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[Odyssey] Tech 1 Battleships - Minmatar

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Author
Ersahi Kir
Brutor Tribe
Minmatar Republic
#361 - 2013-04-10 22:59:51 UTC
Sunuva Gunn wrote:
Rebecha Pucontis wrote:


Typhoon:

Minmatar Battleship Skill Bonuses:
+5% bonus to Cruise and Torpedo launcher and Large Projectile Turret rate of fire
+5% bonus to Cruise and Torpedo launcher and Large Projectile Turret damage

Slot layout: 7H, 5M, 7L; 5 turrets (+5) , 5 launchers (-1)
Fittings: 12500 PWG, 640 CPU
Defense (shields / armor / hull) : 6750 (+250) / 7500 (+1500) / 7500 (+1500)
Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97
Mobility (max velocity / agility / mass / align time): 120 (-10) / .12 (+0.1) / 103600000 / 17.18s (+1.38)
Drones (bandwidth / bay): 125 (+25) / 250 (+150)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7
Sensor strength: 20 Ladar Sensor Strength (+1)
Signature radius: 380 (+30)


That's one of the best Typhoon layouts I've seen in this thread yet. I'd even support the loss of another high if it could be made 6H; 6 Turrets, 6 launchers (a total wildcard).


That typhoon is way over the top. Seven double bonused high power hardpoints makes it the highest DPS missile boat in the game, and adding 125 drone bandwidth is just a slap in the face to every other missile boat. That rivals the mach which is something that a normal battleship just should not do.

Remove the 5% damage per level, drop the drone bay size to 125-175 base, and add +15 m3 drone bay per level. That gives it the triple threat that people want. Moving a high power slot to a mid power slot added the flexibility to the typhoon that it needed, along with the base EHP buff.

Schmell wrote:
Oh you dont realize yet how powerful explosion velocity bonus is. Its not weaker, it is much much stronger than raven.


The issue isn't which one is stronger, it's that they are way too similar. Other than tanking choice they were functional mirrors of each other in PvP.
Rebecha Pucontis
Doomheim
#362 - 2013-04-10 23:01:38 UTC
Ersahi Kir wrote:

That typhoon is way over the top. Seven double bonused high power hardpoints makes it the highest DPS missile boat in the game, and adding 125 drone bandwidth is just a slap in the face to every other missile boat. That rivals the mach which is something that a normal battleship just should not do.


Check out the updated fitting proposed in the previous post. It is much toned down but still retain the minmatar unique flavour.
Sunuva Gunn
Sebiestor Tribe
Minmatar Republic
#363 - 2013-04-10 23:15:06 UTC
Rebecha Pucontis wrote:

The torp launchers put out 826 dps at max skills, the unbonused autos would put out an extra 111 dps, then unbonused heavy drones an additional 317.

Looks quite fun to fit and fly, and still maintains a good use for all 3 weapons systems if required. That is pretty cookie cutter though, I'm sure the ship engineers could come up with something much better.


Well... except for the turrets which will likely never get used.

You'll see one and know exactly what damage to expect: Missiles and drones. The tank will be a question but...

I'm still in favor of a 'Swis army' hull. Less high slots, but ones you can fill as you like, mods on missiles and projectiles, a good drone bay and enough mids and lows to choose your tank. The Phoon should be a wildcard.
Rebecha Pucontis
Doomheim
#364 - 2013-04-10 23:20:16 UTC  |  Edited by: Rebecha Pucontis
The problem is CCP has pretty much ruled out dual weapon bonuses on the T1 hulls. I know the turrets only put out 111dps there, but you could increase it with gyrostabs I guess.

But the current proposal is to only have one space for a turret, and enless CCP changes their mind and can give the Typhoon a projectile and missile bonus, then the only option for increasing projectile use is either that, or removing another mid slot and making it into a third turret slot.

Also with the proposal above you are getting some variation with the 200m3 drone bay, so quite a lot of options to put in different types of drones which under Rise's current proposal we won't have.

