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[Odyssey] Tech 1 Battleships - Amarr

First post First post First post
Author
LuisWu
Imperial Shipment
Amarr Empire
#1941 - 2013-04-26 14:19:36 UTC  |  Edited by: LuisWu
He must be grateful because there isn't a dislike button.

On a more serius note if he doesn´t care about 98 pages of feedback why is he going to care about the "likes"

F*** This Game

Kenshi Hanshin
Pator Tech School
Minmatar Republic
#1942 - 2013-04-26 14:41:33 UTC  |  Edited by: Kenshi Hanshin
Snip

Once again, the rules of this forum that you agree to by using this forum state that you may not discuss moderation.

File a petition, it's the only way we'll get into any kind of discussion about it.

I refer you to the Forum Rules and specifically the Website terms of use; Section 6 is the relevant part: Terms of use.

- ISD Suvetar.
_________________________

I did file a petiton last night at around midnight EST and it mysteriously vanishes.. so what the hell am I supposed to make of that? Now it is possible I forgot to click submit but I doubt it. Please try not to lose the petition...
Cy4nid3
School of Applied Knowledge
Caldari State
#1943 - 2013-04-26 14:48:14 UTC
Is there a chance to get amarr Skill points resetted ?
Could need Winmatar BS V and projectile instead of lazors after these changes Lol
Tonto Auri
Vhero' Multipurpose Corp
#1944 - 2013-04-26 14:53:25 UTC
Cy4nid3 wrote:
Is there a chance to get amarr Skill points resetted ?
Could need Winmatar BS V and projectile instead of lazors after these changes Lol

Would call for all BS skillpoints reimbursement. Many players would want to move away from crap CCP putting them into.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Asmodai Xodai
#1945 - 2013-04-26 15:33:47 UTC
Tonto Auri wrote:

I'd rather just stop playing (again, this time for a reason, and unlikely to come back), than see myself chewing this synthetic fecalias and keep a happy face.


I consider this just as much 'voting with your feet' as what I proposed - changing races.

Would hate to see you leave bro, but I commend you for taking a stand and not putting up with the BS.
LuisWu
Imperial Shipment
Amarr Empire
#1946 - 2013-04-26 15:36:56 UTC  |  Edited by: LuisWu
Maybe I am wrong, but i think you will receive the reimbursement of your skillpoints right after me being married with Scarlett Johansson , but before we reach the worldwide peace.

Until then we have around 2 months of skill points between guns and ship stuck in the amarr BS line.

F*** This Game

Regolis
Imperial Academy
Amarr Empire
#1947 - 2013-04-26 16:43:37 UTC
The thing that doesn't make sense to me is why a race would build a class of ships that couldn't sustain themselves.
The fiction makes it sound like Amarr have better energy technology than the other races. IE they didn't bother making lasers more efficient since their power generation and capacity was better than the others.

I don't understand why this is such a big argument with the devs. These ships are unsustainable with their guns alone. These weapon systems have been like this since before the introduction of ship rigging. The only change from then is that we now can atleast put recharger rigs on the ship to help with the cap issues.

The Amarr philosophy is brick with guns. Amarr isn't highly mobile. They don't have alot of ECM/ECCM.
They never were supposed to have much variation in damage type. So instead of having any clear advantage for all the disadvantages Amarr has. We get penalized for even attempting to use our weaponry.

IMO the devs don't really want to make the races too disparate. They want them to be homogenized since it's easier to balance them that way. I'm not sure what sacred cow they are protecting about not balancing Amarr ships or weapons.

It's pretty obvious that something is significantly wrong with the Amarr ships and their weapons.
Sticking a bandaid over the obvious problems aren't going to make them go away. They didn't fix anything 5 years ago when you decided that base 60% armor resist was too much for lasers to deal with and nothing has changed since then for lasers.

TLDR: The devs either need to put up or shut up. Show use the data that says lasers will be so severely overpowered if we can actually use them like other races can use their weapons.
Provence Tristram
Doomheim
#1948 - 2013-04-26 16:55:57 UTC  |  Edited by: Provence Tristram
Ruze wrote:
A warning note to CCP, who I hope will catch this:

IF you are considering adding a new Battleship hull in the next two years, do NOT take such drastic changes with the Armageddon. I know you've got the Geddon in art right now and it's getting launchers, but let me say that you can avoid alot of this fan reaction by letting us know that our diversity is coming somewhere down the road.

