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Suicide Ganking: coming to an end?

First post
Author
MatrixSkye Mk2
Republic University
Minmatar Republic
#621 - 2011-11-08 18:22:52 UTC
Lens Thirring wrote:
I haven't seen tears, not from gankers, nor from Tippia. .

Really? I clicked on a random page within this thread with no effort found this:
Quote:
Eve is too hard and needs to protect its little high sec babbies with stupid mechanics. stupid mechanics to protect stupid crybabies. Eve should not be pandering to these whiners. It is meant to be a cold harsh universe FFS. Having said that, it wont stop people suicide ganking if they really want to, it will just make people look for higher value targets and encourage bears to get complacent.

This alone wouldn't really be that bad but combined with basically allowing anyone in high sec to completely easily avoid war decs and also reducing the 'ease' of scams it is just sending eve into a wrong direction of cotton wool and rainbows. Bullshit.

Now if you're just playing semantics well, that's a different story.

Successfully doinitwrong™ since 2006.

L'ouris
Have Naught Subsidiaries
#622 - 2011-11-08 18:28:24 UTC
hypothetically:

If concord was removed, gateguns in highsec actually had tracking and the like, kill rights were transferabble; wouldn't that open up a more lively mercenary profession? In effect allow for the possibility of hiring mercenaries to protect your badger to protect you on your way to market?

Curious if this is the line of reasoning for some in the thread.
Lens Thirring
#623 - 2011-11-08 18:37:51 UTC
MatrixSkye Mk2 wrote:
Lens Thirring wrote:
I haven't seen tears, not from gankers, nor from Tippia. .

Really? I clicked on a random page within this thread with no effort found this:
Quote:
Eve is too hard and needs to protect its little high sec babbies with stupid mechanics. stupid mechanics to protect stupid crybabies. Eve should not be pandering to these whiners. It is meant to be a cold harsh universe FFS. Having said that, it wont stop people suicide ganking if they really want to, it will just make people look for higher value targets and encourage bears to get complacent.

This alone wouldn't really be that bad but combined with basically allowing anyone in high sec to completely easily avoid war decs and also reducing the 'ease' of scams it is just sending eve into a wrong direction of cotton wool and rainbows. Bullshit.

Now if you're just playing semantics well, that's a different story.

Well, this individual seems to be more upset about war-dec mechanics than insurance. And babbies, he clearly doesn't like babbies at all.
Tippia
Sunshine and Lollipops
#624 - 2011-11-08 18:44:47 UTC  |  Edited by: Tippia
Malka Badi'a wrote:
Tippia, you're trying too hard. People respect your opinion on any given day, but you're tarnishing it right now by just being a devil's advocate where one isn't needed.

Move the **** along.
Since I don't play the devil's advocate, I think I'll stick around, thankyouverymuch.

If doing so “tarnishes my opinion” in some people's eyes, then they didn't actually respect it to begin with so any kind of tarnish will be entirely inconsequential.
Decaneos
Casalt Corp
CAStabouts
#625 - 2011-11-08 18:49:05 UTC
nearly 75% of the eve universe is in pvp zones, i really dont understand why ppl complain about having a area were new players can learn and casuals can roam, imagine with no concord, no gate guns. i KNOW ppl would just sit at the neeb starting points waiting for a new player to join the game and pop them instently before they even have a chance to learn anything about the game.

Ppl who want to remove concord are basically saying they want the game to have no more ppl in it. I find it shocking and degrading at the arrogence of these ppl, your saying " its my game no one else is allowed to join in"

i remember what the game was like before gate guns and the trade blockades of MoO , it nearly destroyed the game.

theres a saying "put your brain into gear before your mouth is in motion"
Asuri Kinnes
Perkone
Caldari State
#626 - 2011-11-08 18:53:21 UTC
MatrixSkye Mk2 wrote:
Lens Thirring wrote:
I haven't seen tears, not from gankers, nor from Tippia. .

