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[Odyssey] Tech 1 Battleships - Minmatar

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Author
Sofia Wolf
Ubuntu Inc.
The Fourth District
#221 - 2013-04-09 18:17:09 UTC
CCP Rise wrote:
Hey guys

As for the tempest, I think what we are now looking at is having the tempest be part of the 'attack' category as well as the typhoon. It already behaves more or less like an attack ship, and maybe adding hp and increasing sig wasn't adding much to the overall ship. So we will likely bring the sig back down to near where it was before, take some of the hp back, and increase its speed slightly.

Both ships will still offer flexibility in the way they are used that is fairly unique to minmatar.

Check back for tweaks in the next couple days and keep the feedback coming =)


I <3 u Rise!

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

Alek Row
Silent Step
#222 - 2013-04-09 18:17:48 UTC
Iam Widdershins wrote:

I have no idea how people can say things like this when the ship ONLY got buffs, and quite a lot of them.
I swear, some people...


I admit that I may have exaggerated a bit with the rant (maybe trying to provoke a dev comment somehow).
Anyway, we all are entitled to have an opinion (good or bad), and I always saw the Tempest as an attack battleship, not combat. Yes, lot's of the ship attributes were increased, size included, but all those changes seemed to have a lack of direction, I honestly don't see nothing good coming out of it since we already have the maelstrom.

Anyway, I really hope that the next iteration of Tempest as an attack battleship is better than this one.
Let's see tomorrow how it goes.
Onnen Mentar
Murientor Tribe
#223 - 2013-04-09 18:19:51 UTC
CCP Rise wrote:
Good stuf


Thanks CCP Rise for freeing the tempest (and yourself) from tiericide enslavement. Big smile
Shadowschild
The Scope
Gallente Federation
#224 - 2013-04-09 18:20:22 UTC  |  Edited by: Shadowschild
Hello CCP,

I hope you are reading this. While I am delighted to learn you have decided to refresh the battleships I was dissapointed to learn about the typhoon changes. Specifically to the drone bay & bandwidth.

Currently I run with 5 sentries & I need space for 5 light drones. With the proposed changes I will no longer be able to effectively counter frigate sized ships or assist in fleets to that effect. Furthremore, this means I can at most have 3 sentries & 5 light drones, a large nerf to my dps. While an extra cruise missle launcher is nice to have, the massive nerf to the drone bay & bandwidth is not an even tradeoff. I've even gone so far as to purchase a typhoon fleet issue for the extra drone bay so I can field heavy armor repair drones as well. The ship is great for pve as it stands, just switch the projectile bonus out for the missle one & leave it at that.

While I understand the give & take scenario of balancing, I think your going too far with the drone changes. You publicly aknowledge that the typhoon requires alot of skills to use with little to no real reward on one hand, yet with the other you diminish those same qualities. Removing the projectile bonus is fine, as projectiles are used on the other minmatar battleships. But one of the biggest selling points of the typhoon has always been the drone bay. I trained Heavy, sentries, armor, light & medium all for the singular purpose of using it with that ship. It's a huge loss, one that is difficult to understand. Would you appreciate it if I offered you something & you spent months fitting it to your personal liking only to have it's nature so drastically changed? It does not promote client / vendor confidence in your product.

I hope you reconcider the drone bay changes to allow players to continue using the ship & applying the skills learned, concidering we planned our skill queue & payed for membership to fly the ship as is. Please do not radically change the nature of the ship, I see the other battleships taking slight losses here & there. If I wanted a raven I would have trained for one.
Johnson Oramara
Science and Trade Institute
Caldari State
#225 - 2013-04-09 18:26:47 UTC
CCP Rise wrote:

Maelstrom:

Defense (shields / armor / hull) : 8000 / 7500 / 700

I didn't want to fit that DC2 anyway...
Miss Mass
Doomheim
#226 - 2013-04-09 18:50:35 UTC
Ranamar wrote:
That said, I generally figure that explosion radius and explosion velocity are still often pretty fungible with each other, and an armor Typhoon has enough mid slots it seems like it could easily fit a target painter along with tackle. (Although I'm half expecting you to inform me that I have no idea how to fit armor ships and they all need two cap boosters...)


I've got a TP on mine. Smile
Warde Guildencrantz
Caldari Provisions
Caldari State
#227 - 2013-04-09 19:26:01 UTC
CCP Rise wrote:

I think the comparison between the raven and the typhoon is kind of surprising. Both ships will now be able to field 6 missile launchers, so they have that in common, but thats really where it stops. The typhoon is the fastest of all the battleships by a substantial margin. It has the fastest align time and fastest mwd speed of anything available. This strikes me as very 'minmatar'. Along with that, while its losing some of the extreme versatility it had before, it still supplies quite a few options both offensively and defensively, while the Raven is quite clearly a dedicated shield ship.