If you could poll us, I have a sincere feeling that the numbers of those who can wait to get such an awesome drone boat are higher than those who feel it needs to arrive in June. Just polish off the Geddon with some basic crap and promise a balance pass later, and leave the world shaking for the future.

Please.


Agreed. I think a poll would definitely show that the community overall is not in favor of these sweeping changes. If the poll was even more specfic, such as 'if you primarily fly Gallente, how do you feel about changes to X; if you primarily fly Amarr how do you feel about changes to Y?' the results would be even more lopsided.

As far as the Armageddon is concerned, what I keep going back to is these niche boats that practically nobody flies. While there will always be a crowd that loves ships like the Bhaalgorn and the Scorpion (and even, to a degree, the Domi fits into this category), do they constitute the norm? Is this playstyle what most people are looking for? And the answer to that is a resolute and thundering 'no.'

At the end of the day, your average Amarr player wants to shoot things with lasers. At the end of the day, your average Gallente player wants to tear things up with fleets of drones. Why is this like this? Because that is the lore we were sold on -- that is the world that has been EVE for nearly a decade.

I do not understand the desire to turn every ship in EVE into a one-trick pony. Real-world militaries have never been like that. Real-world militaries possess ships and vehicles and planes with overlapping roles. A frigate can do much of what a destroyer can; a destroyer can do much of what a cruiser can. And different classes of destroyers and cruisers all basically do the same thing -- just with slightly different approaches; different armaments. Nations, overall, might favor a certain tactical approach -- for the U.S. during the cold war it was (and remains) aircraft carriers; for the Russians it was fleets of missile-toting battlecruisers and cruisers. And you didn't really see one trying to ape the other because each believed their approach to warfare was correct.

Such was the case with EVE. You had boats that excelled at some things, and others that excelled at other stuff. But they were all essentially linked to one another by a pan-racial identity. Amarr: big laser guns and armor tanking. Caldari: missiles and shields. Gallente: drones and a lot of armor tanking. Minmatar: projectiles and shields. People liked that status quo. They liked the diversity that came with picking a race; choosing a path to follow.

What I have failed to see metastasize throughout this entire process is the crowd of people clamouring at the gates for changes that homogenize the races. Ask your average EVEer if you think that's a good thing, and they're not going to give you a positive reply.

Perhaps the most damning quote comes from CCP Rise himself. From the OP (underline added):

Quote:
I think its the best thing for the race line overall... [...]... It makes sense for Amarr to have a battleship variation that rewards players who've trained for dragoon -> arbitrator -> prophecy, and with the neut range bonus, the Armageddon should be a huge payoff.


What? And, in God's name, why? How many Amarr players out there were going Dragoon -> Arbitrator -> Prophecy and then QQing that they didn't have an Amarr battleship? Hell, that progression of ships didn't even make sense until a few months ago. Surely -- surely -- there are not great masses of people out there deeply wounded because they couldn't chase a neut-drone build all the way into BS as Amarr.

Ergo -- and I cannot emphasize this enough -- these changes are ruining a ship for the majority to please a minority that, until a few short weeks ago, did not even exist.


This is why CCP Rise needs to explain himself. This is why these changes fail. Because they simultaneously destroy a good boat and strip a race of its unique flavor. But, of course, this post will be ignored... I am sure 'for the good of the game.'
MattTrader
#1949 - 2013-04-26 17:19:28 UTC
Regolis wrote:
The thing that doesn't make sense to me is why a race would build a class of ships that couldn't sustain themselves.
The fiction makes it sound like Amarr have better energy technology than the other races. IE they didn't bother making lasers more efficient since their power generation and capacity was better than the others.

I don't understand why this is such a big argument with the devs. These ships are unsustainable with their guns alone. These weapon systems have been like this since before the introduction of ship rigging. The only change from then is that we now can atleast put recharger rigs on the ship to help with the cap issues.

The Amarr philosophy is brick with guns. Amarr isn't highly mobile. They don't have alot of ECM/ECCM.
They never were supposed to have much variation in damage type. So instead of having any clear advantage for all the disadvantages Amarr has. We get penalized for even attempting to use our weaponry.

IMO the devs don't really want to make the races too disparate. They want them to be homogenized since it's easier to balance them that way. I'm not sure what sacred cow they are protecting about not balancing Amarr ships or weapons.

