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Player Features and Ideas Discussion

 
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[Odyssey 1.1] Tech 1 Industrials, Round 2

First post
Author
#101 - 2013-06-26 15:20:53 UTC  |  Edited by: Omnathious Deninard
Ransu Asanari wrote:
Anela Cistine wrote:
The Itty III has a planetary materials bay, which is great, is that able to hold Command Centers? If not, could you make the standard bay a little bigger so the ship can hold at least 1 command center?

It seems silly for a newbie to have to buy a ship to launch his command centers, then immediately sell that ship and buy a different ship to actually run his planets.


This is a good point. Command Centers are 1000m3, so maybe a static cargo hold of this amount?

I would be willing to give up 5k of PI hold for a 5k command center hold.
The final PI hold would be 56250m^3 and then the 5k command center hold, and then the standard cargo hold.

If you don't follow the rules, neither will I.

Gallente Federation
#102 - 2013-06-26 15:21:00 UTC
Taleden wrote:
I'm still confused about the Amarr and Gallente hulls having more armor than shields, given that it would be silly to armor tank any of them so long as cargo expanders are left in their current state.

They're all hull tankers now, as any good hauler should be.

EvE is supposed to suck.  Wait . . . what was the question?

Gallente Federation
#103 - 2013-06-26 15:26:12 UTC
Omnathious Deninard wrote:

I would be willing to give up 5k of PI hold for a 5k command center hold.
The final PI hold would be 56250m^3 and then the 5k command center hold, and then the standard cargo hold.


No. The main benefit of that hauler is to haul PI. The command center is a 1 shot deal. To lose 5k hold cause of the center would... Just no.

If the center can fit inside the PI hold itself, good. Don't chop the hold just becaus of the center itself.

Yaay!!!!

Minmatar Republic
#104 - 2013-06-26 15:29:22 UTC
This reinforces the need for people to train the Gallente Industrial skill if those bays are worth using.

That runs counter to a successful theme running through the round of rebalancing to-date.

If specialised holds are needed/fun, they should really go on ORE hulls.

.

Caldari State
#105 - 2013-06-26 15:30:54 UTC
WIN!

https://forums.eveonline.com/default.aspx?g=posts&m=3260315#post3260315

I said I wont know what to think if Itty 3 became the PI boat of choice after my post. I have no idea if that post was read, part of consideration or anything like that... probably best that I don't know.

CCP Rise, you're alright in my book. I will do all that I can to ensure you get extra booze next fanfest at the very least.

Thank you.
Goonswarm Federation
#106 - 2013-06-26 15:38:15 UTC
CCP Rise wrote:
Ore hold includes Gas

Mineral hold does not include Gas and Ice products

Ammo hold includes cap charges, nanite paste, bombs, and anything else in the "charge" group I believe (I will confirm this soon).

We talked about doing a POS fueler (and I expect this to be the most legit complaint) but it just isn't possible atm. I can't go into specifics but please trust me here =/

Renaming strikes me as messy, but I'll bring it up with our story department and see what their opinion is.


rename please, yes, yes, yes





Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Minmatar Republic
#107 - 2013-06-26 15:41:18 UTC
Battle Industrials reborn! Heck yeah!...

<3 CCP Rise
Stryker Group
#108 - 2013-06-26 15:42:56 UTC  |  Edited by: Van Kuzco
LujTic wrote:
I think the mineral and ore specialisations will be popular, but few people need to move more than 40k ammo and > 40k PI products sounds like you're asking to get ganked. I'd rather see the Hoarder than the Iteron II haul ice products (fuel) to make the Hoarder more usefull. Right now it's only good for cap boosters.


I am absolutely estatic about the PI hauler. I live in a WH with 9 characters doing PI and having to make less trips to a customs office is an absolute godsend.

I love you CCP Rise.

Also I'm assuming Cargo expanders and optimization rigs won't be affecting the specialized bays? Just like with the Orca?
Goonswarm Federation
#109 - 2013-06-26 15:44:20 UTC
CCP Rise wrote:
lycaniz wrote:
I feel that the mammoth is a bit underwhelming but maybe that's just me..


As for the hoarder, make the 'ammo' count for cap boosters aswell and it will have a use! but as it is it is pretty meh tbh.


It does count for cap boosters. Edited OP to make that more clear.


can the ammo version also transport drones?

