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Faction Warfare: Moving Forward.....

First post First post
Author
Amro One
One.
#421 - 2011-10-30 19:04:50 UTC
Can FW be moved to 0.0 also?

That be so amazing.
Well we are at it, can Sansha get in on the FW so we can gank Incursions runners?
Hrett
The Scope
Gallente Federation
#422 - 2011-10-30 19:19:39 UTC
Bengal Bob wrote:
Distribute plex spawns throughout the day.
Have the same NPC spawn for every factions plexes - easy fix and balances them out remove ECM from NPC, this is just silly.
Increase the number of different levels of plexes. Faction ships are overpowered against T1 ships, and the newer players no longer plex as they are insta popped by older players in Drams, Daredevils, Cynabals, Vigilants that also have a neutral booster in system.

eg:
T1 Frigate Minor plex
Minor plex as existing
T1 Cruiser Plex
Medium as existing
T1 Major plex
Major as existing


You can expect a flood of people coming back to see if FW is fun again, don't fail to keep it moving forward again.

Also, fix FW and I will redo my portrait so you don't have to keep looking at my shaven testicle.


Many good ideas, but I wanted to highlight these by bengal bob. They seem extremely simple, and will fix many problems.

Just changing the plexes as suggested will open up FW to many more people - new blood. The pimped out faction ships are really discouraging for newbies.

spaceship, Spaceship, SPACESHIP!

Bomberlocks
Bombercorp
#423 - 2011-10-30 20:06:37 UTC
Hrett wrote:
Bengal Bob wrote:
Distribute plex spawns throughout the day.
Have the same NPC spawn for every factions plexes - easy fix and balances them out remove ECM from NPC, this is just silly.
Increase the number of different levels of plexes. Faction ships are overpowered against T1 ships, and the newer players no longer plex as they are insta popped by older players in Drams, Daredevils, Cynabals, Vigilants that also have a neutral booster in system.

eg:
T1 Frigate Minor plex
Minor plex as existing
T1 Cruiser Plex
Medium as existing
T1 Major plex
Major as existing


You can expect a flood of people coming back to see if FW is fun again, don't fail to keep it moving forward again.

Also, fix FW and I will redo my portrait so you don't have to keep looking at my shaven testicle.


Many good ideas, but I wanted to highlight these by bengal bob. They seem extremely simple, and will fix many problems.

Just changing the plexes as suggested will open up FW to many more people - new blood. The pimped out faction ships are really discouraging for newbies.

A nice change to the whole game would be to have boosters, neutral or not, only boosting when they are on the same grid as the people they're boosting.
Nimrod Nemesis
Doomheim
#424 - 2011-10-30 20:10:26 UTC
Bomberlocks wrote:
A nice change to the whole game would be to have boosters, neutral or not, only boosting when they are on the same grid as the people they're boosting.


This.
Hans Jagerblitzen
Ice Fire Warriors
#425 - 2011-10-31 16:43:57 UTC
It's about time the developers checked back in with us and shared their thoughts, there's lots of great ideas bouncing around in here!!

Soundwave?? Thoughts? Is FW still being worked on?

CPM0 Chairman / CSM7 Vice Secretary

BoneEater
Sebiestor Tribe
Minmatar Republic
#426 - 2011-10-31 16:59:48 UTC
Blog Please?Cry
Telegram Sam
Sebiestor Tribe
Minmatar Republic
#427 - 2011-10-31 18:41:20 UTC
Dehlandrae wrote:
Another thought that comes to mind is allowing individual capsuleers to join the Militia without the participation of their corporation. They would in effect be similar to National Guardsmen for their Militia. I would be willing to bet that FW would get an influx of players if this were to be allowed.

+1 on this /\
Shalee Lianne
Banana-Republic.
Shadow Cartel
#428 - 2011-10-31 19:04:55 UTC
Three days of posts to catch up on! Oi!
http://amarrian.blogspot.com/  ~ Roleplay blog. http://sovereigntywars.wordpress.com/ ~ Faction War blog.
Andre Vauban
Federal Defense Union
Gallente Federation
#429 - 2011-11-01 01:36:10 UTC
Hirana Yoshida wrote:
Demon View wrote:
....

