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Feedback Request: System transition

First post
Author
Loki Vice
Ministry of War
Amarr Empire
#81 - 2013-05-09 19:13:43 UTC
only gripe is that your camera resets everytime, other than that, love it.
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#82 - 2013-05-09 19:16:16 UTC
John Mayweather wrote:

The graphical effect itself looks great -

however the biggest downside i see is the quite significant amount of time it adds for longer trips.

I'd recommend to make the effect shorter (by a few seconds) or making it possible to turn it off.

The extra seconds it takes for every jump get very annoying when travelling 40 jumps and back.

It takes exactly zero seconds longer for this effect compared to the no effect beforehand.


Does anyone even read anymore?

Not a diplo. 

The above post was edited for spelling.

Rebecha Pucontis
Doomheim
#83 - 2013-05-09 19:16:50 UTC
Kind of annoying that the interface is minimised everytime you go through a gate. I like it overall but if the interface could remain, even if only static so you can still read it and not interact with it, then it would be much better. Either that or reduce the animation length if that is not possible.
Logan LaMort
Screaming Hayabusa
#84 - 2013-05-09 19:59:46 UTC
You know I'd wager that a lot of people who have a problem with the jump effect is because of the UI disappearing, it's a very noticeable transition and completely focuses your attention on the whole animation.

If you managed to kept the UI shown, but kept it static and none interactable (because you know, loading screen), it might be less of a jarring experience.

Also I noticed while undocking, you can rotate the camera, which is incredibly awesome.
Rebecha Pucontis
Doomheim
#85 - 2013-05-09 20:20:03 UTC
Logan LaMort wrote:
You know I'd wager that a lot of people who have a problem with the jump effect is because of the UI disappearing, it's a very noticeable transition and completely focuses your attention on the whole animation.


Yes pretty much this. I prefer the new system transition even though is it annoying losing the UI. Losing the UI for the duration of the jump is a pretty big hit to take though and I'm sure most people will get very annoyed at this.
impli
Ministry of War
Amarr Empire
#86 - 2013-05-09 20:34:43 UTC  |  Edited by: impli
Tested the new jump effect on some gates .. I got the feeling on some gates you are "transfer" in the wrong direction ???
Also on a phenom II X6 1100 black edition 6 Core with 68xx HD GraCa I got some transition lags .. its little bit weird.

Can You check on that ?
Gabrielle Rochefort
Center for Advanced Studies
Gallente Federation
#87 - 2013-05-09 21:19:27 UTC
Rebecha Pucontis wrote:
Kind of annoying that the interface is minimised everytime you go through a gate. I like it overall but if the interface could remain, even if only static so you can still read it and not interact with it, then it would be much better.

Agreed. I don't like the interruption to reading the market, ship fitting or show info during the jump. It's like a cutscene now, but the same one again and again.

It is very pretty but will get irritating if it takes over what we're doing while on AP.
Caljiav Ocanon
The Holy Rollers
#88 - 2013-05-09 21:40:59 UTC
Liner Xiandra wrote:
Sarmatiko wrote:
New gate jump effect is nice and all, but after couple of jumps I feel like animation could be shorter.
I think that post-jump rotation "around ship" will lead to motion sickness (especially on longer travels) and camera should be positioned behind ship immediately after warp.


I'd prefer the camera to stay aligned the way you entered through the gate.



This.

Added emphasis mine.
Nalha Saldana
Aliastra
Gallente Federation
#89 - 2013-05-09 21:47:55 UTC
The way the camera turns towards the gate when you land is awesome!

Jumping with the fitting menu open isnt very pretty tho..
Rebecha Pucontis
Doomheim
#90 - 2013-05-09 21:55:43 UTC
I noticed when jumping through a WH the camera centres on the WH before jumping. Would be awesome if you could actually go down the wormhole tunnel as you do with the SG's.

I'm getting used to losing the interface now, but I reckon theyre will be a lot fo complaints until people get used to it.

Also, I had a bug where there seemed to be some lag and I was stuck in the transition for about 15 seconds. Was a pretty awesome bug actually. :)
Rebecha Pucontis
Doomheim
#91 - 2013-05-09 22:14:37 UTC
Just found out you can still continue to type even when the overview is invisisble and the text will be there when the interface re appears. So that is pretty nice actually.
John Mayweather
SCTEC
#92 - 2013-05-09 23:20:49 UTC  |  Edited by: John Mayweather
Vincent Gaines wrote:
John Mayweather wrote:

The graphical effect itself looks great -

however the biggest downside i see is the quite significant amount of time it adds for longer trips.

I'd recommend to make the effect shorter (by a few seconds) or making it possible to turn it off.

The extra seconds it takes for every jump get very annoying when travelling 40 jumps and back.