Really? I clicked on a random page within this thread with no effort found this:
Quote:
Eve is too hard and needs to protect its little high sec babbies with stupid mechanics. stupid mechanics to protect stupid crybabies. Eve should not be pandering to these whiners. It is meant to be a cold harsh universe FFS. Having said that, it wont stop people suicide ganking if they really want to, it will just make people look for higher value targets and encourage bears to get complacent.

This alone wouldn't really be that bad but combined with basically allowing anyone in high sec to completely easily avoid war decs and also reducing the 'ease' of scams it is just sending eve into a wrong direction of cotton wool and rainbows. Bullshit.

Now if you're just playing semantics well, that's a different story.

And that was not *random* - that was basically the only *real* whine here.

:CCP: ate my post (DAMMIT! FIX THAT TOO!) Evil


****.

Until CCP removes the ability to aggress other players in hi-sec, ganking is an implicitly allowed activity. I get that people don't like this (and they certainly don't like the people who do it), it is within the mechanics of the game.


All I can hope is that CCP is making these changes to hi-sec, while at the same time, reviewing aggression and war-dec mechanics. Hi -sec is "safer", not "invulnerable".

Bob is the god of Wormholes.

That's all you need to know.

L'ouris
Have Naught Subsidiaries
#627 - 2011-11-08 18:54:37 UTC  |  Edited by: L'ouris
decaneos wrote:
nearly 75% of the eve universe is in pvp zones, i really dont understand why ppl complain about having a area were new players can learn and casuals can roam, imagine with no concord, no gate guns. i KNOW ppl would just sit at the neeb starting points waiting for a new player to join the game and pop them instently before they even have a chance to learn anything about the game.

Ppl who want to remove concord are basically saying they want the game to have no more ppl in it. I find it shocking and degrading at the arrogence of these ppl, your saying " its my game no one else is allowed to join in"

i remember what the game was like before gate guns and the trade blockades of MoO , it nearly destroyed the game.

theres a saying "put your brain into gear before your mouth is in motion"


Actually I was thinking about a scenario where even 2 hr newbs in condors would be able to web a GCC frigate who had tackled a badger on a gate and let the sentries pop him. Talk about cheap support.

Im certainly not averse to starter system exceptions, however there was a trailer for eve about some poor scrub in a rifter saving some other poor scrub in a barge from a gank which was the inspiration. Laughable yes, but interesting to me to mull.
MatrixSkye Mk2
Republic University
Minmatar Republic
#628 - 2011-11-08 19:02:36 UTC  |  Edited by: MatrixSkye Mk2
Asuri Kinnes wrote:
And that was not *random* - that was basically the only *real* whine here.


Right. Roll. Clicked on Page 23:

The Economist wrote:
I made a long, eloquent post about this but it got deleted when I hit post.

In summary: insurance in eve largely makes no sense. It is thus an empty justification

You make it sound like suicide ganking rewards are somehow guaranteed; they aren't. You don't get their cargo and your insurance. You get your insurance and a RANDOM selection of their cargo/fitted modules, which every suicide ganking gets regularly screwed by. Insurance payouts are largely what make this a viable enterprise still by off-setting the "screwed by the loot drop once again" co-efficient. Without said screwed-ness mitigation the profitability and general viability is not just dramatically, but violently and lube-lessly reduced to a tiny, sobbing shadow of its former self

Bye-bye freighter ganking.

High sec takes another step away from "safer NOT safe" towards Carealot.

You say this isn't going to end suicide ganking and you're right; it is however another nail in it's slowly closing coffin lid; I give it a couple more years at most.

Saw it coming for a long time and can to some extent see and agree with payouts being a bit silly.

You are however massively colossal gaylords for implementing this change.


Now.....where did I put all those PLEX's; sounds like it's about time to get an officer fitted bs and prance merrily around high sec running missions and writing petitions about how unfair life is.

Successfully doinitwrong™ since 2006.

Asuri Kinnes
Perkone
Caldari State
#629 - 2011-11-08 19:06:05 UTC
MatrixSkye Mk2 wrote:
Asuri Kinnes wrote:
And that was not *random* - that was basically the only *real* whine here.


Right. You're not trying hard enough. Clicked on Page 23:

The Economist wrote:
I made a long, eloquent post about this but it got deleted when I hit post.

