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Player Features and Ideas Discussion

 
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[Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses

First post First post First post
Author
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#81 - 2013-08-01 14:53:35 UTC
Buhhdust Princess wrote:
Congratulations Fozzie you have just:

1. Reduced the chances Soloers have actively fighting small gang.
2. Stopped Small gangs fighting Larger gangs without using bombers, or snipers @ 200km.

But heh, I guess no one cares about the small guys when you run a business, as they don't bring in so much revenue.

I actually thought when you first released these "ideas" that you were all high.



+1

We knew this was coming we warned them not too do it... but meh... they only care for the big Entity

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Michael Harari
Genos Occidere
HYDRA RELOADED
#82 - 2013-08-01 14:53:53 UTC
Buhhdust Princess wrote:
Congratulations Fozzie you have just:

1. Reduced the chances Soloers have actively fighting small gang.
2. Stopped Small gangs fighting Larger gangs without using bombers, or snipers @ 200km.

But heh, I guess no one cares about the small guys when you run a business, as they don't bring in so much revenue.

I actually thought when you first released these "ideas" that you were all high.


Suddenly spaceships talking about solo LolLolLolLolLolLol
Luscius Uta
#83 - 2013-08-01 14:54:34 UTC
Quote:
Warfare links (other than mining links) can no longer be activated inside a starbase forcefield

Powergrid need of all warfare links modules decreased by 100.


That is both good. What is bad is that Information Warfare links still suck and you addressed that only by giving bonuses to more than one type of links for T3s and Command ships. What prevents you from introducing more Warfare links to game? I think that a Warfare link giving bonus to Drone control range would fit well within Gallentean philosophy.

Workarounds are not bugfixes.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#84 - 2013-08-01 14:56:49 UTC  |  Edited by: Gizznitt Malikite
Frozzie, I like the direction of the changes, but feel that gang boosts are still too potent.

For example: A 5 Link Claymore (which is much easier to fit, still easily tanked with over 80k EHP, and able to fit all 3 Siege links and 2 Skirmish links (Rapid Deployment & Interdiction Manuevers), both with mindlinked-quality boosts (when implanted with the corresponding Navy Implant).

That will give every ship in fleet:
25% better resists across the board
25% faster repair, across the board.
39% more tackle range
30% more speed.

So, my < insert shield repping ship > now effectively reps 50-70% more effectively than my opponent, travels as if I have 3x Overdrive II's added to my hull, and all t2 webs, pts, and scrams function as if they are best navy faction versions.

To get similar boosts without a fleet booster, I would need to pimp out my ship with blingy tackle mods, install a bunch of extra overdrives in lowslots I don't have, and use a full set of crystal implants, and take a standard blue pill to boot. And all that will effect one ship, while the fleet booster boosts everyone in fleet.

Props on the CS needing to be out-of-a-POS, but it can still hug a POS, where it can get safe pretty fast. Not to mention, I could alternatively hide it inside a deadspace pocket (like inside a gated plex, or say, 400 km's off the plex entry gate, which makes it immune to being probed because anyone warping to the probe result will land on the gate instead of the CS). I could alternatively put it next to a station, where it can dock up if danger comes (and while I applaud the fact I can now effect these boosters, the boosts are still sooo potent that those with boosts have an overwhelming, obnoxious benefit over those without.

How is this balanced?
sten mattson
Red Sky Morning
The Amarr Militia.
#85 - 2013-08-01 14:57:12 UTC
the numbers on max bonuses with max skills ect. are they listed for t3 boosts? or for CSs?

IMMA FIRING MA LAZAR!!!

Raimo
Genos Occidere
HYDRA RELOADED
#86 - 2013-08-01 14:57:28 UTC
Looks like a good 1st step
Michael Harari
Genos Occidere
HYDRA RELOADED
#87 - 2013-08-01 14:59:05 UTC
Fozzie, why did you make such a tiny nerf to tds a few months ago, only do undo the nerf now with a boost to the ewar strength link?
Marcel Devereux
Aideron Robotics
Aideron Robotics.
#88 - 2013-08-01 14:59:06 UTC
Buhhdust Princess wrote:
Congratulations Fozzie you have just:

1. Reduced the chances Soloers have actively fighting small gang.
2. Stopped Small gangs fighting Larger gangs without using bombers, or snipers @ 200km.

But heh, I guess no one cares about the small guys when you run a business, as they don't bring in so much revenue.

I actually thought when you first released these "ideas" that you were all high.


1. It is not really soloing if you are using two characters.
2. Get better fleet mates.
l0rd carlos
the king asked me to guard the mountain
#89 - 2013-08-01 14:59:11 UTC
As a small scale pvpler .. THIS IS AWESOME!
For my personal play style and offgrid booster fitting this is good :)

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Hanssollo
The Tuskers
The Tuskers Co.
#90 - 2013-08-01 14:59:30 UTC
NERF IT MORE

About effin time something is happening in this direction.

+1


PS:Nerf it more
Kali Omega
Diamond Dogs.
Mercenaires Sans Frontieres.
#91 - 2013-08-01 14:59:38 UTC  |  Edited by: Kali Omega
Edit: no more boosting from a pos...best news ever
Arrgthepirate
Caldari Provisions
Caldari State
#92 - 2013-08-01 15:02:38 UTC
This is ******* horrible.
Voith
Republic Military School
Minmatar Republic
#93 - 2013-08-01 15:02:57 UTC
Kagura Nikon wrote:
Gypsio III wrote:
They're still massively overpowered.



Wont be the day they are forced to stay in grid....

Yeah, 'cause CCP has 100% Follow up on **** they mention no ETA for.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#94 - 2013-08-01 15:03:30 UTC
Zloco Crendraven wrote:
Quote:
All defensive (Siege and Armored) links:
T1: 4.8%
T2: 6%
Max bonus per link with all modifiers: 25.9%
Former max bonus: 35%


This is outrageous. It will hurt small gangs so much. With this T2 small gangs won't stand a chance against T1 blobs. Roll it back ASAP pls.

Also mining links out of POS shields!


Two comments:

All those who think you can't compete without gang links are spoiled little brats. The "blob" can just as easily bring gang links as you can, and generally they are more likely to have them. Also, people were out soloing and partaking in asymetric warfare long before gang links became so ubiquitously used. You just need to learn to employ tactics, learn how to engage, and do so without having stupidly potent enhancements to your ship.

As for the "move mining links out of POS shields" too. This would be alright, as long as the rorqual can cloak while sieged. Put it on grid, 200 km's off the mining operation, so it can cloak up the moment a hostile enters system!

Crash Me
Federal Navy Academy
Gallente Federation
#95 - 2013-08-01 15:05:11 UTC
I dont underestnd what are you trying to do with this game. Do you want all the ships have about the same strenght?
We already dont have any good ships left in this game. All the ships are soon like garbage ships only the price is different.

WHY you improving cheap ships and nerfing good ships? Isit because noobs whine too much and you can thing with your own head?
Supers are now only for structure shooting. strategic cruisers still costl alot but not so. Its much smarte to use t1 as they doing very well atm. t2 ships are almost at the same level as t1 but more expensive. No point to use t2 or faction BS anymore as t1 is so good. Maybe you should just remove t2 and t3 let us have only garbage ships. Oh yeah then it prob. boring for players that have played that game abit!

I´d better see very expensive and very good ships which would make that game intresting.
Oh this game getting rediculous.
Luiji Vampa
Deep Core Mining Inc.
Caldari State
#96 - 2013-08-01 15:06:04 UTC
This nerf is very bad idea.

-1
Omnathious Deninard
University of Caille
Gallente Federation
#97 - 2013-08-01 15:06:31 UTC
Gizznitt Malikite wrote:


As for the "move mining links out of POS shields" too. This would be alright, as long as the rorqual can cloak while sieged. Put it on grid, 200 km's off the mining operation, so it can cloak up the moment a hostile enters system!


It would be easier to just let the Rorqual give bonused mining bonuses without needing to deploy.

If you don't follow the rules, neither will I.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#98 - 2013-08-01 15:07:35 UTC
sten mattson wrote:
the numbers on max bonuses with max skills ect. are they listed for t3 boosts? or for CSs?


Those are for Command ships. T3's would be less effective, providing a max 1.1 modifier, rather than the 1.15 modifier of a CS.

So, a 25% max boost for a CS would be 25% * 1.1 / 1.15 = 23.9%
Gizznitt Malikite
Agony Unleashed
Agony Empire
#99 - 2013-08-01 15:08:35 UTC
Omnathious Deninard wrote:
Gizznitt Malikite wrote:


As for the "move mining links out of POS shields" too. This would be alright, as long as the rorqual can cloak while sieged. Put it on grid, 200 km's off the mining operation, so it can cloak up the moment a hostile enters system!


It would be easier to just let the Rorqual give bonused mining bonuses without needing to deploy.


That would be a pragmatic approach...
Mole Guy
Bob's Bait and Tackle
#100 - 2013-08-01 15:09:20 UTC
navy mindlinks? are you kidding me?
hell yeah!!!!