It takes exactly zero seconds longer for this effect compared to the no effect beforehand.


Does anyone even read anymore?


Well i dont know about you but i tested it on both SISI and TQ around 10 times and measured the time and it does take longer - at least on my PC where grid loads pretty much instantly on TQ (after the jump effect i mean).
On TQ it was always around 8 sec in a non crowded area (measured from pushing the jump button til grid fully loaded), on SISI it took between 9 and 12
While I agree that the difference is not as much as I expected - I still think the effect should not take longer than before.
John Mayweather
SCTEC
#93 - 2013-05-09 23:26:04 UTC
-
Speak Silence
Everlasting Escalation
#94 - 2013-05-09 23:42:48 UTC
The new effect is horrible and annoying. And I thought CCP couldn't do worse than the annoying retribution aggro noises (eve has sound?).

Please let us turn this monstrosity off.

Is your rorqual tackled?

Ralmar Kimnot
Okorer
#95 - 2013-05-10 01:08:02 UTC  |  Edited by: Ralmar Kimnot
Great new effect but it is just an effect and one I don't really want. The option to turn this off should be added.

I have also just noticed that all other windows are removed when jumping and returned when the jump is complete. A lot of people use autopilot and do other things, you know, chat to corp mates, buy / sell stuff, general admin and this will now be interupted every couple of minutes by the new jump animation that insists you watch it at the expense of all other eve activities. That's gonna get really old really fast.

If this is going to be a fixed part of eve after the expansion please make it run in the backgroud in the same way that the existing jump process does so I can do other stuff uninterupted while on autopilot.
Minsc
Phoenix Order
#96 - 2013-05-10 01:14:02 UTC
John Mayweather wrote:
Vincent Gaines wrote:
John Mayweather wrote:

The graphical effect itself looks great -

however the biggest downside i see is the quite significant amount of time it adds for longer trips.

I'd recommend to make the effect shorter (by a few seconds) or making it possible to turn it off.

The extra seconds it takes for every jump get very annoying when travelling 40 jumps and back.

It takes exactly zero seconds longer for this effect compared to the no effect beforehand.


Does anyone even read anymore?


Well i dont know about you but i tested it on both SISI and TQ around 10 times and measured the time and it does take longer - at least on my PC where grid loads pretty much instantly on TQ (after the jump effect i mean).
On TQ it was always around 8 sec in a non crowded area (measured from pushing the jump button til grid fully loaded), on SISI it took between 9 and 12
While I agree that the difference is not as much as I expected - I still think the effect should not take longer than before.


Sisi /= TQ hardware wise. it is normal for jumps to take a bit longer in my experiece
Alvatore DiMarco
Capricious Endeavours Ltd
#97 - 2013-05-10 01:40:02 UTC  |  Edited by: Alvatore DiMarco
You people. I just don't understand any of you.

Right now, on TQ, you already lose your whole UI during session changes between systems.

Even with the fancy effect, system changes are still session changes and so they're handled the same way. Tear down the UI until you're in the new system and able to interact with the cluster again. The new jump effect, while pretty, is just fancy wallpaper to cover over the same process that's been happening for ten years.

You're only noticing it now because there's no black screen during jumps and so it no longer feels like you're disconnecting from one system and connecting to the next, even though server-wise that's exactly what's still happening.
Utremi Fasolasi
La Dolce Vita
#98 - 2013-05-10 02:12:47 UTC
When you jump now and then come out of the gate, the loading grid zooms in suddenly then the camera does this pan/swivel around to face the gate you just arrived at, and it causes motion sickness.

If it just loaded grid without that extra swivel in there, it would be a lot easier to take.
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#99 - 2013-05-10 03:00:03 UTC
The good:
Love the animation itself. Awesome

The ugly:
The UI vanishes during the animation, and it isn't optional! Evil

This totally messes with some people who do long routes (maybe freightering through highsec) and have to work on route (market and assets window, most likely).

The animation may be cool, but I don't want to be forced to watching it every time when my time might at that moment be better spent looking at sth. else (market orders, the map, eve-mail !).

Make it optional. I'll watch it sometimes, other times it'll be hidden by windows.
(Don't change anything about the animation itself, just don't make my UI dissapear in the meantime).
Anita1
Meinungsfreiheit
#100 - 2013-05-10 04:10:16 UTC  |  Edited by: Anita1
so jumping feels now like it takes longer plus the grafic isnt that cool after the second jump anymore, gets pretty annoying plus it feels like getting sick if you have to do more than 2 jumps, nice idea but too much, make it shorter or give us an option to turn it off

pls change:

* dont change the focus on my ship, i zoomed out completely and after every gate jump i have to do that again, i dont need to see my ship over the whole monitor

* dont hide the ui completly