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Jita Population Limit

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Author
Haulie Berry
#161 - 2013-06-09 17:42:31 UTC
Pator Campus Slave wrote:
Question: Would removing Jita from spawning sites(and handling the rats in them) increase the performance?



Technically, it probably would. I am betting this is a preposterously small fraction of the total load there, there.
Lexmana
#162 - 2013-06-09 17:43:05 UTC  |  Edited by: Lexmana
Pator Campus Slave wrote:
Question: Would removing Jita from spawning sites(and handling the rats in them) increase the performance?

I would expect NPCs to not add much load after a quick comparison between Ultra with over 3k NPC kills peak hours and Jita with only 100 but Jita has 3K player jumps and Ultra only 400.
http://evemaps.dotlan.net/system/Uitra
http://evemaps.dotlan.net/system/Jita
Moonlit Raid
Doomheim
#163 - 2013-06-09 17:45:30 UTC  |  Edited by: Moonlit Raid
Oxide Ammar wrote:
CCP Explorer wrote:
Tippia wrote:
Nah. It's a good mix of performance and accessibility as it is.
This.

If we up the limit then Time Dilation starts to kick in more aggressively than it does now. It will with the current limit drop to 80% approx. every 15 minutes on average during peak hour.


Half of jita residents are spamming bots, they are useless and killing the fun for the rest of us. you need to introduce something to keep the traffic flowing.

Idea: first ~30 min docked in Jita is free, next the clock will be ticking and Concord will charge you ISK for staying more. Make the parking fee for someone staying like 6 hrs idle is big to teach people value of time.

I like this. Spamming bots = pay for the privilege, we don't want to read your ****.
visiting to buy or sell something = free.

Edit: Give it the old rice on a chess board (after 30 minutes) a charge that double every minute is incurred. A cool 1,073,741,824 ISK for spamming crap for an hour. or 1,237,940,039,285,380,274,899,124,224 for 2 hours.

If brute force isn't working, you're just not using enough.

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Shinzhi Xadi
Doomheim
#164 - 2013-06-09 17:51:48 UTC
This is something I have also thought about.

Because Jita is permanently overloaded, CCP should consider removing all rat spawns, belts, and hell, remove the other stations too. Same thing for any POS in Jita. Just strip the system down to bare bones, sun, planets, moons, and ONE station. No rats, no belt to mine, no spawning sites of any kind, and no agents.

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Djana Libra
Deep Core Mining Inc.
Caldari State
#165 - 2013-06-09 17:55:30 UTC
Shinzhi Xadi wrote:
This is something I have also thought about.

Because Jita is permanently overloaded, CCP should consider removing all rat spawns, belts, and hell, remove the other stations too. Same thing for any POS in Jita. Just strip the system down to bare bones, sun, planets, moons, and ONE station. No rats, no belt to mine, no spawning sites of any kind, and no agents.


Also remove all stations from the system, move all assets in the station there to random stations in eve.

Problem fixed
J3ssica Alba
Federal Navy Academy
Gallente Federation
#166 - 2013-06-09 17:57:25 UTC
There was a point when Jita could handle 2450 I think or at least more than 2300 before it shut the gates, now after Odyssey its 2050. Why?
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Lexmana
#167 - 2013-06-09 18:00:01 UTC
J3ssica Alba wrote:
There was a point when Jita could handle 2450 I think or at least more than 2300 before it shut the gates, now after Odyssey its 2050. Why?

AFAIK they have some extra logging going on and perhaps there is a tweak needed somewhere too after odyssey.
Dave Stark
#168 - 2013-06-09 18:00:09 UTC
J3ssica Alba wrote:
There was a point when Jita could handle 2450 I think or at least more than 2300 before it shut the gates, now after Odyssey its 2050. Why?


because those 2k players are doing things, and not afk in jita 4-4.
Shainai
Deep Core Mining Inc.
Caldari State
#169 - 2013-06-09 19:02:22 UTC
So if the problem isn't with people (bots, scammers, spammers) in jita it's with people undocked in jita... ie the people coming in, leaving and the ones camping the undock for easy kills. There are literally hundreds of people sitting at the undock...This is where a large part of the problem exhists. That is what they need to fix.

Now don't get me wrong I can't stand the local chat as many others can't. For this institute a "Slow" chat function. If you talk more then x times a minute add an amount of time before you are actually able to chat again? Similar to a twitch chat room that has thousounds of people trying to chat. Oh and actually banning the bots wouldn't hurt either :).
Vincent Athena
Photosynth
#170 - 2013-06-09 22:24:16 UTC
CCP Explorer wrote:
Vincent Athena wrote:
CCP Explorer wrote:
You would be absolutely right. Market, contracts and chat are on other nodes. The load in Jita is primarily traffic related, pilots docking/undocking/jumping-in/jumping-out.
Then why is the cap on total players? It should always allow me to log in if Im already docked, and just block undocking.
Logging in is an act of docking. Your character needs to be added to the solarsystem (in the station) and your skills and bonuses set up (e.g., skills that control what ships you can board and bonuses that control the size of your cargohold).

In that case banning spambots will help. Banned accounts never log in.

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Robus Muvila
Caldari Provisions
Caldari State
#171 - 2013-06-09 22:35:58 UTC
Vincent Athena wrote:
CCP Explorer wrote:
Vincent Athena wrote:
CCP Explorer wrote:
You would be absolutely right. Market, contracts and chat are on other nodes. The load in Jita is primarily traffic related, pilots docking/undocking/jumping-in/jumping-out.
Then why is the cap on total players? It should always allow me to log in if Im already docked, and just block undocking.
Logging in is an act of docking. Your character needs to be added to the solarsystem (in the station) and your skills and bonuses set up (e.g., skills that control what ships you can board and bonuses that control the size of your cargohold).

