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Dev Blog: EVE-VR: An experiment in bringing virtual reality to the EVE Universe

First post
Author
Sravaka
State War Academy
Caldari State
#61 - 2013-06-08 00:08:22 UTC
This is really very impressive. I hope it gets greenlit, because I can imagine an amazing gameplay experience, especially if it can be integrated with Dust and EVE. This is all a hypothetical, pie in the sky situation, but here's what I thought of when I first saw the videos:

A planetary conquest engagement starts in Dust, and the defending corporation launches fighters from a ground based installation. Pilots can fly around and strafe mercenaries, blow up tanks, dogfight other aircraft, shoot the MCC, etc.

It turns out that an enemy destroyer has warped in and is preparing an orbital bombardment, so the pilot increases their altitude to a certain ceiling and hits a button -- the autopilot goes through a sequence and after a heavy burn our fighters find themselves in orbit and begin to attack the bombarding craft. I'm thinking that in space the fighter handles a bit differently and in general it's a faster paced kind of combat.

The attacking ships in orbit see the fighters as if they were fast, small frigates. Offhand, I'm not sure about how big frigates are supposed to be, so piloted fighters may actually be more comparable to drones in their damage output, size, and speed.

The encounter escalates and EVE-side reinforcements are called in. The attackers are beat for now, but it's time to go on the offence. The fighters can dock on a friendly carrier who jumps to a new system and deploys them over an enemy planet. They reenter the atmosphere and help take over the district.

So, like I said, really pie in the sky. There would be so many details to hash out, because you're talking about what amounts to three different games being flawlessly integrated, and that's a relatively simple situation. You end up with these multi-party asymmetric combat situations and you have to keep it fair and bug free. Kind of a Mount Everest of game development, but if you could pull something like that off it would be absolutely unbelievable.

It would be great if, for example, an EVE mining operation could choose to keep EVE pilots out with them as security, or they could keep a squad of fighters on retainer, and just launch them out of their Orca or whatever.

I'm thinking a EVE-VR pilot would log in, see a list of missions and the pay, available craft and weapons, and then pick one and get cloned in to their launch point. So they wouldn't have to sit in an Orca doing nothing until bad guys show up, the Orca would hit a button and send out a call that any fighter pilot can see and get in on (if they are part of that contract). When everyone docks back in the mission is over until next time. And if there are no player missions available right now, fighter pilots could pick up NPC missions.
Matthew Breau
Aliastra
Gallente Federation
#62 - 2013-06-08 01:42:31 UTC
CCP Thoughtscape wrote:
Bah beaten to first!

*Waves to everyone*


*Waves back*

Is it just me or do we look a like?

Earth. A world outgrown. scared by war and burdend with our advances. A world that is no longer ours. A myth, legend. It could now be thriving, or burned to ash, or even ruled by another race. 

Matthew Breau
Aliastra
Gallente Federation
#63 - 2013-06-08 01:44:53 UTC
If this is going to be real, it needs to be for EVE online. One Universe, Two sides, Three fronts.
I would buy the oculus rift for this alone.

Earth. A world outgrown. scared by war and burdend with our advances. A world that is no longer ours. A myth, legend. It could now be thriving, or burned to ash, or even ruled by another race. 

Yonis Kador
KADORCORP
#64 - 2013-06-08 05:44:32 UTC
Awesomesauce! Man, I have wanted a cockpit view since I first undocked from a station in EVE. Combine that with joystick compatability and you're on your way to real-time dogfights. So much of EVE is RTS, a FP perspective would practically be a new game entirely. I know this is just a prototype and a hobbyist project but kudos to the entire team for having the drive and passion to create new ways to enter the EVE universe in their spare time. What impresses me most is that if this is a low-budget prototype being played on tech that is still pricey and not yet in mass circulation - what will the future of gaming entail? What will big-budget projects and 20 years of product development and tech advancements bring to consumers? Some of us will be old and grey by then and still geeking out to the VR of the future with walkers and canes.

Enjoyed the read and the videos very much. Thanks.

YK
Benny Ohu
Chaotic Tranquility
#65 - 2013-06-08 13:57:09 UTC
CCP Karuck wrote:
Oh there are plenty of freaky things to try out :) Even with EVE-VR if you sat in the chair in the same pose as the pilot and looked at your (virtual) hand and waited, the brain started believing it was your limb. Then when you moved your fingers you were actually a bit surprised the hand didn't move :)
Also people doing some VR research with "phantom limbs" based on the old "Rubber hand illusion", google it if you're interested.

http://www.wired.com/wiredscience/2008/08/rubber-hand-tri/

This article claims that the brain cools down the body part that it has confused with a rubber hand

:( I hope prolonged use of a virtual reality wouldn't cause an injury
Tat'l Eon
Boosh Fleet Inc.
#66 - 2013-06-08 18:32:39 UTC  |  Edited by: Tat'l Eon
I'll be at E3 on Wednesday and would love to experience this in person. I'm not part of the press, but a graduate in game development currently interning at a local software company. I would greatly appreciate it if I could see this. I tried the Oculus rift at GDC and loved it, seeing this combined with my favorite game of all time would be like a dream come true.