Never thought I would stoop this low, but you have got to be either kidding or the PL militia alt on duty today (no one except PL ever defends PL these days).

What PL is doing is making a very case for those who:
- Don't want alliances in FW at all as they specifically chose FW as an alternative to blob-land gameplay.
- Don't want supers influencing low-sec at all (I fall in this group), since you can't produce them and have only half the tools they are balanced against to fight them they are simply broken the second they enter Empire.

You are right though, they don't need supers because they have infinite ISK from gaming the system for years and they the mandatory blob that goes with being from null .. they bridged 40 Bhaals or something onto a handful of Amarr BCs last week if I recall .. so yeah, fat-asses don't need fat-ass mobiles to ruin the game for others (goons are using Thrashers against exhumers in high-sec! Smile)

The flu analogy:
Your solution seem to be to let the sick person run around in public to infect everyone convinced that natural immunization is the best way to go. Personally, I would kill the patient and anyone infected and take steps to insure that the disease never gets a foothold again (complete FW revamp).


I agree, we need to address the root problem not the symptom. The root problem is that PL can farm moon goo in every single region in the game and live in low sec at the same time while being mobile enough to defend any of their far flung moons in minutes. CCP needs to totally nerf moon mining. There should be no such thing as passive isk faucets or passive resource ( moon goo )faucets. Make a new mining ship that needs to sit on a moon and be defended. You want to get rich in space? Then you should have to physically live there. Something also needs to be done about capital mobility and Titan bridges.

If PL want to come to low sec and curb stomb, then they should be able to. However, it should be a fairly big commitment from them that makes it very very hard to farm 0.0 resources at the same time.

.

Demon View
Doomheim
#430 - 2011-11-01 02:37:54 UTC
Wonderful. I flubbed the select-all copy and then the Preview button ate my post. Abbreviated version:

Andre Vauban wrote:
we need to address the root problem not the symptom. The root problem is that PL can farm moon goo in every single region in the game and live in low sec at the same time while being mobile enough to defend any of their far flung moons in minutes.


This is a problem; it is not FW's problem, and solving it will not help FW. FW had problems before PL moved in, would have these same problems if PL moved out tomorrow, will have them after the super nerf -- will have them even if Providence, which you can reach from the core of Amarr FW space with only two highsec jumps, were taken over by hostiles with PL's same habits.

(People also tell me that there's a Caldari/Gallente front that this has even less bearing on, but I don't believe them.)

This is all a distraction. A frankly shameful distraction, insofar as it's a move to make lowsec a bully-free zone.

Quote:
CCP needs to totally nerf moon mining. There should be no such thing as passive isk faucets or passive resource ( moon goo )faucets. Make a new mining ship that needs to sit on a moon and be defended. You want to get rich in space? Then you should have to physically live there. Something also needs to be done about capital mobility and Titan bridges.

If PL want to come to low sec and curb stomb, then they should be able to. However, it should be a fairly big commitment from them that makes it very very hard to farm 0.0 resources at the same time.


Sure, I'd be pretty happy with a gankable alternative to a moon harvesting array. Please repost this where there will be no implication that, should CCP deliver on it, that they can put a bright green checkmark next to Factional Warfare for this winter.
Har Harrison
Garoun Investment Bank
Gallente Federation
#431 - 2011-11-01 03:10:28 UTC
OK - I made a massively detailed post a few pages back, with a lot of thought and perspective in it (unlike some of the other posts...) and there is not a blue post in sight to tell me that someone at CCP has even READ it or the other decent posts that have been put up since Soundwave dropped in, chucked his hand grenade and left again.

The more I think about it, the more I think Soundwave and CCP were trolling us...

