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[Odyssey] Tech 1 Battleships - Minmatar

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Rebecha Pucontis
Doomheim
#1201 - 2013-05-17 21:32:37 UTC  |  Edited by: Rebecha Pucontis
Kagura Nikon wrote:
If you fit same number of damage mods and use rest to tank Typhoon pass ahead EHP wise.

Just ran some tests on this.

  • The Typhoon out-damages the Tempest by around 100dps, not accounting for drones.

  • When both are armour buffered with 2 damage mods in the lows, the Typhoon beats the Tempest by around 10k EHP.

  • When the Tempest is shield tanked and the Typhoon armour tanked both with 2 damage mods then EHP is equal, agility is equal, although speed of the Tempest is greater, but signature rockets 130 above the Typhoons.

  • If both are shield tanked then again a reverse of the armour tanking scenario, the Tempest beats the Typhoon by 10k EHP.

Looking at this information I reckon the way to go with the Tempest is either armour active tanked, as you aren't gaining much benefit at all over the Typhoon by armour buffer tanking, or shield buffer tanked if you really want the extra speed shield tanking can give you.

I don't have time to do an active tanking comparison, but based purely upon buffer tanks, both ships seem equal. Where as the Tempest should be better according to CCP Rise to make up for it doing around 100 less dps not accounting the drones.

The two roles I'm thinking of right now for the Tempest will be either an active armour tank, with two heavy neuts perhaps coming in useful, plus the Tempest has a higher cap recharge which gives it an added benefit. Second role could be a nano shield fit Tempest, faster on speed than the Typhoons armour fit, but again lower on the dps, plus the Typhoons missiles are better suited to the nano style of fighting. Much more tests are needed really to confirm any useful role though.

EDIT - also Rise, please give the Tempest some extra PG and CPU, it is difficult to fit this thing, and impossible if you want to use T2 1400mm artillery unless you fit nothing in the high utility slots. CPU is lacking for a close range Autocannon fit with Torpedos, but the PG is the biggest problem for fitting any decent artillery ship. Will only be able to use 1200mm II at best if the PG is not addressed.
Krell Kroenen
The Devil's Shadow
#1202 - 2013-05-17 21:58:06 UTC
I think I am just going to have to accept the fact that the Tempest will be left subpar and just hope it get's reviewed down the road, hopefully sooner rather than later. Tis a shame really since I rather like the new model. Ugh
Naomi Knight
Ministry of War
Amarr Empire
#1203 - 2013-05-17 22:00:32 UTC
Krell Kroenen wrote:
I think I am just going to have to accept the fact that the Tempest will be left subpar and just hope it get's reviewed down the road, hopefully sooner rather than later. Tis a shame really since I rather like the new model. Ugh

I dont know how minmatar players will survive this 1 "subpar" ship from the 30 :( ccp realy hates minmatar
Kagura Nikon
Native Freshfood
Minmatar Republic
#1204 - 2013-05-17 22:14:33 UTC
There CCP there! Proof absolute and above doubt. Even Naomi Knight said its a subpar minamtar ship. The most iconocrastic minmatar hates that exagerates 1 mmillion times all the capabilities ofminmatar ship.

If that person says its subpar. its decided..

CCP RISe, CCP Fozzie, you failed , and failed pretty hard.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#1205 - 2013-05-17 22:16:54 UTC
Rebecha Pucontis wrote:
Kagura Nikon wrote:
If you fit same number of damage mods and use rest to tank Typhoon pass ahead EHP wise.

Just ran some tests on this.

  • The Typhoon out-damages the Tempest by around 100dps, not accounting for drones.

  • When both are armour buffered with 2 damage mods in the lows, the Typhoon beats the Tempest by around 10k EHP.

  • When the Tempest is shield tanked and the Typhoon armour tanked both with 2 damage mods then EHP is equal, agility is equal, although speed of the Tempest is greater, but signature rockets 130 above the Typhoons.

  • If both are shield tanked then again a reverse of the armour tanking scenario, the Tempest beats the Typhoon by 10k EHP.

Looking at this information I reckon the way to go with the Tempest is either armour active tanked, as you aren't gaining much benefit at all over the Typhoon by armour buffer tanking, or shield buffer tanked if you really want the extra speed shield tanking can give you.

I don't have time to do an active tanking comparison, but based purely upon buffer tanks, both ships seem equal. Where as the Tempest should be better according to CCP Rise to make up for it doing around 100 less dps not accounting the drones.

The two roles I'm thinking of right now for the Tempest will be either an active armour tank, with two heavy neuts perhaps coming in useful, plus the Tempest has a higher cap recharge which gives it an added benefit. Second role could be a nano shield fit Tempest, faster on speed than the Typhoons armour fit, but again lower on the dps, plus the Typhoons missiles are better suited to the nano style of fighting. Much more tests are needed really to confirm any useful role though.

EDIT - also Rise, please give the Tempest some extra PG and CPU, it is difficult to fit this thing, and impossible if you want to use T2 1400mm artillery unless you fit nothing in the high utility slots. CPU is lacking for a close range Autocannon fit with Torpedos, but the PG is the biggest problem for fitting any decent artillery ship. Will only be able to use 1200mm II at best if the PG is not addressed.


Active armro tank with 2 heavy neuts doe snot compute. You will end up without cap to run either neuts of repairers before you can neutralize a buffer tanked Mega or typhoon... or basically any ship.



The temepst is handas down the weakest of all battleship and the one least useful. Thes changes will help in NOTHING.


CCP just remove the tempest from the game then.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Rebecha Pucontis
Doomheim
#1206 - 2013-05-17 22:20:06 UTC
Just messing around on EFT, you have to downgrade the guns to really fit anything worthwhile due to PG restrictions. But a close range nuet ship could work quite nicely. The Armageddons bonus to range doesn't really add much when you fighting this close. Not sure if the dual prop would be necessary on this, but it could work. Tanks 500dps at max reps, and puts out around 800dps not including drones. I reckon active tanking it is definitely going to be the way to go. The only other thing I can think off is long range shield fit but would have to use 1200mms and is outclassed by the Tornado in every area except EHP.

[Tempest, Tempest]
Damage Control II
Large Ancillary Armor Repairer, Nanite Repair Paste
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Gyrostabilizer II
Gyrostabilizer II

100MN Microwarpdrive II
10MN Afterburner II
Warp Scrambler II
Stasis Webifier II
Heavy Capacitor Booster II, Cap Booster 800

Dual 650mm Repeating Artillery II, Hail L
Dual 650mm Repeating Artillery II, Hail L
Dual 650mm Repeating Artillery II, Hail L
Dual 650mm Repeating Artillery II, Hail L
Dual 650mm Repeating Artillery II, Hail L
Dual 650mm Repeating Artillery II, Hail L
Heavy Energy Neutralizer II
Heavy Energy Neutralizer II

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Kagura Nikon
Native Freshfood
Minmatar Republic
#1207 - 2013-05-17 22:26:57 UTC
OK I will add a bit more to explain WHY CCP is FAILING onthis balance.


THey THINK a few hundred base HP are worth a LOT on these ships. Its is NOT!!

Put that in your head Rise. 1K HP is NOTHING when your ship has 1 or even 2 less low slots to fit tank than its competitors. A SINGLE plate overdo that SLIGHT HP advantage the temepst have over the megatron by 3 FOLD!!!!



Stick that inside your heads. A few hundred hit poitns do not pay for 1 slot! Do not Pay for having effectively 1 bonus !!! Yes tempest have 1 BONUS ONLY! because the damm hyperion have same number of turrets MORE DRONEs and with a SINGLE bonus if coudl deal way more DPS than the tempest EVEN if the hyperion bonus were for the same projectile guns.




Take your heads out of the SAND! A tempest would be still INFERIOR to MEgatron and Hyperion if It had 7.5% Ros and 5% damage. It would be Still inferior i it has 7.5% rof and 7.5% damage, because it has HORRIBLE Slots, HORRIBLE drone bay!!


AND Its one of the battleships that ALIGNS THE SLOWEST!!!


DAmm I am REALLY angry today tiwht this imrpessive demonstration of nonsense.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#1208 - 2013-05-17 22:29:10 UTC
Rebecha Pucontis wrote:
Just messing around on EFT, you have to downgrade the guns to really fit anything worthwhile due to PG restrictions. But a close range nuet ship could work quite nicely. The Armageddons bonus to range doesn't really add much when you fighting this close. Not sure if the dual prop would be necessary on this, but it could work. Tanks 500dps at max reps, and puts out around 800dps not including drones. I reckon active tanking it is definitely going to be the way to go. The only other thing I can think off is long range shield fit but would have to use 1200mms and is outclassed by the Tornado in every area except EHP.

[Tempest, Tempest]
Damage Control II
Large Ancillary Armor Repairer, Nanite Repair Paste
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Gyrostabilizer II
Gyrostabilizer II

100MN Microwarpdrive II
10MN Afterburner II
Warp Scrambler II
Stasis Webifier II
Heavy Capacitor Booster II, Cap Booster 800

Dual 650mm Repeating Artillery II, Hail L
Dual 650mm Repeating Artillery II, Hail L
Dual 650mm Repeating Artillery II, Hail L
Dual 650mm Repeating Artillery II, Hail L
Dual 650mm Repeating Artillery II, Hail L
Dual 650mm Repeating Artillery II, Hail L
Heavy Energy Neutralizer II
Heavy Energy Neutralizer II

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I




I can Kill 3 of these with 2 typhoons or megathrons.


"If brute force does not solve your problem....  then you are  surely not using enough!"

Rebecha Pucontis
Doomheim
#1209 - 2013-05-17 22:33:20 UTC
Kagura Nikon wrote:
I can Kill 3 of these with 2 typhoons or megathrons.

Post the fits up and lets EFT warrior them then. :) It is a bit annoying that you have to downgrade the guns on every Tempest fit. I guess it doesn't matter if Tempest puts out more dps though. I wish Rise would just increase the damage bonuses at least and then we would have something really interesting to work with.
CCP Rise
C C P
C C P Alliance
#1210 - 2013-05-17 22:53:43 UTC
Quote:
The Typhoon out-damages the Tempest by around 100dps, not accounting for drones.

When both are armour buffered with 2 damage mods in the lows, the Typhoon beats the Tempest by around 10k EHP.

When the Tempest is shield tanked and the Typhoon armour tanked both with 2 damage mods then EHP is equal, agility is equal, although speed of the Tempest is greater, but signature rockets 130 above the Typhoons.

If both are shield tanked then again a reverse of the armour tanking scenario, the Tempest beats the Typhoon by 10k EHP.


To me, this all seems really solid.

Most of the areas where the Typhoon is beating the Tempest, its either because of having the extra low instead of the utility high - and in many situations the utility high will have more value. OR its winning in raw dps with missiles, which is very difficult to evaluate because its so dependent on piloting style and situation (for instance missiles probably better if you're hard tackled by cruisers, but 800mm ACs much better if you're kiting in a straight line.

I really want both of these ships to be fun, so I promise we will watch them after release and if there's big problems we will look at making changes to fix them.

I think part of the problem is that both of these ships (the Tempest more than the Typhoon even) cater to a play style that isn't as common as large scale fleets or PVE. I'm not sure its possible to expand the Tempest into more large scale viability without making it too strong in other areas.

@ccp_rise

Rebecha Pucontis
Doomheim
#1211 - 2013-05-17 23:05:10 UTC
I think just a slight damage increase would help the Tempest out more than anything right now. It is quite a challenge to fit and make it work, which is good in a way. Although with its current damage output it feels as though you are not being rewarded for it.

Also the one difference when the Typhoon was armour tanked and the Tempest shield tanked, the Typhoon still has loads of mid slots to play with where as the Tempest has none, power diags in the lows were required to bring the EHP to Typhoon EHP levels, without them it was 10K lower.

I think it will be used a lot like the hurricane, shield and artillery when mids are not heavily required, and active armour tanked for closer range fittings. It is fun to mess around with and looks fun to fly, but right now I feel like there isn't enough reward in terms of performance for using it. Will test it out more though when odyssey is released before making any final judgments.
Pattern Clarc
Citeregis
#1212 - 2013-05-17 23:08:04 UTC  |  Edited by: Pattern Clarc
What is the Tempests role? What is it designed to do better than any ship or size class exactly?

The reason I ask is that you've seemed to have nailed it with Gallente, Caldari and Amarr, but been so tragically off target with minmatar battleships imo.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Kagura Nikon
Native Freshfood
Minmatar Republic
#1213 - 2013-05-17 23:11:24 UTC  |  Edited by: Kagura Nikon
CCP Rise wrote:
Quote:
The Typhoon out-damages the Tempest by around 100dps, not accounting for drones.

When both are armour buffered with 2 damage mods in the lows, the Typhoon beats the Tempest by around 10k EHP.

When the Tempest is shield tanked and the Typhoon armour tanked both with 2 damage mods then EHP is equal, agility is equal, although speed of the Tempest is greater, but signature rockets 130 above the Typhoons.

If both are shield tanked then again a reverse of the armour tanking scenario, the Tempest beats the Typhoon by 10k EHP.


To me, this all seems really solid.

Most of the areas where the Typhoon is beating the Tempest, its either because of having the extra low instead of the utility high - and in many situations the utility high will have more value. OR its winning in raw dps with missiles, which is very difficult to evaluate because its so dependent on piloting style and situation (for instance missiles probably better if you're hard tackled by cruisers, but 800mm ACs much better if you're kiting in a straight line.

I really want both of these ships to be fun, so I promise we will watch them after release and if there's big problems we will look at making changes to fix them.

I think part of the problem is that both of these ships (the Tempest more than the Typhoon even) cater to a play style that isn't as common as large scale fleets or PVE. I'm not sure its possible to expand the Tempest into more large scale viability without making it too strong in other areas.




Pay attention to what corp and alliance I am . You shoudl remember us from fanfest when CCP announced us as 1st alliance in damage during wars. We are Almsot the definition of small scale PVP. And The tempest is HORRIBLE for us, the megatron, hyperion, armageddon, dominix are all better for us.


No tempest is not good for solo PVP!!!

Tempest is not good at anything!! Except looking cool.

We do nto want the tempest to be better at large scale PVP. No one asked that here. That is maelstrom role!!!

But with current layout tempest is HORRIBLE at small scale as well! Its only use relies on its 2 heavy neuts. A role that will be completely taken over by the armageddon!!!

When the only thing a ship coudl do is boosted 10 times over in another ship, that ship becomes obsolete!!


The role of a fast attack tackle and kill battleship is completely overhelmed by the megathron. Its massively superior DPS and slot layout means it can kill its target much faster, and its superior acceleration means it can catch is more easily as well.

There are not exaclty many targets or situatiosn where I would ever prefer a tempest over a megatron. And on those few, the best thing woudl be to go to a cruiser sized ship instead.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Wrayeth
Inexorable Retribution
#1214 - 2013-05-17 23:31:40 UTC
Hi Rise,

I don't have much time to type this since I'm on break at work, so sadly its not going to be very in-depth.

Anyway, the major problem with the tempest changes is that they don't go far enough. If you've got a weak tank and low or average DPS, a small speed increase isn't going to help much. To be survivable, you either need to be very fast, do a LOT of damage, or both.

In an armor config, the tempest has to choose between a decent 5-slot tank and very low DPS due to only having one gyro (and downgraded guns if active tanking) or average damage for a BS but a poor tank with only 4slots. Either of these situations would result in a poor ship unless it had something else going for it such as extreme speed and the agility to use it. Look at the stabbed for an example of bow this works successfully.

The main point is, without a significant speed increase, damage increase, or both, the tempest won't be competitive.
Pattern Clarc
Citeregis
#1215 - 2013-05-17 23:38:10 UTC  |  Edited by: Pattern Clarc
The stabber uses OVERSIZED plates or extenders to supplement EHP that is on average, high for ships with that utility or dps. Without XL extenders or 3600mm plates, the chances of a faster tempest doing anything but terrible impression of mach are remote.

This all gets very depressing when you remember that the Tempest is now set to double in price too.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Kagura Nikon
Native Freshfood
Minmatar Republic
#1216 - 2013-05-17 23:46:39 UTC  |  Edited by: Kagura Nikon
One thing I still want to know is why the tempest is stuck with so small drone bay when its already VERY low dps hull from its slot layout.


What is the reason I would brign a tempest over other ship? What? I see none

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#1217 - 2013-05-18 00:43:50 UTC
Its so frustrating. I have been trying to get attention to the FAILURE that the tempest is sicne the NOS nerf. All time peopel agree with that but always CCP simply ignoresit. As if there was some magical rule fixating tempest to the horrible slot layout and inneficient 1 ship bonus only fakely split in 2 (YEs i can say tthat openly now since the Hyperion have the 10% damage per level).



So frustratign that I will have to wait more years until CCPO cycles again their balancing experts, until maybe someday One will be able to understand the obvious.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kane Fenris
NWP
#1218 - 2013-05-18 00:51:18 UTC  |  Edited by: Kane Fenris
Rebecha Pucontis wrote:

EDIT - also Rise, please give the Tempest some extra PG and CPU, it is difficult to fit this thing, and impossible if you want to use T2 1400mm artillery unless you fit nothing in the high utility slots. CPU is lacking for a close range Autocannon fit with Torpedos, but the PG is the biggest problem for fitting any decent artillery ship. Will only be able to use 1200mm II at best if the PG is not addressed.


i think its not supposed to fit 1400 II's
and i dont want it to be able cause
a.) the TFI is supposed to (although i dont like that either)
b.) we had to pay for it with a nerf somewhere else

Kagura Nikon wrote:
There CCP there! Proof absolute and above doubt. Even Naomi Knight said its a subpar minamtar ship. The most iconocrastic minmatar hates that exagerates 1 mmillion times all the capabilities ofminmatar ship.

If that person says its subpar. its decided..

CCP RISe, CCP Fozzie, you failed , and failed pretty hard.

good point lol

Kagura Nikon wrote:

Pay attention to what corp and alliance I am . You shoudl remember us from fanfest when CCP announced us as 1st alliance in damage during wars. We are Almsot the definition of small scale PVP. And The tempest is HORRIBLE for us, the megatron, hyperion, armageddon, dominix are all better for us.


so get your mates here and let tem post maybe CCP starts to listen


CCP Rise wrote:

I think part of the problem is that both of these ships (the Tempest more than the Typhoon even) cater to a play style that isn't as common as large scale fleets or PVE. I'm not sure its possible to expand the Tempest into more large scale viability without making it too strong in other areas.


you know how to fly ships i give you that you ve prove that multiple times and i have seen all you roams you put on youtube,
and this is the reason i cant understand why you think that a ship which needs to dictate range so badly as a ac tempest has such a high mass ans such a bad applied dmg at its prefered fitting range aka as close at longpoint as possible.
cause of the higher mass you need to keep so close that one cant escape your OH longpoint before you react and align to make use of your superior speed (which will come later cause your mwd needs longer to accelerate the ship). all this will froce you into closer combat where nearly every cc-weapon system outdamages your acs (and you may even get tracking problems esp with te nerf).
(this thought is applied to fights where you actually need a longpoint not to those where your 3+ to one outnumbered and your enemys die cause they think they outmatch you and get careless...)


as a huge fan of your solo/smal gang pvp plz explain to me what im overlooking cause i start to loose faith in you Cry
Kagura Nikon
Native Freshfood
Minmatar Republic
#1219 - 2013-05-18 02:07:04 UTC
Well if tempest is not made to fit 1400mm then what is? The maelstrom did not existed for a long time and the tempest was the only ship that coudl use 1400mm.


But what i want is a good AC boat.

"If brute force does not solve your problem....  then you are  surely not using enough!"

To mare
Advanced Technology
#1220 - 2013-05-18 05:34:18 UTC
CCP Rise wrote:

To me, this all seems really solid.

Most of the areas where the Typhoon is beating the Tempest, its either because of having the extra low instead of the utility high - and in many situations the utility high will have more value. OR its winning in raw dps with missiles, which is very difficult to evaluate because its so dependent on piloting style and situation (for instance missiles probably better if you're hard tackled by cruisers, but 800mm ACs much better if you're kiting in a straight line.

I really want both of these ships to be fun, so I promise we will watch them after release and if there's big problems we will look at making changes to fix them.

I think part of the problem is that both of these ships (the Tempest more than the Typhoon even) cater to a play style that isn't as common as large scale fleets or PVE. I'm not sure its possible to expand the Tempest into more large scale viability without making it too strong in other areas.


so now we know for sure the tempest wont be changed anymore?
1st i dont really understand the reason why the tempest MUST be slower than the typhoon, funny thing you are lowering the mass on the phoon even more and the pest stay the same
2nd dps and dps projection of the pest is terrible for a BS especially now with nerfed TE
3rd you want the pest and the phoon to be fun at low scale/solo pvp, the phoon will probably be but there is no way the pest will be used over a phoon/mega/hype/geddon
4th mass values on all (not just BS) minmatar ships its a joke