It's pretty obvious that something is significantly wrong with the Amarr ships and their weapons.
Sticking a bandaid over the obvious problems aren't going to make them go away. They didn't fix anything 5 years ago when you decided that base 60% armor resist was too much for lasers to deal with and nothing has changed since then for lasers.

TLDR: The devs either need to put up or shut up. Show use the data that says lasers will be so severely overpowered if we can actually use them like other races can use their weapons.


I couldn't have put this better myself. I agree with this 100%
Korgan Nailo
5ER3NITY INC
The Gorram Shiney Alliance
#1950 - 2013-04-26 17:29:59 UTC
Asmodai Xodai wrote:
What's wrong with simply putting amarr down and trying out other races? It's what I'm doing now (just bought two caldari ships, and will be training for minmatar to try them as well).

Vote with your choices. Don't wed yourself to amarr, even if you thought they were the coolest. I was born amarr too, but if the devs are hell-bent on punishing them, I'm not a sucker for punishment.

Vote with your feet. Leave amarr in droves. That way the devs can either accept a 3 race game, or do something about it. I think that would be far more effective than trying to reason with these people.

To me? Training.

My character is two years old, which for eve is... nothing.

I spent my first year and a half training, first with support remap, then with gunnery / spaceship remap. I've put several months worth of SP in it and then remaped again to production.

If I where to try any other race now, I would be talking about at least 3 months of training.

So why we keep writing? Just because simple things, that would not hurt other areas, could make a huge difference in others. Everybody says the focus is X or Z, but if you could improve Y a bit and not do that much problem to X or Z, why not?

For me, after spending days on the test servers and writing what I believe to be constructive feedback posts here and having no particular addressed answer from the devs, not to my posts, but to my points in particular, which are shared by several others, the answer is clear.

Next time I have a remap available, it will be back to gunner / missiles / spaceships, and I'll simply forget everything else until I have all BS 5, specialization in all 4 weapons. Perhaps this way, a year and a half from now, if I'm still playing, I can "race hop" like that.

--== EvE Online Quick Reference Sheet: E-Uni Forums Link / EvE Forums Link ==--

Apostrof Ahashion
Doomheim
#1951 - 2013-04-26 18:09:17 UTC  |  Edited by: Apostrof Ahashion
CCP Rise wrote:

To anyone who is very sad to see the old Armageddon go, I encourage to you consider that if left the same, it would have been even more crowded by the Abaddon as a result of the price adjustment than it already was. Again, we look forward to your feedback.


Dont know where you get your numbers. Because all market sites i checked show that in last 180 days there have been on average 56% more sales of Armageddon hull compared to the Abbadon, not the other way around. Now i dont doubt that you guys at CCP have more accurate data and i would really like to some some hard numbers from you ppl proving the statement that Armageddon hull is not used.

I want my 8 low slots&utility high Amarr gunship back.
LuisWu
Imperial Shipment
Amarr Empire
#1952 - 2013-04-26 18:26:11 UTC
The situation its even more infuriating because CCP Rise has been until almost yesterday a player, so he knows what feels a player when devs take decisions without consulting/attending players feedback that affect the ships you use everyday and you have trained for a long period.

And yet...

F*** This Game

Bouh Revetoile
In Wreck we thrust
#1953 - 2013-04-26 18:26:16 UTC
Apostrof Ahashion wrote:
CCP Rise wrote:

To anyone who is very sad to see the old Armageddon go, I encourage to you consider that if left the same, it would have been even more crowded by the Abaddon as a result of the price adjustment than it already was. Again, we look forward to your feedback.


Dont know where you get your numbers. Because all market sites i checked show that in last 180 days there have been on average 56% more sales of Armageddon hull compared to the Abbadon, not the other way around. Now i dont doubt that you guys at CCP have more accurate data and i would really like to some some hard numbers from you ppl proving the statement that Armageddon hull is not used.

I want my 8 low slots&utility high Amarr gunship back.

He's not saying it's not used ; he is asking what would happen if the Armageddon cost the same than the Abaddon ?
MeBiatch
GRR GOONS
#1954 - 2013-04-26 18:27:20 UTC
LuisWu wrote:
The situation its even more infuriating because CCP Rise has been until almost yesterday a player, so he knows what feels a player when devs take decisions without consulting/attending players feedback that affect the ships you use everyday and you have trained for a long period.

