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POSes: I am a small portion of the community

First post First post
Author
Devon Krah'tor
Native Freshfood
Minmatar Republic
#2781 - 2013-04-22 21:35:29 UTC
+1 for modular POS

I get it, for low effort you get high return when dealing with Ship Tiericide etc...

Modular POS will take a long time to implement, as the code is ancient (and nasty).

However, a well thought out POS system would be a game changer. We want to have our own homes/factories/labs that we can use without wanting to shoot ourselves in the face/that are actually better than the cheap super efficient NPC provided ones.

thanks.

PS do it CCP.
Greater.Insight.Skill.Knowledge
Alx Warlord
The Scope
Gallente Federation
#2782 - 2013-04-26 09:15:35 UTC  |  Edited by: Alx Warlord
140 pages... And now the CCP chat leaks... Showing all concerns from ccp related to this tread...

http://pastebin.com/umuXEf3n

At this point I have low hopes that CCP will ever do anything close to this: https://forums.eveonline.com/default.aspx?g=posts&t=143764&find=unread

This makes me terrible sad. This had So much potential....



Fun fest just happened. And CCP SEAGOUL gave us back the hope!!! The next theme is peaty much this!!! Build your EMPIRE!!!! Finaly the hope is becoming something real!!!!
Choc talar
Miners Legion
Already Replaced.
#2783 - 2013-04-28 07:52:09 UTC
+1 bump to keep these topic fresh
Jake Pappottess
The Scope
Gallente Federation
#2784 - 2013-04-30 07:54:09 UTC
Do not know if it is an original idea, but could current POS's become Player Owned Outposts (mostly in name) in the future/meantime while Player Owned Stations are developed by CCP and become Modular Stations. This allows both to serve similar purposes, but the obviously more complicated and expensive modular POS would be more efficient, more permanent, and more configurable. A good part of this solution is that it allows for Modular Stations to be released slowly overtime without a complete revamp of the entire current POS system.


Less so,
A common issue seen is the WH space issue with stations. Stations being the technical sovereignty of WH space they provide some level of dominance. Perhaps Player owned outposts could be used as invasion tools with quicker deployment and the ability to be anchored near an enemy Station and to be offensive against it, or to provide staging areas to overcome lock down of large Modular Stations
Arablue
Brutor Tribe
Minmatar Republic
#2785 - 2013-05-06 13:23:38 UTC
I have scanned through the thread here as best I can, so please forgive me if this is a re-post of someone else's suggestions.

One thing that needs to be seriously looked at regarding POS' is to choose between who owns the POS when dropped.

There is nothing more irritating than POS fuel Nag mails from a POS that was dropped purely for a certain player in the corp. Like many of the other deploy-able equipment in the game where one can launch for player or launch for corp needs to be an option for POS' . This helps in 2 ways:

1: Players that want to experience POS control /activities that are in a corp withing an alliance the ability to maintain their own structure without having to be given specific permissions by the corp that in some cases Corp officers are reluctant to give out for corp security or other reasons.

2: A privately owned POS would not Flood Corp notifications with fuel issues so that the notifications for POS being attacked won't get lost in the spam about fuel from an individually run tower.
Balder Verdandi
Wormhole Sterilization Crew
#2786 - 2013-05-07 17:26:00 UTC
Bump!

Because we do need a sound resolution to POS management, roles, and access rights.
Celly Smunt
Neutin Local LLC
#2787 - 2013-05-13 13:42:51 UTC
Balder Verdandi wrote:
Bump!

Because we do need a sound resolution to POS management, roles, and access rights.



Another bump as well.

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Balder Verdandi
Wormhole Sterilization Crew
#2788 - 2013-05-21 07:52:01 UTC
Roles.


Not the kind you would have for dinner, but the ones we need to make things easier for us in game.

I have guys in my corp that want and/or need to make ammo, rigs, drones, etc., and we keep the BPC's available in the corporate hangar for this reason but ........



These stupid roles!!! You're giving me a headache with these roles!!!




I can't allow my corpmates to simply run the job from even their own hangar or else they could mess up the other jobs we have running. My indy guy will freak out if someone were to accidentally cancel a research job, and the way you guys setup these roles is very very messy.

We need a fix. Now. I can't have my indy guy do everything, nor does he want to keep track of ammo for one guy, missiles for another, crystals for miners, etc.. He has enough on his plate with building, researching, and making copies of BPO's for corp use.