If CCP would have me over, please send me an eve mail so we can arrange things.
I'd rather not post my personal information on the forums.
DrysonBennington
Eagle's Talon's
#67 - 2013-06-08 19:24:13 UTC
UGaDE (Unity Gaming and Development Engine) is a very nice development tool. After not being able to play Eve Online for a year I become so depressed that I began searching for game development engines. I have used Unreal SDK but after being banned for some of the ideas of thought of I have not and will not return to Unreal SDK.

I then found UGaDE (you god ee) and after the fist tutorial series called Lunar Lander by Gabrielle WIlliams I have become very fascinated with how the whole system works especially the Detonator Frame Work and Particle Systems.

Currently I am developing a side scroller where the pilot has to maneuver their cargo ship through various types of fields to deliver the cargo (the cargo really isn't seen or unloaded and loaded....yet) before their ship runs out of fuel or is hit by a roid.

The most recent addition has been adding Trolley Cars that move along a certain axis point and then respawn which adds realism to the setting.

Now I understand how the background scenes in the station and the Trader ships actually move the way that they do.

Awesome experience building a game even if it is only a small game.

Who would have known that website development would have turned into game making? After all each location in a solar system is really nothing more than hundreds of smaller scenes placed within the Skybox.

One question that I have is this. I have noticed in Unity that some of the textures look very funny as if material has not been added to the interior surface of the model which then creates what I call a shop light effect or light that appears at the seams of the model.

I have noticed the shop light effect in Eve Online as well. The way that I have conquered the Shop Light Effect is during model creation and texturing ( I use Sketch UP and then convert the model into .dae format.) I move a face of the model away from the main model and then select the darkest color that is present within all of the textures of the model and then paint the interior surface of the model the darkest color material. Once the model has been painted in this manner the Shop Light Effect seems to go away.

I can say that game development is a long process especially being the only one on the team. The best thing about being the only one is that there is no grief over decisions made and what gets done. There have been times that I wanted to kick myself around for making some very dumb errors though.

Here are a few screen shots from the game I am developing just to show everyone that if you simply follow the tutorials you too can make great looking games that are easy to play and provide you with extra income.

The first image is the players ship

http://i21.photobucket.com/albums/b285/dwighthuth/PlayersShip.png

The next three images are various staring locations. So far I have 13 locations which means 13 levels have a launching point.

http://i21.photobucket.com/albums/b285/dwighthuth/Stations3.png

http://i21.photobucket.com/albums/b285/dwighthuth/Stations2.png

http://i21.photobucket.com/albums/b285/dwighthuth/Stations1.png - This image is the station where Trolley Cars move between locations in the Tubing.

The ship does fly...and can be piloted which is rather quite remarkable to say the least. The ship also has its own collider, engine sound, Engine Thruster Particle System, Detonator Framework for when it crashes all of which I created using the very easy to follow tutorials from Gabriel Williams of Unity Cookie and Eteeski's tutorials.

I am currently working on a shielding system for the ship that will allow the pilot to bump into things and not explode right away.

After the shields come a shield health pick - up system, a fuel pick - up system plus a choice of adding either laser, blaster or projectile type weapons to the ship later in the game to combat.....well.....you'll have to wait. But the player will start out having to destroy small objects to access areas of importance.

Game development I difficult to say the least but once you grasp the basic concept of scripting its nothing more than a bunch of
.tranforms and Instantiate calls really.

If anyone has any ideas that you would think would be cool to add send me an in game email. Especially if you are a model builder, texture or coder
Agaetis Byrjun Endalaust
#68 - 2013-06-09 05:33:14 UTC  |  Edited by: Agaetis Byrjun Endalaust
DrysonBennington wrote:
.....wall of text......

not sure if exactly in topic but..... the engine! That's quite a vital part of the developing process. Any info about that? I'm not a programmer and I have no clue about how Unity works and not even how all the others work, but I've seen for instance that the Star Citizen devs are using a very much modified version of the cryengine and that they even hired people from the cryengine staff to help them modding the engine.

Are you going to write one from scratch in order to use the VR or pimping an existent one? And which one? I also read that all the next iterations of the main engines will support the oculus so..... that's gonna be a tough choice

__________________________ just because you're paranoid it doesn't mean they're not after you

Erik Finnegan
Polytechnique Gallenteenne
#69 - 2013-06-09 07:45:45 UTC
Been at FF, seen it, loved it !

Guys, you need to work out how to tie this into TQ ! Someone posted that the "ticks" of TQ would not allow a twitch game built into it. But I disagree : while running in its own client, of course, EVR fighter positions need not be represented to TQ and Capsuleers all that precisely ! There need not be millisecond feedback between the two clients.

Just like AI drones and fighters when orbiting do not actually describe a perfect circle but turn in segments, an EVR fighter's position in the EVR client would only roughly have to correspond its position in an EVE client for Capsuleers. As long as the Capsuleer can click the bracket or overview entry and target and fire upon the fighter. Likewise, Capsuleers are totally used to an approximate feedback of shots given off by drones and fighters.

On the gameplay side, I am not sure if players would mind all that much to "wait" until being launched into battle. Because I can see me playing some low effort EVE or a casual DUST match and then switching into EVR when it's time. And I suspect other game modes can be built into EVR, where the player could be active and then, when it's time, switch to a Capsuleer battle.

Please tell us you'll work out the connection into TQ !
Par'Gellen
#70 - 2013-06-09 14:31:05 UTC  |  Edited by: Par'Gellen
CCP Karuck wrote:
Par'Gellen wrote:
Sorry but I'm not really interested in this VR stuff. Seems like wasted resources to me.


You'll be happy to know that no resources were wasted, we all did this mostly in our spare time as well as the 20% time we can use for other projects. This is 2 months worth of sacrificed nights and weekends :)

Until it goes live like DUST and consumes resources that would be better spent elsewhere. If you think I'm going to eventually sit in my chair with something strapped to my face to play Eve then I can only lol.

"To err is human", but it shouldn't be the company motto...

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#71 - 2013-06-09 18:56:08 UTC
Par'Gellen wrote:
CCP Karuck wrote:
Par'Gellen wrote:
Sorry but I'm not really interested in this VR stuff. Seems like wasted resources to me.


You'll be happy to know that no resources were wasted, we all did this mostly in our spare time as well as the 20% time we can use for other projects. This is 2 months worth of sacrificed nights and weekends :)

Until it goes live like DUST and consumes resources that would be better spent elsewhere. If you think I'm going to eventually sit in my chair with something strapped to my face to play Eve then I can only lol.



So... That's one vote for 'don't spend time on this'

And how many for 'Shut up and take my money'?

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Par'Gellen
#72 - 2013-06-09 19:52:09 UTC
Steve Ronuken wrote:
So... That's one vote for 'don't spend time on this'

And how many for 'Shut up and take my money'?

It boggles the mind does it not? This is probably why Jita scams are so successful. Big smile

"To err is human", but it shouldn't be the company motto...

Gwenywell Shumuku
#73 - 2013-06-10 05:21:59 UTC  |  Edited by: Gwenywell Shumuku
tbh, don't go for "big style release"...keep it simple.

Implement an arena in EvE, let us participate in small scale arena battles (extra fast server, use dust localized server infrastructure) in fighters...

let us bet on the fights, let us record the fights to replay them, get a ladder in a visible place, put achievments in, DONE.

If you go for fancy, you can still do that later. If you want some promotional effect NOW, do this. Should be possible in 6 months time, no more.

Put in some nice deal in your store to buy the ORift to top it off. If you want to make money, put in some PLEX mechanic to participate, 1 plex/month or something affordable. No 1time sale, way to small market share to make it profitable that way.
Tequila Breeze
Sebiestor Tribe
Minmatar Republic
#74 - 2013-06-10 11:02:58 UTC
To bad CCP cant make it so that you can take over one of your drones in a mission and use it to kill rats.
That be bad ass...
Par'Gellen
#75 - 2013-06-10 13:48:21 UTC
Tequila Breeze wrote:
To bad CCP cant make it so that you can take over one of your drones in a mission and use it to kill rats.
That be bad ass...

That would be AWESOME! I'd LOVE to take direct control of my drones!
I still wouldn't strap a large, expensive, ridiculous box to my face though...

"To err is human", but it shouldn't be the company motto...

Hyperforce99
Boosh Fleet
#76 - 2013-06-11 05:40:02 UTC
CCP Karuck wrote:
First!

We also released two new videos on CCP's Youtube channel.

Official EVE-VR trailer: http://www.youtube.com/watch?v=M1KtdwzXRxA
And a stereo video feed from the Oculus Rift: http://www.youtube.com/watch?v=fdU-f456N-E


I'm Tat'l Eon, I posted Before, but her account time just expired so i'm posting with my main.

Quote:
I'll be at E3 on Wednesday and would love to experience this in person. I'm not part of the press, but a graduate in game development currently interning at a local software company. I would greatly appreciate it if I could see this. I tried the Oculus rift at GDC and loved it, seeing this combined with my favorite game of all time would be like a dream come true.

If CCP would have me over, please send me an eve mail so we can arrange things.
I'd rather not post my personal information on the forums.


I'd love to see this for myself. Please let me know if you would have me?
Gilhelmi
Garoun Investment Bank
Gallente Federation
#77 - 2013-06-11 09:51:07 UTC
Are we going to need to buy the whole VR cabinet or is it going to be a "Steel Battalion" like controller? If you never seen a REAL "Steel Battalion" controller, look it up, it is awesome.

I am hoping for the VR Cabinet, perhaps even see CCP go into the console market for VR systems. I would be willing to pay a couple thousand but only if there were going to be more then one game for this. BUT if it is a stand-alone controller, I would still be willing to pay a couple hundred (not counting Shipping). I guess how much I will pay, in the end, is how good the system is.

I still really want to see this come and too flourish.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#78 - 2013-06-11 10:23:19 UTC
Gilhelmi wrote:
Are we going to need to buy the whole VR cabinet or is it going to be a "Steel Battalion" like controller? If you never seen a REAL "Steel Battalion" controller, look it up, it is awesome.

I am hoping for the VR Cabinet, perhaps even see CCP go into the console market for VR systems. I would be willing to pay a couple thousand but only if there were going to be more then one game for this. BUT if it is a stand-alone controller, I would still be willing to pay a couple hundred (not counting Shipping). I guess how much I will pay, in the end, is how good the system is.

I still really want to see this come and too flourish.



This was using the Oculus Rift. It's a head mounted display.

You can see it here:
http://youtu.be/ds-bJz-6CFY?t=1m22s


No cabinet. Just a chair, a controller, headphones and the Rift.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Ronny Hugo
KarmaFleet
Goonswarm Federation
#79 - 2013-06-11 21:23:18 UTC
Don't know if anyone has suggested it, but this demo can be flushed out with a few more locations and a few game modes and then released as a standalone game that impacts faction warfare in Eve.
Maps:
-carrier VS carrier.
-carrier VS planet (Flying in atmosphere around super-high mountains and exploding super-volcanoes and nuclear explosions, attacking side having to also enter the atmosphere without burning up, etc. This will by my favorite I think. Since you can make environments unlike anything that exists on earth).
-carrier VS moon.
-carrier VS asteroid-base.
-Carrier V space station.
-Carrier V fleet consisting of various ships from frigs to carriers.
-fighter/bomber v all the above (player exits warp into the battlefield instead of exiting carrier. Good for Free for all game-mode).
Game-modes:
-Fleet Death Match (Basically TDM, but with the option of having 3 or more teams at the battlefield at one time).
-Free for all (shoot everything for your own glory).
-Wing Death Match (a wing of 2 to X vs one or several other wings, and/or all the above targets).
-Capture the asteroid (hitch up a valuable asteroid to your fighter (multiple fighters are faster) and tow it to Refining ship, while being shot at by the other team (option to have one or many valuable asteroids on field at one time).
-Survival (wave after wave of enemies. Fex Sansha, sleepers, faction NPC's, pirates etc).
-Assault (Like Rush in Battlefield bad company 2, only with fighters and fighter bombers as players, and carriers and whatnot as COM stations).
-King of the hill (or "king of the [insert Eve-suitable word]". Fex, King of the solar system, King of the planet, king of the star, etc. 1-3 points must be held, how many your team holds at one time affects how many tickets each dead teammember costs).
-Broadside (Carrier V carrier fight where the objective is to destroy the opposite carrier with fighter bomber bombs (slow ships) and to do that fighters must protect the bombers).
-Doomsday (half a dozen titans vs half a dozen titans. Your team's titans target the titan your team does the most damage to. Have my doubts about this one, but maybe it'll spark a good idea).

Perhaps just a selection of these, and then the rest as multiple expansion packs. Though I must say the thing that could set this game a part besides the immersiveness, is scale. Carriers that are ripped in half, asteroids that swirl around bumping and crushing each other, nukes and doomsday weapons. Heck, throw in relativistic effects and inertia for good measure (fex, speed adds and adds since there is no atmosphere, then you release the bomb and must use thrust to change direction. If you speed up bullets coming at you from the front hit harder and the ones coming from behind hit with less force etc).
Zappity
Kurved Trading
#80 - 2013-06-12 11:08:36 UTC
I'd snap this up in a heartbeat. Here's hoping for a real EVE expansion some time rather than the recent meh that was Odyssey.

Zappity's Adventures for a taste of lowsec and nullsec.