And yet...


i like your avatar 10/10

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Apostrof Ahashion
Doomheim
#1955 - 2013-04-26 18:31:42 UTC
Also i find it extremely funny that the guy that is leading the battleship rebalance didnt flew Amarr battleship in over a year. And what he did fly was a fail fit Armageddon. The only battleship he seems to use from time to time is Tempest, you know the battleship that got over 1k armor hp and at the same time lost over 2m of mass. Magic.
Apostrof Ahashion
Doomheim
#1956 - 2013-04-26 18:33:57 UTC
Bouh Revetoile wrote:
Apostrof Ahashion wrote:
CCP Rise wrote:

To anyone who is very sad to see the old Armageddon go, I encourage to you consider that if left the same, it would have been even more crowded by the Abaddon as a result of the price adjustment than it already was. Again, we look forward to your feedback.


Dont know where you get your numbers. Because all market sites i checked show that in last 180 days there have been on average 56% more sales of Armageddon hull compared to the Abbadon, not the other way around. Now i dont doubt that you guys at CCP have more accurate data and i would really like to some some hard numbers from you ppl proving the statement that Armageddon hull is not used.

I want my 8 low slots&utility high Amarr gunship back.

He's not saying it's not used ; he is asking what would happen if the Armageddon cost the same than the Abaddon ?


Yes he is saying that it is currently not used. "Then it already was" is really not up for debate. And i expect the Armageddon to get some buff to put it closer to Abaddons hp when the prices go up. Like all other battleships. That is the whole point of this "balancing pass" at last as i understand it.
Provence Tristram
Doomheim
#1957 - 2013-04-26 18:41:50 UTC  |  Edited by: Provence Tristram
Apostrof Ahashion wrote:
CCP Rise wrote:

To anyone who is very sad to see the old Armageddon go, I encourage to you consider that if left the same, it would have been even more crowded by the Abaddon as a result of the price adjustment than it already was. Again, we look forward to your feedback.


Dont know where you get your numbers. Because all market sites i checked show that in last 180 days there have been on average 56% more sales of Armageddon hull compared to the Abbadon, not the other way around. Now i dont doubt that you guys at CCP have more accurate data and i would really like to some some hard numbers from you ppl proving the statement that Armageddon hull is not used.

I want my 8 low slots&utility high Amarr gunship back.


Yup. We have right now a functional, heavily-utilized battleship. It's low-priced and can be modified to fit a number of situations. It isn't pidgeon-holed into any role.

What we are getting is a one-trick ship that appeals to an almost ludicrously-small subset of the Amarr-flying population. This will transform the Geddon from a mainstay to a novelty; a ship that 'that one guy in our corp who wants to play Gallente but hates the hulls' flies.

CCP Rise, come back and answer for your inexplicable, indefensible decisions. Stop hiding.
Ruze
Next Stage Initiative
#1958 - 2013-04-26 20:24:40 UTC
Remember cats that they are basing the geddon changes off of the popularity of the prophecy.

I mean, all my Gallente friends are flying them nowadays.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Kharamete
Royal Assent
#1959 - 2013-04-26 20:33:50 UTC  |  Edited by: Kharamete
Tonto Auri wrote:
[quote=Asmodai Xodai]
I'd rather just stop playing (again, this time for a reason, and unlikely to come back), than see myself chewing this synthetic fecalias and keep a happy face.


And I would probably sub my inactive Khanid character again who, unlike this character, does actually undock and enjoy the short, short line of pure Khanid ships like the Sacrilege, Vengeance, etc. There is more to Amarr that just lasers and armor. Just like there is more to Minmatar than projectiles and speed. Some Minmatar live in San Matar, and not in the republic and shoot lasers in armor ships.

I am very happy with the Armageddon changes because my Khanid, the other one, hasn't really been that useful. Maybe that will change with Odyssey. I hope so. I look forward to landing a pack of neuting 'geddons on some gang. It will be glorious.

CCP FoxFour: "... the what button... oh god I didn't even know that existed. BRB."

My little youtube videos can be found here

Tonto Auri
Vhero' Multipurpose Corp
#1960 - 2013-04-26 20:34:41 UTC
Ruze wrote:
Remember cats that they are basing the geddon changes off of the popularity of the prophecy.

I mean, all my Gallente friends are flying them nowadays.

That's even more ********, than I could've imagined.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison