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EVE Online: Odyssey Feedback

First post
Author
Fodiam
Deep Space Resources Ltd.
#781 - 2013-07-09 06:54:23 UTC  |  Edited by: Fodiam
Madbuster73 wrote:
Some of you people sound like a bunch of spoiled kids that are getting upset with every minor change.

I personnaly love what CCP did with Oddysey and I apreciate all the hard work they have put into it.

So please stop the constant game-bashing and give some constructive feedback.

(And act like adults instead of threathening to quit the game everytime.)
No threats here! Two out of three accounts until now unsubbed, this one my last, expiring on 18 this month. All solo due to jump gate animation. I wish me there was an on / off option!

Ccp had plenty of "constructive" ... You got it! ... criticism from the test sever, from its own developer who had problems with the animation and yet plugs ccp this animation into the game WITHOUT an opportunity to avoid it. I could damn well live with that once in a while came to experience such an animation. But not constantly and continuously. Jumping gates is a very important part of the game, nevertheless implements ccp this, in my eyes, totally overmade animation!
Markku Laaksonen
School of Applied Knowledge
Caldari State
#782 - 2013-07-09 13:51:46 UTC
Scanning is far too easy.

Some quick fixes; probes should still have a travel time when you recall them, probes should be lost when you leave system without recalling them (return to system and reconnect), probes should be destroyed when their timer runs out. Making probes indestructible and impossible to lose does no one any favors.

The new Astrometrics skill gives entirely too much benefit per level. The scanning group of skills, Astro, rangefinding, pinpoints, etc. needs a rework. My scanning skills are terrible, and with my Cal Frig IV Heron, sister's launcher and probes, I haven't found a single site I couldn't scan down.

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Seleia O'Sinnor
Drop of Honey
#783 - 2013-07-10 15:28:23 UTC  |  Edited by: Seleia O'Sinnor
Feedback to scanning
Good:
* Overall handling of probes: very good, inverting the CTRL/ALT hotkeys as default is cool.
* Launching all probes at once is great!
* Returning probes is awesome too

Improvements:
* The coloured bar shouldn't turn green until 100% for scan results
* Ability to center your probe "cloud" on a scan target since it has a "center"
* Ability to ignore/hide bookmarks(Don't show safespots etc.)
* Double click on bookmarks should center on it in map mode, or maybe with control key pressed
* Bindable Hotkey to reduce/increase scan range step
* Scanning has become quite easy, probe travel/time and scan time should be increased

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Siresa Talesi
Doomheim
#784 - 2013-07-10 23:32:02 UTC
The EVE launcher currently has a link in the lower left corner for an Odyssey player feedback survey. I suggest that everyone dissatisfied with aspects of this expansion take the time to fill it out.

The survey is actually very thourough in covering all aspects of the expansion, and it is very easy to indicate which details you like and dislike.
Oraac Ensor
#785 - 2013-07-11 07:57:51 UTC
Well I'm not finding the Odyssey player feedback survey very easy.

As usual with such formats, few of the selectable replies convey the exact meaning I would want to express.

Also, three of the topics queried are a complete mystery to me:

What new music?

What new exploration sites? (Salvage sites have benn removed and nothing added, so there are actually less types than previously and the hacking mini-game and loot scatter are treated separately, so it can't mean them.)

What new exploration technology? (I know there are new modules, but those are treated separately.)
Ruskarn Andedare
Lion Investments
#786 - 2013-07-11 12:41:26 UTC
Siresa Talesi wrote:
The EVE launcher currently has a link in the lower left corner for an Odyssey player feedback survey. I suggest that everyone dissatisfied with aspects of this expansion take the time to fill it out.

The survey is actually very thourough in covering all aspects of the expansion, and it is very easy to indicate which details you like and dislike.


Do you have a direct link to this survey? (could be a few days before I can get on a PC with the launcher installed~)
Oraac Ensor
#787 - 2013-07-11 15:39:59 UTC
Ruskarn Andedare wrote:
Siresa Talesi wrote:
The EVE launcher currently has a link in the lower left corner for an Odyssey player feedback survey. I suggest that everyone dissatisfied with aspects of this expansion take the time to fill it out.

The survey is actually very thourough in covering all aspects of the expansion, and it is very easy to indicate which details you like and dislike.


Do you have a direct link to this survey? (could be a few days before I can get on a PC with the launcher installed~)

http://odyssey.questionpro.com/?utm_source=Launcher&utm_medium=banner&utm_term=Odyssey+survey&utm_campaign=Odyssey+survey
Ilkahn
Ideal Mechanisms
#788 - 2013-07-11 18:05:50 UTC
done.

fix jump animations are my biggest negs.
Siresa Talesi
Doomheim
#789 - 2013-07-11 18:27:55 UTC
Oraac Ensor wrote:
Well I'm not finding the Odyssey player feedback survey very easy.

As usual with such formats, few of the selectable replies convey the exact meaning I would want to express.

Also, three of the topics queried are a complete mystery to me:

What new music?

What new exploration sites? (Salvage sites have benn removed and nothing added, so there are actually less types than previously and the hacking mini-game and loot scatter are treated separately, so it can't mean them.)

What new exploration technology? (I know there are new modules, but those are treated separately.)


I agree that they system used isn't exactly ideal, but I tried to make up for that by taking advantage of the comment sections. As I recall, there were sections for features you liked, features you disliked, and one section at the end for anything else you wanted to say.

If you don't want to take the time to fill out the comments, I'm sure you can find a few ideas in this thread to cut and paste.
Oraac Ensor
#790 - 2013-07-11 18:43:02 UTC
Siresa Talesi wrote:
I agree that they system used isn't exactly ideal, but I tried to make up for that by taking advantage of the comment sections. As I recall, there were sections for features you liked, features you disliked, and one section at the end for anything else you wanted to say.

If you don't want to take the time to fill out the comments, I'm sure you can find a few ideas in this thread to cut and paste.

It wouldn't let me past the questions I was unable to answer, so I never reached the end and couldn't leave any further comment or finish the survey.
Oraac Ensor
#791 - 2013-07-11 18:53:16 UTC
Ilkahn wrote:
done.

fix jump animations are my biggest negs.

I don't envy them the task of sorting that situation - the jump animation and automatic camera focus were the only positives I could think of to comment on. I think they're a bit like Marmite - some will hate 'em and some will love 'em.

Not that they'll have to deal with my opinions as I was unable to complete the survey.
Bjurn Akely
The Scope
Gallente Federation
#792 - 2013-07-11 19:24:41 UTC
In my opinion there is a huge flaw in the survey:

A question as something to the effect of "how do you find these mechanics" with the responses being in the range from very easy to very hard. (I've forgotten the exact phrasing, but you know what I mean.)

The problem with giving options like that is that the answer has to be interpreted. Easy does not always mean good. Very hard can be challenging, intriguing and exciting - which usually are seen as good things.

Me for example: the new scanning system is super easy and my opinion is that "it stinks like a skunk that lost a battle with a dumpster".

My advice to people of the same opinion is to clarify in the open question what you feel.
Laura Gannon
EDGE Alliance Holding
#793 - 2013-07-13 12:19:16 UTC  |  Edited by: Laura Gannon
Bjurn Akely wrote:
In my opinion there is a huge flaw in the survey:

A question as something to the effect of "how do you find these mechanics" with the responses being in the range from very easy to very hard. (I've forgotten the exact phrasing, but you know what I mean.)

The problem with giving options like that is that the answer has to be interpreted. Easy does not always mean good. Very hard can be challenging, intriguing and exciting - which usually are seen as good things.

Me for example: the new scanning system is super easy and my opinion is that "it stinks like a skunk that lost a battle with a dumpster".

My advice to people of the same opinion is to clarify in the open question what you feel.



I think one possible interpretation is that scanning, 'Exploration....ROFL' has now become so mundane that there is no challenge to it anymore.

While CCP may point gloatingly to there statistics regarding the number of site completed as showing that players actually like the change, truth is if you talk to some of the old hand probers they find they are having constant problems with it not least of which is the wretched mini game and probe launch mechanics being so clunky.

Overall CCP vaunted the change as something they believed players would want to do because it involved communal play and more content, ????? in truth they missed the fact that most players that used to probe as a group activity ceased doing that two updates ago because the time/reward factor dropped so low it became 'Not worth the effort'. Nothing in this update seems to have changed that view for most of them, in fact they state that they are less likely to engage in the activity than ever before.
Manfred Hideous
Royal Amarr Institute
Amarr Empire
#794 - 2013-07-13 13:42:00 UTC
Laura Gannon wrote:
Bjurn Akely wrote:
In my opinion there is a huge flaw in the survey:

A question as something to the effect of "how do you find these mechanics" with the responses being in the range from very easy to very hard. (I've forgotten the exact phrasing, but you know what I mean.)

The problem with giving options like that is that the answer has to be interpreted. Easy does not always mean good. Very hard can be challenging, intriguing and exciting - which usually are seen as good things.

Me for example: the new scanning system is super easy and my opinion is that "it stinks like a skunk that lost a battle with a dumpster".

My advice to people of the same opinion is to clarify in the open question what you feel.



I think one possible interpretation is that scanning, 'Exploration....ROFL' has now become so mundane that there is no challenge to it anymore.

While CCP may point gloatingly to there statistics regarding the number of site completed as showing that players actually like the change, truth is if you talk to some of the old hand probers they find they are having constant problems with it not least of which is the wretched mini game and probe launch mechanics being so clunky.

Overall CCP vaunted the change as something they believed players would want to do because it involved communal play and more content, ????? in truth they missed the fact that most players that used to probe as a group activity ceased doing that two updates ago because the time/reward factor dropped so low it became 'Not worth the effort'. Nothing in this update seems to have changed that view for most of them, in fact they state that they are less likely to engage in the activity than ever before.


I can live with the new launch mechanics (though I think launching all should be done with the new formation buttons) and I like the new hacking mechanics.

But the autoscan makes probing so easy it's boring. I've done little exploration since the first week.
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#795 - 2013-07-14 20:16:22 UTC
One thing was completely overlooked : linking the exploration skills to the content of the overlay. If your skills suck, you see basic anomalies and must scan, and you simply will not be able to find higher level sites, at all. Max skills in exploration = see everything like it is now, then scan like it is now.

As it is now, especially with the new modules that boost sig strength, any freaking noob can identify and scan down the best Exp content.

I am astonished that they failed to link available content with skills.

Also the mods : they forgot one : exploration site warp gate booster. It would allow you to use bigger badder ships on DED3/4 sites or beyond. I do agree that T3 ships should have limits. But why not make a module that requires max exp skills and allows you to use wimpier gates? This would indeed create incentive to actually train the skills and it is in keeping the EvE traditions of unlocking content based upon skills training and making choices, as in, gate booster vs *insert favorite mod here*.

The Hi Sec grav sites have become a zoo with all manner of lowly critters harvesting lo ores with NO RISK and NO SKILLS. I posted before that a large hedbergite site I entered had no less than 15 exhumers with correspondig orca support for a total of like 20 ships in the site. It used to be reserved for those of us who actually trained the skills. Maybe 2 or three fleets absolute max. We had etiquette too (mostly) and tried not to step on each others' toes. Not any more - it's the same blitzkrieg free-for-all that combat sites were/are in Hi Sec. Blows chunks now. They have eliminated any incentive to max out exploration skills. Crap rewards, free-for-all blitz, scatter chunks loot.

Stealth in lo sec is what I have been doing since PI started. That migrated naturally to Exploration in lo sec as I got more skilled in survival. Now, I'm not happy and I said so in the survey.
Ubat Batuk
Garoun Investment Bank
Gallente Federation
#796 - 2013-08-24 08:49:39 UTC
Fon SaiHoc wrote:
Niob Bardieu wrote:
Fon SaiHoc wrote:
Only a small group chooses exploration and there is a reason for that. This patch takes all the reasons away. The miners and ratters and mission runners will become "explorers" and the real explorers will find another way to enjoy the game... or quit.

Fon SaiHoc wrote:
"Yay, i just finished cleaning a site i didnt have to make any effort to get to... and it tells me automatically which sites i can go to now! I dont even need to press a button! yay! It would be awesome if auto-pilot would do the rest as well :) I would just undock and press auto-pilot... yay!" I cant contain my sarcasm...


I like your sarcasm, since along with your other posting about the new probing system you bring up a topic that might otherwise be easily overseen. I'm talking about what is one of the strengths of Eve, its ability to provide special niches for different types of players. This post will also be my feedback to the changed exploring mechanics in Odyssey.

....

