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[Odyssey] Tech 1 Battleships - Amarr

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Apostrof Ahashion
Doomheim
#2821 - 2013-05-17 10:16:36 UTC
Bouh Revetoile wrote:

Hellcat show that amarr ships work fine in their niche.

Who is using Hellcats now? What was the last time any 0,0 alliance took baddon fleet for a spin? What entity in Eve has Amarr battleships in their reimbursement program or as a skill requirement for the newbros?
Ocih
Space Mermaids
#2822 - 2013-05-17 10:26:49 UTC  |  Edited by: Ocih
Samas Sarum wrote:


...oh yes and Oracle pilots because it's a balanced system when an ABC can fit and fire a full rack of Tach's but no BS can without gimping the fit.



More to do with the gun than the ship but so true.

The thing being, the Tach has a purpose. It's a Beam weapon with more range than the Pulse, hits in larger bursts and requires more capacitor to do it. Making it scrazy stupid hard to fit doesn't reflect that role. It just makes the gun useless and as such the role unplayable.

They also work on Paladin and Nightmare but I doubt there are many Tach fit Paladin and Nightmares out there.
Bouh Revetoile
In Wreck we thrust
#2823 - 2013-05-17 10:50:53 UTC
Apostrof Ahashion wrote:
And new pilots that dont have 5 in cap skills and controlled bursts could get some use out of it this way.

Leave new pilots alone please, they don't have T2 guns and ammo to dry their cap and actually consider using lower damage lens.

As for the Abaddon, I don't know, but I know there is some NApoc doctrines these days. Besides, the thing is more a meta problem, with pulse range falling behind railgun range than Abaddon being bad with pulse.

Abaddon is still king in 5 to 60 km ranges. Now, if you can show that these range are a completely useless niche, I would agree that pulse are broken, but until then, I'll only wish you goood luck for that.

@Ocih : that have already been said countless of times : if Tachyon were easy to fit and use, they would be no less than OP.
ExAstra
Echoes of Silence
#2824 - 2013-05-17 11:33:45 UTC  |  Edited by: ExAstra
Apostrof Ahashion wrote:

No one is asking for it to be stable, but a ship that uses weapon system that drains so much cap needs a capacitor advantage. All i want is the possibility to fit it without wasting 2 rig slots on "i can fire my guns" rigs. And this would be the perfect time to do so because with the resists nerf if they buff the capacitor enough so you can drop one rig even if you fit a trimark in that slot you will have basically the same EHP as before the nerf (~1-1.5k more). And new pilots that dont have 5 in cap skills and controlled bursts could get some use out of it this way.

On cruiser level (ships that you do fly and are probably basing all this on them not on the actual battleship class that the rest of us are discussing) Amarr have a big capacitor advantage. For example Maller has 14.6 peak cap regen, Vexor and Thorax have 12 and 11.7. Abaddon has 21.3 peak regen, Hyperion and Megatron 20 and 20.3

" If a ship can’t sustain the fire of its own guns under burner then there is an issue from my perspective."

So, yes, they are asking for the Abaddon to be cap stable. And I will agree that needing 2 rigs to fire the guns for any decent length of time would be frustrating, and as I've said multiple times I recognize that the Abaddon has capacitor issues. But making the Abaddon cap stable with MWD running is completely ridiculous. Offer it the ability to fire the guns at around ~35% cap stability (before MWD drawback) and wouldn't that be good enough? Give it a scaled up capability comparable to the Maller/Thorax you brought up. Would that be enough for you (alongside the upcoming energy buffs?)


Apostrof Ahashion wrote:
ExAstra wrote:
Although I honestly have no idea what possessed you to put Discharge Elutriation rigs on the Abaddon to increase capacitor life when Semiconductor Memory Cell rigs improve the capacitor life better when MWDs are factored in, and don't cause excessive PG draw.


10 seconds more when mwd is on, 2 min less when it is off. And they cost 20M more. That is why everyone uses discharge elutriation rigs. You obviously dont fly Amarr battleships, what are you doing in this thread?