In that case banning spambots will help. Banned accounts never log in.


It's a one time event. Once the character's data is loaded, it's loaded. It has no effect on the persistent performance of the node.

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Socks the Fox
Sebiestor Tribe
Minmatar Republic
#172 - 2013-06-09 22:52:40 UTC  |  Edited by: Socks the Fox
I vote Rahadalon be the next major trade hub. Get in now while the prices are still insane! You'll make a killing!

EDIT: WRT the "brain-in-a-box" thing: So you're implementing what amounts to a cache of rarely changing data. Might I ask why this wasn't implemented years ago?
mkint
#173 - 2013-06-09 23:39:57 UTC
CCP Explorer wrote:
Vincent Athena wrote:
CCP Explorer wrote:
Asptar Monastair wrote:
Oxide Ammar wrote:
Half of jita residents are spamming bots, they are useless and killing the fun for the rest of us. you need to introduce something to keep the traffic flowing.

Idea: first ~30 min docked in Jita is free, next the clock will be ticking and Concord will charge you ISK for staying more. Make the parking fee for someone staying like 6 hrs idle is big to teach people value of time.
Seeing as how markets and contracts and everything is handled on a different node, and chat is on a completely different service altogether, I would say the most work being done by the node would be on the ships in space. So reducing spammers and other docked activities probably wouldn't make much difference. I could be totally wrong though.
You would be absolutely right. Market, contracts and chat are on other nodes. The load in Jita is primarily traffic related, pilots docking/undocking/jumping-in/jumping-out.
Then why is the cap on total players? It should always allow me to log in if Im already docked, and just block undocking.
Logging in is an act of docking. Your character needs to be added to the solarsystem (in the station) and your skills and bonuses set up (e.g., skills that control what ships you can board and bonuses that control the size of your cargohold).

Any possibility of making the system cap dynamic? That person who just logs in and out to do market orders only puts load on the system node for the couple minutes to log in and out. After the person is logged in, seems like it should be okay to push the system cap up by one.

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Tippia
Sunshine and Lollipops
#174 - 2013-06-09 23:46:32 UTC
Socks the Fox wrote:
EDIT: WRT the "brain-in-a-box" thing: So you're implementing what amounts to a cache of rarely changing data. Might I ask why this wasn't implemented years ago?

Actually, the caching is just guessing on my part as something they could conceivably do as well. BiaB is first and foremost a parallelisation of object initialisation. It's entirely possible that it's still too context-sensitive to allow it to be cached.
James Amril-Kesh
Viziam
Amarr Empire
#175 - 2013-06-10 00:13:48 UTC  |  Edited by: James Amril-Kesh
Could CCP perhaps implement something like, I don't know, kicking people off the server if they're in Jita, docked, and inactive for more than 30 minutes?

I suspect the amount of people sitting idle in Jita is rather high.

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Setaceous
Nexus Prima
#176 - 2013-06-10 01:04:06 UTC
How many people simply use Jita as a shortcut to get somewhere else in Caldari space? With Jita on the avoidance list (the default setting for a new accounts) some trips take twice as long, so why not add some gates in surrounding systems that enable the same shortcuts? Which should (in theory) lower the number of people in Jita that aren't there to trade, spam or fight......
Ruze
Next Stage Initiative
#177 - 2013-06-10 02:25:37 UTC
Quick Jita Solutions (skipping the obvious "throw more hardware" at it when CCP already has the best of the best):

- Ban known bots. C'mon, we know there is a war on bots. You've admitted that you have to compensate for the bots. Go ahead and ban them. We'd understand. Chat bots should count just as well as miners.

- Prevent players from logging off in Jita, and reroute all logins to neighboring systems, all the time. Make this applicable for any system within 90% of working peak (pre TiDi).

- Implement a docking and undocking tax for any station that is in a system near 90% working peak.

- Tax any system that experiences higher trade and market at a higher rate. Then, turn the profit over into FW with obvious increase in faction presence of NPC's and lower isk cost on LP transfers. You trade in a zone, that zone makes money.

- Prevent any system that is 90% working peak from accepting autopilot commands into that system. Autopilot stops at the gate and the player receives a popup and sound notification that their request cannot be processed.

- Auto-log any player afk for more than 10 mins in a TiDi system.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#178 - 2013-06-10 03:06:34 UTC
CCP Explorer wrote:
Tippia wrote:
Nah. It's a good mix of performance and accessibility as it is.
This.

If we up the limit then Time Dilation starts to kick in more aggressively than it does now. It will with the current limit drop to 80% approx. every 15 minutes on average during peak hour.


it's broke.

fix it.

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Blood Viper Johnson
Gallente Federation
#179 - 2013-06-10 03:08:30 UTC
Why jita and others nearby systems lags soo hard during 2k players ion server?
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#180 - 2013-06-10 03:09:57 UTC
CCP Explorer wrote:
Dave Stark wrote:
CCP Explorer wrote:
Indahmawar Fazmarai wrote:
CCP Explorer wrote:
This.

If we up the limit then Time Dilation starts to kick in more aggressively than it does now. It will with the current limit drop to 80% approx. every 15 minutes on average during peak hour.
Maybe you should do something about spam bots rather than punish people actually trying to play the game. Question
See my reply above, they don't contribute that much to load.
but if you removed local, they'd have no reason to be *in* jita, so that'd lighten the load, surely?
No, the load would stay the same (because it's traffic related) and we would lower the cap accordingly with the number of spambots that would have gone away.

There are X pilots causing load and Y spambots. The cap is at X+Y.



I don't want you to kill local in Jita, the splatter-chatter is to iconic to ever dream of removing.


However, I think if you killed local chat for 4 weeks I think you would see less traffic in jita. Would be an interesting experiment.

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