UTC +8) I haven't seen you come into our cozy home yet.

:)

And my boosting argument is valid, when fighting outnumbered and the opponents are unboosted. If the reality would be that everybody is boosted, then there wouldn't be all the whiners on these forums and nobody would even think of boosts needing to be "balanced". Hence me thinking they should delete them altogether and give me back my SP. at least I can put those OGB toons to some good use through redistributing the SP.
Dairokuten Maoh
Imperial Academy
Amarr Empire
#345 - 2013-08-02 05:56:40 UTC  |  Edited by: Dairokuten Maoh
1. It takes skill to not get caught dual boxing with links while being shot at. If you can't be bothered to dedicate time to train leadership skill and get better at pvp to counter the player who spent their time on fine tuning their skills, then you ought to be at disadvantage. It's a fair game, more effort, more reward.

2. It takes a lot of time and dedication to train for those warfare specializations. Those who made the effort and dedication should be rewarded with the advantages that it comes. It is unfair for pilots that have spent more than half year dedicated to nothing but training specialization skills to perform almost just as good as pilot who can spent less than a month to train the specialization to 4 with only 2% differences. It's a 37 day train time differences per skill, and there are 4 of them

3. Pilot who spent their time training command ship to level 5 for that extra 3% wafare bonus just had their effort wasted, because now every single command ship will perform the same as far as the warfare link goes whether they have command ship skill level 1 or 5. Another 37day training time differences.

The nerf to the warfare link strength is absolutely unfair to those who dedicated months of time in training for that extra 5% of chance to come out on top in a fight. If you are going to nerf the strength of the links, then it would only be fair to reinburse the skill points that was nerfed along with the skill. It is simply unfair to have to spend a month for additional 2% difference at links.

- For pilots that have all specialization skill to 5, they have just lost half year of game time in training for that worthless 2% differences.

- For pilots that have spent their time to command ship 5, they lost 37 day of game time in training because now everyone will do just as good as command ship level 5 pilots as far as warfare module goes.

Please consider the pilots that dedicated their time in warfare links in hope to have better chance against overcoming blobs in a small gang.

余の前に人は無く、余の後にも人は無し Before me, nobody stands. Behind me, nobody stood.

Doed
Tyrfing Industries
#346 - 2013-08-02 06:08:14 UTC
Dairokuten Maoh wrote:
1. It takes skill to not get caught dual boxing with links while being shot at. If you can't be bothered to dedicate time to train leadership skill and get better at pvp to counter the player who spent their time on fine tuning their skills, then you ought to be at disadvantage. It's a fair game, more effort, more reward.

2. It takes a lot of time and dedication to train for those warfare specializations. Those who made the effort and dedication should be rewarded with the advantages that it comes. It is unfair for pilots that have spent more than half year dedicated to nothing but training specialization skills to perform almost just as good as pilot who can spent less than a month to train the specialization to 4 with only 2% differences. It's a 37 day train time differences per skill, and there are 4 of them

3. Pilot who spent their time training command ship to level 5 for that extra 3% wafare bonus just had their effort wasted, because now every single command ship will perform the same as far as the warfare link goes whether they have command ship skill level 1 or 5. Another 37day training time differences.

The nerf to the warfare link strength is absolutely unfair to those who dedicated months of time in training for that extra 5% of chance to come out on top in a fight. If you are going to nerf the strength of the links, then it would only be fair to reinburse the skill points that was nerfed along with the skill. It is simply unfair to have to spend a month for additional 2% difference at links.

- For pilots that have all specialization skill to 5, they have just lost half year of game time in training for that worthless 2% differences.

- For pilots that have spent their time to command ship 5, they lost 37 day of game time in training because now everyone will do just as good as command ship level 5 pilots as far as warfare module goes.

Please consider the pilots that dedicated their time in warfare links in hope to have better chance against overcoming blobs in a small gang.


HAHAHAHAHAHAHAHAHHAHAHHAHAHAHAHHAHAHAHHAHAHAHHAHAHAHHA

Cry more, link abusing while you're soloing is pathetic. Saying it takes skill because you dual box an unscannable cloaky T3 is pathetic.

Whining because your links got slightly nerfed saying it's half a year lost of training, You don't belong in EVE. Please quit. and no, I don't want your stuff.

