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EVE Online: Odyssey Feedback

First post
Author
Madbuster73
State War Academy
Caldari State
#761 - 2013-07-03 15:01:44 UTC  |  Edited by: Madbuster73
Some of you people sound like a bunch of spoiled kids that are getting upset with every minor change.

I personnaly love what CCP did with Oddysey and I apreciate all the hard work they have put into it.

So please stop the constant game-bashing and give some constructive feedback.

(And act like adults instead of threathening to quit the game everytime.)
Bjurn Akely
The Scope
Gallente Federation
#762 - 2013-07-03 15:36:14 UTC
Madbuster73 wrote:
You all sound like a bunch of spoiled kids that are getting upset with every minor change.

I personnaly love what CCP did with Oddysey and I apreciate all the hard work they have put into it.

So please stop whining and give some constructive feedback.

(And act like adults instead of threathening to quit the game everytime.)


Here is some constructive feedback:

When you want people to do something (in this case give constructive feedback) it is not advisable to start by calling all of them names. I've read much of this thread and you are of course right to some degree. But there are also a lot of constructive criticism in here and therefore your comment is not only ill advised, it's plain wrong. The people that are having tantrums will not listen and the ones that are composed will find you hostile and condescending.

I guess I could have just said 'follow your own advice' but I wanted to explain a bit to make it easier for you to see the problem with your way of addressing the issue.
Atreides 47
Sebiestor Tribe
Minmatar Republic
#763 - 2013-07-04 08:11:08 UTC
Why the hell you adding stupid new tattoos and glasses, when there is no even minimal amount of basic haircuts, CCP ???
Where real beards and moustaches, not this crappy black lines on textures.
CCP can't model high-quality hair ? For how long, for 2 years, really ?


02.07.2013 10:43
Patch notes For EVE Online: Odyssey 1.0.12
Released on Tuesday, July 2nd 2013
CHANGES
Character Creator

New tattoos have been prepared for the character creator. Those tattoos are not yet available and will be unlocked at a later stage.
Clear glasses added to the character creator because capsuleers of steel need their disguises.

Long Live the Fighters !

CCP and nerfs - http://i.imgur.com/MejTGfL.jpg

Abigail Sagan
Skeleton Liberation Front
#764 - 2013-07-04 13:19:24 UTC  |  Edited by: Abigail Sagan
I started playing the game again about month before Odyssey. This happened because I heard that we would be getting Exploration Expansion. I paid for three months time, so I would have good time to test and explore this expansion. Already I have had time to evaluate it and here is what this so called "expansion" gave to us in my opinion:

Positive "Things like these are good" changes
- Navy battlecruisers: four reskinned and slightly altered battlecruisers. This is not exploration expansion however.
- Personal Hangar Array: for WH people that is very good addition. For most of others, it is "meh". Modular POS promise is still not fulfilled.
- Ship balancing - keep up the good work. However, this is no expansion.
- Moon mineral changes/additions: Good thing, even though it could be lots better (maybe moon minerals could deplete very slowly and respawn to random moon at that same rate: probably null sec blocks have flamed the idea to hell and back already in features & ideas)

Neutral "don't care one way or the other" or "meh" changes
- Gate/wormhole transitions: New graphics. Increases immersion for three jumps worth, after that it turned meaningless eyecandy. Apparently some people even feel sick because of it. Not expansion.
- Radial menu: Reskinned old thing, however, it is an improvement, but not really useful - at least not for me. Not expansion.
- Hacking minigame: This would be good change, if it wasn't nearly fully luck based. Slightly an expansion.
- Autoscan: Since so many people want an option to turn it off, maybe you should do so. Doesn't hurt me though. The opposite of exploration expansion.
- Undock button: Since so many people want undock button in it's old place, add a second button and give option to make the one or both of them to disappear. Doesn't really hurt me one way or the other. Not expansion.
- T3s prevented from entering DED 3/10 and 4/10. This is hardly an 'expansion', is it?
- Ore redistribution: Okay change, but not expansion.

Bad "people might quit" changes
- Scanning is too easy: The probes are simply one probe now. Reskinned graphics in practice. No expansion here.
- Deep Space Probe lost, but because Scanning is too easy, it doesn't really matter. No expansion to see here either.
- Loot pinata / lootkake: Big bug; it is clearly supposed to be a punishing mechanism. Not a reward for successful hack. Bad change. In theory this could be called expansion. The loot cans surely do expand and quickly!
- Ore sites: They should require probes. Some people actually learned to use probes to find grav sites. No expansion here, simply dummification.
- Ice sites: The basic idea was cool. Execution however sucks. The ice belts should be placed to random solar systems on respawn and require probes to locate. Four hour respawn in same location is simply stupid. Does not matter to me much; I have only mined ice twice and that was a long time ago.
- No new sites to explore for "Exploration Expansion". Data and Relic do not count. You removed Radar and Mag for that. No new stuff added.
- Moon Scanning: PI like scanning would be better. Maybe even with the same skills. Not expansion even with the new survey launcher. New limitation instead.
- New Tattoos, clothes and other Avatar stuff: Until our avatars can meet each other, these changes are waste of time. And this comes from Pro-WiS person.