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

#110 - 2013-06-26 15:45:55 UTC
I wasn't on board initially with needing special bays for the oddball ships, but I like what you've done.

+1, good work

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Goonswarm Federation
#111 - 2013-06-26 15:47:55 UTC
Iteron IV for ice, ore and gas ? Finally!
Caldari State
#112 - 2013-06-26 15:52:20 UTC
Interesting changes, lots of new roles, and more differentiation in the old roles - I like it!

I also like the fact that there will be real incentive to spend a day or two training more than one racial industrial skill for different hauling purposes.
#113 - 2013-06-26 15:54:31 UTC
Much better - more ships for the hanger, more fun to fly and more challenge for the gankers. Good all the way around.

Now we need:


1) A Q-ship or two - surprise for the bankers
2) A jump tug
3) A warp tug
4) A 200,000 m3 (fully expanded) ship between haulers and freighters
5) A jump blockade runner - small, fast, tanked
6) A armored car hauler - something to move the really high value BPOs around
7) An UNREP ship or two
8) A clone hauler - beyond the Rorquel
9) Look in Jane's Merchant Ships for more ideas

Thank you for taking a second run at this, I think it benefits everyone in the game and at CCP and should bring more fun for all.
Gallente Federation
#114 - 2013-06-26 15:54:37 UTC
Sparkus Volundar wrote:
If specialised holds are needed/fun, they should really go on ORE hulls.

It would make a lot of sense all around to just transfer the Itty II/III/IV to ORE and require Ore Indy skill instead. It seems they "could" do that while not affecting legacy one-off ships like the Quafe Itty IV. New art for them would be awesome, even if it winds up being just three resprays of the Primae. But that's probably not going to happen. And it appears even a skill tweak and logo change most likely will not happen since we "should not expect to see a round 3 on this."

EvE is supposed to suck.  Wait . . . what was the question?

#115 - 2013-06-26 15:55:06 UTC
And CCP Rise knocks it out of the park. This is more like what I was expecting Big smile

Wreathe really looks like the little brother of the Prowler now, well done. Sad to lose the mid on my Mammoth, but worth it for the extra hauling, speed, etc. And the Hoarder: that is just wacky enough to work. I don't have any use for a bullet wagon personally, but I can see where it could have a role.

Well done!
#116 - 2013-06-26 15:55:51 UTC
CCP Rise wrote:
BADGER - Most potential Cargo and Base Cargo in role (Also battle HAM Badger)

Iteron - Good all-around (and Drones!?)
I think I just wet myself.... Yeah. Yeah, I did.

And like the special bays on the extra haulers. Ya done good, boy!
C C P Alliance
#117 - 2013-06-26 16:01:04 UTC  |  Edited by: CCP Rise
Hm a few more answers:

Ammo hold will not fit drones

Only the first group is changed to 6au. Maybe I'll update OP with the value listed for the other roles.

All of the stats in OP are base stats with no skills taken into account (except for the potential capacity number listed after base capacity) - More armor than shields is bacause thats how the racial design works usually, no reason to change it here just because you will usually have expanders fit.

Expanders will not affect the new bays.

The PI bay will not hold command centers, but the normal cargo hold is big enough to fit at least one if you use cargo expanders.

Please don't expect name changes or art changes. I understand why you would want this but I just don't think its going to happen. We aren't going to just call Iterons ORE ships and leave the art the same, and we also aren't going to invest art resources in new modeling (or we would have made extra haulers for Amarr/Caldari), so they will be staying where they are. Name changes are slightly more realistic, but I still doubt the benefit would outweigh the harm. I will still investigate this.

Very happy with your reaction, glad we could figure this out.

@ccp_rise

Gallente Federation
#118 - 2013-06-26 16:03:45 UTC
Kil2.. erg Rise .... Orca.. Ore Bay capacity - come on man i've tried to talk to you about this over three different platforms.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Order of the Exalted
#119 - 2013-06-26 16:04:30 UTC
CCP Rise wrote:


The PI bay will not hold command centers, and I don't think we'll add a bay for that.



It doesn't need to have another bay for it, just to allow it in the current one it has =( Adding the ability to fit Command Centers into the bay will increase its usefulness significantly, and in the end, isn't that the goal of these changes?
Gallente Federation
#120 - 2013-06-26 16:07:44 UTC
didn't the Primae's bay hold either?

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

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