So what you just said was the following:

-the typhoon is way faster, way better aligntime, better offensive and defensive, while the raven stays crappy with a bit better shield tank, but still crap speed.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

David Kir
Hotbirds
#228 - 2013-04-09 19:56:29 UTC
WOOOOHOOOO attack Tempest!

Minmatar ships are made for skirmish warfare, hit'n run, not brawling.

The tempest has both low tank and low dps: at least give it speed, agility and low sig.

Friends are like cows: if you eat them, they die.

Veda Ituin
Masuat'aa Matari
Ushra'Khan
#229 - 2013-04-09 20:08:50 UTC
Turnip Mahoywagon wrote:
Don't really understand a lot of these changes. Most of these BS were reasonably balanced as CCP have said previously. But now your making fairly large changes to many of them that don't stand them out in clear roles? Surely in removing tiers you should start with their roles. Given that most of them are fairly well balanced, the obvious thing to do would be to define them like:

Abbadon (Combat BS)
Apocalypse (Odd duck)
Armageddon (Attack BS)

Rohk (Combat BS)
Raven (Attack BS)
Scorpion (Odd duck)

Hyperion (Combat BS)
Megathron (Attack BS)
Dominix (Odd Duck)

Maelstrom (Combat BS)
Tempest (Attack BS)
Typhoon (Odd duck)

As most of them fall into those roles as is. You've stated else where you want to keep the Scorpion in it's current role which is good. If your keeping the odd duck in the BS line, then why not redefine the Domi and Typhoon into the same odd duck role. Call them utility BS or whatever. The point is you then nicely have a combat and attack BS in each race. It also enables you to keep random utility that the domi and phoon have that people love because you can be so creative with their fits. It feels like at the moment your not comfortable with a proper "attack" BS because BS are meant to be heavy and slow (contrary to an "attack" role), so your having to compensate by mixing other things up like slot layout and bonuses which is making things less balanced.

The amaar BS is slightly more awkward as there is so much overlap between the 3 ships, but I don't think that many people think that's a problem. I refer to the Apoc as the odd duck as I would make that even more so a deadicated sniper, buff the speed on the Geddon to distinguish it from the Abbadon.

It seems like what you've got at the moment isn't very coherent or balanced.


I've been thinking along these lines, if CCP really want to give battleships roles [which I'm not against] by all means have an Attack and Combat BS for each race, but let each race have a special BS that is different and reflects that races traditions, if it has an evil training path that means players will be required to invest a lot of training to master it so much the better. Why should the focus continually be on the new player experience [is it because they're less likely to pay for their account in PLEX]?

Lets face it CCP are already doing this with the Scorpion, so why not let us keep the 'phoon?
Mioelnir
Brutor Tribe
Minmatar Republic
#230 - 2013-04-09 20:28:00 UTC
Alek Row wrote:
Iam Widdershins wrote:

I have no idea how people can say things like this when the ship ONLY got buffs, and quite a lot of them.
I swear, some people...


I admit that I may have exaggerated a bit with the rant (maybe trying to provoke a dev comment somehow).
Anyway, we all are entitled to have an opinion (good or bad), and I always saw the Tempest as an attack battleship, not combat. Yes, lot's of the ship attributes were increased, size included, but all those changes seemed to have a lack of direction, I honestly don't see nothing good coming out of it since we already have the maelstrom.

Anyway, I really hope that the next iteration of Tempest as an attack battleship is better than this one.
Let's see tomorrow how it goes.

It was indecisive.
It was a combat battleship that tried to be a attack battleship. Or the other way round. "The new Tempest is going to be a combat battleship, armor/projectile brawler in the tradition of the Rupture" - that could have worked. Just as "the new-new tempest is going to be a second attack battleship for the Matari" can, and hopefully will, work.


The proposed first setup removes too many attack-features to simply ignore it, and adds too little to earn its combat badge. Which leaves one smack in the middle, with a ship of complete polished mediocre, lacking even a single edge to build your ship around. (My opinion. It may have been just exactly what you were looking for).

Utility is awesome, if you have something to add utility to. It has often been a problem over the years with Minmatar ship design that at the end of declaring all the utility functions and slots, there was no ship left to carry the utility into battle with.

Combine that with the fact that a lot of former main utility mods were changed so they would barely work unless fitted on a hull specifically designed for it, and the pvp combat value of a utility platform without a semi-functional ship beneath it drops to the floor like a wet towel.


So, I have high hopes for the coming Attack Tempest if it stays true to its core, earning the label not only by declaration, but by stats. Also having the T1 hull as attack, leaves the faction version the spot of said armor brawler, which is closer to how it is already used (and isn't infringing on Mach territory).


Also, from what I read in the meantime, the new Typhoon is appearently very fast enabling it to really get into weapon range; which was my main concern from just looking at the numbers. I'd still like to have the full flight of heavies back (with a small flight of smalls on top, noone will notice, please :D ).
Mioelnir
Brutor Tribe
Minmatar Republic
#231 - 2013-04-09 20:33:56 UTC
Veda Ituin wrote:

Lets face it CCP are already doing this with the Scorpion, so why not let us keep the 'phoon?