The fact at the moment though is that one weapon system is going to be favoured enless CCP decide to change their policy which I doubt.

Also 111dps is not negligble, it could be just enough to edge the Typhoon ahead when it comes to PVP.
Kagura Nikon
Native Freshfood
Minmatar Republic
#365 - 2013-04-10 23:28:44 UTC
What I do not get is why you gusy want so much use a turret just for using, even without any purpose?

Let the turret role for tempest and the mixed role for the faction typhoon.


II personally woudl never fit that turret . I do not even fit turret in current typhoon, because contrary to popular beleif, projectiles are not THE SUEPR AMAZING WEAPOSN OF DOOM, and torpedoes are still far more powerful.

Using missiles was always a secondary minmatar weapon system. Nothign wrong here. It snot like they are giving us a 105 drone bonus per level that woudl be completely out of character.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Ersahi Kir
Brutor Tribe
Minmatar Republic
#366 - 2013-04-10 23:31:09 UTC
Rebecha Pucontis wrote:
Check out the updated fitting proposed in the previous post. It is much toned down but still retain the minmatar unique flavour.


Yeah, I just saw that double bonused 7 highs and /facepalm. I want the typhoon to be unique (although I think the geddon is going to knock it off as the utiliship), but it needs to be balanced at the same time. Trading a high for a mid added a ton of utility IMO, and the base EHP changes rounded it out nicely.

It's just the conflict over a 6th launcher or a 125/200 drone bay. They can't do both, so they have to decide if they want to make the vocal bittervets happy or finish the mis-matar progression.
Sunuva Gunn
Sebiestor Tribe
Minmatar Republic
#367 - 2013-04-10 23:31:12 UTC
Rebecha Pucontis wrote:
The problem is CCP has pretty much ruled out dual weapon bonuses on the T1 hulls. I know the turrets only put out 111dps there, but you could increase it with gyrostabs I guess.

But the current proposal is to only have one space for a turret, and enless CCP changes their mind and can give the Typhoon a projectile and missile bonus, then the only option for increasing projectile use is either that, or removing another mid slot and making it into a third turret slot.

Also with the proposal above you are getting some variation with the 200m3 drone bay, so quite a lot of options to put in different types of drones which under Rise's current proposal we won't have.

The fact at the moment though is that one weapon system is going to be favoured enless CCP decide to change their policy which I doubt.

Also 111dps is not negligble, it could be just enough to edge the Typhoon ahead when it comes to PVP.



Theres no point in using gyrostabs when you can just max out on bcs and launchers.... a missile boat, and exactly what we're trying to avoid. I'd rather see the Phoon with its current ROF bonuses than a dull missile boat set.
Rebecha Pucontis
Doomheim
#368 - 2013-04-10 23:32:22 UTC  |  Edited by: Rebecha Pucontis
I think the reason people still want the turret to be a meaningful part of a Typhoon fit, is then people would feel the accomplishment of training hard in all 3 weapon systems and getting the benefit of it with the Typhoon.

If we were just going completely for missiles though then I would just remove the turrets completely and put in an extra mid slot instead of the spare high slot we currently have, but then we just make it an armoured raven.

At the moment the 5 turrets Rise has put back on it are neither here nor there as practically you are only going to fit one of them in the spare slot without a launcher hardpoint.
Rebecha Pucontis
Doomheim
#369 - 2013-04-10 23:35:52 UTC  |  Edited by: Rebecha Pucontis
Sunuva Gunn wrote:


Theres no point in using gyrostabs when you can just max out on bcs and launchers.... a missile boat, and exactly what we're trying to avoid. I'd rather see the Phoon with its current ROF bonuses than a dull missile boat set.


Yeah I agree, but was thinking perhaps if you go for a shield fitting in the mids, you could go for three ballistic controls, two drone damage augmentors, and one gyrostab in the lows. It's not great, but you would have your tank sorted out in the mids, and then have loads of spare low slots to play with.