Trying to figure out what everyone's problem with Amarr battleships is, obviously. Every thread has a bunch of people complaining that ____ race of battleships is horrid and needs god buffed. The hybrid weapon buff did a LOT of good to blasters (a lot of people said it wasn't going to change anything) and there are Energy Turret buffs in the works. A 10% cap reduction for pulse and 20% for beams, plus the beam powergrid reduction is something that I personally saw as a nice thing. Suddenly the Apocalypse could fit Tachyons a heckuva lot easier (by extension the Abaddon can as well) and the cap reduction helped ease the pains of the Apoc's bonus switch. The Abaddon sees a lot of use currently and was probably the most common Amarr Battleship on TQ, at least as far as I know.

I just see it a little bit as "give an inch, take a mile" like what's going on with the Dominix in the Gallente thread. People (myself included) are requesting a change to the optimal/tracking bonus since it mostly applies to sentries but they're also inventing slightly ridiculous "fixes" for it, up to and including giving it +1 drone per level. It doesn't NEED a buff like that, it just needs some minor tweaking. I only see the Abaddon as needing minor tweaking, not a complete overhaul.

Save the drones!

Ocih
Space Mermaids
#2825 - 2013-05-17 11:35:41 UTC
Bouh Revetoile wrote:


@Ocih : that have already been said countless of times : if Tachyon were easy to fit and use, they would be no less than OP.


They are easy to fit. On a Paladin, Nightmare and Oracle. They aren't being fit though. I guess people don't like OP fits in EVE.
Bouh Revetoile
In Wreck we thrust
#2826 - 2013-05-17 11:54:24 UTC  |  Edited by: Bouh Revetoile
Ocih wrote:
Bouh Revetoile wrote:


@Ocih : that have already been said countless of times : if Tachyon were easy to fit and use, they would be no less than OP.


They are easy to fit. On a Paladin, Nightmare and Oracle. They aren't being fit though. I guess people don't like OP fits in EVE.

Or pulse are better for the job to do with these ships ? What is more likely ?

PS : and no, they are not easy to fit on the Oracle.
Kharamete
Royal Assent
#2827 - 2013-05-17 11:58:27 UTC  |  Edited by: Kharamete
Kaarous Aldurald wrote:


I must ask, however, what kind of fit did you have to be able to fit a full rack of neuts? Surely there were a few issues getting that all on there? Or did you, lol, just fit neuts and drones?


[Armageddon, Neut Armageddon]
Damage Control II
Drone Damage Amplifier II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Drone Damage Amplifier II

Prototype 100MN Microwarpdrive I
Warp Disruptor II
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800

Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
[empty high slot]

Large Ancillary Current Router I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Ogre II x10

This gives the new Armageddon about 120k buffer tank. I know, it's just a quick thing I did to test out the armor changes and the neuting changes.

I did a comparison with my curse. Obviously the comparison is a bit lacking since I don't have Energy Emission Systems at 5 so I can't use the T2 heavy energy neutralisers, but a quick calculation told me that the new Armageddon out-neuts the curse. This COULD be a problem because it takes far more time to skill for a curse than it does to get into an Armageddon, even after the changes.

With a rigged curse (2 medium port egressors) I came up with this. I have recons 5.

360 GJ / 12 s = 30 GJ/s

With 5 neutralisers in the highs, the Curse does 30 x 5 = 150 GJ per second.

The new Armageddon has (with the t1:s above):

600 GJ / 24 s = 25 GJ/s

With 7 neutralisers in the highs, the Armageddon does 25 x 7 = 175 GJ per second.

The ranges are about the same for both ships.

CCP FoxFour: "... the what button... oh god I didn't even know that existed. BRB."

My little youtube videos can be found here

Kaarous Aldurald
Black Hydra Consortium.
#2828 - 2013-05-17 11:59:27 UTC
Ocih wrote:
Bouh Revetoile wrote:


@Ocih : that have already been said countless of times : if Tachyon were easy to fit and use, they would be no less than OP.


They are easy to fit. On a Paladin, Nightmare and Oracle. They aren't being fit though. I guess people don't like OP fits in EVE.


In this game, popularity heavily reflects strength. Especially because the community at large math-hammers out things to the umpteenth degree.

