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Missions & Complexes

 
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PvE little things

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Author
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
#101 - 2013-04-16 23:48:55 UTC
I'd kill for a 'scoop cargo' option which auto-grabs loot without popping up inventory, instead of having to go into each pod, loot all, and then close the inventory screen each time. All that'd be needed is a, "Contraband cargo! Confirm scoop?" option in case of contraband items that occasionally drop.

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Aspect of Nemesis
The Scope
Gallente Federation
#102 - 2013-04-20 08:49:10 UTC
Pls increase LP and Money for mission rewards..

Any null sec rat farmer do 30m/20min and play same system and easyly.

But L4 farmers going more system, moving in battlefield and fighting more npc. Cant get more isk.

I Hate this, its not fair. /Thanks.
Ifly Uwalk
Perkone
Caldari State
#103 - 2013-04-20 12:49:59 UTC
Aspect of Nemesis wrote:
Pls increase LP and Money for mission rewards..

Any null sec rat farmer do 30m/20min and play same system and easyly.

But L4 farmers going more system, moving in battlefield and fighting more npc. Cant get more isk.

I Hate this, its not fair. /Thanks.

I don't "do" nullsec, but a) it's nullsec; rewards should be better there; risk <>reward and all that; b) many, if not most, nullseccers have L4 alts; why do you think that is?
Goldiiee
Bureau of Astronomical Anomalies
#104 - 2013-04-21 22:39:54 UTC
Would it be possible to make a channel specific Fleet Advert. I ask because it would be handy for Incursion communities, and any other non Corp or Alliance affiliated group to allow chat channel members to join a fleet by simply checking fleet adverts.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Zylona Femtov
Center for Advanced Studies
Gallente Federation
#105 - 2013-04-23 18:18:32 UTC
- Drones : allow keyboard shortcut depending of the type of drones, some ships got plenty of room and it will be easier to sort out the drones you need to use.
So, some short cut to "launch drones" for combat, mining, salvage, logistic and EW drones, as well some short cut to "recall" by category and one "general recall" short cut.
Well that one could be use for either PVE or PVP in fact.

- Bounty : increase the reward depending on the level

- Reward : increase the reward depending on the level

- Link the standing you have with the NPC, with an increase of bounty and reward during PVE mission

The game should attrack all kind of player (not only, well the opposite of PVE).

- DED skill : make a use of it for PVE, the skill existed, make it usefull
Make it more difficult and longer to train , but it will increase a lot bounty and reward in PVE missions

- PVE null sec : increase the number of station and agents with more LV4 and LV5

- PVE nul sec : increase the number of site to explore (link to the previous one)

- PVE hight sec : why not some LV5, it will have to be done in fleet, impossible to do it alone.

- Missions : while in the site of the mission, Make the site difficult to locate or unlocable.
I could see already the moron crying about it.
On the other hand, make the site visible, would be by giving away wrecks or available loots, so the site become visible until the next down-time, even if you complete the mission.

- Grav site in mission : increase the amount of ORE and give some interesting ORE, give some rare ORE at random .
So people will take the time to mine it and to look for it ; and make possible to give it away, the grav site, even while the mission is complete. So it become a grav site until next down time.
Possibility to bookmark it with a direct flight to it, bypassing restriction gate or see the next idea.

- Restriction with ships : allow all the industrial and ORE ships in any mission, specially if there's some grav site in it.

- New missions and revamp old missions : it's not only a mission, it have to have interesting feature to explore (mission in the mission, hidden treasure, quest, etc...)
For example you have a typical mission with killing drones, but some places could be explore
I mean, you could just kill the drone and move on.
Or inside the mission, there's more to be discover in ruins for example, with the use of anayser and tools to unlock ancient treasure.

Hide stuff, make things interesting to look at, not only by destroying structure, things could be hidden in a cloak field for example, new scanner or just flying arround to bump into it.
A field, that you could cross easily or not depend of the mission lv, etc...

- LP points : give the possibility to sale LP point on the market, the game is all about the market, well monetize the LP points, find a way for that.
Some sort of secondary market each NPC have it's own LP points so it's a market.
As it's only money, it could be restricted to region or not.
If not, well there will be bubble and burst in the economy of the LP points ; typical of EVE's life.
Jovat
Science and Trade Institute
Caldari State
#106 - 2013-04-23 19:50:22 UTC
Theris Akkad wrote:
A reworked lp store would be VERY appreciated.

