These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

EVE Online: Odyssey Feedback

First post
Author
Steijn
Quay Industries
#21 - 2013-06-04 13:44:29 UTC
from a personal point of view, the expansion is worth it just for the fact you can do things at a POS just by been within the forcefield.
Syri Taneka
NOVA-CAINE
#22 - 2013-06-04 13:44:33 UTC
Please please please please PLEASE!!!

No offense intended to the UI designers, but PLEASE give us back the undock button on the Neocom by the clock. I just know I'm gonna be in a tense situation sometime and have no sodding clue how to get my ship out of the station.
Sivney Quincannon
#23 - 2013-06-04 13:45:02 UTC
Excellent job, CCP. Very smooth transition after the patch. I appreciate all the time CCP dedicated to explaining these changes beforehand. I'm happy with all of the new changes and believe CCP is heading in the right direction.

Also, thank you for the free SP. Not necessary, but I appreciate the kind gesture.

Cheers Big smile
Shannae Darkehart
Ministry of War
Amarr Empire
#24 - 2013-06-04 13:45:53 UTC
Can we get an option to turn off the automated camera moving? I'm rather fast at the controls, and the camera is doing some crazy spinny action al the time and making me nauseous as a result. Sad

I'm sorry if you feel there's a legitimate reason for botting but there isn't and that's basically that. Not liking a game doesn't entitle you to cheat. Ever. At all. Enough with the moral equivalency please. ~CCP Sreegs

Mag's
Azn Empire
#25 - 2013-06-04 13:50:27 UTC
The undock button. Why?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Bast Onren
Native Freshfood
Minmatar Republic
#26 - 2013-06-04 13:51:56 UTC
Has anyone had an issue with starting the new update... Not responding - cant launch eve. win 7 - restarted computer. used the Eve repair tool and still unable to start... any help?
Dimple Dallocort
Doomheim
#27 - 2013-06-04 13:53:34 UTC
Great release guys, Having fun checking it all out. absolutely love the new animations for the scanner and jump gates!

One tiny little request if I may, Can I have more bass, or an option to max it out?
For some reason I just love sitting cruising around with the camera close the the ship to hear the engines, and with my Surround sound headphones and the bass full it really sounds fantastic!

But as the old saying goes, you can never have to much Bass when it come to space ship related sounds:)

Anyhow great update guys, loving your work!
Lost True
Perkone
Caldari State
#28 - 2013-06-04 13:53:45 UTC
Shannae Darkehart wrote:
Can we get an option to turn off the automated camera moving? I'm rather fast at the controls, and the camera is doing some crazy spinny action al the time and making me nauseous as a result. Sad

Try to press C, or maybe Alt+c/ctrl+c

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Phi Noir
Federal Navy Academy
Gallente Federation
#29 - 2013-06-04 13:54:51 UTC
Bakuhz wrote:
i was very much looking forward to this expansion announcing changes to ships requirements in time so people could train up for it

and who could fly the ships before would still be able to it is a false feeling finding out i need to train certain skills for my carrier before i can get back at the jump skills for more range

the explanation on the topic was clear to me i would be compensated to the new skill requirements
but in fact it is just a dead bird in my hands having to train way more days to get to the jump drive calibration skill and conservation

we would be compensated so grant those skills needed for the ships we can allready fly and quit screwing us over expensive skills and time was put in training to now end up with a gimped ship with more then a month of extra training
to go and many older pilots will be disapointed by this facade

yet again this only aids the youngest players for the future

it feels like a lie a cheap one of a lazy programmer

im allready afraid to look at the nighthawk skills

come up with a better solution CCP



I totally agree with Bakuhz on this. This isn't acceptable.
Lost True
Perkone
Caldari State
#30 - 2013-06-04 13:56:35 UTC
Well. it's a good begining for exploration in EVE. I'm looking forward to your future development of it.

Maybe we'll get some science ships dedicated for exploration, if this proffession will be developed deeply in the future...

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

crazy0146
The Federation of assorted candy
#31 - 2013-06-04 13:57:05 UTC
Phi Noir wrote:
Bakuhz wrote:
i was very much looking forward to this expansion announcing changes to ships requirements in time so people could train up for it

and who could fly the ships before would still be able to it is a false feeling finding out i need to train certain skills for my carrier before i can get back at the jump skills for more range

the explanation on the topic was clear to me i would be compensated to the new skill requirements
but in fact it is just a dead bird in my hands having to train way more days to get to the jump drive calibration skill and conservation

we would be compensated so grant those skills needed for the ships we can allready fly and quit screwing us over expensive skills and time was put in training to now end up with a gimped ship with more then a month of extra training
to go and many older pilots will be disapointed by this facade

yet again this only aids the youngest players for the future

it feels like a lie a cheap one of a lazy programmer

im allready afraid to look at the nighthawk skills

come up with a better solution CCP



I totally agree with Bakuhz on this. This isn't acceptable.