If they were worth using, they'd be used.

Quote:
Now I'm NOT saying the Abaddon is fine where it is on cap. I just don't see the necessity in making every Amarr ship cap stable with lasers. You have Guardians (arguably better than the Oneiros), use them


So, I'm supposed to do L4's under the assumption that I have to train up a Guardian alt? Hell no. No ship should be built around remote cap transfer being assumed.

I, and multiple other people here, aren't arguing for "stable under mwd", I just want to be able to actually use and fit my own weapons without a 4-6 slot tax just to fit and fire them. It's absurd. I pose this question to as many people as I can find.

Why is it ok that one race, and one race only, has a 4-6 slot tax to fit and fire their guns? Are any ships in the Amarr lineup so ludicrously OP that it justifies this?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tonto Auri
Vhero' Multipurpose Corp
#2829 - 2013-05-17 12:02:36 UTC  |  Edited by: Tonto Auri
Kharamete wrote:

With 7 neutralisers in the highs, the Armageddon does 25 x 7 = 175 GJ per second.

For two seconds.

ExAstra wrote:
Trying to figure out what everyone's problem with Amarr battleships is, obviously.


This.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Kharamete
Royal Assent
#2830 - 2013-05-17 12:05:15 UTC
Tonto Auri wrote:
Kharamete wrote:

With 7 neutralisers in the highs, the Armageddon does 25 x 7 = 175 GJ per second.

For two seconds.

ExAstra wrote:
Trying to figure out what everyone's problem with Amarr battleships is, obviously.


This.


Have you even flown a neuting ship? It is obvious you never have, so please don't talk about things you don't know.

I spent about five minutes trying to neut a carrier, and I still didn't run out of cap booster charges. Hell, I probably didn't even dent the stock in the hold.

CCP FoxFour: "... the what button... oh god I didn't even know that existed. BRB."

My little youtube videos can be found here

Kaarous Aldurald
Black Hydra Consortium.
#2831 - 2013-05-17 12:16:03 UTC
What I'd like to know is, how tight is that Geddon you posted on grid?

Because every bit of "I'm at work thus napkin math" I've done shows me you should be well above the grid on that thing. Or am I just out of my mind this morning?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

ExAstra
Echoes of Silence
#2832 - 2013-05-17 12:37:13 UTC
Kaarous Aldurald wrote:

Quote:
Now I'm NOT saying the Abaddon is fine where it is on cap. I just don't see the necessity in making every Amarr ship cap stable with lasers. You have Guardians (arguably better than the Oneiros), use them


So, I'm supposed to do L4's under the assumption that I have to train up a Guardian alt? Hell no. No ship should be built around remote cap transfer being assumed.

I, and multiple other people here, aren't arguing for "stable under mwd", I just want to be able to actually use and fit my own weapons without a 4-6 slot tax just to fit and fire them. It's absurd. I pose this question to as many people as I can find.

Why is it ok that one race, and one race only, has a 4-6 slot tax to fit and fire their guns? Are any ships in the Amarr lineup so ludicrously OP that it justifies this?

Okay, so your "current Tier 3" doesn't run L4 missions that well? Too bad, neither does the Gallente "tier 3". In fact it couldn't PvP that well either. Although Tiercide did the Hyperion glorious wonders (heck it might even be able to mission now since it can fit dual reps with a full rack of 425mm Railguns post-Odyssey).

If I'm doing my math right, the Post-Odyssey Abaddon will be getting a >1min bonus to firing with the same DPS as before with the upcoming laser buffs. Or, essentially it is nearly losing the cap draw of one turret. It's still not quite what you're looking for, but it's a start, and a lot better than nothing. As I asked earlier, what if the Abaddon's cap regen was just increased slightly to reflect a natural scale from its younger brother the Maller?