"Sorry for taking so long to get back to you guys. By the way, there are some great ideas here. Unfortunately we didn't get them into the Winter build as we missed the feature cut off deadline, so FW won't be touched in this expansion. But don't worry - we'll TOTALLY be there to listen to you at fan fest in a few months time... There's a big round table out in the car park especially for you guys..."

@CCP - You have people like myself, Hans, Rod and others who have been posting regularly and often in FW threads. At least do us the courtousy of giving us a $%#$ liason dev to discuss this all with... Surely there is SOMEONE who likes FW there enough to do this. After all, Tallest WANTED to do the ship rebalances (btw - nighthawk buff, cough powergrid issues cough...).

Shalee Lianne
Banana-Republic.
Shadow Cartel
#432 - 2011-11-01 03:32:29 UTC
Sov Wars - I did a poll about taking away the navy NPC's in high sec. Pretty interesting responses so far.

http://amarrian.blogspot.com/  ~ Roleplay blog. http://sovereigntywars.wordpress.com/ ~ Faction War blog.
Har Harrison
Garoun Investment Bank
Gallente Federation
#433 - 2011-11-01 05:13:55 UTC
Shalee Lianne wrote:
Sov Wars - I did a poll about taking away the navy NPC's in high sec. Pretty interesting responses so far.


Yes, I have read over these responses. I think a number of them are missing some fundamental issues that the change will bring
1) It removes the whole RP explanation for the FW game mechanic - we might as well be RvB without the navy.
2) FW WILL be forever changed by the introduction of trade hub station camps. I once saw ARETR doing this in Gallente high sec when I was a new character and I was doing the SoE arc - this was before I joined ARETR, but I did know of them. What made what they were doing so impressive was that they had to tank the navy and any Gallante that were actually trying to pvp them to be able to kill the careless FW pilots who undocked thinking they were safe. This element will be forever lost AND new players will have to deal with 23.5/7 camps, rather then these special raids which are not sustainable.
3) It remove the need to be in low sec to pvp. This will mean the small gang roams will not occur, the plex fights will not occur and the epic fights that sometimes happen will not as people will be in high sec, not low...

However +1 Internets to Shalee for fostering the debate...

Bad Messenger
Rehabilitation Clinic
#434 - 2011-11-01 05:47:09 UTC
Hans Jagerblitzen wrote:
It's about time the developers checked back in with us and shared their thoughts, there's lots of great ideas bouncing around in here!!

Soundwave?? Thoughts? Is FW still being worked on?



I do not see any GOOD ideas here. I can not even myself say what do to make FW work.

All i see here is that people who are not willing to improve or change methods they use, are crying CCP to nerf those who are not playing like they want.

All problems in FW started when CCP started to listen players ( Ankh mostly ) there is not many players who actually know how fw really works or play actual fw. Most just use it as free wardec.

When people start to present ideas that do not include any nerfs i think we start to get GOOD ideas.
Har Harrison
Garoun Investment Bank
Gallente Federation
#435 - 2011-11-01 06:13:32 UTC
Nerf <> rebalance.

Saying things like the missions/NPCs should be balanced is NOT a nerf as such.

Demon View
Doomheim
#436 - 2011-11-01 06:51:36 UTC
This is what I figure happened:

CCP Triage: So, next is... FW. FW. FW guy, what do you have?

CCP Working On FW All This Time: (all kinds of awesome stuff, with alternatives and options and thoughtfulness and everything)

CCP Triage: Wow, that's awesome.

CCP Triage: But you're only going to have one-fifth of one developer. What can you do with that?

CCP Working On FW All This Time: oh... um... let me get back to you.

So, please do this above all else:

Super Chair wrote:
(snip)

Systems are captured too slowly (it takes months of effort, which under the current mechanics the other militia can take it back easily with a few "unscheduled" downtimes in a day if the sovreignty (not to be confused with occupancy) is their own. This is due to a high amount of plexes being spawned after every downtime in one system if the occupancy and sovriengty are not the same. This needs to be addressed, PERVS are no longer in FW, so revert this mechanic CCP. Taking a system back should be proportional to the effort that those who took it from you put forth.