But essentially, whatever you do it is going to be missile dominant, and I can't see anyway around that myself.
Sunuva Gunn
Sebiestor Tribe
Minmatar Republic
#370 - 2013-04-10 23:38:54 UTC
It'll be a sad, sad, former shadow of itself if the Typhoon ends up as a missile boat.... with a turret.

Heck, it'd be sadder than it just being a missile boat.
Rebecha Pucontis
Doomheim
#371 - 2013-04-10 23:40:14 UTC  |  Edited by: Rebecha Pucontis
Sunuva Gunn wrote:
It'll be a sad, sad, former shadow of itself if the Typhoon ends up as a missile boat.... with a turret.

Heck, it'd be sadder than it just being a missile boat.


Lol. When you put it like that.... :)

That's basically what we are getting right now, just a lone unbonused turret and 6 missiles.

One part of me thinks just get rid of the lone turret and high utility slot and add another mid instead. But then, that's basically just a Raven.
Sunuva Gunn
Sebiestor Tribe
Minmatar Republic
#372 - 2013-04-10 23:48:26 UTC
As a missile boat, it has a use. Admitedly, one that doesn't fit the Minnie background at all.

As a boat with many launchers and turrets that are of no use, it's just a waste. The turret is pointless. at least people might use the missile boat.

As a Swis army ship (or left as it is) it's unique and useful.



I certainly know that I'd only pilot the last, and I've even maxed all the BS missile skills (except Torpedo spec).
Alek Row
Silent Step
#373 - 2013-04-10 23:50:12 UTC
I don't understand why they made the new Republic Fleet Hurricane a copy of the old Hurricane.
Is the difference that much that deserved that treatment? It's not original at all... disappointing tbh.

On the Phoon perhaps, if they change the Phoon to a missile ship like they are planning to do, the *next* Typhoon Fleet Issue should really be an improved copy of the Typhoon we have today. The old Typhoon is a ship that deserves it.

And please, please, check Tempest mobility, just a little tiny buff in it...






Rebecha Pucontis
Doomheim
#374 - 2013-04-10 23:52:19 UTC  |  Edited by: Rebecha Pucontis
Sunuva Gunn wrote:
As a missile boat, it has a use. Admitedly, one that doesn't fit the Minnie background at all.

As a boat with many launchers and turrets that are of no use, it's just a waste. The turret is pointless. at least people might use the missile boat.

As a Swis army ship (or left as it is) it's unique and useful.



I certainly know that I'd only pilot the last, and I've even maxed all the BS missile skills (except Torpedo spec).


I would settle for Torps and a large drone bay. Because then at least you get some interesting options by having a large drone bay. If it is simply going to be an armoured Raven though then ill stick to flying the Tempest as my main minmatar BS. having a 200m3+ drone bay would be a good enough compromise for me though to continue using it.
Sunuva Gunn
Sebiestor Tribe
Minmatar Republic
#375 - 2013-04-10 23:55:44 UTC  |  Edited by: Sunuva Gunn
Alek Row wrote:

On the Phoon perhaps, if they change the Phoon to a missile ship like they are planning to do, the *next* Typhoon Fleet Issue should really be an improved copy of the Typhoon we have today. The old Typhoon is a ship that deserves it.



Wouldn't that involve leaving it exactly as it is? (Edit: The Fleet Phoon already is just a normal Phoon with an extra low and fleet buffs)
Alek Row
Silent Step
#376 - 2013-04-11 00:11:36 UTC
Sunuva Gunn wrote:

Wouldn't that involve leaving it exactly as it is? (Edit: The Fleet Phoon already is just a normal Phoon with an extra low and fleet buffs)


Yep, I just hope they don't change it much when they decide to "re-design" them.