CCP, I am sorry to say, but in practice this so called "Exploration Expansion" comes in form of luck based minigame, that has punishment as reward. Everything else is just reskinned & restatted old things. When do we get the first expansion of this year CCP? Odyssey was just a named patch, not an expansion.

The minigame with punishment as reward is not the Exploration Expansion I returned for. That is why I see no reason to continue to pay you any more RL iskies CCP. I just hope that the corp doesn't fall into inactivity again once I take time-out again. I'll continue looking for the Exploration Expansion until my time runs out and maybe I return when we get that Exploration Expansion we were promised - That is if we haven't gotten a New Space Simulation Game in the market by that time.

PS: Fix "Show anomalies" button. It functions erratically especially immediately after logging into to the game.
Manfred Hideous
Royal Amarr Institute
Amarr Empire
#765 - 2013-07-04 15:04:36 UTC
Madbuster73 wrote:
Some of you people sound like a bunch of spoiled kids that are getting upset with every minor change.

I personnaly love what CCP did with Oddysey and I apreciate all the hard work they have put into it.

So please stop the constant game-bashing and give some constructive feedback.

(And act like adults instead of threathening to quit the game everytime.)


Wow, that was constructive of you. If by constructive, I mean hypocritical. :)
Azrael Acid
The Scope
Gallente Federation
#766 - 2013-07-04 15:32:29 UTC
Bast Onren wrote:
Has anyone had an issue with starting the new update... Not responding - cant launch eve. win 7 - restarted computer. used the Eve repair tool and still unable to start... any help?


I am also having this issue. The launcher is blank after patch. I see all the info, but no where to log in......
Aton RA
Republic Military School
Minmatar Republic
#767 - 2013-07-04 15:39:47 UTC
Mai Sunn
Doomheim
#768 - 2013-07-04 15:53:56 UTC
Also having problems with the launcher, cant get into the game as it doesn't display the log in fields
Aton RA
Republic Military School
Minmatar Republic
#769 - 2013-07-04 15:55:22 UTC
Mai Sunn wrote:
Also having problems with the launcher, cant get into the game as it doesn't display the log in fields


I have bypassed the launcer for now and that seems to work.
I am not shure if i am allowed to say how to do that so thats up for ccp

Good luck
Aton
Zeks Ashyr
Viziam
Amarr Empire
#770 - 2013-07-04 15:58:22 UTC
I'm having the same issue. Launcher ran its update cycle when I first opened it, but the account select drop down menu and 'login' button were both missing from the screen. I ran the Eve repair tool and it failed.
Quote:

DBRunRecoveryError: (-30974, 'DB_RUNRECOVERY: Fatal error, run database recovery -- PANIC: fatal region error detected; run recovery')
Total Runtime: 0h02m27s


I was going to post the entire log, but this forum seems to think part of it is me attempting to post html code, so no go >.<
Mai Sunn
Doomheim
#771 - 2013-07-04 15:59:30 UTC
Aton RA wrote:
Mai Sunn wrote:
Also having problems with the launcher, cant get into the game as it doesn't display the log in fields


I have bypassed the launcer for now and that seems to work.
I am not shure if i am allowed to say how to do that so thats up for ccp

Good luck
Aton


Yep same idea occurred to me and it works fine now :)
Kebu 33W
The Scope
Gallente Federation
#772 - 2013-07-06 17:48:31 UTC
BIackBeard wrote:
Maxwell Albritten wrote:
disasteur wrote:
everyone has its own opinion, and this is mine..



And it stinks.

What people are missing about the undock fiasco is that CCP didn't want to make the change but a few members of the CSM and other groups really, really pushed for it. These players said they wanted a steamlined UI and CCP actually gave into the players demands.

So, really, blame eve players and not CCP for the undock thing which is not a big deal at all in the first place.


And who were these IDIOTS exactly? We want names.



I can't understand a change of undock location , but after so many years of playing , and using two screens I find it much worse (in my specific scenario I keep the station window on the far right of both screens. . I was expecting that they would even at least let you decide new or old with a menu option. Or at the very least keep the button in the same place , with the new acceptable function. I am currently on an undock ban until this issue is resolved or other such stuff.
Oraac Ensor
#773 - 2013-07-06 19:18:13 UTC
Kebu 33W wrote:
I can't understand a change of undock location

Easy: granting you permission to undock and launching your ship is a service provided by the station authorities. Where else should it be but in Station Services?

The new position is much more obvious than the old one tucked away at bottom left and is well clear of anything that might lead to errors - I long since lost count of the number of times I was presented with a calendar when trying to undock with the old button position.
Unezka Turigahl
Det Som Engang Var
#774 - 2013-07-06 23:00:23 UTC
It took me a while to get used to, but I like the new position of the undock button as well. It does make more sense there.

