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[Odyssey 1.1] Tech 1 Industrials, Round 2

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#41 - 2013-06-26 13:39:25 UTC
Rees Noturana wrote:
CCP Rise wrote:
We talked about doing a POS fueler (and I expect this to be the most legit complaint) but it just isn't possible atm. I can't go into specifics but please trust me here =/


Ooh, a mystery.

I'm guessing it's the way fuel blocks are categorized in the database.


I'm guessing it has to do with this mysterious "industrial work" that's mysteriously "coming down" the mysterious "pipe" that CCP Rise alluded to in previous posts.
#42 - 2013-06-26 13:40:45 UTC
I like the changes. +1

Start the day off slow and taper off from there.

http://eveboard.com/pilot/Ronix_Aideron

C C P Alliance
#43 - 2013-06-26 13:40:52 UTC
Abus Finkel wrote:
I see no reason for anyone to train anything other than Gallente industrials if this goes through. Why use any other races if Gallente can do the same plus much more.


For hauling needs outside of the special bays you will generally get better performance from options other than Gallente.

@ccp_rise

Gallente Federation
#44 - 2013-06-26 13:43:04 UTC  |  Edited by: Phoenix Jones
Better, but with comments/questions.

Iteron Mark II and IV's description of what it can haul is a little cryptic, can they be clarified. Specifically:

1) Can the Iteron Mark IV haul compressed ore
2) Which can haul refined ore (Tritanium, Isogen, etc). The description is slightly cryptic.
3) Which can haul melted ice products (isotopes, heavy water, strontium, Ozone)
4) Can the new bays be expandable through use of rigs and/or cargo expanders?
5) Can any (or all of them), be set to given the ability to haul pure fuel (actual fuel blocks). If not all of them, which one?
6) Can or will the Iteron Mark III be permitted to haul in POS batteries (Such as Gun Turrets, Sensor Dampening Modules, Resistance Batteries, etc). Reason I ask, is that it seems the most "fit" to do that.

Comment:

The Iteron Mark II and Iteron Mark IV seem to overlap a bit (one being a Mineral Hauler, the Other one a Ore Hauler), Couldn't the "Mineral" and "Ore Hauler" role be combined into 1 ship? and the extra ship be repurposed (they just seem to do the same thing, but would require jumping into an entirely new ship after dumping the ore/ice/gas into the processor for processing.


Other than that, long as the 5% per level applies to those bays, seems the haulers will be improved.

Yaay!!!!

A Band Apart.
#45 - 2013-06-26 13:43:27 UTC
One clarification: are any of those specialty cargo bays going to be fleet bays, like the Orca's fleet hangar?

Because if the answer's yes, then holy cow, you just gave us a small-gang replenishment ship, and I want one!

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

The Watchmen.
#46 - 2013-06-26 13:43:49 UTC
Abus Finkel wrote:
I see no reason for anyone to train anything other than Gallente industrials if this goes through. Why use any other races if Gallente can do the same plus much more.

There's definately more reason now that there was before, don't you think?
E.g. now if you want maximum general hold, you go for Bestower. It's definately more role destinction now than before. In fact I see people actually crosstraining indies now.
Gallente Federation
#47 - 2013-06-26 13:45:56 UTC  |  Edited by: Freighdee Katt
Does ammo bay include cap charges?

If not, maybe it should. In fact it maybe should include everything that falls under the "charges" category in the market window.

EvE is supposed to suck.  Wait . . . what was the question?

#48 - 2013-06-26 13:46:36 UTC
Im not sure if a solution for this has been mentioned anywhere, if so, ive missed it, but as this is going to bring in another batch of BPOs with extra materials on the build requirements, I think 1 of CCPs biggest aims should be to find a way to get these extras gradually worked into the normal requirements. The current plethora of BPOs with these extra materials is now reaching a stupid level and is making a mockery of ME research. Yes i appreciate why its done, but delegating these as EM is not the final solution and I would hope CCP dont see it as that.
The Watchmen.
#49 - 2013-06-26 13:46:54 UTC  |  Edited by: Sephira Galamore
Phoenix Jones wrote:
2) Which can haul refined ore (Tritanium, Isogen, etc). The description is slightly cryptic.
3) Which can haul melted ice products (isotopes, heavy water, strontium, Ozone)
5) Can any (or all of them), be set to given the ability to haul pure fuel (actual fuel blocks). If not all of them, which one?
6) Can or will the Iteron Mark III be permitted to haul in POS batteries (Such as Gun Turrets, Sensor Dampening Modules, Resistance Batteries, etc). Reason I ask, is that it seems the most "fit" to do that.
CCP Rise wrote:
Ore hold includes Gas
Mineral hold does not include Gas and Ice products
Ammo hold includes cap charges, nanite paste, bombs, and anything else in the "charge" group I believe (I will confirm this soon).
We talked about doing a POS fueler (and I expect this to be the most legit complaint) but it just isn't possible atm. I can't go into specifics but please trust me here =/


Phoenix Jones wrote:
4) Can the new bays be expandable through use of rigs and/or cargo expanders?