In summary: insurance in eve largely makes no sense. It is thus an empty justification

O.o You call that a *whine*? O.o

No wonder you don't like ganking, you can't even take conversation that doesn't agree with you!


Matrix, I used to think you have a few good points, and have even agreed with you in the past on some things...



But good lord dude...

Bob is the god of Wormholes.

That's all you need to know.

Herzog Wolfhammer
Sigma Special Tactics Group
#630 - 2011-11-08 19:07:09 UTC
Destiny Corrupted wrote:
Herzog Wolfhammer wrote:
If we could take a player-wide vote on who the game needs less, which group would it be? Would it be the carebears who produce the ships and ammo or would it be the griefers who blow things up "for the lulz"?

Here's my hypothesis:

Getting rid of the pvpers would skyrocket CCP's revenue in the short term, then decrease it down to pre-current levels in the long term. If the pvpers disappear, the carebears will not suddenly take up "sociopathic" activities. They will, however, become bored as they accumulate all of the items they wish to have, and lose interest in the game. Word of mouth would be negative. EVE will either have to be radically reworked, or will die a painful death.

Getting rid of the carebears would cause an immediate drop in CCP's revenue, which would to some extent be immediately offset by pvpers creating more alts to plug a market externality. This would be fueled by a decrease in PLEX prices. Over time, EVE's growth would be slow but positive, as its players, in this case, wouldn't grow bored too fast. Word of mouth would be positive. EVE wouldn't need to be reworked, but would certainly need more new features to accelerate growth.

Keep in mind, when EVE was brand new, it was much less "safe" than it is today. Yet it grew, because people were attracted to the gameplay it offered. It grew much faster back then, when it was less safe, than it does today, when it is more safe.

Now please don't go ahead and call the above an assumption. A hypothesis is not an assumption. Doing so will make you look like an idiot.


Yes I can see the points you are trying tio make but we are overlooking something: this is about high-sec.

The harsher play you describe as being attractive works in the same interest curb you describe if there was more carebear to the game than gankbear.

So the game has attracted already "only so many players" and then when you reach a certain level of griefplay, few new players come in. At the same time, the griefbears, like the carebears, also get bored and eventually leave, just as you describe what the carebears would do. A valid premise, but it can happen either way.

If it was all grief all the time, or all carebear all the time, the end result is the same: attraction on a certain level that plateaus eventually.

But we are leaving out that there are three different zones and this is only about one of them. Stronger Concord, no insurance, and other features real or imagines that carebear up high-sec would not have much effect, if any, on lowsec or 0.0.

In the meantime, we see a lot of 0.0 and lowsec topics surface where there is much lament for a lack of population in these areas. If EvE had say 1 million players instead of 300K, that would have a greater effect on 0.0 and lowsec than the present conditions where it's static at 300K and people are getting griefed before they even have the skills or ISK to consider leaving highsec. We cannot predict what people will do but a greater mass of people means a rising tide that lifts all boats. In other words, if there were only say 10 women to hit on in my county, I would have a better chance of being out of luck than if there were 10000 - meaning that at least a few more would be dumb enough to go out with me. So even if we admitted that 0.0 or lowsec would not be appealing to 700K more players, not all 700K of them are going to turtle up in highsec. If even less than a quarter of that left high sec that would still have a positive impact to the desires of 0.0 and low (bigger fleets, more targets, more commerce to pirate, etc).

Quite often in topics like this I see that people who care about the game and the future of it want to see a safer place for noobs but are not looking to eliminate PVP in low and 0.0, but those who take pride in driving people away from the game make the same tired argument that their style if highsec PVP - griefing - is necessary. It's time for people to be honest and admit that driving people away is their goal. I think that the baseless nature their arguments is starting to show more to CCP and CCP, being a for-profit organization, is starting to realize that catering to people who want to drive people away from a game is not profitable. A game where it's "join with a power bloc or die horribly on day one" might sound like major e-peen fodder but it will eventually kill a game and the people saying that's what the game is all about are going to have a little pang of pride when the game shuts down.