Tonto Auri wrote:
Abaddon
Combat BS, 8/4/6, 8T, 6L, 125/XXX drones
Slightly better capacitor regen, than of the previous two.
+10% to drone damage, hit points and mining yield per level
+4% to armor resistances per level
The "Drone combat" BS (with Domi being attack one).
I think, this one speaks for herself. But just in case you didn't noticed, you may still use lasers (though, unbonused), or you may prefer to fit launchers and have a few utility slots for cap games.
Yes, indirectly, it is the same cap warfare, that has been proposed for Armageddon before, but it doesn't step on Bhaalgorn toes, and maintain the general Amarr line in spirit.
Lower amount of lows is partially compensated by innate resists bonus.

Did you seriously just suggest an 8 laser capable, full damage bonused drones (even threw the mining yield in there for the lulz, huh? Cuz Domi doesn't get it), with the option of 6 launchers? I'm sorry but this proposal does the Dominix an even greater disservice than the proposed Armageddon does.

Save the drones!

Samas Sarum
Imperial Academy
Amarr Empire
#2833 - 2013-05-17 12:43:44 UTC  |  Edited by: Samas Sarum
ExAstra wrote:

" If a ship can’t sustain the fire of its own guns under burner then there is an issue from my perspective."

So, yes, they are asking for the Abaddon to be cap stable. And I will agree that needing 2 rigs to fire the guns for any decent length of time would be frustrating, and as I've said multiple times I recognize that the Abaddon has capacitor issues. But making the Abaddon cap stable with MWD running is completely ridiculous. Offer it the ability to fire the guns at around ~35% cap stability (before MWD drawback) and wouldn't that be good enough? Give it a scaled up capability comparable to the Maller/Thorax you brought up. Would that be enough for you (alongside the upcoming energy buffs?)


To be fair, the vast majority of "they" aren't asking for cap stability while MWD'ing, that is an absurd straw man. We are asking to be cap stable while firing guns alone like every other race so I don't need to laugh when I see the Gallente thread complaing about cap draw. Needing 2-3 rigs and 2-3 cap rechargers or cap booster with a full cargohold isn't balanced in our opinion and that is what we're arguing. I do believe you need to differentiate what you're talking about though and the biggest problem for me is beams and making them usable again. The fact that mega-beams draw the same cap as tachyons which is 300% what rails draw is indefensible in my opinion and CCP Rise basically agreed as much as he could in a response.

ExAstra wrote:

Trying to figure out what everyone's problem with Amarr battleships is, obviously. Every thread has a bunch of people complaining that ____ race of battleships is horrid and needs god buffed. The hybrid weapon buff did a LOT of good to blasters (a lot of people said it wasn't going to change anything) and there are Energy Turret buffs in the works. A 10% cap reduction for pulse and 20% for beams, plus the beam powergrid reduction is something that I personally saw as a nice thing. Suddenly the Apocalypse could fit Tachyons a heckuva lot easier (by extension the Abaddon can as well) and the cap reduction helped ease the pains of the Apoc's bonus switch. The Abaddon sees a lot of use currently and was probably the most common Amarr Battleship on TQ, at least as far as I know.


The PG tweak didn't open up any more fits as far as I can see, that's how broken their fittings are. You still can't fit tach's without a PG mod (full rack takes 102% on Apoc/Abaddon). People seem to cling to "if you can fit them they'd be incredibly OP". Sorry but that is on you to prove since no one is using them right now except Nightmares and Oracles and if they were so OP then Apocs and Abaddon's would eat the PG mod and use them.

Yes, the Amarr have Scorch to always fall back on but that's the problem, 99% of Amarr BS's use it and everyone else is training to use them. I don't see Scorch surviving the upcoming laser rebalance (Apoc can take it out to 90km) so that is why I point out the deficiencies in beams so that we're not completely hosed when it happens.
The Djego
Hellequin Inc.
#2834 - 2013-05-17 13:01:36 UTC  |  Edited by: The Djego
That geddon would have 50 pg and one med slot left with that fitting.

It is funny that the thread is already about how to nerf tachs so hard that it is justified to fit them on every hull again. Ugh

Tachyons are a incredible good extra option for amarr, they produce up to 1100 DPS at 47@42km while having a better tracking compared to rail/arti setups. The turret is a additional option over beams, if you have the slots for RCU IIs or a hull that is balanced around them.