And FYI I have a 100% PERFECT gangboosting toon for ALL combat related links I use in WH space for different purposes, some of it's links (armor/shield/skirmish) isn't hilariously overpowered anymore, OH NOES!
Suitonia
Order of the Red Kestrel
#347 - 2013-08-02 06:12:21 UTC
These changes are really great. I still think that high sensor strength nullified T3s will still be a bit broken, but as a first step this is really good.

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Suitonia
Order of the Red Kestrel
#348 - 2013-08-02 06:18:51 UTC
Dairokuten Maoh wrote:
1. It takes skill to not get caught dual boxing with links while being shot at. If you can't be bothered to dedicate time to train leadership skill and get better at pvp to counter the player who spent their time on fine tuning their skills, then you ought to be at disadvantage. It's a fair game, more effort, more reward.

2. It takes a lot of time and dedication to train for those warfare specializations. Those who made the effort and dedication should be rewarded with the advantages that it comes. It is unfair for pilots that have spent more than half year dedicated to nothing but training specialization skills to perform almost just as good as pilot who can spent less than a month to train the specialization to 4 with only 2% differences. It's a 37 day train time differences per skill, and there are 4 of them

3. Pilot who spent their time training command ship to level 5 for that extra 3% wafare bonus just had their effort wasted, because now every single command ship will perform the same as far as the warfare link goes whether they have command ship skill level 1 or 5. Another 37day training time differences.

The nerf to the warfare link strength is absolutely unfair to those who dedicated months of time in training for that extra 5% of chance to come out on top in a fight. If you are going to nerf the strength of the links, then it would only be fair to reinburse the skill points that was nerfed along with the skill. It is simply unfair to have to spend a month for additional 2% difference at links.

- For pilots that have all specialization skill to 5, they have just lost half year of game time in training for that worthless 2% differences.

- For pilots that have spent their time to command ship 5, they lost 37 day of game time in training because now everyone will do just as good as command ship level 5 pilots as far as warfare module goes.

Please consider the pilots that dedicated their time in warfare links in hope to have better chance against overcoming blobs in a small gang.


Time trained shouldn't be reason to leave unbalanced and outdated mechanics left in the game.

PvP skill should be mostly decided by taking advantages of a ships strengths and weaknesses on the grid rather than what bonuses you are getting off the grid. This coming from someone with two booster alts and every single one of my characters can use a mindlink of some kind, and almost everyone in my alliance has access to an OGB. http://eveboard.com/pilot/suitellis / http://eveboard.com/pilot/suitonia

Strategic Cruisers with high sensor strength will still be able to function and provide strong force multipliers. Probably too much for my tastes, but as a first step, this is great at reducing the amount of abuse that is currently provided by them. I'm looking forward to being able to actually ~~solo~~ without needing to login my booster alt just to be able to compete on an equal playing field.

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Las Minna
ATHANOR AQUISISTIONS
Domain Research and Mining Inst.
#349 - 2013-08-02 06:22:09 UTC
Angsty Teenager wrote:
So deluded.

I had a big post typed out for this but I've already said it before and I decided it was ******** to say again. I just don't think that anybody at CCP actually understands how pvp needs to work in this game, because nerfing links at this point in the game is a terrible decision, and I personally would rather that links were just removed completely since at least that way I would get my SP back.

I'm still going to petition for it back though since CCP seems hellbent on making links essentially useless. Hopefully they'll also give me back my T3 skills since judging from the HAC changes (which make HACs still completely non-viable), T3's are going to become useless as well. And also Command Ships V since having that trained is now completely useless and was a waste of SP.

I can't believe that they aren't at least making on-grid links as good as current off-grid links are, really ********. "HEY GUYS LETS JUST MAKE THESE BONUSES BE 5% BETTER IF THEY'RE IN A COMBAT SHIP."

Yea ok. Nobody is going to fly a command ships because that's just asking to be primaried, and good luck not dying in this day and age of 2000 man blobs where whatever gets looked at gets alphaed.



True! Give us back IP we have wasted for boosting!!!
Dairokuten Maoh
Imperial Academy
Amarr Empire
#350 - 2013-08-02 06:25:06 UTC  |  Edited by: Dairokuten Maoh
Doed wrote:
Dairokuten Maoh wrote:
1. It takes skill to not get caught dual boxing with links while being shot at. If you can't be bothered to dedicate time to train leadership skill and get better at pvp to counter the player who spent their time on fine tuning their skills, then you ought to be at disadvantage. It's a fair game, more effort, more reward.