Highsec should be a noob heaven, and could be, without being an ISK pump. The ISK faucet should be turned way down so the bots don't exploit the safety. So while I think it would work to make highsec completely safe, we would need a progressive tax system for noob corp members and also for all activities in high sec. Why? Because in the US I watch people MOVE their homes and businesses from one state that taxes their income too much, to others that tax them less. Taxes are enough to make people change their lives in RL, it would be enough to change their game too. Make highsec the complete safety zone for noobs but don't let it be profitable for bots and ISK hogs (those who think the game is all about the bigger number in the wallet - these are the people who don't tank their haulers).

Bring back DEEEEP Space!

Jenshae Chiroptera
#631 - 2011-11-08 19:09:00 UTC
Predator and prey populations and how they affect each other. What?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

MatrixSkye Mk2
Republic University
Minmatar Republic
#632 - 2011-11-08 19:09:55 UTC  |  Edited by: MatrixSkye Mk2
Asuri Kinnes wrote:
The Economist wrote:
You are however massively colossal gaylords for implementing this change.

O.o You call that a *whine*? O.o

What would you call it then?

He even goes as far as claiming that this change will no longer allow for freighter ganking. You don't find it even a tad bit emo? C'mon man. Read the post.

Successfully doinitwrong™ since 2006.

Tippia
Sunshine and Lollipops
#633 - 2011-11-08 19:10:17 UTC
decaneos wrote:
nearly 75% of the eve universe is in pvp zones, i really dont understand why ppl complain about having a area were new players can learn and casuals can roam, imagine with no concord, no gate guns.
You got that number wrong. Nearly 100% of EVE is PvP zones (99.84% to be exact), and the remaining 12 systems still allow for PvP, except with some newbie-friendly restrictions.

The problem with trying to section space off into a PvP and a non-PvP zone is that, on its own, it would severely imbalance a large array of activities. Since the builders in the non-PvP zone would be completely safe from any kind of disruption of their work, they would have an inordinate advantage over those who do the same thing on the PvP server (not to mention near-infinite resources at their disposal at bargain prices). This is where you'll see the complaints start, and the only way to cure that problem is to disallow any interaction between the two parts of space — no import or export of goods and services.

This would essentially mean that you'd create strict rules of separation — one part of space where you basically play on Sisi; and a different part of space where you play on TQ, except that, unlike those two servers, nothing you do on one carries over to the other. And just like on Sisi, none of what you did in the non-PvP zone would have any meaning or purpose. Why accumulate ISK when everything is basically free? Why build or collect stuff when there are no buyers?

EVE is built from the ground up to be a full-PvP game with exactly two things that are not done in competition with other players. Trying to remove the PvP from that design leaves you with nothing.

As for the newbies… well, yes, they might need an area where they're less exposed, but at the same time, unless they're exposed to the realities of EVE, they will never learn, so protecting them too much will just make them less ready to deal with the universe that surrounds them. As a result, they already have areas where they are offered additional protection, but where they also more or less immediately get exposed to the world they're about to live in.
Jenshae Chiroptera
#634 - 2011-11-08 19:12:09 UTC
Herzog Wolfhammer wrote:
...
Highsec should be a noob heaven, and could be, without being an ISK pump. [...]- these are the people who don't tank their haulers).


Nice theory but what about the masses who will always chose the safest option or quit?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Velicitia
XS Tech
#635 - 2011-11-08 19:14:59 UTC
L'ouris wrote:
decaneos wrote:
nearly 75% of the eve universe is in pvp zones, i really dont understand why ppl complain about having a area were new players can learn and casuals can roam, imagine with no concord, no gate guns. i KNOW ppl would just sit at the neeb starting points waiting for a new player to join the game and pop them instently before they even have a chance to learn anything about the game.

Ppl who want to remove concord are basically saying they want the game to have no more ppl in it. I find it shocking and degrading at the arrogence of these ppl, your saying " its my game no one else is allowed to join in"

i remember what the game was like before gate guns and the trade blockades of MoO , it nearly destroyed the game.

theres a saying "put your brain into gear before your mouth is in motion"


Actually I was thinking about a scenario where even 2 hr newbs in condors would be able to web a GCC frigate who had tackled a badger on a gate and let the sentries pop him. Talk about cheap support.