The reason they are not common outside the Oracle in pvp is that NM\Palas are bricks with massive sigs(also quite expensive ones), the Abaddon would lose to many slots(meaning EHP, DPS range as a trade-off) and the Apoc nearly got the same damage with puls and a lot better tracking, thx to the combination of optimal bonus and scorch at useful ranges.

However they are very common in pve and if you happen to go into Incursion, you will see hole fleets of tach paladins and nightmares.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

ExAstra
Echoes of Silence
#2835 - 2013-05-17 13:12:30 UTC
Samas Sarum wrote:
ExAstra wrote:

" If a ship can’t sustain the fire of its own guns under burner then there is an issue from my perspective."

So, yes, they are asking for the Abaddon to be cap stable. And I will agree that needing 2 rigs to fire the guns for any decent length of time would be frustrating, and as I've said multiple times I recognize that the Abaddon has capacitor issues. But making the Abaddon cap stable with MWD running is completely ridiculous. Offer it the ability to fire the guns at around ~35% cap stability (before MWD drawback) and wouldn't that be good enough? Give it a scaled up capability comparable to the Maller/Thorax you brought up. Would that be enough for you (alongside the upcoming energy buffs?)


To be fair, the vast majority of "they" aren't asking for cap stability while MWD'ing, that is an absurd straw man. We are asking to be cap stable while firing guns alone like every other race so I don't need to laugh when I see the Gallente thread complaing about cap draw. Needing 2-3 rigs and 2-3 cap rechargers or cap booster with a full cargohold isn't balanced in our opinion and that is what we're arguing. I do believe you need to differentiate what you're talking about though and the biggest problem for me is beams and making them usable again. The fact that mega-beams draw the same cap as tachyons which is 300% what rails draw is indefensible in my opinion and CCP Rise basically agreed as much as he could in a response.
I also have to agree about the Mega Beam vs Tachyon argument as I only learned about that in this thread, where I expressed my agreement in that being ridiculous. As for the MWDing Cap Stable Abaddon, SOMEONE here said it and I don't know who it was and pardon me for not reading through 140 pages of whatever you guys have been arguing about. Based on some of the responses I got, it seemed like it was a common theme considering I have been specifically mentioning situations comparing the cap draw of the ship in equal situations to the Megathron and was instantly greeted merely by "don't you understand we have to fit this and that and all of this" and not "actually a cap stable MWDing abaddon isn't what we're really after" so my confusion here really isn't that unreasonable. You can feel free to laugh about the people complaining about the ROF bonus on the Mega giving it "extra cap draw" though. It's pretty unsubstantiated and the DPS output is worth it.

Samas Sarum wrote:
ExAstra wrote:

Trying to figure out what everyone's problem with Amarr battleships is, obviously. Every thread has a bunch of people complaining that ____ race of battleships is horrid and needs god buffed. The hybrid weapon buff did a LOT of good to blasters (a lot of people said it wasn't going to change anything) and there are Energy Turret buffs in the works. A 10% cap reduction for pulse and 20% for beams, plus the beam powergrid reduction is something that I personally saw as a nice thing. Suddenly the Apocalypse could fit Tachyons a heckuva lot easier (by extension the Abaddon can as well) and the cap reduction helped ease the pains of the Apoc's bonus switch. The Abaddon sees a lot of use currently and was probably the most common Amarr Battleship on TQ, at least as far as I know.


The PG tweak didn't open up any more fits as far as I can see, that's how broken their fittings are. You still can't fit tach's without a PG mod (full rack takes 102% on Apoc/Abaddon). People seem to cling to "if you can fit them they'd be incredibly OP". Sorry but that is on you to prove since no one is using them right now except Nightmares and Oracles and if they were so OP then Apocs and Abaddon's would eat the PG mod and use them.