2. It takes a lot of time and dedication to train for those warfare specializations. Those who made the effort and dedication should be rewarded with the advantages that it comes. It is unfair for pilots that have spent more than half year dedicated to nothing but training specialization skills to perform almost just as good as pilot who can spent less than a month to train the specialization to 4 with only 2% differences. It's a 37 day train time differences per skill, and there are 4 of them

3. Pilot who spent their time training command ship to level 5 for that extra 3% wafare bonus just had their effort wasted, because now every single command ship will perform the same as far as the warfare link goes whether they have command ship skill level 1 or 5. Another 37day training time differences.

The nerf to the warfare link strength is absolutely unfair to those who dedicated months of time in training for that extra 5% of chance to come out on top in a fight. If you are going to nerf the strength of the links, then it would only be fair to reinburse the skill points that was nerfed along with the skill. It is simply unfair to have to spend a month for additional 2% difference at links.

- For pilots that have all specialization skill to 5, they have just lost half year of game time in training for that worthless 2% differences.

- For pilots that have spent their time to command ship 5, they lost 37 day of game time in training because now everyone will do just as good as command ship level 5 pilots as far as warfare module goes.

Please consider the pilots that dedicated their time in warfare links in hope to have better chance against overcoming blobs in a small gang.


HAHAHAHAHAHAHAHAHHAHAHHAHAHAHAHHAHAHAHHAHAHAHHAHAHAHHA

Cry more, link abusing while you're soloing is pathetic. Saying it takes skill because you dual box an unscannable cloaky T3 is pathetic.

Whining because your links got slightly nerfed saying it's half a year lost of training, You don't belong in EVE. Please quit. and no, I don't want your stuff.

And FYI I have a 100% PERFECT gangboosting toon for ALL combat related links I use in WH space for different purposes, some of it's links (armor/shield/skirmish) isn't hilariously overpowered anymore, OH NOES!


Pretty sure a troll reply and not really worth replying, but just fyi and I'm not even raising points about t3s, just he skills in general. So this effects all pilots who trained warfare link skills.

1. For solo pvpers, they can't use link if they are cloaked, so you need to constantly check for probes and switch location while dealing with hostiles on your main. A link fitted t3 is very scannable because they have nothing else on it besides command processor, links and cloaks.

2. A slightly 80% nerf per skill level after level 2 on the specialization is pretty big.

3. The changes not only effects solo pvpers, t3 links, but also the changes made command ship 5 pilots doing just as good as command ship 1 pilots.

余の前に人は無く、余の後にも人は無し Before me, nobody stands. Behind me, nobody stood.

Sohaki
State War Academy
Caldari State
#351 - 2013-08-02 06:25:24 UTC
Intersting choice to nerf boosting strengh allthough the only real nerf links received were in the loki boost department. CCP did the right thing to nerf 36 km warp disrupt range with a T2 disrupter without overheat. Now it's gonna be like around 31 I'd say. Boosts are still viable and still give you the edge.

Another very good nerf is that you can't just put your booster in a pos and be done with it. I see a lot of booster alts losing their ships soon Twisted. Need to watch mine more frequently now. Good change.

I don't believe that CCP will go that far as to put boosters on grid. The most important reason why not is simply cause CCP wants to make money (those evil evil ppl Pirate). If boosting is only possible on grid a lot of booster alt accounts will be canceled (mine probably too).

The 2nd thing is that it's impossible to put boosters on grid everywhere. Ever thought about deadspace? Mission and FW? Not sure how you wanna sqeeze a T3 or CS in a novice, small or medium plex. They might just ignore that so most of the FW fights will be fought without any boosts but I doubt they will do so.

I believe that CCP will go the middle way. Boosts won't work in the whole system but only in a small part of it. Like 1-5 AU around the boosting ship. Maybe there'll even be a skill to improve that range. This way booster alts are still viable but need a lot more work and they are easier to scan down because you already know in what area they are. Besides, as soon as combat probes are out and the boosted party sees it the boosts will be shut off soon anyway.