I am pretty sure that's a no - no existing speciality bay can be expanded via mods.
Gallente Federation
#50 - 2013-06-26 13:47:28 UTC  |  Edited by: Phoenix Jones
The mineral hauler should include refined ice (Isotopes, heavy water, ozone, stront).

Ty Seph missed his comments above.

Yaay!!!!

Feign Disorder
#51 - 2013-06-26 13:50:51 UTC  |  Edited by: Evelgrivion
The ammunition bay seems like an avenue for considerable abuse; you can fit quite a few hoarders inside of a carrier's ship maintenance bay, and each of those hoarders can be filled to the brim with ammunition for mineral compression purposes.
#52 - 2013-06-26 13:51:18 UTC
Not sure why people have problems cross-training, since it takes 13 minutes(?). 13 minutes and you get all gallente ships, what's the big deal? And since itty 5 is now going to be about 2500 or so less than a GSC Bestower, people have a reason to cross-train into that as well.

With the increase in shiptoasting, the Report timer needs to be shortened.

Gallente Federation
#53 - 2013-06-26 13:52:11 UTC
Marc Callan wrote:
One clarification: are any of those specialty cargo bays going to be fleet bays, like the Orca's fleet hangar?

Because if the answer's yes, then holy cow, you just gave us a small-gang replenishment ship, and I want one!


I think this would be actually be good role for DSTs.

Industrials for general hauling.
Blockade Runners for smuggling, being speedy, and avoiding potential combat at all cost.
Deep Space Transports for aiding fleets as relief and resupply. Fleet Ammunition Hangar, Fleet Drone Hangar, Fleet Fuel Hangar... and I actually can't think of a fourth. Hrm.
Gallente Federation
#54 - 2013-06-26 13:53:04 UTC
Evelgrivion wrote:
The ammunition bay seems like an avenue for considerable abuse; you can fit quite a few hoarders inside of a carrier's ship maintenance bay, and each of those hoarders can be filled to the brim with ammunition for mineral compression purposes.

Nerf incoming.

EvE is supposed to suck.  Wait . . . what was the question?

Caldari State
#55 - 2013-06-26 13:53:11 UTC
@Minteronlol
#56 - 2013-06-26 13:54:55 UTC
Alvatore DiMarco wrote:
Rees Noturana wrote:
CCP Rise wrote:
We talked about doing a POS fueler (and I expect this to be the most legit complaint) but it just isn't possible atm. I can't go into specifics but please trust me here =/


Ooh, a mystery.

I'm guessing it's the way fuel blocks are categorized in the database.


I'm guessing it has to do with this mysterious "industrial work" that's mysteriously "coming down" the mysterious "pipe" that CCP Rise alluded to in previous posts.


I looked through this thread but didn't see any references to other industrial work. What are you referring to?

_ _

Snuffed Out
#57 - 2013-06-26 13:56:20 UTC
ah, i was hoping for an itsy-bitsy ship maintenance bay :(

but these ships look alright
The Fourth District
#58 - 2013-06-26 13:56:35 UTC
I really like new industrials. Only reservation is that many of them don't have sufficient PWG to fit MWD and PCD to do MWD trick. This is necessity of survival in low sec, and quite helpful in 0.0, and highsec during wardecks.

Minimal PWG that someone noobish with Engineering at lvl 4 can fit mwd+pcd is ~130, so consider upgrading PWG of all industrials that are below that threshold.

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

C C P Alliance
#59 - 2013-06-26 13:59:00 UTC
Quote:
I looked through this thread but didn't see any references to other industrial work. What are you referring to?


I should be more careful about making vague references to future development. Basically, our extremely high level direction for the next while is focused towards building things - we have no idea what will fall out of this specifically, but the overall direction may lead to new potential uses for indie ships, which is why I felt fine leaving 4 of them more or less open to change down the road. Please don't read into this, there's nothing particular that I know of relative to these ships coming in the near future.

As far as the the abuse of the hoarder ammo bay for compression - the difference in potential capacity and unpacked volume between it and the old Iteron V isn't enormous. Not different enough to create a new kind of abuse, though obviously would make for more efficiency. I'll make sure we talk about if we are happy with this and if not we can adjust the unpacked volume on the Hoarder accordingly.

@ccp_rise

General Tso's Alliance
#60 - 2013-06-26 13:59:30 UTC
Hell yes! Specialized cargo bays, awesome stuff!

Can't wait to dual box my Dust toon and EVE toon on the same machine!

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