I dont have any jump skills but am still able to fly my rev
Mr Kidd
Center for Advanced Studies
Gallente Federation
#32 - 2013-06-04 13:57:06 UTC  |  Edited by: Mr Kidd
So far, concerning probing, would like to have back the ability to adjust the size of the headers on probe scanner windows. Right now, the only way to adjust the column width is to expand the entire window taking up more screen real estate. Please fix.

Would also like the ability to adjust the arrangement of columns so that I can move distance from being the first column to the last. Don't really need to know how far a signature is while I'm probing it.

Would also prefer the more compact font/rows of the old system. The new system is requiring more screen real estate. The game, overall, already requires too much of the visuals of the games to be covered up with other windows. Please don't make me cover up more of it, otherwise, just give me an interface in the form of a spreadsheet....mmm'kay?

Why are we having to drag the probes when we go from, example, 8au to 2au scan resolution? Why don't these auto launching, auto-forming probes.........auto-form.....you know? The current mechanic gives us the same old problem of having 4x8 different arrows to click and drag which has always been problematic when multiple arrows are overlapping in the current view. Select the wrong arrow and your formation gets messed up or goes 100au off the screen because you inadvertently selected the wrong arrow. Would be nice to have auto-formation on resize. Otherwise, it just feels like this iteration stopped 0.5 meters short of the finishline.

Don't ban me, bro!

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#33 - 2013-06-04 14:02:02 UTC
Jahn Kann wrote:
Just got into a Carrier 2 weeks ago and now i need 44 more days Evil
And yet CCP stated countless times this past year that "if you can fly the ship before the patch, you can fly it post-patch." How is this not the case?

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Pak Narhoo
Splinter Foundation
#34 - 2013-06-04 14:04:16 UTC
Thanks for fixing the crazy blinding light that surrounded the main Amarr station. No longer need those sunglasses when I dock/undock. Cool
poepstreep66
State War Academy
Caldari State
#35 - 2013-06-04 14:04:23 UTC
Hakaru Ishiwara wrote:
Jahn Kann wrote:
Just got into a Carrier 2 weeks ago and now i need 44 more days Evil
And yet CCP stated countless times this past year that "if you can fly the ship before the patch, you can fly it post-patch." How is this not the case?

In practice you can indeed still fly it. You just have a list of prereq on your ships which you dont have.
Its just a messy solution for something that wasnt broken in the first place What?
Ugurtan
Republic Military School
Minmatar Republic
#36 - 2013-06-04 14:04:25 UTC
Ristlin Wakefield wrote:
What I find hilarious is that after months and months of warnings and explanations and pictures and graphs and the countless number of players detailing the changes, there are *still* people who look upon the skill tiercide with shock and confusion.


look up "Wizards first rule", then you know why that is the case Twisted
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#37 - 2013-06-04 14:05:18 UTC  |  Edited by: Hakaru Ishiwara
duplicate post. silly forum.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Pak Narhoo
Splinter Foundation
#38 - 2013-06-04 14:06:45 UTC
On a less positive note, why oh why if I double click on anything anywhere in space does this SUPERANNOYING camera lock thing happen? My 'C' key is going bust within weeks this way. Ugh
Red Woodson
Estrale Frontiers
#39 - 2013-06-04 14:06:57 UTC
It would be nice if the launcher supported pausing and resuming download of the patch and would pause if it detected a disconnect, rather than restarting from the beginning after. I realize this isn't the largest patch in the world, but still annoying.

Or does it and i just haven't found the option? In which case, it should be on by default, you would think.
Ristlin Wakefield
Viziam
Amarr Empire
#40 - 2013-06-04 14:08:30 UTC
Shannae Darkehart wrote:
Can we get an option to turn off the automated camera moving? I'm rather fast at the controls, and the camera is doing some crazy spinny action al the time and making me nauseous as a result. Sad



"Look" at something. Now click the top left corner of the select tab and uncheck the camera tracking.

I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license.