Pretty sure the wording was "the only disruption battleship for now", which is just a backdoor for a forth line of battleships, that adds a combat bs to caldari and disruption bs for the rest.

With the tier system gone and its mineral progression out of the way, this becomes a possibility CCP might some day tap into.
Zircon Dasher
#232 - 2013-04-09 21:00:02 UTC
Hmm. Looking forward to see the next iteration of changes. Will be funny to see the whine threads that result from minmatar having two attack BS. (Because you KNOW they will eventually come...)

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

LOL56
STK Scientific
The Initiative.
#233 - 2013-04-09 21:06:21 UTC
I am far from opposed to having a fast, missile spamming minmatar battleship, but jamming the typhoon into this role, but none of its traditional flexibility left is not so good. You should also acknowledge that speed dose nothing for its uses it in a PvE or fleet role, which are more common uses than your post seems to imply you realize.
Ereilian
Doomheim
#234 - 2013-04-09 21:09:35 UTC
Iam Widdershins wrote:
Alek Row wrote:
Krell Kroenen wrote:
I fear that racial traits are being scrubbed away in the name of balancing.


Yep, it seems that the lack of replies is "normal" for a thread with so few posts when compared to others.
(It also leads to concerns in how they are interpreting their so many ship statistics).

But that exact issue as been discusses in LOT'S of threads, and there are ZERO ccp responses about those concerns.
This Typhoon was expected to be honest, just look at the past Cyclone.

The Tempest is 'in line' with what they are doing to the Minmatar race traits lately.
The 10 years "survivor"... I think you finally killed it, gratz.

I have no idea how people can say things like this when the ship ONLY got buffs, and quite a lot of them.

I swear, some people...



One man's buff is another mans nerf. So far increasing sig size is a buff in your opinion? Sad fact remains that racial differences are being destroyed in an attempt to homogenized EVE and dumb it down. They want to increase the variety of ships flown, no guys you are making it even more focused into Alphafleet doctrine ships ... not a surprise considering who is spearheading this drive to de-characterize the game races.
GetSirrus
Imperial Academy
Amarr Empire
#235 - 2013-04-09 21:09:49 UTC
Whilst I understand the direction being taken I am not really a fan of having a script to ship design, in game which prides itself on being unscripted. Would be possible to retain some of the hulls in the form of NPC named hull. These could be offered as a loyal point reward. Think of something like a "Boundless Typhoon". This would allow those players that enjoy the current interation to continue to fly the hull, but at a higher cost and increased risk.

David Kir
Hotbirds
#236 - 2013-04-09 21:10:49 UTC
Zircon Dasher wrote:
Hmm. Looking forward to see the next iteration of changes. Will be funny to see the whine threads that result from minmatar having two attack BS. (Because you KNOW they will eventually come...)


Well f*** those people.


We can't have the most frail-looking ship in the game as a combat platform.

We can't have any of the two most infamous jacks of all trades as dull brawlers.

Friends are like cows: if you eat them, they die.

Maximus Andendare
Stimulus
Rote Kapelle
#237 - 2013-04-09 21:46:35 UTC
David Kir wrote:
WOOOOHOOOO attack Tempest!

Minmatar ships are made for skirmish warfare, hit'n run, not brawling.

The tempest has both low tank and low dps: at least give it speed, agility and low sig.
+1 to this! I actually was a bit surprised to see that it was "the flying trashcan" that became the attack BS for the Minmatar line. The tempest has always struck me as a light, agile fast attack ship, with the idea that you jump into the fray autocannons blazing with those two neuts sucking your enemy dry. Do the dirty work and get out with their tears.

I guess the trashcan could perform this feat, albeit spewing out missiles....or, hey, they both can! :D

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Kor'el Izia
#238 - 2013-04-09 21:50:14 UTC
Tempest recieved a very small boost to cap/s: +0.08, this change didnt make into the "spreadsheet" Smile
Rebecha Pucontis
Doomheim
#239 - 2013-04-09 21:53:46 UTC
LOL56 wrote:
I am far from opposed to having a fast, missile spamming minmatar battleship, but jamming the typhoon into this role, but none of its traditional flexibility left is not so good. You should also acknowledge that speed dose nothing for its uses it in a PvE or fleet role, which are more common uses than your post seems to imply you realize.


Personally I would like to see the Typhoon get a 200m3+ drone bay. Then if CCP are insistant that it should only have 100m3 of drone bandwidth, at least the extra large drone bay will offer the hull a modicum of extra versatility which would be a welcome return.

Also the thing looks as though it is meant to store a tonne of drones.
Marlona Sky
State War Academy
Caldari State
#240 - 2013-04-09 21:55:49 UTC