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#352 - 2013-08-02 06:28:30 UTC
Dairokuten Maoh wrote:
2. It takes a lot of time and dedication to train for those warfare specializations. Those who made the effort and dedication should be rewarded with the advantages that it comes. It is unfair for pilots that have spent more than half year dedicated to nothing but training specialization skills to perform almost just as good as pilot who can spent less than a month to train the specialization to 4 with only 2% differences. It's a 37 day train time differences per skill, and there are 4 of them



Huh? the lvl 5 spec skill only takes about 16-17 days to train, not 37....




I'm a bit sad, because this will indirectly nerf incurios even more, and I think they've already been nerfed enough... oh well.
Kitsu Shadow
Handsome Millionaire Playboys
Sedition.
#353 - 2013-08-02 06:33:16 UTC
The changes that allow mining ships to provide bonuses from inside POS shields for Mining Links while excluding other boosting ships is unfair. ALL ships should be forced to boost from outside the shield. It is unfair to provide a special mechanic for miners and alienate PvP related boosters.
Tsubutai
Perkone
Caldari State
#354 - 2013-08-02 06:43:55 UTC  |  Edited by: Tsubutai
The change to the interdiction maneuvers link strength is probably a bit too conservative if anything. On paper, the reduction in its strength sounds quite dramatic, since it's going from a 52.7% increase in tackle range with a current max-skilled Loki booster to 38.8% with a maxed boosting claymore or 37.1% with a post-nerf boosting Loki. However, in practice, the impact of these changes is relatively modest. For example:

Unboosted, unheated T2 point range: 24 km
Same with current Loki links: 36.7 km
With post-nerf Claymore links: 33.3 km
With post-nerf Loki links: 32.9 km

While the loss of 3-4 km of unheated point range on a boosted ship is significant, the boosts are still more than strong enough to be essentially mandatory in pvp, so you're not doing anything about the biggest problem with the current boosting system. You can also see this if you consider a more extreme case:

An unboosted, max-skilled lachesis with an overloaded RF point can tackle out to 72 km
Add current Loki links, that increases to 108 km
With post-buff Claymore links, it becomes 100 km
With post-buff Loki links, it becomes 99 km

Again, the loss of 8-9 km of heated point range isn't nothing, but you're still going to be seeing recons tackling at ~100 km so it's hardly a substantial nerf or one that is going to change the usage of links. The only thing this will change is the way people protect their boosting characters inside towers; those who use deep safes or just have them hump gates/stations will continue to do what they do at present. In all cases, the boosted guys will have a crushing advantage over unboosted groups, and so links will remain mandatory for most types of pvp outside of situations where you're choosing to fight with one hand tied behind your back for whatever reason.
Dairokuten Maoh
Imperial Academy
Amarr Empire
#355 - 2013-08-02 06:44:05 UTC  |  Edited by: Dairokuten Maoh
Verity Sovereign wrote:
Dairokuten Maoh wrote:
2. It takes a lot of time and dedication to train for those warfare specializations. Those who made the effort and dedication should be rewarded with the advantages that it comes. It is unfair for pilots that have spent more than half year dedicated to nothing but training specialization skills to perform almost just as good as pilot who can spent less than a month to train the specialization to 4 with only 2% differences. It's a 37 day train time differences per skill, and there are 4 of them



Huh? the lvl 5 spec skill only takes about 16-17 days to train, not 37....




I'm a bit sad, because this will indirectly nerf incurios even more, and I think they've already been nerfed enough... oh well.



Is it? It's been a while since I completed all leadership skills, but I remember it was a level 5 skill and it took a lot of time to train.

16-17 days is still a lot tho, with original skill it is 100% bonus after level 2, so at level 5 it's 300% bonus. After the nerf it is only 60% bonus at level 5. I would much rather have it at level 4 instead of 5 if the differences are this close.

余の前に人は無く、余の後にも人は無し Before me, nobody stands. Behind me, nobody stood.

Fepes
Spaceshack Services
#356 - 2013-08-02 07:15:12 UTC
CCP Fozzie wrote:


  • Warfare links (other than mining links) can no longer be activated inside a starbase forcefield


  • Awesome Changes. Now we can force Combat Boosters to a Combat, this will make a few Fleets more interesting.