Anytime when a change in Eve hits there seem to be some people complaining in the forums that CCP ruined their playstyle, even if it's only a change to a specific ship. In such cases I don't really see why players aren't able to get into a different ship if that suits their playstyle better. In the case of the changes to the exploring mechanics complaining about the ruination of a playstyle seems a lot more legitimate, for the above reasons.



Thank you.

We see our friend eve player Ubat saying on this thread she is going to try exploration career now, and one could ask her, why just now? why not before?

She would reply with all that we explorers have heard so many times: Its too hard, i never get lucky, i never find anything besides wormholes.

She wont reply, i am not able to persevere, i like easy things, i like to only do things for sure, i cant develop much effort.

Nothing against our fellow eve player or anyone else, simply things are as they are.

There is nothing wrong with how she is and what she expects from the game, the same way there is nothing wrong with how we ( explorers ) are and what we expect from the game.

My friend mission runners always expressed envy regarding my findings, but as i wrote in another thread, i would link a vigilant BPC and they would ask where i got it, thinking they would go to that system and get to some spot where they press a button and it appears in their cargo.

They cant grasp the joy of scanning in an area of 15 systems minimum everyday and after 300 DED 4/10 rated complexes have collected 19 vigilant bpcs.

They can only grasp this, "go this place, do this and get this reward".

I wrote some time ago on this forum that exploration its the opposite of mission running.
Now all the mission runners are going to try what they think its exploration, but exploration is not that.
Exploration was taken from the game.

Exploration is what mission runners could never do and never will be able to, because exploration its not about skill books, its about personal profile.
Oddisey has no exploration, they took exploration away to put something else instead, something for mission runners and miners do afkish, the same way they run missions and mine afkish.

EVE becomes a game of ghosts, people who are logged in while watching a movie or some show on tv.

I dont think this happened by chance, i think its a question of numbers, we true explorers are just a few.

So whatever you do in EVE, tomorrow some other people "Interests" might go against yours, and they might have larger numbers... and now you know what happens...

So all mission runners, tomorrow EVE might be just about PVP with no agents and missions... to all PVPers, tomorrow EVE might be just about missions, like WOW, with no PVP at all... its all about numbers.

The CSMs dont come to this thread, they dont assume any responsibility on this because they are just lazy babies, trying to get the power and sucess they cant achieve in RL ( for some reason? ) except the psycopath one who thinks EVE its is the way for him to get invited to become a super strategist at CIA.

We, true explorers at heart are leaving EVE online, not because "we want them to pay" but because EVE cant give us what we need, not anymore.



Nope. I am looking for something more like exploration missions, which would be a lot of fun if you like solo playing. What I do not understand is why are we being inducted to exploration with missions and after the basic ones there are no agents. A person who has not done exploration before will find the whole thing not appealing in the current mode.
Rytell Tybat
Doomheim
#797 - 2013-08-25 10:45:56 UTC
Considering how many people are asking for the ability to turn off the system scan, it seems like the general consensus is that it is too obtrusive. While I agree that it would be nice to be able to turn it off, I think that unfortunately it also needs to be redesigned. As it stands now, it is more distracting than useful, more clumsy than cool. It should be a function of travel that happens more in the background. Something that when you look closer you begin to appreciate, and not something that smacks you in the face every time you jump into a system.

While I appreciate that everyone on the team that worked on this probably worked very hard, the truth is it looks like a first iteration that really needed another month or two of work before being released. (Seems to be a common theme with much of CCP's newer features these days). IMO this is more a reflection of the compressed development schedule that CCP is on, as opposed to the quality of the work or workers. I hope that CCP considers changing their development roadmap such that there is one big feature rich expansion per year and another which focuses only on iteration and fixes. Otherwise it seems like there will continue to be 2 half baked expansions per year.

Meanwhile, please give us the option of turning the system scan overlay off.
High HighWay
State Protectorate
Caldari State
#798 - 2013-08-27 08:25:56 UTC
HI I HAVE AN APPLE MAC OX version 10.5.8 processor 2.8 CHzIntel Core 2 Duo Memory 2 GB 80 MHz DDR2 SDRAM and i cannnot instal eve mac version can u make a version for version latest somehow pls :( i cannot buy a pc now so i whant to play please do something EVE tnx :) kiss :) i will replay you !! :P