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CCP SERVER ENGINEERS ARE IN TEST

First post
Author
Terre Gattes
BOC Alpha Squad
#241 - 2013-07-04 23:24:31 UTC
YOU THINK GOONS ARE THE ONLY ONE HAVE SPIES IN SO MANY ALLIANCES, WELL TET HAVE SPIES IN CCP,
AND IF FIGHT GOES LIKE THAT, OPS NODES OFF..... BYE BYE CFC..EvilTwistedTwistedEvil
Voyan Ageri
The Scope
Gallente Federation
#242 - 2013-07-04 23:24:31 UTC  |  Edited by: Voyan Ageri
Ayures wrote:
Dheeradj Nurgle wrote:
CFC Capital fleet gets saved by a boo boo 3 or 4 times, TEST grumbles and gets on with their lives.

TEST Capital fleet gets saved by a boo boo, and the SA Furries and their pets go on a Posting CTA.





No disrespect to our SergalJerk allies of course <3~
Ju'Kan
KarmaFleet
Goonswarm Federation
#243 - 2013-07-04 23:24:37 UTC
Zagdul wrote:
GRIEV3R wrote:
In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?

They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.

I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.


Please explain CCP.



This.


That.
Lexia Stone
Sebiestor Tribe
Minmatar Republic
#244 - 2013-07-04 23:24:40 UTC
hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha
Grarr Dexx
Blue Canary
Watch This
#245 - 2013-07-04 23:24:44 UTC
Aprudena Gist wrote:
CCP Phantom wrote:
Shamata wrote:
CCP you just ****** one of the largets fleet battels in eve history... THANKS!

In the attempt to improve the overall fight quality and node stability in the Z9PP system at 22:41 UTC by moving away all non-critical services from this node, our engineers unfortuntely made a mistake and actually moved the critical system from the current server node instead of moving all other systems. As result every pilot in this system lost connection to the node and therefore to Tranquility.

The system Z9PP is online and accessible again now.

It is extremely unfortunate to make such a mistake and we apologize deeply for disrupting one of the truly epic battles in the history of EVE; especially since this battle already raged on for several hours and was still heating up for more! We are very sorry about this incident and will make sure that such mistakes won't happen again.

Its wasnt a mistake it was intentional thats for saving over a trillion isk of ships you idiots.


butthurt
Hawkspur Firestarter
Viziam
Amarr Empire
#246 - 2013-07-04 23:25:07 UTC
Alavaria Fera wrote:
Onictus wrote:
Tira'tai wrote:
It's not even about that it happened. It's about that all the ******* ships should've been back in space with agression timers after it came back up.

This.

Where are those carriers because they sure as **** weren't on scan

Magic happens such that the server apparently forgets about the ships since that isn't stored when the node is remapped I suppose.


The same thing happened to CFC dreads. Aggression is not stored following a node crash or remap. It is not a new thing.
Azami Nevinyrall
172.0.0.1
#247 - 2013-07-04 23:25:08 UTC
I'm now, not upset for missing this fleet...

...

jin ko82
OpSec.
Wrong Hole.
#248 - 2013-07-04 23:25:09 UTC
stfu you guys were gunna get raped by 401k anyway...you always do.....
Lexia Stone
Sebiestor Tribe
Minmatar Republic
#249 - 2013-07-04 23:25:14 UTC
Lexia Stone wrote:
hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha


hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha
Crakachunky
Elite Mining Services
#250 - 2013-07-04 23:25:24 UTC
god damn ******* furious, just wasted a whole afternoon
Berdennol
Deep Core Mining Inc.
Caldari State
#251 - 2013-07-04 23:25:29 UTC
Naridan Vanax
Sebiestor Tribe
Minmatar Republic
#252 - 2013-07-04 23:25:33 UTC
what is the point of all this? if i was a player in the test aliance i would be just us mad that some thing like this could happen. its point blank cheating and takes away all the meaning of gaming and what comes with it. we the player dont need this kind of intervention other ways we would be playing some cheap f2p and buying our uber itams so we could pown for pur money.

will all the goon ships be restored? or the game reseted to the time before the battle started? and what will happen to the ships test didnt loose? becouse if they get to keep them its like CCP giving ingame cash to this group and an advantage where there should be non.


the best solution for now i think is to make a monster fleet and start jumping from system to system make ich server grid crash. remember not all systems are equipep or capped so that they can hold more than 1500 players some are small trade hubbs and are made to hold 2000 jita is closed att that stage. lets make the game crash =)

oh and forgive my engrish plris =P
Tore Vest
#253 - 2013-07-04 23:25:34 UTC
Well.... CCP saved goons dread flett....
CCP saved TEST carrier fleet....
I guess you are eaven now... Cool

No troll.

Alavaria Fera
GoonWaffe
#254 - 2013-07-04 23:25:38 UTC
md5oogle wrote:
Way to kill **** CCP. Not only do you totally kill a 6hr fight, you do it live in front of 5000 streamers. Great PR.

Next time, maybe just leave **** alone.. Would rather have some lag then you guy's always wrecking ****.

Not happening. Stay course. Logs don't show anything.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Staphylococcus Aureus
Perkone
Caldari State
#255 - 2013-07-04 23:25:39 UTC
GRIEV3R wrote:
In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?

They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.

I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.


Please explain CCP.


this needs to be answered.
Fear lancer
The Sidewinders
#256 - 2013-07-04 23:25:57 UTC
There seems to be alot of controversy about CCP taking sides on this...I dont recall this happening during the Asaki fight why would it happen here...There was alot more going on during that battle and the implication of supers so why would a battle like this mess up a node ? CCP I really hope you arent taking sides just because you have employees in the alliances or because you have a stronger relationship with players in certain alliances. I believe that you ruined alot of peoples experience especially those who were new to the game and then experienced the back draft of the "node crash". I dont have anything against you but i know alot of people will after the events today and alot of other people who join looking for a decent and fair game ( as far as the company controlling the game, not the mechanics and the sandbox its based around ), and experience all of the commentary and negative feed back. You better get your act together and fix things that dont have to be fixed on the dot, during down time. You pissed of ALOT, and i mean ALOT of people.
Zer Res
Aliastra
Gallente Federation
#257 - 2013-07-04 23:25:59 UTC
why were the carriers not there when we logged back in?
mustangsally31
Ministry of War
Amarr Empire
#258 - 2013-07-04 23:26:00 UTC
MICHEAL BOLTON THE 3RD DREDDIT HERO AND SLAYER OF A BLOO BLOO GEWNIES SENDS HIS REGARDS
Varesk
Aliastra
Gallente Federation
#259 - 2013-07-04 23:26:07 UTC
all the TEST people in here talking about goon tears and crap. I saw CFC log back in after the remap. I didnt see your carriers/dreads and bs that were trapped in the bubbles log back in. Talk all the **** you want, but in the end everyone knows that you didnt log back in.
SanDooD
Perkone
Caldari State
#260 - 2013-07-04 23:26:08 UTC
CCP here should do what any other gaming company would do:
- Roll back the node state to before shutdown occured
- Force log in all the players who were on the field at the time before shut down
- Kick off log off timers

There is no excuse or words that CCP can say about this. Battle has been going on for 5-6 hours, in tidi yes, but node was stable, UNTIL a CCP employee decides to shut down the node and end the battle that could have been a decisive blow to TEST and friends.

Sorry is not the way to handle the situation. I don't know what you can do to make up for this, but this looks more to me like intentional action than a human error.