The other issue with plexing is more issues with the spawning mechanics. Plexes do not spawn regularly so after the initial "DT rush" of plexes the available amount of plexes to fight over (say, in a constellation that is being targeted) is reduced significantly, so as there is nothing to do for about 20 hours out of the day is to mindlessly roam and kill eachother on gates. Plexes should be spawning at regular intervals so there is actually something to fight over throughout the day (and a sense of progression)


, remove faction hits that shouldn't be there (RR, mate dies in your bubble), and make FW acceleration gates treat faction ships as T2.

If the remaining portion of the one-fifth of a developer can make station guns fire on enemy militia, fix some exploits, make the presence of rats on the grid halt a hostile contest, tie LP rewards to occupied systems somehow, etc., or be able to put up a first iteration of a more grandiose improvement that is an improvement, then winter can only be better.
Hans Jagerblitzen
Ice Fire Warriors
#437 - 2011-11-01 07:07:31 UTC
Bad Messenger wrote:

I do not see any GOOD ideas here. I can not even myself say what do to make FW work.

When people start to present ideas that do not include any nerfs i think we start to get GOOD ideas.


I guess I just don't understand why you're posting in here at all. Are you simply trying to troll the militia? If you don't think any ideas are good, and you don't know how to fix FW, and you just think everyone in here is complaining, that I please ask that you keep your comments to only contructive suggestions. You can't give a few reasons why your corp tried FW and gave it up, but than say no in here is actually playing FW.

CPM0 Chairman / CSM7 Vice Secretary

Bad Messenger
Rehabilitation Clinic
#438 - 2011-11-01 08:23:56 UTC
Hans Jagerblitzen wrote:
Bad Messenger wrote:

I do not see any GOOD ideas here. I can not even myself say what do to make FW work.

When people start to present ideas that do not include any nerfs i think we start to get GOOD ideas.


I guess I just don't understand why you're posting in here at all. Are you simply trying to troll the militia? If you don't think any ideas are good, and you don't know how to fix FW, and you just think everyone in here is complaining, that I please ask that you keep your comments to only contructive suggestions. You can't give a few reasons why your corp tried FW and gave it up, but than say no in here is actually playing FW.


How many plexing points you have?
sYnc Vir
Wolfsbrigade
Ghost Legion.
#439 - 2011-11-01 08:24:16 UTC
Hans Jagerblitzen wrote:
Bad Messenger wrote:

I do not see any GOOD ideas here. I can not even myself say what do to make FW work.

When people start to present ideas that do not include any nerfs i think we start to get GOOD ideas.


I guess I just don't understand why you're posting in here at all. Are you simply trying to troll the militia? If you don't think any ideas are good, and you don't know how to fix FW, and you just think everyone in here is complaining, that I please ask that you keep your comments to only contructive suggestions. You can't give a few reasons why your corp tried FW and gave it up, but than say no in here is actually playing FW.



No he has two alts still in FW running missions for isk, which is why hes so against their removal.

Don't ask about Italics, just tilt your head.

Bad Messenger
Rehabilitation Clinic
#440 - 2011-11-01 08:30:48 UTC
sYnc Vir wrote:
Hans Jagerblitzen wrote:
Bad Messenger wrote:

I do not see any GOOD ideas here. I can not even myself say what do to make FW work.

When people start to present ideas that do not include any nerfs i think we start to get GOOD ideas.


I guess I just don't understand why you're posting in here at all. Are you simply trying to troll the militia? If you don't think any ideas are good, and you don't know how to fix FW, and you just think everyone in here is complaining, that I please ask that you keep your comments to only contructive suggestions. You can't give a few reasons why your corp tried FW and gave it up, but than say no in here is actually playing FW.



No he has two alts still in FW running missions for isk, which is why hes so against their removal.


Your intel is false, i do have alts in every militia, so that makes it more than 2.