Im certainly not averse to starter system exceptions, however there was a trailer for eve about some poor scrub in a rifter saving some other poor scrub in a barge from a gank which was the inspiration. Laughable yes, but interesting to me to mull.


wasn't that a wolf in the "Butterfly Effect" video?

Either way ... it's enough to get one thinking "hey, I could do this cool stuff too!" Actually, they try to do that with nearly all of the trailers..

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Decaneos
Casalt Corp
CAStabouts
#636 - 2011-11-08 19:17:44 UTC
come on guys lets just be honest, this is about pvpers wanting cheap free kills that they dont have to work for.

its got nothing to do with pve vs pvp

its all down to the i want a cheap easy kill to make my score look good. gankers dont want to fight in lowsec cause the other guys have a chance to fight back.

im a pver, ill eventually go pvping but at the moment im quite happy doing a few missions here and there to pay for my sub, i dont have much time to play so i do what i can with what i have.

even if the rewards in low sec were better, and pvers went there, gankers wouldnt follow simply becuase there targets would be much better prepered, also the whole point of suicide ganking is to alpha stike the player , meaning thay have no chance to fight back at all. i fail to see how this change makes it safer? it just means it costs a bit more to gank thats all which takes us back to the addage

IF YOU CANT AFFORD TO LOSE IT DONT FLY IT!
Velicitia
XS Tech
#637 - 2011-11-08 19:18:57 UTC
Tippia wrote:

EVE is built from the ground up to be a full-PvP game with exactly two things that are not done in competition with other players. Trying to remove the PvP from that design leaves you with nothing.



Ship spinning and ....


...


OK, I give up, what's the second one?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

L'ouris
Have Naught Subsidiaries
#638 - 2011-11-08 19:19:39 UTC
Velicitia wrote:


wasn't that a wolf in the "Butterfly Effect" video?

Either way ... it's enough to get one thinking "hey, I could do this cool stuff too!" Actually, they try to do that with nearly all of the trailers..


Imagine if the reality of the game was a bit closer to that thought :)
Decaneos
Casalt Corp
CAStabouts
#639 - 2011-11-08 19:20:00 UTC
Jenshae Chiroptera wrote:
Herzog Wolfhammer wrote:
...
Highsec should be a noob heaven, and could be, without being an ISK pump. [...]- these are the people who don't tank their haulers).


Nice theory but what about the masses who will always chose the safest option or quit?



i will admit tho that the money made from high sec is proberbly to much, especially from mining and missions when compared to lowsec. if there was a clear advantage to running missions in low sec then i might take advantage of it but as it stands its just not worth trying to run missions in a pvp boat.
Asuri Kinnes
Perkone
Caldari State
#640 - 2011-11-08 19:26:55 UTC  |  Edited by: Asuri Kinnes
MatrixSkye Mk2 wrote:
Asuri Kinnes wrote:
The Economist wrote:
You are however massively colossal gaylords for implementing this change.

O.o You call that a *whine*? O.o

What would you call it then?

He even goes as far as claiming that this change will no longer allow for freighter ganking. You don't find it even a tad bit emo? C'mon man. Read the post.

Missed that - yeah, he's emo, should htfu or stfu or gtfo (imho) - and he's wrong about the freighter thing too... vOv didn't even register on my whine-o-meter...

However, some of the entire comments (and more than one or two) from people lauding the change certainly read far more emo-ishly... Frankly, I live in wormholes, and this change will not directly impact me. The *knock-on* effects are where my concerns lie...

Jenshae Chiroptera wrote:
Herzog Wolfhammer wrote:
...
Highsec should be a noob heaven, and could be, without being an ISK pump. [...]- these are the people who don't tank their haulers).


Nice theory but what about the masses who will always chose the safest option or quit?


I chose the safe route for 8 months or more, I didn't quit... vOv

Bob is the god of Wormholes.

That's all you need to know.