I know you can't do anything about it with the Odyssey, but really ..... this has gone on for far too long.


Balder Verdandi
Wormhole Sterilization Crew
#2789 - 2013-05-22 08:43:49 UTC
Balder Verdandi wrote:
Roles.


Not the kind you would have for dinner, but the ones we need to make things easier for us in game.

I have guys in my corp that want and/or need to make ammo, rigs, drones, etc., and we keep the BPC's available in the corporate hangar for this reason but ........



These stupid roles!!! You're giving me a headache with these roles!!!




I can't allow my corpmates to simply run the job from even their own hangar or else they could mess up the other jobs we have running. My indy guy will freak out if someone were to accidentally cancel a research job, and the way you guys setup these roles is very very messy.

We need a fix. Now. I can't have my indy guy do everything, nor does he want to keep track of ammo for one guy, missiles for another, crystals for miners, etc.. He has enough on his plate with building, researching, and making copies of BPO's for corp use.


I know you can't do anything about it with the Odyssey, but really ..... this has gone on for far too long.






Quoting myself and bumping this. After this newest fiasco with the launcher, I'm fed up and want a fix ..... and the only reason why I've not cussed out you CCP devs is because I don't want to be banned even though I am upset to the point that if I ever go to FanFest there is a high probability I'll chew you devs a new arse for this stupidity and sloth.



And I mean a honest to goodness proper fix, not the normal buggy software patches you roll out that require additional patching or workarounds.

Celly Smunt
Neutin Local LLC
#2790 - 2013-05-24 23:46:05 UTC  |  Edited by: Celly S
proper fix bumpage....

o/
Celly Smunt.

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Balder Verdandi
Wormhole Sterilization Crew
#2791 - 2013-05-25 05:16:30 UTC
Bump.


Because the devs need to stop with the circle jerk and fix the things that are truly broken.



Dring Dingle
Viziam
Amarr Empire
#2792 - 2013-05-26 14:56:40 UTC
...... In the last week I've had a pos shoot at its CEO.... Yes..... IT'S CEO!!!!! And blow up a +10 in contradiction to its attack settings.


... YES they need fixing
Zlorthishen
Caldari Provisions
Caldari State
#2793 - 2013-06-03 15:58:35 UTC
Bump
Temba Ronin
#2794 - 2013-06-03 17:16:44 UTC
Kill Mails for POS Gunners! In this pvp centered game not giving kill mail credit to players that have taken the considerable amount of time to train to fight from their POS is not reasonable.



Power To The Players!

The Best Ship In EVE Online Is "Friendship", Power To The Players!

MD74
Ministry of War
Amarr Empire
#2795 - 2013-06-04 18:08:02 UTC
We ask for POS changes. And what do we get? 50k m³ storage space for modules. FFS guys! We want to keep our SHIPS safe..
Black Dranzer
#2796 - 2013-06-10 01:08:11 UTC
As a solo player, I've never had any interaction with POSes, but I'd really like to see a better "personal structure in space" system. I think a modular POS system would be good because it could extend to be a catch-all for any kind of large player built structure in space, no matter the size or the utility. Very small modular POSes could be a sort of "player housing", even.

I have dreams of a giant station in orbit over a planet that doubles as an infrastructure hub and a customs office. With its own built-in jump gate. Because.
Revolution Rising
Native Freshfood
Minmatar Republic
#2797 - 2013-06-10 05:01:40 UTC  |  Edited by: Revolution Rising
Check it out, almost the exact same thread as last year. Glad to see this has progressed so far two step!

Here.

Waste o' Time?

.

Celestis Kudzu
Elliss
#2798 - 2013-06-12 07:57:44 UTC
As i`m small portion community, i already cancel 2 accounts and cancel 2 more after subs. ended Big smile

those changes are joke, and don`t change anything in POS-es

i will check update in next year or so

cya you allShocked
Revolution Rising
Native Freshfood
Minmatar Republic
#2799 - 2013-06-13 18:52:25 UTC
Celestis Kudzu wrote:
As i`m small portion community, i already cancel 2 accounts and cancel 2 more after subs. ended Big smile

those changes are joke, and don`t change anything in POS-es

i will check update in next year or so

cya you allShocked


I just got back after a year of doing the same thing, I figured something might've changed. Nothing has :\

.

Balder Verdandi
Wormhole Sterilization Crew
#2800 - 2013-06-14 23:01:28 UTC
Bump.




Because a fix has been needed for far too long.