I bitched about the blocking of T3s from 3/10 and 4/10 when that was discovered on SiSI, but I actually like what that change has brought about for hisec exploration. I also like what the removal of DSPs has done for hisec 4/10s.

I'm still not too sure about the changes to the probing skills. It may have made things too easy. Theres not much point to spending the 2 months to train range finding and pinpointing to 5. Its unneeded and not worth the time investment now.

I agree that the ice belts should spawn randomly throughout the region. And should require probing, as should the grav belts. Maybe even add some belts that are a mix of ore and ice. You should be able to filter them out of appearing at all in your scanning window though, just like anomalies. Give barges and exhumers another hislot and the CPU and PWG to fit the probe launchers. Make the grav sites easy to scan down.
Manfred Hideous
Royal Amarr Institute
Amarr Empire
#775 - 2013-07-06 23:19:46 UTC
Oraac Ensor wrote:
Kebu 33W wrote:
I can't understand a change of undock location

Easy: granting you permission to undock and launching your ship is a service provided by the station authorities. Where else should it be but in Station Services?

The new position is much more obvious than the old one tucked away at bottom left and is well clear of anything that might lead to errors - I long since lost count of the number of times I was presented with a calendar when trying to undock with the old button position.


Or if you're like me playing in a windowed client, undocking instead of opening a time killing program while you wait for the reds bubbling your station to leave. Not a big deal in hisec but a little inconvenient accidentally undocking in null. :)
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#776 - 2013-07-07 01:13:58 UTC
Manfred Hideous wrote:
Oraac Ensor wrote:
Kebu 33W wrote:
I can't understand a change of undock location

Easy: granting you permission to undock and launching your ship is a service provided by the station authorities. Where else should it be but in Station Services?

The new position is much more obvious than the old one tucked away at bottom left and is well clear of anything that might lead to errors - I long since lost count of the number of times I was presented with a calendar when trying to undock with the old button position.


Or if you're like me playing in a windowed client, undocking instead of opening a time killing program while you wait for the reds bubbling your station to leave. Not a big deal in hisec but a little inconvenient accidentally undocking in null. :)

I just want way smaller buttons so they don't eat up so much screen space. The whole UI takes up far too much space IMO. Some windows cannot be resied (like Industry/Jobs. EVery window should be customizable. Guess it'll never happen.
DexterShark
Trask Industries
#777 - 2013-07-07 11:04:59 UTC
Please let me know how I can turn off the auto-scan sweep that happens by default every time I undock and enter a system.

It is loud, causes client lag (especially when running multiple accounts) and the information is not always needed - when I need it I'll choose to turn it on.

Presumably there is a tick box in the settings somewhere that says "Auto-Scan Every System All The Time" and I want to untick it, but I cannot find it.
Aya Shinomiya
Promethean Ascension
#778 - 2013-07-07 12:38:04 UTC  |  Edited by: Aya Shinomiya
The flashes on the stargates or too much in my eyes. Besides they are full of graphical errors. There is none effect on the impact, like turrets, when the flash hits the hull of the gate. And at every stargate there are some falshes hitting empty space.

Seems someone implanted this in the last minutes before they released Odyssey. Otherwise I cannot explain the poor quality of the work.

And what should these flashes mean? That there are some static discharges from this glowing ball in the center? I would find it better when the gate itself produces discharges while activating and you see it in form of short arc-shaped flashes within the gate moving on its inner hull.
Manfred Hideous
Royal Amarr Institute
Amarr Empire
#779 - 2013-07-07 14:36:31 UTC
Urgg Boolean wrote:
Manfred Hideous wrote:
Oraac Ensor wrote:
Kebu 33W wrote:
I can't understand a change of undock location

Easy: granting you permission to undock and launching your ship is a service provided by the station authorities. Where else should it be but in Station Services?

The new position is much more obvious than the old one tucked away at bottom left and is well clear of anything that might lead to errors - I long since lost count of the number of times I was presented with a calendar when trying to undock with the old button position.


Or if you're like me playing in a windowed client, undocking instead of opening a time killing program while you wait for the reds bubbling your station to leave. Not a big deal in hisec but a little inconvenient accidentally undocking in null. :)

I just want way smaller buttons so they don't eat up so much screen space. The whole UI takes up far too much space IMO. Some windows cannot be resied (like Industry/Jobs. EVery window should be customizable. Guess it'll never happen.


In that case, I'm totally with you. It's funny because you used to be able to make the windows themselves much smaller. Sometime after Apocrypha it became impossible to not waste screen real estate with the BM window open.
Oraac Ensor
#780 - 2013-07-08 23:16:16 UTC
Urgg Boolean wrote:
I just want way smaller buttons so they don't eat up so much screen space. The whole UI takes up far too much space IMO. Some windows cannot be resied (like Industry/Jobs. EVery window should be customizable. Guess it'll never happen.

Small buttons are a PITA to use and lead to errors, thereby negating the benefit that I pointed out.