By reworked I mean, changing the balance between tags/insignia/ISK/lp. Currently there are lp store faction Items that are worthless because the only way to get them is by handing in huge amounts of tags as well as ISK and lp. Tags arent sold very much and the only way to get them is to run l5s or fw missions.


Some LP store items that require tags are worthless because there's low/no demand, not because tags are too hard to get.

This is a self balancing market, and you can get as many tags as you want by buying them, but then you have to invest time in trade instead of taking the easy route of just buying ammo and dumping it on the market.

I don't support a flattening of the LP store that negates values of tags and trade.

I can see reducing tag requirements and increasing drops for some items and adding tag requirements for currently less utilized tags (criminal dog tags that aren't being used for COSMOS faction junk) but not a removal of tags for LP items.
Nagnor
The Happy Shooters
#107 - 2013-04-27 22:42:34 UTC
- Fix the COSMOS missions.
The ones for Amarr/in Araz constellation are reasonably good. Numerous missions for the other factions are broken, don't have a good story, chaining unclear/vague (especially compared to those of Amarr: there the completion message of agent includes often suggestion for next agent)

- Fix the COSMOS mission rewards.
Currently a lot of the rewards are BPCs for very special items. The manufacturing of those items can be very difficult (not everybody is into manufacturing and science and has spent months on training for them). A lot of the COSMOS items have poor stats compared to items added to the game afterwards (especially Faction, DS and officer stuff). Very often you need rare, hard to get and therefore expensive items for manufacturing like artifacts and decryptors and as a result the manufacturing becomes not profitable

- Allow the COSMOS missions to be run more often.
Currently you can only run them once. The missions shouldn't be run too often and farmed for their rewards. Once every 3 months like the Epics would be a good balance.

- Fix the Jeremy Tacs missions.
I read the story. Jeremy Tacs was a young player who suffered from a rare muscular or nervous system disorder, spending his last years helping other players in/around Mandoo. After he passed away (2006/2007), CCP made this agent to honor him.
Apparently the mission had some issues: camped, ninja looted, farmed (by fresh alts)... Instead of properly fixing it, CCP chose the easy way out be disabling the agent completely.
Nometh Xergent
#108 - 2013-04-29 16:01:57 UTC
With Odyssey coming, it would be really great to re-working the missions later on. Something that gave me an idea while watching the Eve Keynote was that it would be really, really cool if some missions had for example like a bonus room with a relic, or a crypto. Dont remember the difference. But something so the player gets a feeling of exploration inside missions too and by exploration i dont mean scanning and probing, i mean exploration.

“I’ve always loathed the necessity of sleep. Like death, it puts even the most powerful men on their backs.”

Nolak Ataru
Imperial Shipment
Amarr Empire
#109 - 2013-05-01 02:27:27 UTC  |  Edited by: Nolak Ataru
Bring back old rat AI.

edit:

I had finally found a usage for the rattlesnake when you took it away. The rattler's poor dps with split damage types (cruise/torp and drones) make a shield-tanked dominix navy issue out-perform it in every way, save as a pure-tank build made for tanking DED sites and pirate anoms while a dps boat mops up the rats.
DeMichael Crimson
Republic University
Minmatar Republic
#110 - 2013-05-02 00:49:58 UTC  |  Edited by: DeMichael Crimson
Don't know if this has already been stated.


Mission status in journal shows as 'Offered' in yellow text or 'Active' in green text. It should also show 'Completed' in red text.

Wrecks or cans should have loot range increased to 3000 m range.

Declining a Cosmos mission should not count as 'Failed' or 'Quit'.



DMC


EDIT :

Please bring back the 'Endless Battle' mission and reinstate the old incorrectly named 'Tutorial' Agents who offered that mission.
Nometh Xergent
#111 - 2013-05-02 08:48:13 UTC
Make mission running more interesting so it wont be "gun mining." I Mean alot of the missions you get you do over and over again and ofcourse there are some more rare missions. You could do something like "A mission within a mission" thing.
For example:

Let's say i get some random mission when doing lvl 4's.
When i have compleated the mission something is happening.
A Message is incomming "The fleet of Six Kin Development is having a hard time, help him out Nometh Xergent".
And then you can click: Yes or No. Or maybe have a convo with the NPC while you are trying to find him or something like that.
I would love some kind of importance of your character, because sure, my salvage is important to other's because i sell it on the market. But the mission it self.. No. I want to feel a little heroic when i have finally killed that hard boss or those 10 Battleships.

Anyone get what im saying?

“I’ve always loathed the necessity of sleep. Like death, it puts even the most powerful men on their backs.”

Estella Osoka
Perkone
Caldari State
#112 - 2013-05-04 23:10:27 UTC
To all of you requesting a "warp fleet" to the mission site, you already have that option. It's called being a Squad, Wing, or Fleet commander. If you are in one of those positions, then you can warp the entire fleet. If you don't have the skills to be one of those, then train them. After all, if you are going to be in a fleet, you mine as well get ALL the benefits.
Celia Therone
University of Caille
Gallente Federation
#113 - 2013-05-05 23:07:07 UTC
Add a cargo check (like with courier missions) if you try and un-dock without the completion items in The Anomaly (2 of 3) and The Anomaly (3 of 3) level 4 missions.

Anomaly 2 has some green neurovisual thingamy (sorry I don't remember the exact name) and Anomaly 3 needs Fajah Ateshi.
NJ GenTesla
Dead Roid Society
#114 - 2013-05-06 10:27:50 UTC
With the advent of salvage drones and also fleets using 2 noctis for looting, common practice is one noctis to lock onto up 6+ targets and tractor them all in over and over, while the other salvages with drones etc...Can we add a short cut to 'unlock all targets'. CTRL+ SHIFT then left clicking especially with lag is very tedious for the tractor bod.

Lazy but hey you did ask for petty points :-)



Nometh Xergent
#115 - 2013-05-06 12:54:04 UTC
When you push F11, the radar down to the right, i would like that more in the game, really.
I want to grab that out of the "F11 bar to the right" and put in in my User interface. I bet it would be a nice module, a real radar that we have in our world now.

Examples on when to use it:
You can see where your fleet members are within the same system.
You can see where the mission is in the system.

“I’ve always loathed the necessity of sleep. Like death, it puts even the most powerful men on their backs.”

Liltha
Lost My Way Enterprises
#116 - 2013-05-07 10:01:49 UTC
In addition to the normal recall all drones button, could we get one that recalls only damaged drones. Trying to quickly grab them back with the context menu is hard when they are getting chewed up.

The ability to pull a single note from my notepad and pin it to my screen somewhere

A set of buttons for the drones (in addition to the current hotkeys) on the drone window or target one maybe for attack and retreat to bay.


Echoing earlier ideas as well

Custom Drone Groups - currently we can make folders of drones, I'd like to go a step further and give them their own launch shortcut, this would be by ship though so I could say make all my warriors and group, and all my ecm drones a second, and so on with their own launch shortcuts.

Ability to see drone status while in bay - on small bay ships it isn't really an issue but on a drone ship I may have 10-15 of the same drone, I'd like not to keep launching the one with no armor left.

Shortcut for looting a wreck - When cleaning up after a mission I just want to do it quickly, currently it is way too many clicks per wreck times the number of mission wrecks. This process could be streamlined greatly

Ability to remotely get and complete missions that don't have turn in requirements

Make my storyline missions more in-line with the missions I do combat=combat, delivery=delivery, etc.

Maybe have the game stop giving me the same missions 3 times in a row, I know the pool of mission is realitvely small but I'd like as much variation as possible
Marco Vomobritch
The Scope
Gallente Federation
#117 - 2013-05-07 22:58:29 UTC
Exploration - Escalations to be within 5 jumps of the original system. Not like 28 jumps through null like it can be now.

Give important NPC ships the ability to launch and use drones!

Make it easier to see where fleet members are currently located i.e. mix of where in current system and where in local systems.
Vega Umbranox
The Scope
Gallente Federation
#118 - 2013-05-09 06:47:39 UTC
for the love of god make l4s available from the start. u wanna know how many players u lose because they want money but arent willing to grind upto l4s? if u can physicaly do em that should be enough
Baruch Or
aWayWard Inc.
Test Alliance Please Ignore
#119 - 2013-05-09 16:52:51 UTC
More detailed drone overview: (with the option to toggle these options)

Drone's current action (already implemented)
Optimal Range/Falloff Range (very useful for sentries)
Distance from drones

Celia Therone
University of Caille
Gallente Federation
#120 - 2013-05-14 08:49:33 UTC  |  Edited by: Celia Therone
Have 'Large Collidable Structure' be easier to find in the overview settings menu. It used to be visible when you opened the Entity folder, but since all of the Faction Warfare stuff got added to Entity I now have to scroll down to find it which I do semi-often. And, no, I don't really want to make a separate overview tab just so I can find the few LCO's that I want to shoot when missioning.