    I´m Happy that you allow mining links in a force field. industry are not made for pvp^^ I think that 90% of the rorqual vanish if you kick them out of a POS. Who whould siege a Rorqual outside a FF in a WH or in 0.0. 5min are a very long time with that sig radius.


    You just cant set a T3 booster with a 105m radius on the same level with an Rorqual that has an 5.000m Sig Radius.
    chicka Kashuken
    Science and Trade Institute
    Caldari State
    #357 - 2013-08-02 07:21:12 UTC  |  Edited by: chicka Kashuken
    CCP Fozzie wrote:
    Lexar Mundi wrote:
    Mining links should not be given special treatment...

    Give them an ORE battlecruiser size ship to run links on or something but to let them run links inside shield is pretty lame.


    We do intend to move mining links out of forcefields someday, but we'll want to rebalance the Orca and Rorqual first to make putting them on grid more viable first.



    And the prices of rorquals just dropped indefinitely. GG time to sell.

    There will never be a "optimal" method for offgrid boosting, no way in hell I'll have my rorq sitting outside of a pos for 5 minutes unable to move while I'm mining, even if you weren't deploying it, it would still be completely useless as no one will want to take a 3b risk of losing their ship for boosts. They are WAY too slow in every manner. -,-

    Lowsec/nullsec industry is dead enough as it is. Doing this will **** it into the ground harder than anything to date. Being able to deploy a rorq inside a pos is the only thing that actually makes low/nullsec mining even worthwhile.

    If you do that, you may as well just move all the mining belts into high sec.
    Draconic Slayer
    Full Broadside
    Deepwater Hooligans
    #358 - 2013-08-02 07:37:46 UTC
    Eukaryotic wrote:
    I am a new player who likes to solo pvp. I find myself getting killed in small engagements alot because someone is linked to hell by an offgrid booster. I have no chance against them and do not want to pay to win to be able to compete with this tactic. I refuse to buy another account. That is dumb. Smaller scale pvp has evolved into buying new accounts to win, what kind of game does that make this. It is demoralizing to new players who think they will have fun flying by themselves and fighting.

    New players having low sp, low isk, and little experience take a big risk when they pvp because often times the opponent is superior in these categories but instead of being encouraged to continue this brave type of gameplay despite the odds against them, it is like they are being punished by off grid boosters to just forget about pvping because without links it isn't happening.

    And the sad part, many do forget pvp and some Eve. But that's okay right CCP? More links = more subs right? Dishonor.

    Please remove links.


    Confirming that links need to be removed.

    #takingsoloaway
    Gypsio III
    Questionable Ethics.
    Ministry of Inappropriate Footwork
    #359 - 2013-08-02 07:58:54 UTC  |  Edited by: Gypsio III
    Shade Millith wrote:
    A 35% tackling range link costs -

    46 Days to get into a Loki and have level 5 Defensive Systems
    48 Days to get Skirmish Warfare Link T2
    20 Days to get a Skirmish Mindlink.
    42 Days to get Warfare Link Specialist Level V and Command Processors

    Costs ~300 million for the Loki.
    Costs ~100 million for the Mindlink.

    5+ months of training and 400+ million for a 35% increase is not a pittance.


    I'm not convinced that either the training time or the cost is really that relevant. We know from supercaps that attempts to balance things by making them expensive or difficult to get can only create a short-term scarcity. As it is, links are already basically ubiquitous and mandatory, so the benefit of any delay in adoption that might have come from the cost or training time is long gone.

    In any case, you can eliminate the "cost" argument entirely by just shoving a link on a T1 BC. It's not quite as powerful as a T3 or CS, but the magnitude of the bonus still makes it mandatory.
    Gosti Kahanid
    Red Sky Morning
    The Amarr Militia.
    #360 - 2013-08-02 08:00:24 UTC
    Kitsu Shadow wrote:
    The changes that allow mining ships to provide bonuses from inside POS shields for Mining Links while excluding other boosting ships is unfair. ALL ships should be forced to boost from outside the shield. It is unfair to provide a special mechanic for miners and alienate PvP related boosters.


    This would be true when the Miningboosters were BCs like the Combatboosters. But in this case, the Boosters are extremely slow ships which wouln´t have a chance to excape, when someone warps into the System, especially the Roqual.
    CCP even stated that they would change it later when they change theese ships