Akturous
The Scope
Gallente Federation
#377 - 2013-04-11 03:32:27 UTC
Rise,

Please for the love of god give the pest more shield than armour. The phoon already makes a good armour BS, the tempest is best in shield config. It still needs a falloff bonus or another mid, or another low, but if nothing else at least give the extra armour into shield.

The Phoon, do what you did with the Navy Scythe, seriously it works for everyone. It gives people with only projectiles the opportunity to use it and people can still fit a full rack of launchers. I'd suggest keeping the drone bay intact, it's something that made this ship so versatile. Infact with the current changes, any versatility the phoon had will be lost, and that's sad.

Vote Item Heck One for CSM8

Anabella Rella
Gradient
Electus Matari
#378 - 2013-04-11 04:19:27 UTC
Ersahi Kir wrote:


Schmell wrote:
Oh you dont realize yet how powerful explosion velocity bonus is. Its not weaker, it is much much stronger than raven.


The issue isn't which one is stronger, it's that they are way too similar. Other than tanking choice they were functional mirrors of each other in PvP.


This. ^^

Yes, I cross-trained Caldari and missiles a long time ago but, if I wanted a Raven I'd fly a Raven. I want a versatile Typhoon and not a "Minmatar Raven" with some slapped on as a concession un-bonused turrets and a nerfed drone bay. Come on CCP, you redid the new Scythe as a split weapon platform, you can do it with the Typhoon as well.

When the world is running down, you make the best of what's still around.

Zarnak Wulf
Task Force 641
Empyrean Edict
#379 - 2013-04-11 05:19:57 UTC
The Typhoon is probably - or rather was - one of the most wild ships you could fly. You had three different weapon systems to choose from. There were so many different ways to fit it:

Hospital 'Phoon - RR configuration. Out of favor for a while now. You fell back on one high slot weapon system and your drones.
Neut 'Phoon - Same as above but with Neuts.
Disco 'Phoon - Smartbombing for everyone!
Nano 'Phoon - Make it go fast!
Brick 'Phoon - Weapons in all the high slots, as many plates as you could fit in the lows.

Torps - good damage against same size ships.
AC - Put a TC in the mid and 650s would rake cruiser sized ships quite well.

One of my favorite fits to this day for the ship was:
High:
650mm II x 4
Torp Arbalest Launcher x 4
Mid:
100MN MWD
Tracking Computer II
Fleeting Propulsion Inhibitor
Faint Epsilon Warp Scrambler
Low:
DC II
EANM II x 2
1600mm Rolled Tungsten x 4
Rigs:
Trimark x 3

Drones - Ogres II x 5, one flight each of Warrior II and Hobs II

The ship approached 1km/s (1390m/s overheated), had 160k EHP, and pushed 1k DPS even without any damage modules. On top of that - 320m sig radius.

I'm sad about this ship because I'm being told that it needs to be flown 'this way' and most of the other options are being stripped from it. There will be no drone bay to fall back upon. You only get one bonused weapon system. There are other ships that do the neut or RR thing better. All in all it will be a very predictable ship when you see it out in the field.
DR BiCarbonate
Doomriders.
#380 - 2013-04-11 07:02:45 UTC
After spending years training for the perfect 'phoon, it feels pretty ****** to have it changed to missiles. as many others have said before, the phoon is the swiss army knife of bs, you never know what it will have fit. with only 7 highs you just killed its utility

ditto with everyone else, basically its a armor tanked raven..... why the **** does it have more shields than armor? lulwut? why dont you switch those two around, you look pretty stupid.

you guys ruined the cyclone, one of my favorite ships in eve and butchered the **** out of it. now its a ****** missile spewing caldari boat. doubtful i will ever fly it again.

now the phoon gets the ****** missile treatment? really? at least give it 125 drone BW..... wtf you supposed to do with 100?

get your head out of your ass, minmatar are pure autocannons, missiles are secondary if at all.

im getting pretty pissed at these 'rebalancing' bullshit

whatevs, ive told you my view, continue ruining eve, keep up the good work!