Yes, the Amarr have Scorch to always fall back on but that's the problem, 99% of Amarr BS's use it and everyone else is training to use them. I don't see Scorch surviving the upcoming laser rebalance (Apoc can take it out to 90km) so that is why I point out the deficiencies in beams so that we're not completely hosed when it happens.
I have an Apoc on SiSi with 8 Tachyons, a MWD, and geared for maximum sniper damage. And that's without any fitting mods, as well. Powergrid is pretty tight (500+ left) considering I can't fit T2 Tachs and I'm sure those would require fitting mods to fit on an Apoc. But they're also better than 425mm Railguns in pretty much every way (as far as my personal tastes are concerned). I haven't trained T2 beams beyond small turrets because just as you said, it's not worth it almost ever when you have Scorch.

Save the drones!

Kaarous Aldurald
Black Hydra Consortium.
#2836 - 2013-05-17 13:25:21 UTC
Quote:
Okay, so your "current Tier 3" doesn't run L4 missions that well? Too bad, neither does the Gallente "tier 3". In fact it couldn't PvP that well either. Although Tiercide did the Hyperion glorious wonders (heck it might even be able to mission now since it can fit dual reps with a full rack of 425mm Railguns post-Odyssey).

If I'm doing my math right, the Post-Odyssey Abaddon will be getting a >1min bonus to firing with the same DPS as before with the upcoming laser buffs. Or, essentially it is nearly losing the cap draw of one turret. It's still not quite what you're looking for, but it's a start, and a lot better than nothing. As I asked earlier, what if the Abaddon's cap regen was just increased slightly to reflect a natural scale from its younger brother the Maller?


Yeah, our old tier 3 doesn't run L4s well. And now, neither do any of our Battleships. The Hyperion can in fact, mission like a boss now, with the changes it got.

Let's think about it though. Caldari have pve options (Raven for the freaking win). Minmatar does too. (in fact, their entire ship lineup can reasonably run L4s.) Gallente do too. (Hyperion, arguably the Mega as well now)

But. L4s involve shooting at a LOT of rats, for a while at a time. Incursions do too. Yeah, the laser changes help some. But they all still have a 5 minute battle timer just based on their guns. (in a lot of cases, that number is *with* cap boosters) God help them if they want to rep or prop in any way.

And the Geddon isn't even an option. Not with unbonused missiles, and not with neuts, and not with the drones it has. Because since the AI change, they will shoot your drones, and laugh at you while you run back to go get more. Sure, I'm happy we get an all-powerful-against-smaller-ships gang ship, yeah. But it seems like each and every change to the Amarr BS lineup was done viewed with nullsec colored goggles. Not everyone can lug a Guardian around.

As to your idea to improve the Amarr BS's cap regen overall, (Abaddon in particular), I entirely agree. There should be at the very least *some* superiority in cap use from the race that literally shoots cap at their foes.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bouh Revetoile
In Wreck we thrust
#2837 - 2013-05-17 13:40:04 UTC  |  Edited by: Bouh Revetoile
Kaarous Aldurald wrote:
In this game, popularity heavily reflects strength. Especially because the community at large math-hammers out things to the umpteenth degree.

If they were worth using, they'd be used.

That's completely wrong ! Most people playing this game don't care about maths, and even most people posting on these forum don't understand one bit of the maths behind the tracking formula for example ; the best example is all the people believing that your dps is 50% at optimale+falloff (it's 40%), or that you need your target radial velocity to be within your tracking to track it perfectly (tracking have exactly the same curve as falloff after optimale range).

Not to mention fashion effects (fotm) and how discoveries work ; and the time needed for meta to shift and adapt sequencialy.
ExAstra
Echoes of Silence
#2838 - 2013-05-17 13:43:58 UTC
Kaarous Aldurald wrote:
Quote:
Okay, so your "current Tier 3" doesn't run L4 missions that well? Too bad, neither does the Gallente "tier 3". In fact it couldn't PvP that well either. Although Tiercide did the Hyperion glorious wonders (heck it might even be able to mission now since it can fit dual reps with a full rack of 425mm Railguns post-Odyssey).

If I'm doing my math right, the Post-Odyssey Abaddon will be getting a >1min bonus to firing with the same DPS as before with the upcoming laser buffs. Or, essentially it is nearly losing the cap draw of one turret. It's still not quite what you're looking for, but it's a start, and a lot better than nothing. As I asked earlier, what if the Abaddon's cap regen was just increased slightly to reflect a natural scale from its younger brother the Maller?


Yeah, our old tier 3 doesn't run L4s well. And now, neither do any of our Battleships. The Hyperion can in fact, mission like a boss now, with the changes it got.

Let's think about it though. Caldari have pve options (Raven for the freaking win). Minmatar does too. (in fact, their entire ship lineup can reasonably run L4s.) Gallente do too. (Hyperion, arguably the Mega as well now)

But. L4s involve shooting at a LOT of rats, for a while at a time. Incursions do too. Yeah, the laser changes help some. But they all still have a 5 minute battle timer just based on their guns. (in a lot of cases, that number is *with* cap boosters) God help them if they want to rep or prop in any way.

And the Geddon isn't even an option. Not with unbonused missiles, and not with neuts, and not with the drones it has. Because since the AI change, they will shoot your drones, and laugh at you while you run back to go get more. Sure, I'm happy we get an all-powerful-against-smaller-ships gang ship, yeah. But it seems like each and every change to the Amarr BS lineup was done viewed with nullsec colored goggles. Not everyone can lug a Guardian around.

As to your idea to improve the Amarr BS's cap regen overall, (Abaddon in particular), I entirely agree. There should be at the very least *some* superiority in cap use from the race that literally shoots cap at their foes.

I'm a little confused as to the idea that the Geddon can't mission? I missioned L4s in a Dominix effortlessly, and continue to do so now in my Rattlesnake. I prefer the Rattlesnake for ridiculous shield buffer and torps over Railguns on the Dominix. The only issue with it is drone aggro, but if you have proper drone skills and know what you're doing your drones are pretty much safe.

Especially if you're using sentries, since they'll draw aggro but you can just pull one in at a time and redeploy. Works like a charm. So you can't say the Amarr don't have a L4 option. You can say you don't LIKE the L4 option, but it's there and it works. Though it would be nice to have a gunboat option as well, and it is my personal belief that the Apocalypse fits the role for L4 boat better than the Abaddon. Might just be me, but I'd take the ranged DPS over the tank.

Save the drones!

Bouh Revetoile
In Wreck we thrust
#2839 - 2013-05-17 13:48:18 UTC
Samas Sarum wrote:
The PG tweak didn't open up any more fits as far as I can see, that's how broken their fittings are. You still can't fit tach's without a PG mod (full rack takes 102% on Apoc/Abaddon). People seem to cling to "if you can fit them they'd be incredibly OP". Sorry but that is on you to prove since no one is using them right now except Nightmares and Oracles and if they were so OP then Apocs and Abaddon's would eat the PG mod and use them.

That have already been proven in this thread and in the laser turrets thread. Tachyon have 20% more dps and 40% more tracking than 425 Railguns for 10% less range, which make them better in every single way at all ranges bellow 150km. Cap and fitting are the ONLY things preventing them from obsoleting railguns.

If amarr don't use tachyon, it's indeed partly because of fitting and cap use, but at least half of the reason is because pulse already do most jobs you would do with tachyon better.
Bouh Revetoile
In Wreck we thrust
#2840 - 2013-05-17 13:56:09 UTC
ExAstra wrote:
Especially if you're using sentries, since they'll draw aggro but you can just pull one in at a time and redeploy. Works like a charm. So you can't say the Amarr don't have a L4 option. You can say you don't LIKE the L4 option, but it's there and it works. Though it would be nice to have a gunboat option as well, and it is my personal belief that the Apocalypse fits the role for L4 boat better than the Abaddon. Might just be me, but I'd take the ranged DPS over the tank.

I said it many times too : you CAN do lvl4 missions with all amarr BS. It may not be as effective as a Raven or the future Hyperion, but you CAN do it. And I'm actually sure about this, because amarr BS was my first lvl4 BS, and I didn't had proper skills to do them, but I still manage to do them. So either I'm very doog (I'm sceptical about this), or amarr BS do lvl4 missions very easily.

As I said, all races work against their inherent drawbacks : capacitor for amarr, tracking and short range for railguns gallente and caldari, tracking and low dps for arties, etc.